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Hi
Is there any info about the champions minions just yet? Were they ever covered in any detail?
Like the minions could work like in coh/cov where the player has specific cotrol over them or they could be like a few games where the pet control is extremely limited.
Comments
Think controller style pets rather than mastermind.
We are going for a mixed model on pet control. For the most part they’re going to be intelligently uncontrolled, where they aren’t sticky to targets, but instead assist you. They will only attack your target. If they have any untargeted or party non-combat abilities then they will use those intelligently in and out of combat. If you have a pet that has a heal power, and that’s one of it’s more important powers, it’s going to choose to use that power over randomly attacking dudes. That being said, we’re also going to have a certain number of modal pet commands that can make the pet only passive or only aggressive, or only stay in one spot and do its normal thing. We don’t have the concept of telling individual pets to attack specific targets. We wanted to avoid micromanaging pets as a gameplay aspect. We would rather pets be something where you manage their abilities as complimentary to your own, as opposed to managing their every action. We find that managing pets in games ends up being a fight with the UI, rather than fight with what you’re currently engaging.
thanks for the info .
Hopefully the A.I. is decent.