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If it is red it is dead? PvP Etiquette?

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  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Sovrath

    Originally posted by Channce




     
    Fair fight?  lol, good one.  Yep, i remember the day...we saw a firefight in the the jungle, we always had our spotter make sure it was fair before our squad jumped in..yep...ROFL



     

    channce, we are talking about a game. Not a real war.

    But we are also talking about the PvP aspect, which is a war game. Now, I'm not saying to play whack-a-newb just because you see a newb, but if certain areas are designated PvP areas, and you gain/lose points based on control of those areas, then there should be nothing wrong with killing the enemy when they are there.

     

    This is where sportsmanship vs gamesmanship comes in.

     

    Gamesmanship dictates win at all costs. While it's good for the short term, in a game it can result in failure in the long term as the Play to Crush mentality can leave you with low or no enemies to fight.

    Sportsmanship is my preference, although I will state ahead of time pure and simple, you will be fucked over repeatedly if you choose this route. Fucked, deep and hard, primarily because the same guy you extend a courtesy to today will be the guy that screws you over and laughs tomorrow. The benefits, however outweigh the jackassery. 

    - If you let that newb level up, you have a decent opponent to fight later.For the sportsman, an equal or greater adversary is more fun to battle than a two-week newb.

    - If you extend courtesy to others, there's the remote chance that people will defy their nature as a human being and actually extend it back to you or another in the future

    - In MMO PvP, when people meet a sportsman, they usually enjoy the encouter and look forward to the next day of logging in. When people meet a gamesman, they usually wonder why they bother playing a game full of such asshats.

     

    Both are valid approaches to playing the game, though, which makes it a hard point to argue either way.

     

     

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  • SovrathSovrath Member LegendaryPosts: 32,957
    Originally posted by LynxJSA

    Originally posted by Sovrath

    Originally posted by Channce




     
    Fair fight?  lol, good one.  Yep, i remember the day...we saw a firefight in the the jungle, we always had our spotter make sure it was fair before our squad jumped in..yep...ROFL



     

    channce, we are talking about a game. Not a real war.

    But we are also talking about the PvP aspect, which is a war game. Now, I'm not saying to play whack-a-newb just because you see a newb, but if certain areas are designated PvP areas, and you gain/lose points based on control of those areas, then there should be nothing wrong with killing the enemy when they are there.

     

    This is where sportsmanship vs gamesmanship comes in.

     

    Gamesmanship dictates win at all costs. While it's good for the short term, in a game it can result in failure in the long term as the Play to Crush mentality can leave you with low or no enemies to fight.

    Sportsmanship is my preference, although I will state ahead of time pure and simple, you will be fucked over repeatedly if you choose this route. Fucked, deep and hard, primarily because the same guy you extend a courtesy to today will be the guy that screws you over and laughs tomorrow. The benefits, however outweigh the jackassery. 

    - If you let that newb level up, you have a decent opponent to fight later.For the sportsman, an equal or greater adversary is more fun to battle than a two-week newb.

    - If you extend courtesy to others, there's the remote chance that people will defy their nature as a human being and actually extend it back to you or another in the future

    - In MMO PvP, when people meet a sportsman, they usually enjoy the encouter and look forward to the next day of logging in. When people meet a gamesman, they usually wonder why they bother playing a game full of such asshats.

     

    Both are valid approaches to playing the game, though, which makes it a hard point to argue either way.

     

     



     

    Yeah I get it and don't hold anything against the kos type of gameplay. but it reall is a completely different thing. I can pass a low lvl enemy in a game and pretty much not care. Heck, I could even be in a hurry, perhaps going to a real fight and stopping might mean winning or losing in something that mattered.

    but in a war, no, of course you would take care of business first. hmmm well, come to think of it you might not if it meant getting reinforcements to an area that was critical.

    But I could be passing a quest area and see a lot of low level players busily gathering their "10 of..." quest items. I could take them out and it would delay them doing their quest which would delay them getting to competing level. However, I am playing the game FOR the competition so more competition is good. Otherwise I'm just some high lvl player dancing (ugh) in the street showing off gear. I mean, who really cares about that.

    I don't think one has to be a sportsman in a pvp game. but it is a game and their is always the option. Because it's a game.

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  • BettysAltBettysAlt Member Posts: 179

    From all my playing days (UO to present, including Wo_) when it comes to pvp anything goes and there is no etiqutte, or at least none should be expected. This however, does not include griefing tactics like extended corpse camping.

  • SovrathSovrath Member LegendaryPosts: 32,957
    Originally posted by BettysAlt


    From all my playing days (UO to present, including Wo_) when it comes to pvp anything goes and there is no etiqutte, or at least none should be expected. This however, does not include griefing tactics like extended corpse camping.



     

    But that's the point. Then not "everything goes".

    Personally I don't believe in griefing, partly because it's just weak and partly because I can't see it as anything other than a bore.

    I have no problem being obliterated by a high lvl character and have no problem with killing a low lvl character if I see the need. But to just do it? meh.

    However,  the point is well taken in that any low lvl enemy could be a scout. But if you are in the opposing area and some really low level player is gathering their mats, I "could" kill them or I could just go looking for real game that will actually matter. Then again, it is all situational.

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  • VyntVynt Member UncommonPosts: 757

    In games like daoc, I usually attack. There have been a few times I would see a low level leveling in frontiers and I wouldn't bother.

    On 1v1 or groups I would join in because I have had more times than not after the fight I would get a tell from someone saying "wtf, why didn't you help and let me die!" If I did help, it is "wtf, we had a 1v1 going". It was basically a lose lose situation, so I figured I would get some rps out of it, lol.

    In games like wow, I pretty much always leave low levels alone, unless I was on an alt and some level 80 killed my level 30 and I was in a bad mood, heh. I did have someone once like 20 levels lower than me attack me, so I felt I had to chase them down and kill them once they realized they made a mistake.

    With Aion, it seems it is more of the daoc approach and just kill them.

  • SovrathSovrath Member LegendaryPosts: 32,957
    Originally posted by Vynt


    In games like daoc, I usually attack. There have been a few times I would see a low level leveling in frontiers and I wouldn't bother.
    On 1v1 or groups I would join in because I have had more times than not after the fight I would get a tell from someone saying "wtf, why didn't you help and let me die!" If I did help, it is "wtf, we had a 1v1 going". It was basically a lose lose situation, so I figured I would get some rps out of it, lol.
    In games like wow, I pretty much always leave low levels alone, unless I was on an alt and some level 80 killed my level 30 and I was in a bad mood, heh. I did have someone once like 20 levels lower than me attack me, so I felt I had to chase them down and kill them once they realized they made a mistake.
    With Aion, it seems it is more of the daoc approach and just kill them.



     

    It probably is more like the daoc approach.

    If I'm in enemy territory and I see low levels coming for me they are dead. If they are in my territory they are dead. If i am in their territory and I see a group just gathering mats or doing a quest I'll just find something that is more worth my time.

    People talk of meaningful pvp all the time. to me that means not just penalties but good reasons to fight. Meaningful reasons. Stop scouts from getting to far, stop the enemy from getting too far.

    But players doing quests? Heck, i want them to level so they can be part of the conflict. Otherwise it's a small group of high level characters all moaning on boards that there isn't anything to do.

    I can't really feel the meaning in that.

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  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Sovrath

    But I could be passing a quest area and see a lot of low level players busily gathering their "10 of..." quest items. I could take them out and it would delay them doing their quest which would delay them getting to competing level. However, I am playing the game FOR the competition so more competition is good. Otherwise I'm just some high lvl player dancing (ugh) in the street showing off gear. I mean, who really cares about that.
    I don't think one has to be a sportsman in a pvp game. but it is a game and their is always the option. Because it's a game.

     

    In a PvP game, it's not a requirement at all. In a PvP MMO - especially a level-based one -  sportsmanship is necessary for the longevity of the game. It's not a one-off scenario like a boardgame - you play Monopoly to crush. It's not a lobby game - you dominate you opponent in Doom or Quake. It's a persistent world, where you can actually crush your opponents into complete non-existence. The other components are common sense and awareness on the part of those working their way up the ladder. Don't bother with that end of the spectrum because you'll just end up frustrating yourself. :) 

    Sportsmanship is not crucial to the success of an FPS or RTS, but a certain degree of it is almost a necessity in a PVP-focused persistent world.

     

     

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  • SovrathSovrath Member LegendaryPosts: 32,957
    Originally posted by LynxJSA

    Originally posted by Sovrath

    But I could be passing a quest area and see a lot of low level players busily gathering their "10 of..." quest items. I could take them out and it would delay them doing their quest which would delay them getting to competing level. However, I am playing the game FOR the competition so more competition is good. Otherwise I'm just some high lvl player dancing (ugh) in the street showing off gear. I mean, who really cares about that.
    I don't think one has to be a sportsman in a pvp game. but it is a game and their is always the option. Because it's a game.

     

    In a PvP game, it's not a requirement at all. In a PvP MMO - especially a level-based one -  sportsmanship is necessary for the longevity of the game. It's not a one-off scenario like a boardgame - you play Monopoly to crush. It's not a lobby game - you dominate you opponent in Doom or Quake. It's a persistent world, where you can actually crush your opponents into complete non-existence. The other components are common sense and awareness on the part of those working their way up the ladder. Don't bother with that end of the spectrum because you'll just end up frustrating yourself. :) 

    Sportsmanship is not crucial to the success of an FPS or RTS, but a certain degree of it is almost a necessity in a PVP-focused persistent world.

     

     



     

    Well, the thing is that I would agree with you but unless the dev's build that in, you are going to have a hard time convincing others.

    That's why I say you don't have to be a sportsman in a pvp mmo. The game doesn't really deter people from it. And coming from a more hardcore pvp game, one person's bad reputation is another person's badge of honor.

     

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  • SilverminkSilvermink Member UncommonPosts: 289
    Originally posted by LynxJSA

    Originally posted by Sovrath

    But I could be passing a quest area and see a lot of low level players busily gathering their "10 of..." quest items. I could take them out and it would delay them doing their quest which would delay them getting to competing level. However, I am playing the game FOR the competition so more competition is good. Otherwise I'm just some high lvl player dancing (ugh) in the street showing off gear. I mean, who really cares about that.
    I don't think one has to be a sportsman in a pvp game. but it is a game and their is always the option. Because it's a game.

     

    In a PvP game, it's not a requirement at all. In a PvP MMO - especially a level-based one -  sportsmanship is necessary for the longevity of the game. It's not a one-off scenario like a boardgame - you play Monopoly to crush. It's not a lobby game - you dominate you opponent in Doom or Quake. It's a persistent world, where you can actually crush your opponents into complete non-existence. The other components are common sense and awareness on the part of those working their way up the ladder. Don't bother with that end of the spectrum because you'll just end up frustrating yourself. :) 

    Sportsmanship is not crucial to the success of an FPS or RTS, but a certain degree of it is almost a necessity in a PVP-focused persistent world.

     

     

     

    In  almost all circumstances of seeing an enemy in Aion, you should want to kill them. Either you have gone thru a rift to hunt them. They have come thru a rift to hunt you. Or you are in the Abyss hunting each other. I don't think it's possible to grief anyone in Aion as the bind points are usually busy places with guards.

  • comerbcomerb Member UncommonPosts: 944

    I only kill players that I benefit from killing.  Whether because I gain points from them or because they are farming an area that I happen to need something from.

    I won't go out of my way to kill a lowbie, nor will I kill one I happen to be passing by out of spite.  

    As an aside, I will assist a player of my faction who is being ganked, regardless of level.  I will not however, assist a player of my faction who ganked someone and is now on the losing side of things.

  • darkesthopedarkesthope Member Posts: 26

    it's kill on sight...if there is one thing I learned from playing WoW for 4 years, it's that when you're nice to the enemy, thre is guarentee they won't kill you when you turn your back.

    leader of "The Archangels." A friendly guild looking to dominate the abyss, strike fear into the Asmodians, and lend a helping hand to all those native to Elysia.

  • stayontargetstayontarget Member RarePosts: 6,519

    If it's red, it's dead should be your motto With exceptions .  If you know for a fact that the person is way lower than you and has zero shot at killing you (just remember he can shout / link your location to his faction).  Because of this and skin swaping in the game, It might be best to just kill all red you see.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • LilPhuckerLilPhucker Member Posts: 10
    Originally posted by Tenken29


    "If it is red it is dead." Not sure if any of you have heard this phrase, it refers to if you see ANY enemy player (in red) that you will kill him no matter what the circumstance. No matter what level or circumstance or anything.
    So my question to you is do you follow this policy or do you have some kind of manors or etiquette.? Granted I know the mere idea of a pvp etiquette may sound like complete and under retardation to some, it is a very old notion. So I guess i'll draw up a few examples to get my point across.
    If you see a group of lowbies do you gank them? Even if they provide zero points? This example I find interesting because I've passed up killing certain players and I end up seeing the exact same player kill my alt.
    If you're wandering around and see two groups fighting are you going to rush in and addon to the fight? Does it matter if it is a two guilds fighting as opposed to a pug does it not matter to you? (Some people would addon to pugs fighting but not guilds).
    If you see two individuals fighting in the abyss and you're with a few friends, do you bum rush the guy fighting a 1v1?
    Few things to note. I am aware this is a PVP game. People kill people. I also realize that people can do whatever they want, that's not what this is about. Just wondering if any of you ever avoid adding onto fights when you see other people fighting. Once again this is a very old practice which I have not seen for such a long time. Back in the day it was not uncommon to see guilds respect other guilds fighting and not join in till after. I feel like part of this concept dying would be linked to battlegrounds being crossed together in WoW. You hardly ever see the same person twice in a bg. Maybe this will change since Aion will focus more on the actual servers where people will gain reputations.
    Ive known players that show this "respect" (i use the term loosely) but obviously will only do it if the same respect is shown to them. Ive also known players that just kill anything in site. Call me old fashion or missing out on opportunities , but if I see two people fighting a 1v1 I would like to think i'd let them finish it first. Samething if I saw two guilds fighting. Hopefully they will show the same respect to me.
    That means I plan to show some sort of respect for other people fighting at first. Am I living in a dream world ? Most likely.  
    Just wondering what you all think .



     

    All I can really do is laugh at you, boy are you in for a real surprise.

  • LilPhuckerLilPhucker Member Posts: 10
    Originally posted by comerb


    I only kill players that I benefit from killing.  Whether because I gain points from them or because they are farming an area that I happen to need something from.
    I won't go out of my way to kill a lowbie, nor will I kill one I happen to be passing by out of spite.  
    As an aside, I will assist a player of my faction who is being ganked, regardless of level.  I will not however, assist a player of my faction who ganked someone and is now on the losing side of things.



     

    And you decide all this within a few seconds using an abacus or calculator? Do you message the enemy and ask them if the person they are attacking just ganked one of their lowbies?

  • comerbcomerb Member UncommonPosts: 944
    Originally posted by LilPhucker

    Originally posted by comerb


    I only kill players that I benefit from killing.  Whether because I gain points from them or because they are farming an area that I happen to need something from.
    I won't go out of my way to kill a lowbie, nor will I kill one I happen to be passing by out of spite.  
    As an aside, I will assist a player of my faction who is being ganked, regardless of level.  I will not however, assist a player of my faction who ganked someone and is now on the losing side of things.



     

    And you decide all this within a few seconds using an abacus or calculator? Do you message the enemy and ask them if the person they are attacking just ganked one of their lowbies?

     

    I use my eyeballs and a dash of common sense.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Sovrath

    Well, the thing is that I would agree with you but unless the dev's build that in, you are going to have a hard time convincing others.

     

    As a player, I wouldn't waste time trying to convince others - the ones that get it don't need to hear it and the ones that don't get it aren't going to listen anyway. :)  I don't believe there's ever been success at creating a coded solution to the issue (how do you code to identify intent?) , but I would surely like to see the devs or at least the CM team foster some interest in it.

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  • RagnavenRagnaven Member Posts: 483

    See I feel this is wrong, ganking is in my opinion a show of cowardice and just how small minded and pethetic you are. I my day pvp was capped to within in certain levels of each other so you had to fight it out like a man. Basic fact is most of you "pvp" masters of today are little better than trash. A man of honor only fights an enemy that is worthy of him, to fight someone who is beneath him is to lower himself to a level that is unbefitting a warrior. Or as Neitzche put it, you may only have an enemy you hate, not one you despise, for you must be proud of your enemy. Thusly is his successes your own.

    Meaning if your not fighting someone worthy of your blood and sweat, then your not worthy to breath.

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by Ragnaven


    See I feel this is wrong, ganking is in my opinion a show of cowardice and just how small minded and pethetic you are. I my day pvp was capped to within in certain levels of each other so you had to fight it out like a man. Basic fact is most of you "pvp" masters of today are little better than trash. A man of honor only fights an enemy that is worthy of him, to fight someone who is beneath him is to lower himself to a level that is unbefitting a warrior. Or as Neitzche put it, you may only have an enemy you hate, not one you despise, for you must be proud of your enemy. Thusly is his successes your own.
    Meaning if your not fighting someone worthy of your blood and sweat, then your not worthy to breath.

    It's race vs race.

    It's all about "kill the other race".  There is no AP in honor!!!

    Kill them all and let the lords sort them out.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • LilPhuckerLilPhucker Member Posts: 10
    Originally posted by comerb

    Originally posted by LilPhucker

    Originally posted by comerb


    I only kill players that I benefit from killing.  Whether because I gain points from them or because they are farming an area that I happen to need something from.
    I won't go out of my way to kill a lowbie, nor will I kill one I happen to be passing by out of spite.  
    As an aside, I will assist a player of my faction who is being ganked, regardless of level.  I will not however, assist a player of my faction who ganked someone and is now on the losing side of things.



     

    And you decide all this within a few seconds using an abacus or calculator? Do you message the enemy and ask them if the person they are attacking just ganked one of their lowbies?

     

    I use my eyeballs and a dash of common sense.



     

    My common sense tells me you are a... person who is obcessed with the word I

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Ragnaven


    See I feel this is wrong, ganking is in my opinion a show of cowardice and just how small minded and pethetic you are.
    ...
    Meaning if your not fighting someone worthy of your blood and sweat, then your not worthy to breath.

     

    You might find that you may be a hindrance to your team in various PvP MMOs then. NOT because you won't mindlessly gank newbies, as a rewardless engagement affects neither side in any way other than in the form of annoyance and agitation for the player of the low level character you killed, but because you would allow the enemy an easy avenue of safe recon.

     

    Your sweeping generalization about 'ganking' either means you are not familiar with games - yes GAME, not just MMO, but ANY GAME - of strategy and territory control.  There's a big difference between one-hitting a level 18 at Tarren Mill with your level 60 and that same scenario in a game where there is any level of meaningful combat or tactical warfare. In PotBS, you'd probably let ammo and supplies through to the enemy. In EVE, you'd probably let the enemy zip by in a frigate to scope out your fleets and report back on your alliance's strength and position. In Axis & Allies or RISK, you'd probably leave those poorly guarded countries alone instead of crushing them with your much larger force.

     "In your day" the PvP may have been about a slap in the face with a glove and scheduling a date for an honorable duel just between you and your nemesis or equivalent teams thereof. That option is still open to you - players can type /duel for a one-on-one honorable (honor? on the intarwebz?) match.

     

     

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  • darkesthopedarkesthope Member Posts: 26

    well...killing lowbies is just a d*** move...especially if you don't get any benifit from it.  Unless they are trying to gank a lowbie on your side...then I'd one shot em in an instant.

    leader of "The Archangels." A friendly guild looking to dominate the abyss, strike fear into the Asmodians, and lend a helping hand to all those native to Elysia.

  • MustaphaMondMustaphaMond Member UncommonPosts: 341

    The Asmodian beasts chose annihilation the fateful day when they broke from the path of hope to follow the so-called "Shedim Lords" (HERETICS!) straight into the darkness.

    Some say "why not have pity on those weaker than you?" I respond, why should I pity those who fail to value what is righteous?  Why spare those who have turned from the light and all that is illuminated by Aion's grace?  They will not save themselves, and some say we should show mercy/honor/good sport?

    When my legion encounters an Asmod, we will approach as you would move on a dangerous rabid beast who seeks to do harm to the innocent and defenseless: Careful observation and likely extermination. ;^_^

    I will not stand by while my foe grows stronger... I will not pass up the chance to eliminate weaker opponents in the name of "honor."  Leaving those fledgling Asmodian crows alone allows them to progress more quickly... and, eventually, to reach a point where they will threaten my brothers and sisters.

    And, as others points out, where there is one Asmodian, you are bound to find more.  More troubling, they have ways of communicating back to their nests, or so I am told.  Yet, unlike avians, they resemble disgusting insects, emerging from the shadows.  If you spot one, they must be killed... and be prepared for reinforcements.  Packs of voracious Zaif's on the hunt, they roam in a killing frenzy, murdering the innocent and weak!

    Any Asmod deserves to be crushed!!  They must pay for their blasphemy against Aion and Lady Ariel!

    * (Um, I don't actually feel this way at all... I just relish playing a game that *allows* you to think this way, even though when it comes down to it, I'm a carebear PvE'er and roll cleric for a reason: I like to keep people alive, not kill) --- ;^^

  • comerbcomerb Member UncommonPosts: 944
    Originally posted by LilPhucker

    Originally posted by comerb

    Originally posted by LilPhucker

    Originally posted by comerb


    I only kill players that I benefit from killing.  Whether because I gain points from them or because they are farming an area that I happen to need something from.
    I won't go out of my way to kill a lowbie, nor will I kill one I happen to be passing by out of spite.  
    As an aside, I will assist a player of my faction who is being ganked, regardless of level.  I will not however, assist a player of my faction who ganked someone and is now on the losing side of things.



     

    And you decide all this within a few seconds using an abacus or calculator? Do you message the enemy and ask them if the person they are attacking just ganked one of their lowbies?

     

    I use my eyeballs and a dash of common sense.



     

    My common sense tells me you are a... person who is obcessed with the word I

     

    My common sense tells me you're a dog digging for a bone.

  • darkesthopedarkesthope Member Posts: 26

    well put...I like how you incorperate the lore into your reason for mercilisly slaughtering the asmodians =)

    leader of "The Archangels." A friendly guild looking to dominate the abyss, strike fear into the Asmodians, and lend a helping hand to all those native to Elysia.

  • linrenlinren Member Posts: 578

    I actually like some self righteous people and some merciless killer in the game at the same time.

    Simply having only one type or the other dominate does not cut it, there need to be conflict if there are to be interesting PvP.

    It does not really apply to Aion since the RvR setting does not require players to create their own conflict based on different ideals, but players trying to conform each other is just uninteresting in any game setting.

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