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abysis points system and it's implications.

tboxtbox Member Posts: 372

If the more abysis points one has the more they lose per death why would you not just zerg around with 60 guildies only. 

If you lost a set amount each death I would think people would zerg less. 

 

 

 

 

Comments

  • NadrilNadril Member Posts: 1,276


    Originally posted by tbox
    If the more abysis points one has the more they lose per death why would you not just zerg around with 60 guildies only. 
    If you lost a set amount each death I would think people would zerg less. 
     
     
     
     

    If you're zerging you'll have to share those meager points with the other 59 people. Good luck trying to get any meaningful amount of points then.

  • XasapisXasapis Member RarePosts: 6,337

    Don't want to sound like the grammar police, but a misspelled thread title really looks bad. Looks even worse looking at the country of origin.

    As for your question, yes, I suppose a big guild can do that as it can do it in any MMO that has a world PvP element into it. Thing is, so can the other side. And as you probably understand, the bigger the crowd, the more "visible" it will be when roaming around, thus the more opposition it will attract. Whether that opposition will be organised, is another matter.

    Also from my understanding, the abyss points get distributed around the team. The bigger the team (raid), the less abyss points you net, even with more kills overall. Also running around without a group doesn't sound like a good idea either. One or two balanced groups will be able to handle much superior ungrouped forces.

  • TeimanTeiman Member Posts: 1,319
    Originally posted by tbox


    If the more abysis points one has the more they lose per death why would you not just zerg around with 60 guildies only. 
    If you lost a set amount each death I would think people would zerg less. 

     

    60 is suboptimal.  Will you kill 2 dots mobs with 60 guys? nope.    You will build a 6 / 12 team guy, maybe a 24 guy team and play smart, so any kill give  20, 8 ... maybe 30.  And not 1, or 2.   It feel much better wen a team of 12 get 8 each. 

  • dsebutchrdsebutchr Member Posts: 245

    Player A notices Guild zerg B moving around Abyss.

     

    Player A agroes the largest group of elite Balurr group C they can get and runs straight at Zerg B dying in their midst.

     

    Balurr group C agroes guild B.

    Player A's Guild D attacks zerg Guild B while they are engaging the Balurr.

     

    No more group zerg B.

    Player A is escorted by their now victorious guild until they recover lost abyss points and waits on next guild zerg group....

     

    Rinse Repeat Ad Nauseum

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    Also depends on the persons rank as well as level, but i don't see a problem with the system as is yet.

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  • TeimanTeiman Member Posts: 1,319
    Originally posted by dsebutchr


    Player A notices Guild zerg B moving around Abyss.
     
    Player A agroes the largest group of elite Balurr group C they can get and runs straight at Zerg B dying in their midst.
     
    Balurr group C agroes guild B.
    Player A's Guild D attacks zerg Guild B while they are engaging the Balurr.
     
    No more group zerg B.
    Player A is escorted by their now victorious guild until they recover lost abyss points and waits on next guild zerg group....
     
    Rinse Repeat Ad Nauseum

     

    Maybe, and maybe not.   My experience PVP-ing, is that you can more or less ignore the mobs. Even mobs 7 level higher than you.  You just move, and anyone else will get teh agro, maybe only a few second, so the agro pass to another one. 

    It could be like what you describe, maybe, but I don't think will be a important stretegy.

     

     

     

     

     

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