It looks like you're new here. If you want to get involved, click one of these buttons!
I've been getting bored to hell and back again with all of the MMOs I play, EVE is the only one keeping me entertained. DF seems to have quite a bit in common with EVE and lately has drawn my interest. I just had a few questions I wanted to clear up:
1) How's the population? How long do you think it'll maintain it? (and your server please)
2) Has it been polished a bit more since release?
3) Are there any glaring issues?
4) Are there any current release you could compare it to? Looking at it, it brings "Mount and Blade" to mind.
Thank you.
____________________________
Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
---
== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
---
Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
---
Torey Scott - Rifleman - Fallen Earth
____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
Comments
Honestly Mortal Online will be released very soon and it will be all that most of us wished darkfall would be. MO is comparable to what an oblivion MMO would be like.
Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
I used to play, but canceled my sub shortly before the NA server released. Will try and answer what I can.
1. It sounds like there is a decent number of people on NA at the moment. When I played on the EU server, the area I was in could not be considered bustling, but there were always some people around.
2. This is a tough one. In a lot of ways, polish is not really Darkfall's problem. The game systems work without much issue. Graphics are not great but solid with only some clipping. Sound needs a revamp and animations are hit and miss. I wouldn't say Darkfall is lacking in polish. What you can do in the game, you can do just fine. Where it lacks is in things to do. You can fight, harvest and craft. That's it. Everything else is talking and imagining for yourself. So, not too hard to be polished on such a simple framework. They did make some additions lately, housing I believe was one. So, similar to Eve, will probably see more things to do come along in bits and pieces, ie, more crafting options, merchant options, etc. Things to do other than combat or supporting combat as it is right now.
3. I encountered nothing I would call a glaring issue. It ran fine on both my computers. But, it is old tech so doesn't take a lot of computer to handle it. Never had a crash, lock=up, blue screen, etc. Only issues you might encounter would be community related, not software. I had none of those either.
4. There is no game I have played I can compare it to. But, no single player game would make it to release with so little meat on the bones. No one would play it. That is the benefit of Darkfall being an MMO.
Personally, there were no game issues that made me stop playing. I wasn't constantly griefed, had no hardware/software problems, etc. I logged on and was free to pretty much do what I wanted, so to speak. I just found it dreadfully boring and extremely limited in scope. Once I got tired of the 'newness' of the combat system and had my fill of it, I found little else to do. Crafting is lackluster and uninspired, a pretty standard system. Exploring is just one uninhabited expanse after another with a pocket of something here and there. That got old quick too. Just my opinions as a former player. Am thinking of going back to Eve.
It has nothing to do with EVE (besides the fact that both run on computers). The objectives and methods involved are completely different. If you want just combat with a bit of twitch, DFO looks right for you. If you want finesse, non-combat objectives and options, you'll probably won't enjoy it as much.
1/ Population on EU is fine. Quite a lot of people left for the US server, but at the same time the expansion brought a load of players (like me) back. Cities have quite a few people in them but the wilderness is pretty empty. TBH thats a good thing. in a FFA MMO you would never get anything done if every NPC spawn was packed.
2/ The game was very solid shortly after release. It had a bad first week with server problems and crashes but they pretty much were all fixed pretty fast. Compared to a game like WAR this game is VERY polished. Compared to WoW, not so much. There aren't many 'bugs' but there were quite a lot of mechanics that weren't thought through that needed fixing. For example you could skill up spells and archery just by fireing into the air, now you need to have a target.
3/ As with any new MMO there just isn't enough content. The advantage Darkfall has over a standard MMO is the freedom for players to make their own content. The wars that involve all the big alliances have been amazing to be part of. The 3 biggest alliances formed in the first few months have all been destroyed.
4/ I would say that the best game to compare it to is EVE. Not EVE today, but at launch. A game with loads and loads of potential but one that will need time to grow into a really amazing game.
It has nothing to do with EVE (besides the fact that both run on computers). The objectives and methods involved are completely different. If you want just combat with a bit of twitch, DFO looks right for you. If you want finesse, non-combat objectives and options, you'll probably won't enjoy it as much.
My comparison to EVE was the fact that it does contain FFA PvP with full-loot, is skill based, and said to be a sandbox offering a lot to do.
Thank you for the answers too. I may have to spend the 50 dollars on it and check it out.
____________________________
Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
---
== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
---
Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
---
Torey Scott - Rifleman - Fallen Earth
____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
1/ Population on EU is fine. Quite a lot of people left for the US server, but at the same time the expansion brought a load of players (like me) back. Cities have quite a few people in them but the wilderness is pretty empty. TBH thats a good thing. in a FFA MMO you would never get anything done if every NPC spawn was packed.
2/ The game was very solid shortly after release. It had a bad first week with server problems and crashes but they pretty much were all fixed pretty fast. Compared to a game like WAR this game is VERY polished. Compared to WoW, not so much. There aren't many 'bugs' but there were quite a lot of mechanics that weren't thought through that needed fixing. For example you could skill up spells and archery just by fireing into the air, now you need to have a target.
3/ As with any new MMO there just isn't enough content. The advantage Darkfall has over a standard MMO is the freedom for players to make their own content. The wars that involve all the big alliances have been amazing to be part of. The 3 biggest alliances formed in the first few months have all been destroyed.
4/ I would say that the best game to compare it to is EVE. Not EVE today, but at launch. A game with loads and loads of potential but one that will need time to grow into a really amazing game.
1) Population is dismal on both servers for a company trying to make a profit and quite poor for a game that has only one thing to offer, PvP and really nothing else of any substance. How about you substantiate those number you are crowing about?
2) WAR was 100 times as polished as this "game" and I use that term VERY loosely. WAR was lacking in some content areas and the idea was meh but polish? No comparison
3) So what tools have the devs given you to make your "own content"? That is total and utter BS. Amazing wars, LOL. Plain old zerg fests. There are no wars, just who can exploit or cheat better then the next guild.
4) Even at launch EVE was light years ahead just because of the company running it and their honesty unlike Av and the decade worth of lies starting with Razorwax back in 1999 and continuing to the "release" in Februrary.
I played the game in beta and after it "released". I gave it months to become something worth logging into. In the end I threw in the towel due to the lack of anything that was as interesting as Delta Force II was back in 2000. At least FPS's have skilled players not just macro botters and exploiters.
1/ Population on EU is fine. Quite a lot of people left for the US server, but at the same time the expansion brought a load of players (like me) back. Cities have quite a few people in them but the wilderness is pretty empty. TBH thats a good thing. in a FFA MMO you would never get anything done if every NPC spawn was packed.
2/ The game was very solid shortly after release. It had a bad first week with server problems and crashes but they pretty much were all fixed pretty fast. Compared to a game like WAR this game is VERY polished. Compared to WoW, not so much. There aren't many 'bugs' but there were quite a lot of mechanics that weren't thought through that needed fixing. For example you could skill up spells and archery just by fireing into the air, now you need to have a target.
3/ As with any new MMO there just isn't enough content. The advantage Darkfall has over a standard MMO is the freedom for players to make their own content. The wars that involve all the big alliances have been amazing to be part of. The 3 biggest alliances formed in the first few months have all been destroyed.
4/ I would say that the best game to compare it to is EVE. Not EVE today, but at launch. A game with loads and loads of potential but one that will need time to grow into a really amazing game.
1) Population is dismal on both servers for a company trying to make a profit and quite poor for a game that has only one thing to offer, PvP and really nothing else of any substance. How about you substantiate those number you are crowing about?
2) WAR was 100 times as polished as this "game" and I use that term VERY loosely. WAR was lacking in some content areas and the idea was meh but polish? No comparison
3) So what tools have the devs given you to make your "own content"? That is total and utter BS. Amazing wars, LOL. Plain old zerg fests. There are no wars, just who can exploit or cheat better then the next guild.
4) Even at launch EVE was light years ahead just because of the company running it and their honesty unlike Av and the decade worth of lies starting with Razorwax back in 1999 and continuing to the "release" in Februrary.
I played the game in beta and after it "released". I gave it months to become something worth logging into. In the end I threw in the towel due to the lack of anything that was as interesting as Delta Force II was back in 2000. At least FPS's have skilled players not just macro botters and exploiters.
your so full of shit you know that . you cant compare Ea to amature devs. I didnt relize av was tryign to make ahuge profit there they made a game they wanted to play. and they charged us to play it its as simple as that. i highly doubt Av lied to us on purose maybe on a few things but nothing thats really that big of deal. but guess what plans change shit happens.
BTW i logged into war for 5 minute su ninstalled it its was pretty boring to be honest. i play darkfall in beta guess what i still bought it.
wait remeber swg pre cu being a fun game at release but that wasnt polish either. polish means jack shit. cause if polish means games like wow and war then blaa. and eve i cant play that game its just boring
1/ Population on EU is fine. Quite a lot of people left for the US server, but at the same time the expansion brought a load of players (like me) back. Cities have quite a few people in them but the wilderness is pretty empty. TBH thats a good thing. in a FFA MMO you would never get anything done if every NPC spawn was packed.
2/ The game was very solid shortly after release. It had a bad first week with server problems and crashes but they pretty much were all fixed pretty fast. Compared to a game like WAR this game is VERY polished. Compared to WoW, not so much. There aren't many 'bugs' but there were quite a lot of mechanics that weren't thought through that needed fixing. For example you could skill up spells and archery just by fireing into the air, now you need to have a target.
3/ As with any new MMO there just isn't enough content. The advantage Darkfall has over a standard MMO is the freedom for players to make their own content. The wars that involve all the big alliances have been amazing to be part of. The 3 biggest alliances formed in the first few months have all been destroyed.
4/ I would say that the best game to compare it to is EVE. Not EVE today, but at launch. A game with loads and loads of potential but one that will need time to grow into a really amazing game.
1) Population is dismal on both servers for a company trying to make a profit and quite poor for a game that has only one thing to offer, PvP and really nothing else of any substance. How about you substantiate those number you are crowing about?
2) WAR was 100 times as polished as this "game" and I use that term VERY loosely. WAR was lacking in some content areas and the idea was meh but polish? No comparison
3) So what tools have the devs given you to make your "own content"? That is total and utter BS. Amazing wars, LOL. Plain old zerg fests. There are no wars, just who can exploit or cheat better then the next guild.
4) Even at launch EVE was light years ahead just because of the company running it and their honesty unlike Av and the decade worth of lies starting with Razorwax back in 1999 and continuing to the "release" in Februrary.
I played the game in beta and after it "released". I gave it months to become something worth logging into. In the end I threw in the towel due to the lack of anything that was as interesting as Delta Force II was back in 2000. At least FPS's have skilled players not just macro botters and exploiters.
your so full of shit you know that . you cant compare Ea to amature devs. I didnt relize av was tryign to make ahuge profit there they made a game they wanted to play. and they charged us to play it its as simple as that. i highly doubt Av lied to us on purose maybe on a few things but nothing thats really that big of deal. but guess what plans change shit happens.
BTW i logged into war for 5 minute su ninstalled it its was pretty boring to be honest. i play darkfall in beta guess what i still bought it.
wait remeber swg pre cu being a fun game at release but that wasnt polish either. polish means jack shit. cause if polish means games like wow and war then blaa. and eve i cant play that game its just boring
Well, at least you admit that AV are amatures.
But I have to ask, what does EA have to do with it? Maybe I missed the comparison you mention here.
You are right, Aventurine only wants to make enough to make ends meet, and have a little beer money on the weekends.
Also, you do realize that the "Made by gamers, for gamers" is nothing more than a buzz-phrase, right?
If you truly believe this, then you should be able to give a summary of the developers personal gaming experience. Right?
Right.
DarkFall FAQ - Read then Question with Boldness
1/ Population on EU is fine. Quite a lot of people left for the US server, but at the same time the expansion brought a load of players (like me) back. Cities have quite a few people in them but the wilderness is pretty empty. TBH thats a good thing. in a FFA MMO you would never get anything done if every NPC spawn was packed.
2/ The game was very solid shortly after release. It had a bad first week with server problems and crashes but they pretty much were all fixed pretty fast. Compared to a game like WAR this game is VERY polished. Compared to WoW, not so much. There aren't many 'bugs' but there were quite a lot of mechanics that weren't thought through that needed fixing. For example you could skill up spells and archery just by fireing into the air, now you need to have a target.
3/ As with any new MMO there just isn't enough content. The advantage Darkfall has over a standard MMO is the freedom for players to make their own content. The wars that involve all the big alliances have been amazing to be part of. The 3 biggest alliances formed in the first few months have all been destroyed.
4/ I would say that the best game to compare it to is EVE. Not EVE today, but at launch. A game with loads and loads of potential but one that will need time to grow into a really amazing game.
1) Population is dismal on both servers for a company trying to make a profit and quite poor for a game that has only one thing to offer, PvP and really nothing else of any substance. How about you substantiate those number you are crowing about?
2) WAR was 100 times as polished as this "game" and I use that term VERY loosely. WAR was lacking in some content areas and the idea was meh but polish? No comparison
3) So what tools have the devs given you to make your "own content"? That is total and utter BS. Amazing wars, LOL. Plain old zerg fests. There are no wars, just who can exploit or cheat better then the next guild.
4) Even at launch EVE was light years ahead just because of the company running it and their honesty unlike Av and the decade worth of lies starting with Razorwax back in 1999 and continuing to the "release" in Februrary.
I played the game in beta and after it "released". I gave it months to become something worth logging into. In the end I threw in the towel due to the lack of anything that was as interesting as Delta Force II was back in 2000. At least FPS's have skilled players not just macro botters and exploiters.
your so full of shit you know that . you cant compare Ea to amature devs. I didnt relize av was tryign to make ahuge profit there they made a game they wanted to play. and they charged us to play it its as simple as that. i highly doubt Av lied to us on purose maybe on a few things but nothing thats really that big of deal. but guess what plans change shit happens.
BTW i logged into war for 5 minute su ninstalled it its was pretty boring to be honest. i play darkfall in beta guess what i still bought it.
wait remeber swg pre cu being a fun game at release but that wasnt polish either. polish means jack shit. cause if polish means games like wow and war then blaa. and eve i cant play that game its just boring
Well, at least you admit that AV are amatures.
But I have to ask, what does EA have to do with it? Maybe I missed the comparison you mention here.
You are right, Aventurine only wants to make enough to make ends meet, and have a little beer money on the weekends.
Also, you do realize that the "Made by gamers, for gamers" is nothing more than a buzz-phrase, right?
If you truly believe this, then you should be able to give a summary of the developers personal gaming experience. Right?
Right.
lol i never played with them. i think they played uo shadowbane and AC
1/ Population on EU is fine. Quite a lot of people left for the US server, but at the same time the expansion brought a load of players (like me) back. Cities have quite a few people in them but the wilderness is pretty empty. TBH thats a good thing. in a FFA MMO you would never get anything done if every NPC spawn was packed.
2/ The game was very solid shortly after release. It had a bad first week with server problems and crashes but they pretty much were all fixed pretty fast. Compared to a game like WAR this game is VERY polished. Compared to WoW, not so much. There aren't many 'bugs' but there were quite a lot of mechanics that weren't thought through that needed fixing. For example you could skill up spells and archery just by fireing into the air, now you need to have a target.
3/ As with any new MMO there just isn't enough content. The advantage Darkfall has over a standard MMO is the freedom for players to make their own content. The wars that involve all the big alliances have been amazing to be part of. The 3 biggest alliances formed in the first few months have all been destroyed.
4/ I would say that the best game to compare it to is EVE. Not EVE today, but at launch. A game with loads and loads of potential but one that will need time to grow into a really amazing game.
1) Population is dismal on both servers for a company trying to make a profit and quite poor for a game that has only one thing to offer, PvP and really nothing else of any substance. How about you substantiate those number you are crowing about?
2) WAR was 100 times as polished as this "game" and I use that term VERY loosely. WAR was lacking in some content areas and the idea was meh but polish? No comparison
3) So what tools have the devs given you to make your "own content"? That is total and utter BS. Amazing wars, LOL. Plain old zerg fests. There are no wars, just who can exploit or cheat better then the next guild.
4) Even at launch EVE was light years ahead just because of the company running it and their honesty unlike Av and the decade worth of lies starting with Razorwax back in 1999 and continuing to the "release" in Februrary.
I played the game in beta and after it "released". I gave it months to become something worth logging into. In the end I threw in the towel due to the lack of anything that was as interesting as Delta Force II was back in 2000. At least FPS's have skilled players not just macro botters and exploiters.
your so full of shit you know that . you cant compare Ea to amature devs. I didnt relize av was tryign to make ahuge profit there they made a game they wanted to play. and they charged us to play it its as simple as that. i highly doubt Av lied to us on purose maybe on a few things but nothing thats really that big of deal. but guess what plans change shit happens.
BTW i logged into war for 5 minute su ninstalled it its was pretty boring to be honest. i play darkfall in beta guess what i still bought it.
wait remeber swg pre cu being a fun game at release but that wasnt polish either. polish means jack shit. cause if polish means games like wow and war then blaa. and eve i cant play that game its just boring
"i highly doubt Av lied to us on purose maybe on a few things but nothing thats really that big of deal."
"Maybe on a few things".........ROFL!!!!
So I guss they accidently lied to us then?
1/ Population on EU is fine. Quite a lot of people left for the US server, but at the same time the expansion brought a load of players (like me) back. Cities have quite a few people in them but the wilderness is pretty empty. TBH thats a good thing. in a FFA MMO you would never get anything done if every NPC spawn was packed.
2/ The game was very solid shortly after release. It had a bad first week with server problems and crashes but they pretty much were all fixed pretty fast. Compared to a game like WAR this game is VERY polished. Compared to WoW, not so much. There aren't many 'bugs' but there were quite a lot of mechanics that weren't thought through that needed fixing. For example you could skill up spells and archery just by fireing into the air, now you need to have a target.
3/ As with any new MMO there just isn't enough content. The advantage Darkfall has over a standard MMO is the freedom for players to make their own content. The wars that involve all the big alliances have been amazing to be part of. The 3 biggest alliances formed in the first few months have all been destroyed.
4/ I would say that the best game to compare it to is EVE. Not EVE today, but at launch. A game with loads and loads of potential but one that will need time to grow into a really amazing game.
1) Population is dismal on both servers for a company trying to make a profit and quite poor for a game that has only one thing to offer, PvP and really nothing else of any substance. How about you substantiate those number you are crowing about?
2) WAR was 100 times as polished as this "game" and I use that term VERY loosely. WAR was lacking in some content areas and the idea was meh but polish? No comparison
3) So what tools have the devs given you to make your "own content"? That is total and utter BS. Amazing wars, LOL. Plain old zerg fests. There are no wars, just who can exploit or cheat better then the next guild.
4) Even at launch EVE was light years ahead just because of the company running it and their honesty unlike Av and the decade worth of lies starting with Razorwax back in 1999 and continuing to the "release" in Februrary.
I played the game in beta and after it "released". I gave it months to become something worth logging into. In the end I threw in the towel due to the lack of anything that was as interesting as Delta Force II was back in 2000. At least FPS's have skilled players not just macro botters and exploiters.
This guy is full of shit,
yes the #'s on both servers are nice, seems more on NA but in EU I see a lot of people and fight a lot.
This game is a lot like eve, but instead of training your skills afk or out of game, you need autoit to do that
If you like PVP, politics, crafting, trying to make a profit in a hard economy, a challenge, feel of domination and defeat, this game is for you.
If you want to just auto target a ship and press f1 -f8 eve is for you.
This game is not forgiving and is challenging, thus why so many competitves players play it( AKA macro'ers)
But I love the game and you do not need to macro to be good in a particular skill, Just wont be a jack of all trades like a lot of people are trying for, but if you play smart and hard you will overcome.
And why don't they ban people who lie on purpose... Btw have you ever played WAR? When did you log in that crap last time?
nickelpat - I've responded to your PM, and good luck.
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
Again, the "This game's like EVE, but better!" routine.... I'm honestly tired to call this a lie each and every time, because anyone who played both games know the truth.
But, really, the lines above are just plain overblown lies. You cannot bend reality much more than this. But, to each his own. I just hope that people who actually subscribe now check messages like this after a month and laugh (or cry) a little.
You gotte be kidding right?
If you have played Darkfall lately and i serieus doub that you know MO is way behind Darkfall.
Darkfall is so much more an free for all full loot with huge open world then MO ever will be.
MO=Casual mainstream ezmode pvpmmo ala AoC
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
The numbers on both servers are not great. Some will tell you they are but reality is they re slowly dwindling. MO will take subs and take alot IMO, why, because people wanting that sandbox MMO aren t really getting it from DFO. It has elements of it yes, but it s far from a great sandbox. Personally I think AV should have just left 1 server, then the pop would be ok for the type of game it s trying to be.