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6.0
DarkFall is acceptable.
www.mmorpg.com/gamelist.cfm/game/4/view/news/showArticle/14545
"A lot of the world simply seemed natural. From the way that towns were set up, to the way the wilderness was constructed. I had the very distinct impression that the world builders really put some love into their creation, and it showed through. On a side-note, every tree, every rock, every bush I saw was harvestable for crafting, I swear. That was awesome."
"You can then check any UI window, and with another quick button press everything vanishes and you are in control of your character again. It almost sounds elegant, and it almost is elegant."
"How you interact with the environment also feels very strange and will turn off a large number of people, but I do admit that I understand some of their choices."
"Actually, I had more fun in combat than I have had in most MMOs in some ways"
"PvP is, of course, more impressive. It is, after all, the bread and butter of Darkfall and exactly what the game is centered around. It is perfectly open PvP.
"That means that, like EVE Online, there is a certain metagame of territory control in Darkfall that has the potential to be very interesting."
These MMORPG.com review is acceptable.
He seems to understand the concepts of the game but just in some occasions in which the target audience of the game has to be split in "those who the game is created for" and "those who the game is not created for" he seemingly favors the concerns of the second group..which explains that 6 that would be an 7 or an 8 otherwise..
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Comments
or a 9..NO! maybe a 10 I think.
"There's a lot of downtime, there's painfully few quests - although the gameplay is about straight PvP anyway - the interface is horrific, the animations are sub par and not well varied. Combat, as nice as it might sound, even felt pretty clunky."
"As much as I wanted to like Darkfall when I had first heard about it, I simply have to be honest: it isn't a polished game. In fact, I just couldn't find it playable in any enjoyable way. A pretty world and some good ideas only go so far, and when you're targeting a niche audience, you can't afford to lose them because of a complete lack of polish. It starts out strong enough if this type of a game is your thing, but the illusion quickly vanishes."
Give up Darth. Your spin machine is worn out and broken. As usual, you omit what you don't want seen.
"Potential. Sadly unrealized potential. This is the sad truth of the matter: Darkfall is a game that is filled with great ideas and good intentions. Darkfall is a game that seems to fall short on just about everything it has, too. For having been in development for so very long, the game simply felt like an early beta build when I played. While I crashed slightly less than I did when Vanguard was first released, I actually felt that even that game had received more polish.
There's a lot of downtime, there's painfully few quests - although the gameplay is about straight PvP anyway - the interface is horrific, the animations are sub par and not well varied. Combat, as nice as it might sound, even felt pretty clunky.
As much as I wanted to like Darkfall when I had first heard about it, I simply have to be honest: it isn't a polished game. In fact, I just couldn't find it playable in any enjoyable way. A pretty world and some good ideas only go so far, and when you're targeting a niche audience, you can't afford to lose them because of a complete lack of polish. It starts out strong enough if this type of a game is your thing, but the illusion quickly vanishes."
That, my young Padawan, is why there was no "7 or an 8".
Darth I think we have read two different reviews. The score deffinetly did not fit the text. It was to high for what the reviewer wrote.
"As much as I wanted to like Darkfall when I had first heard about it, I simply have to be honest: it isn't a polished game. In fact, I just couldn't find it playable in any enjoyable way. A pretty world and some good ideas only go so far, and when you're targeting a niche audience, you can't afford to lose them because of a complete lack of polish. It starts out strong enough if this type of a game is your thing, but the illusion quickly vanishes."
He gives DFO credit for some things such as the world, potential and good ideas. The review turns into what most others have been saying though. The score did not match the text, it was to high not the other way around I'm afraid lol.
I don't know but the reviewers are too afraid to make a review where text and score reflex each other?
Personally, i think they just wanted to avoid having to wipe up Tasos tears of rage. See, with the "acceptable" rating, Tasos and Darth get to crow how mmorpg.com deemed the game acceptable ( hardly a glowing recommendation but better than they'll get elsewhere outside of small time rags Tasos pays for reviews ) , and the rest of us get to laugh because the truth is now there for anyone to see.
I told Stradden I'd accept whatever review score they gave. I can live with this one, all things considered.
this ought to be good if the thread doesn't get locked too quickly....
that said 6.0 is a safe score. Not as good as the vocal fans would have wanted, and not as bad as the vocal critics would have expected. As mentioned, certainly not a glowing recommendation of any sort, but reasonable.
Now, since the score was neither extreme good or extreme bad, perhaps it can be viewed as constructive. One can hope right?
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Do something wrong, no one forgets"
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Just an F.Y.I. on mmorpg.com and some perspective of them giving a 6.0 review score.
That is the LOWEST score they give.
I have yet to find a review on this site that goes below a 6. Perhaps someone else can find a game that has a review score lower?
AoC got a 6 when it was given a full review as well.
SWG scored a 6.5
Hero Online scored a 6.1
For some perspective...
EvE = 8.5
LoTRO = 8.5
DAoC = 8.4
WAR = 8.4
Guild Wars = 8.1
EQ = 8.0
EQ2 = 7.9
TCoS = 7.7
...
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...
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DarkFall = 6.0
That is an awesome score considering. Darkfall is not all that. It still needs a lot of work. In a year or two it should be a good game if it survives that long.
I was about to do the same thing, but couldn't figure out how to sort by mmorpg.com rating instead of user rating. How'd you do it?
MMORPG.com has always been pretty fair with their scores. The games that got the scores that you are showing deserve those scores because they are pretty good games. Though I think WAR's is a little high, that is neither here nor there, they scored them as they see them and that is better than most rags do.
I think I would have liked to see the review be a bit longer. This is a sandbox game and to summarize a game with this many features in only 2 pages seems a bit light to me. The reviewer did not really talk about the metagame at all, which is one of the game's biggest lures to a lot of people, much like EVE. It's a safe score, not low enough to be a Zitron, or high enough to be a fanboi, but at the end of the day I don't think this site's official reviews really carry much weight with most of the people who visit here.
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Oh, here we go, folks.
Hey, don't forget to ask for the logs also!
I swear, too damn predictable.
I am not disagreeing with the review at all. The score given in the review is easily the same score a lot of people would probably give the game. The game is a niche game, so I think everyone who plays it will come away feeling different from the next guy depending on what kind of MMOs you are into. I think a score between a 6 and an 8 is probably fair depending what type of gamer you are.
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I was about to do the same thing, but couldn't figure out how to sort by mmorpg.com rating instead of user rating. How'd you do it?
There isn't that I could find.
I clicked on every single game I have heard of (and even a lot I hadn't) and checked to see if they had a review.
So far, I have yet to find a review done by mmorpg.com that is less than 6.0.
There may in fact be one... but I haven't found it yet.
Personally, i think they just wanted to avoid having to wipe up Tasos tears of rage. See, with the "acceptable" rating, Tasos and Darth get to crow how mmorpg.com deemed the game acceptable ( hardly a glowing recommendation but better than they'll get elsewhere outside of small time rags Tasos pays for reviews ) , and the rest of us get to laugh because the truth is now there for anyone to see.
I told Stradden I'd accept whatever review score they gave. I can live with this one, all things considered.
I thought the same thing but christ it's really pathetic.
You know what is funny about the first eurogamer review?
It's the complete opposite of the mmorpg.com review, right score with a completly wrong text to support it.
I was about to do the same thing, but couldn't figure out how to sort by mmorpg.com rating instead of user rating. How'd you do it?
I'm working on putting together a post with a table of ALL mmorpg.com reviewed MMOs. So far I haven't found one lower than 6.0 or higher than 8.5 (Disappointing if that turns out to be true for all reviews). We'll see what the full table and list reveals. I'll post it in this thread with DarkFall high-lighted to see how it compares.
I am not disagreeing with the review at all. The score given in the review is easily the same score a lot of people would probably give the game. The game is a niche game, so I think everyone who plays it will come away feeling different from the next guy depending on what kind of MMOs you are into. I think a score between a 6 and an 8 is probably fair depending what type of gamer you are.
In what bizzaro world could a review possibly score a 6 out of 10 when the reviewer end results is this:
Potential. Sadly unrealized potential. This is the sad truth of the matter: Darkfall is a game that is filled with great ideas and good intentions. Darkfall is a game that seems to fall short on just about everything it has, too.
...
As much as I wanted to like Darkfall when I had first heard about it, I simply have to be honest: it isn't a polished game. In fact, I just couldn't find it playable in any enjoyable way.
if the reviewer had no idea of what a game like darkfall should offer its target market then maybe an "safe" score of 6 might be explainable. However the reviewer admitted they were the target market a few years back, so one can only assume they understand games of this type.
I just don't understand how a game that cannot be enjoyed ranks a 6 or the speculated 8 that you think is fair.
Dark and light got a 3.1 or a 3.4 i think? i dunno in the 3s so this isnt the lowest
EDIT: maybe it was 4s lol been awhile
Just go look at the gamelist. The ratings next to each game are on the far right.
http://www.mmorpg.com/gamelist.cfm
thats the user ratings, not the MMORPG rewiews rating
Daikatana Online was never good
When did you start playing "old school" MMO's. World Of Warcraft?
"Only the good reviews carry weight"
That's what I am saying. A few pertinent quotes:
Darkfall is a game that seems to fall short on just about everything it has, too.
...as I said in the introduction to this review: if you are a casual gamer in any way, avoid this like the plague itself.
For having been in development for so very long, the game simply felt like an early beta build when I played.
I simply have to be honest: it isn't a polished game. In fact, I just couldn't find it playable in any enjoyable way.
How does ANY of that equate to a rating of "Acceptable'? Is a paid early beta acceptable? Is a game that falls short on about everything it has "Acceptable"? How is any game that a significant part of the paying public should "avoid like the plague" in any way be "Acceptable"? Is a game that can't be found to be enjoyable while played "Acceptable"?
Seems like some rating inflation here to not ruffle too many feathers...
I see your point Paragus1, however the Eurogamer re-review did a great job explaining the challenge of reviewing an MMORPG and determining how much play time is enough.
In the end, reviews are heavily slanted towards the playstyle the reviewer prefers. I review EVE, I give it an 8.5 or 9. Other folks would give it a 3 or 4. None of us are either right or wrong, just our preference.
I agree, if the reviewer could have experienced the metagame somehow he might have been a bit more favorable. Seems like his biggest reason to downgrade it was he wasn't having "fun". EVE suffers in the same manner, till players figure out how to find their fun, the game holds no appeal.
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