There is no reason to offer a trial in a game, where the retention numbers are or appear to be so crappy. If all kinds of people continued after the first month, that is a good indication that people like what the game has to offer. When a very large percentage don't, clearly there are many shortcomings. Since the way you get this "game" is a direct download from the developer, they might as well get $50 from the people bored enough to try it or lazy enough to not read the reviews, since that is mostly the only revenue they get anyway, with proportionally few staying to offer monthly sub money. Why is there no trial? Because it is directly against AV's interest to have people find out what the game is like before they pay.
What you describe has to do with mainstream and mass appeal and not with what you say "shortcomings". A specific genre will probably drive more people away then keep them and same time be a perfect and very good representative for its genre. In most things its the same way , deliver most common denominator to mass or specialize and deliver a specific service to those who would like it.
Darkfall wasn't targeted for the mass appeal from the get go. There was litle to no marketing efforts anyway from AV's part.
Why there should be a trial for a game has been just released , not targeted to main stream and mass market , has a dedicated playerbase and healthy numbers (seems the devs haven't started any marketing still) ?
This is the stupidest attempt to shift the point into.. nothing. You dance around the point, never touching it, never addressing it. The point of the previous poster was:
- Darkfall has terrible retention rate;
- Trials are not favorable to DF because of that bad retention rate;
What does mass appeal has to do with the post? What does :who was targeted by DF" has to do with this? What does marketing has to do with this? You wasted your post addressing nothing in the guy's post.
The only relevant point is in your last sentence: "Why there should be a trial for a game has been just released , not targeted to main stream and mass market , has a dedicated playerbase and healthy numbers (seems the devs haven't started any marketing still) ?"
You cant be serious calling DF subs "a healthy numbers". Those numbers would be OK for a game like Counterstrike, where the average map/server can host 16 vs 16 people, or GuildWars, where you don't really need large numbers because pretty much everything is instance, there is no open world to require large player base. But DF was designed from the grounds to be a LARGE and OPEN world with PvP (that means PLAYERS vs PLAYERS!) How can you say 20K people is enough when it was designed to host 100s of thousands of people?
So, to answer to what little sense your post had:
- DF didn't just release, its been on the market for half a year;
- it doesnt target mass market but it DOES target someone, meaning they do want business, money and new clients;
- it does NOT have healthy numbers for a large open world MMORPG as it tries to be;
Next time you want to answer someone please address the point of the post, not just fill it up with marketing blah blahs.
I am the type of player where I like to do everything and anything from time to time.
Comments
Same. The game sounds interesting, but I'm not sure if I'd love or hate the concept. Not paying that much money to find it out.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
What you describe has to do with mainstream and mass appeal and not with what you say "shortcomings". A specific genre will probably drive more people away then keep them and same time be a perfect and very good representative for its genre. In most things its the same way , deliver most common denominator to mass or specialize and deliver a specific service to those who would like it.
Darkfall wasn't targeted for the mass appeal from the get go. There was litle to no marketing efforts anyway from AV's part.
Why there should be a trial for a game has been just released , not targeted to main stream and mass market , has a dedicated playerbase and healthy numbers (seems the devs haven't started any marketing still) ?
This is the stupidest attempt to shift the point into.. nothing. You dance around the point, never touching it, never addressing it. The point of the previous poster was:
- Darkfall has terrible retention rate;
- Trials are not favorable to DF because of that bad retention rate;
What does mass appeal has to do with the post? What does :who was targeted by DF" has to do with this? What does marketing has to do with this? You wasted your post addressing nothing in the guy's post.
The only relevant point is in your last sentence: "Why there should be a trial for a game has been just released , not targeted to main stream and mass market , has a dedicated playerbase and healthy numbers (seems the devs haven't started any marketing still) ?"
You cant be serious calling DF subs "a healthy numbers". Those numbers would be OK for a game like Counterstrike, where the average map/server can host 16 vs 16 people, or GuildWars, where you don't really need large numbers because pretty much everything is instance, there is no open world to require large player base. But DF was designed from the grounds to be a LARGE and OPEN world with PvP (that means PLAYERS vs PLAYERS!) How can you say 20K people is enough when it was designed to host 100s of thousands of people?
So, to answer to what little sense your post had:
- DF didn't just release, its been on the market for half a year;
- it doesnt target mass market but it DOES target someone, meaning they do want business, money and new clients;
- it does NOT have healthy numbers for a large open world MMORPG as it tries to be;
Next time you want to answer someone please address the point of the post, not just fill it up with marketing blah blahs.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.