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No Interiors For Your Starship: That Bothers Me

13

Comments

  • synergisynergi Member UncommonPosts: 133
    Originally posted by lornphoenix

    Originally posted by Anubisan


    I also agree that not including ship interiors in the game is a HUGE mistake on Cryptic's part...
    Even with the everyone's a captain approach, players will still want to walk around and explore their ship. The inability to do that will totally destroy the Star Trek feeling of this game. It will also massively decrease its popularity. I am very surprised that Cryptic cannot see that...
    I will still pick up this game and give it a try, but I have to say that I was much less interested as soon as I read about this. It is just such a shame that such a goldmine of an IP is being handled by a company who obviously doesn't have what it takes to deliver it properly... or is too clueless to know what that means.

    I think you people are just the vocal minority.

    I'd like a interactive bridge myself, but could care less about the rest of the ship.

    Even that isn't some I care about enough to cry about, not having. 

    I think it is obvious that some wish a game while some wish a universe.

     

    As to what happen to SWG. SOE changed the core game which made most of their player base quit. However, they have a new player, not as large as before but a player base none the less. If you've never played it you still may enjoy the game.

     

    Part of the point of an mmorpg is to have things to do.  The Dev's take that approach as to putting 5 raids in instead of 4 or 1000 quests in instead of 500. However the easiet content is to give us the tools and let us play how we wish. If we want to follow missions for a week great! If we want to go craft, or we want to go hang out in the nearest star bases bar and drink and play music, if we want to hang out on our ships and just go look at the newest space phenomenon for the sheer beauty of what designers can do with graphics these days nice! If we want to hang out on planets, or go up into space. Star Trek doesn't need to be a game nor a simulation but it does need to be a universer or I think it will fail.

    Quests and missions run out, raids done enough get boring. The tools to keep ourselves entertain she should be place and player ships is a part of that.

     

    Im waiting on the game that gives us an 50/50 Sandbox with your traditional linear game.  We ask for skills they continue to give us classes. We ask for sandbox, they continue to make the games Linear. It makes me wonder if they listen at all.

     

    "It is better to die on one's feet than to live on one's knees,"

  • skydragonrenskydragonren Member Posts: 667

    Well knowing Cryptic, and playing CoX for a while, they typically at least try to listen to the players, just on a timeframe that is beneficial to them.

    What you want, and what is concievable to do in any reasonable amount of time, are two totally different things.

    It takes a massive amount of time and resources to design a ship interior to scale like some of you are asking.

    I personally would like to just see the bridge, the captains cabin (make this section able to be decorated like housing in other games), the elevator door (which would take you and your away team down to the transporter room. (if you notice, these all branch from the bridge. The captains cabin is connected to the bridge and the elevator opens on the bridge. I think this would be a feasible thing to request IN TIME. Once they have the game mechanics and flow working fine, then come back and give all the ships a bridge.

    Making an entire Starfleet / Klingon ship interior would be quite a time consuming job for such a small part of a game.

    Of course I do not think this is a game breaker or will damage much immersion in the game. It is just a ship interior.

  • SlamboneSlambone Member Posts: 71
    Originally posted by skydragonren


    Well knowing Cryptic, and playing CoX for a while, they typically at least try to listen to the players, just on a timeframe that is beneficial to them.
    What you want, and what is concievable to do in any reasonable amount of time, are two totally different things.
    It takes a massive amount of time and resources to design a ship interior to scale like some of you are asking.
    I personally would like to just see the bridge, the captains cabin (make this section able to be decorated like housing in other games), the elevator door (which would take you and your away team down to the transporter room. (if you notice, these all branch from the bridge. The captains cabin is connected to the bridge and the elevator opens on the bridge. I think this would be a feasible thing to request IN TIME. Once they have the game mechanics and flow working fine, then come back and give all the ships a bridge.
    Making an entire Starfleet / Klingon ship interior would be quite a time consuming job for such a small part of a game.
    Of course I do not think this is a game breaker or will damage much immersion in the game. It is just a ship interior.

    The next complaint would be that you can't board each other's vessels and check out each other's captain's quarters.

    I've been pining for a game that combines the ground and the space combat. The fact that someone is developing this exact thing and Star Trek to boot means I could care less if they have ship interiors.

    Trevor Goodchild - Traveler - Crafing/Pistols
    Sapo Loco - Rifle/Melee

  • DoktorTeufelDoktorTeufel Member UncommonPosts: 413
    Originally posted by Slambone
    The next complaint would be that you can't board each other's vessels and check out each other's captain's quarters.
    I've been pining for a game that combines the ground and the space combat. The fact that someone is developing this exact thing and Star Trek to boot means I could care less if they have ship interiors.

    Well, Star Wars Galaxies combines ground and space combat, with ship interiors to boot (though it's worth noting that there are only two or three true ship interiors in the entire game). Like you, I'd been pining for a game that competently combined both space and ground combat for years, and Star Wars Galaxies actually delivered on that.

     

    I was so friggin' pleased at being able to walk around inside a ship, equip it with weapons and systems, jump to a waypoint and fight waves of enemy fighters, land it on planets, get out and shoot stuff with a laser pistol, then fly back home to sleep in my persistent, player-owned house....

     

    But then NGE happened, and the rest is history.

     

    HOWEVER!

     

    What people have been failing to mention so far in this thread is that SWG's space combat and ship interiors weren't added until the first expansion, Jump to Lightspeed. That's exactly what Cryptic seems to be planning for Star Trek Online's interiors, folks!

     

    I take a moderate view:

     

    If STO never has ship interiors, I either won't play it at all or will stop playing it once it's clear interiors are vaporware. I think it is completely critical that STO has ship interiors, preferably in the first expansion.

     

    However, although it sucks that the interiors won't be in for launch, I am still willing to give the game a try and Cryptic the benefit of the doubt, even though I'm also the sort of person who never trusts developers. (I won't even try it if it turns out to be a turd once it's released, of course. I will wait for first impressions and some reviews before buying, and naturally try to get into closed/open beta.)

    Currently Playing: EVE Online
    Retired From: UO, FFXI, AO, SWG, Ryzom, GW, WoW, WAR

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by lornphoenix

    Originally posted by Anubisan


    I also agree that not including ship interiors in the game is a HUGE mistake on Cryptic's part...
    Even with the everyone's a captain approach, players will still want to walk around and explore their ship. The inability to do that will totally destroy the Star Trek feeling of this game. It will also massively decrease its popularity. I am very surprised that Cryptic cannot see that...
    I will still pick up this game and give it a try, but I have to say that I was much less interested as soon as I read about this. It is just such a shame that such a goldmine of an IP is being handled by a company who obviously doesn't have what it takes to deliver it properly... or is too clueless to know what that means.

    I think you people are just the vocal minority.

    I'd like a interactive bridge myself, but could care less about the rest of the ship.

    Even that isn't some I care about enough to cry about, not having. 



     

    I think not having a bridge is what pissed people off the most. I could care less about seeing the mess, but being a captain and not being able to see my character in the captain's chair is a bit of a let down.

    Currently Playing: World of Warcraft

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    True Ktanner. I think that at the very least the devs at Cryptic may want to consider a compromise and include a static bridge view at launch. Even if not many people would use it at least it would make some players happy until they could add more in depth interiors at a later time. Just my 2 cents on the issue.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • onibochoonibocho Member Posts: 14

    I think Bren that is more or less the point. Most of us who want interiors will be satisfied with just a working bridge at first. Just something to put in the true ST feel. This is something that has been continuously ignored or past over by Devs for the last few years. I hope that Cryptic understands this critical issue. Otherwise they will ignoring a significant source of revinue for this game.

  • BureykuBureyku Member Posts: 488

    I am sure Cryptic has plans to release this as a cash shop item down the road.  No worries.

  • VrazuleVrazule Member Posts: 1,095

    Maybe their intent is to put ship interiors in the cash shop at a later date.  Cryptic loves to micro charge, they did it often in City of Heroes with things like the wedding pack and costume packs.  Have fun getting nickle and dimed to death with this company.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • LordDmasterLordDmaster Member UncommonPosts: 130

    OMG

    Nope the game isn't in Beta yet.

    So you don't know anything about if there is or isn't an interior of your Starship.

    Next post.

    …..it’s a guideline, not a rule, as players we must remember: “It’s a Game”.

  • DameonkDameonk Member UncommonPosts: 1,914
    Originally posted by Vrazule


    Maybe their intent is to put ship interiors in the cash shop at a later date.  Cryptic loves to micro charge, they did it often in City of Heroes with things like the wedding pack and costume packs.  Have fun getting nickle and dimed to death with this company.

     

    Sorry, but Cryptic did not have anything to do with the micro transactions being part of CoX.

    On November 6, 2007 NCSoft officially owned the IP to CoX and Cryptic stopped having anything to do with the game at that point.

    The first booster pack was offered for purchase on September 17, 2008.  11 months after Cryptic left the game.

    "There is as yet insufficient data for a meaningful answer."

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531
    Originally posted by Yamota


    I agree with the OP. Ship interiors is fundamental in Star Trek. Not having it is like having Star Wars without light sabres and blasters.

     

    Or without Space.......... oh SWG already did that lol.

  • BrenelaelBrenelael Member UncommonPosts: 3,821
    Originally posted by onibocho


    I think Bren that is more or less the point. Most of us who want interiors will be satisfied with just a working bridge at first. Just something to put in the true ST feel. This is something that has been continuously ignored or past over by Devs for the last few years. I hope that Cryptic understands this critical issue. Otherwise they will ignoring a significant source of revinue for this game.

    Well, when I say 'static bridge view' I'm not really talking about a fully functional bridge. What I mean is something more along the lines of what was in Star Trek: 25th Anv. by Interplay. This would be fairly easy for them to put in the game at any point and would give people at least an interior viewpoint if they choose to use it for immersion mainly. It would also be really easy to replace with a more fully functional bridge at some later date.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • febostaffebostaf Member Posts: 3

    Hi folks, i'm new the forum and i wanted to see what was to be said about STO, personally ship interiors are a MUST, or else it will be like eve-online combined with SWG, not a good combo in my oppinion [i love both games but they are two great tastes that dont taste great togeather] anyway i think ship interiors are a must-have in any startrek enviroment game, tv show or movie. not to be a crybaby and keeping in mind that things will most likley change if they dont have player ship interiors i'm not likley going to play.

    Played: WAR, WoW, EQII
    Playing: EVE, SWG
    Awaiting: SWTOR, STO
    Never played: AoC

  • onibochoonibocho Member Posts: 14

    Yep! That would do too Bren. The fact that they decided to completely put it off just frustrates me. I certainly wont buy this at launch as presented so far at least not until I see a change or the promised expansion that includes at least that.

  • avalon1000avalon1000 Member UncommonPosts: 791
    Originally posted by Raltar

    Originally posted by Brenelael


    Cryptic does not seem to be your typical development studio. They have always been pretty open and honest about their games in the past and haven't really given us any reason not to trust them.



     

    YOU...

    SHOULD NEVER...

    EVER...

    EVER

    TRUST A GAME DEVELOPER!!!

    NEVER!

    They are theives and liars the whole lot of em.

    Never trust any corporation ever....cause most of them are liars and cheaters. 

  • ManawydanManawydan Member UncommonPosts: 10
    Originally posted by LordDmaster


    OMG
    Nope the game isn't in Beta yet.
    So you don't know anything about if there is or isn't an interior of your Starship.
    Next post.

     

    This has been a big topic and it has been stated by Cryptic that Ship Interiors will be QUEST ONLY at launch for STO. This will however change later as full ship interiors for your personal ship are slated to be added in with a patch after game launch.

    So, officially, NO INTERIORS at launch for the game. (other then a few static ones used for quests)

    But, they will be added at a later date. So, they will be available eventually. Sucks to have a delay with this, but as the Devs said, they want to be able to give it to us when they can be customized. forums.startrekonline.com/showpost.php

  • NovaKayneNovaKayne Member Posts: 743

    Cryptic did the same thing with Capes in CoH.  They realized they could not get it in the game correctly with the proper effort and release the game on schedule.  Once they did implement it, it was the best EVER.

     

    So, if they say they want to wait and make sure it is done right, expect it to be top notch when it comes out into the game.  Basically it is something they feel is an intigral part of the IP that does not need to hold up game developement.  If they put it in later they can do a much better job than throwing in some hack.

     

    More power to them for being honest about it and putting that up front.

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • roach5000roach5000 Member Posts: 77

    I dont know about you guys but if I had a say over ship interiors and beaming down to planets...I have to go with beaming down to planets. The theme of the game is to seek out new life and new civilizations...not go have a drink in ten forward....thats like making an MMO about the US Navy and instead of traveling around the world and doing stuff its all about going down to the galley for lunch

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by NovaKayne


    Cryptic did the same thing with Capes in CoH.  They realized they could not get it in the game correctly with the proper effort and release the game on schedule.  Once they did implement it, it was the best EVER.
     
    So, if they say they want to wait and make sure it is done right, expect it to be top notch when it comes out into the game.  Basically it is something they feel is an intigral part of the IP that does not need to hold up game developement.  If they put it in later they can do a much better job than throwing in some hack.
     
    More power to them for being honest about it and putting that up front.



     

    And I'm sure before COH launched there was more than a few folks screaming "OMG!! You CAN'T have a super hero game without capes? What the hell is cryptic thinking?"  So I'm glad that there is precedence on this as far as Cryptic is concerned. And I agree with the philosophy of if you can't do it right then wait until you can. We should be encouraging that kind of behavior  from developers not discouraging it.

    Currently Playing: World of Warcraft

  • CereberusCereberus Member Posts: 139

    you people are insane ok lets agree that interiors are a fun little thing too have ina game its part of the customazation but firstly remember this its just the interiors its not a big deal it wont make the game any worse....secondly what happens when you are walking around as a captain of your interior and then suddenly an attack happens, do you instantly teleport or do you have too run too get too the bridge what abouit if you are attacked and stuck in the engine (like always) room do you fight without a commander?

  • GraffGraff Member Posts: 83

    Cerberus you are correct on the charge of insane. The likes of warrior have literally been crying about this topic since 2004.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    What's "insane" about having a preference that is different then you guys?? People are different and they find different things entertaining.

    Probably for the majority of the computing public (although not gamers or MMO players)..... social interaction is far more appealing then combat...period  (Take a look at the popularity of chat-rooms)....and having ANY combat in the game wouldn't be important.

    For some people having interiors is NOT a big deal..... for others it's HUGE. Just because people have different preferences and different things that they would find entertaining doesn't make them insane or wrong.

     

    Personaly, I like combat....but I really DON'T want to play the Captain of a Starship......I'd much rather play the Security Chief, or Engineering Chief or Chief Science officer. I also have no desire to Play a Klingon or any other Race/Faction but Fed.... they could strip that out of the game entirely and it wouldn't make any difference to me. Having interiors is ALOT higher priority for me then that.

    However, do I think the folks for who being able to play a Klingon or non-Fed race is a HUGE deal are insane or wrong because of thier preferences?.... No, they are just entertained by different things then I.

     

    The bottom line is that different people find different things in games entertaining. Different people have different things they would be looking for in a Star Trek game. Cryptic has made a set of decisions about who they are trying to appeal to first..... nothing wrong about that. But it's just plain dumb to expect that some people won't be dissapointed by those choices..... or to pretend those people are WRONG some-how for having different entertainment preferences then the ones the game seems targeted at.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by GrumpyMel2


    What's "insane" about having a preference that is different then you guys?? People are different and they find different things entertaining.
    Probably for the majority of the computing public (although not gamers or MMO players)..... social interaction is far more appealing then combat...period  (Take a look at the popularity of chat-rooms)....and having ANY combat in the game wouldn't be important.
    Social chat rooms don't charge $15.00 a month. Big difference. There is simply no comparison between a game and a chat room. If I want to chat I have e-mail and facebook, both of which charge me nothing for their service. If I want to play a game, then I expect to PLAY, not stand around and shoot the breeze.I suspect that is what the majority of the MMO public feels as well. Comparing social chat rooms to MMORPGs is like comparing apples to oranges.
    For some people having interiors is NOT a big deal..... for others it's HUGE. Just because people have different preferences and different things that they would find entertaining doesn't make them insane or wrong.
     
    Personaly, I like combat....but I really DON'T want to play the Captain of a Starship......I'd much rather play the Security Chief, or Engineering Chief or Chief Science officer. I also have no desire to Play a Klingon or any other Race/Faction but Fed.... they could strip that out of the game entirely and it wouldn't make any difference to me. Having interiors is ALOT higher priority for me then that.
    And that's fine, but we've known about this approach for almost 6 months now. What good does bitching about it do at this point?
    However, do I think the folks for who being able to play a Klingon or non-Fed race is a HUGE deal are insane or wrong because of thier preferences?.... No, they are just entertained by different things then I.
     
    The bottom line is that different people find different things in games entertaining. Different people have different things they would be looking for in a Star Trek game. Cryptic has made a set of decisions about who they are trying to appeal to first..... nothing wrong about that. But it's just plain dumb to expect that some people won't be dissapointed by those choices..... or to pretend those people are WRONG some-how for having different entertainment preferences then the ones the game seems targeted at.
    I agree that there's nothing wrong with having different preferences. The only thing I question is continuing to complain about it 6 months after the decision has been made. The OP has made this case known so many times that he was kicked off the official boards more than once.The decision has been made. Either deal with it or move on.There's a lot of new games in development  I won't touch with a barge pole, but I don't go into their forums complaining and demanding that the company change it. That just makes no sense and does nothing but create tension on the boards.If you don't like the way a game is looking then don't play it. And don't say that it's just expressing an opinion because there is expressing an opinion and being a troll.



     

    Currently Playing: World of Warcraft

  • BenjolaBenjola Member UncommonPosts: 843

    It would be ultra cool feature to have starship interiors in STO and it would add so much to the game.

    It`s not a game breaking issue for me but I can understand how it would be for the more RPG oriented players.

    And I can`t think of any sane player that would be against this.

    Therefor the "whining" should not stop and Cryptic should be reminded daily about the huge disapointment some players feel about this issue.

    Otherwise you wont see interiors, not after launch, not ever.

    When everything fails crying a storm is the only viable tactic to influence the game development imo :)

    The higher interiors are on the developer`s  to do list the better.

     

    I care about your gaming 'problems' and teenage anxieties, just not today.

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