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This is a rough sort based on Gwynets post. All I have done is grouped it into one list, with the addition of what spells we share, what are unique, and IMO unusual (Many thanks unto you Dear lady...)
Priest = common to all
Cleric = Common to Templar & Inquisator
Druid = Common to Warden & Fury
Shaman = Common to Mystic & Defiler
Unusal (comments below)
Level Name "Class" Description
1 Minor Healing Priest Replenishes Health instantly to a group member
3 Smite Priest Does instant Divine damage to the target
4 Minor Archhealing Priest Major replenishment of Health instantly to a group member
5 Courage Priest Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Priest Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Priest Summons Food and Drink for the target group member
7 Minor Regeneration Priest Replenishes Health over a period of time to a group member
8 Revive Priest Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Priest Wards (prevents Health damage) a group member
10 Nettleshield Druid Protects the target group member by doing instant Divine damage to attackers when they successfully attack
10 Wailing Haze Shaman Decreases the target's attacl speed. . (Can only be focused on one target at a time)
10 Rebuke Cleric Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
11 Radiant Strike Cleric Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
11 Chill Druid Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
11 Contagion Shaman Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
11.3 Favor of the Phoenix Priest Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Bestowal of Vitae Cleric Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
12 Regrowth Druid Major replenishment of Health over-time to a group member
12 Spectral Ward Shaman Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
13 Cure Trauma Priest Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Priest Point-blank area of effect Hate reduction.
13.4 Spirit of the Wolf Druid & Shaman Increases the run speed of the target party member. (Does not stack with Pathfinding abilities)
13.4 Odyssey Cleric Unusual Transports the target party member to their home city, specifically to the temple of each city.
14 Minor Group Healing Priest Replenishes Health instantly to the group
14.3 Wards of SpiritShaman Wards (prevents Health damage) the group
14.3 Winds of Renewal Druid Replenishes Health over-time to the group
14.3 Soothing Sermon Cleric Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
15 Lesser Healing Priest Replenishes Health instantly to a group member
15.3 Eidolic Ward Shaman Wards (prevents Health damage) a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
15.3 Sylvan Touch Druid Replenishes of Health over-time to a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
15.3 Radiance Cleric Replenishes Health instantly to a target group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Priest Increases the Health pool of each group member
16.3 Auspice Shaman Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
16.3 Vigor Druid Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
16.3 Redoubt Cleric Increases Health pool on the target party member (Compatible with the Symbol spell line)
17 Admonishing SmitePriest Does instant Divine damage to the target
18 Mark of Pawns Cleric Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked.
18 Wild Spirit Druid Increases Agility and Arcane mitigations for all party members.
18 Spirit of the Bull Shaman Increases Strength and Stamina attributes for all party members
18.3 Lesser Archhealing Priest Major replenishment of Health instantly to a group member
19 Cure Elemental Priest Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Priest Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Amending Fate Templar Impairment that heals the group when the target opponent is slain
20 Forced Submission Inquisator Decreases the offensive skills of that target and surrounding encounter members within the area of effect
20 Protector of the Forest Warden Grants a Wolf form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
20 Peerless Predator Fury Grants a Lion form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
20 Ursine Elder Mystic Grants a Bear form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
20 Baleful Countenance Defiler Grants a Wraith form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
21 Lesser Regeneration Priest Replenishes Health over a period of time to a group member
22 Resuscitate Priest Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Priest Wards (prevents Health damage) a group member
24 Cleansing FireInquisator Does Heat damage over-time to the target
24 Combative Faith Templar Does instant Divine damage to the target
24 Cold Snap Warden Does Cold damage over-time and decreases Elemental mitigation on the target
24 Strike of Thunder Fury Does instant Magic damage to the target
24 Cold FireMystic Does Cold damage over-time to the target opponent.
24 Fulginous Sphere Defiler Does Disease damage over-time and decreases attack speed on the target
24.3 Reproach Cleric Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
24.3 Briarshield Druid Protects the target group member by doing instant Divine damage to attackers when they successfully attack
24.3 Keening Haze Shaman Decreases the target's attacl speed. . (Can only be focused on one target at a time)
25 Frost Druid Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
25 Celestial Strike Cleric Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
25 Miasma Shaman Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
26 Heretic's Demise Inquisator Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies.
26 Protectorate Templar Increases Strength and Wisdom on the target party member.
26 Primeval Instinct Warden Increases all Offensive skills on the target party member
26 Savagery Fury Augmentation that increases Agility and Strength on the target party member, and has a chance at an additional Melee attack and Slashing damage over-time on each successful attack.
26 Cry of the Ancients Mystic Reduces Stamina, Noxious mitigation, and Elemental mitigation on the target opponent and surrounding encounter members
26 Curse of Shielding Defiler Impairment placed on a target opponent that has a chance to ward the defender and does instant Disease damage to the attacker (target of the impairment).
26.3 Endowment of Vitae Cleric Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
26.3 Verdant Regrowth Druid Major replenishment of Health over-time to a group member
26.3 Spectral Guard Shaman Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
27 Disorient Priest Point-blank area of effect Hate reduction.
28 Cure Arcane Priest Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Priest Replenishes Health instantly to the group
28.4 Renewing Sermon Cleric Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
28.4 Winds of Solace Druid Replenishes Health over-time to the group
28.4 Wards of Shadow Shaman Wards (prevents Health damage) the group
29 Protective Faith Templar Increases Power and Arcane mitigation for the group
29 Retaliation Inquisator Impairment that causes instant Divine damage whenever the target opponent successfully attacks
29 Favor of the Untamed Warden Increases Power and Elemental mitigation for the group
29 Vicious Feast Fury Impairment that replenishes Health over-time and increases Stamina and Strength for the entire party when the target opponent dies.
29 Prophetic Guard Mystic Increases Power and Noxious mitigation for the group
29 Distill Soul Defiler Impairment placed on a target opponent that creates a soul essence crystal in the caster's inventory if the target opponent is killed while the impairment is active. A soul essence crystal will replenish Health instantly on the user of the crystal.
29.3 Healing Priest Replenishes Health instantly to a group member
30 Symbol of Ryltan Priest Increases the Health pool of each group member
30.3 Verve Druid Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
30.3 Pious Redoubt Cleric Increases Health pool on the target party member (Compatible with the Symbol spell line)
30.3 Omen Shaman Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
31 Reproving Smite Priest Does instant Divine damage to the target
32 Litany of Agony Inquisator Does instant Divine damage to the target and surrounding encounter members within the area of effect
32 Beams of Faith Templar Does instant Divine damage to the target and surrounding encounter members
32 Winds of Frost Warden Does instant Cold damage to the target and surrounding encounter members
32 Starburst Fury Does instant Heat damage to the target and surrounding encounter members within the area of effect
32 Anger of the Ancients Mystic Does instant Disease damage to the target opponent and surrounding encounter members.
32 Aphotic Touch Defiler Does Disease damage over-time and decreases Noxious mitigation on the target and surrounding encounter members within the area of effect
32.2 Archhealing Priest Major replenishment of Health instantly to a group member
32.4 Untamed Spirit Druid Increases Agility and Arcane mitigations for all party members.
32.4 Mark of Princes Cleric Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked.
32.4 Spirit of the Rhino Shaman Increases Strength and Stamina attributes for all party members.
33 Bravery Priest Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Redemptive Fate Templar Impairment that heals the group when the target opponent is slain
34 Forced Acquiesence Inquisator Decreases the offensive skills of that target and surrounding encounter members within the area of effect
34 Warden of the Forest Warden Grants a Wolf form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
34 Transcendent Predator Fury Grants a Lion form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
34 Ursine Oracle Mystic Grants a Bear form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
34 Sinister Countenance Defiler Grants a Wraith form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
35 Act of Belief Inquisator unusual Augmentation that grants each party member a chance to do instant Divine damage on a successful attack. Each party member gets one Divine attack in this fashion.
35 Involuntary Healer Templar unusual Impairment that has a chance to Cure Trauma impairments and replenish Health over-time on the victim when the target opponent attacks.
35 Numbing Spores Warden Augmentation that has the chance to replenish Health over-time whenever successfully attacked, also slows the attacker if triggered
35 Fae Fire Fury Augmentation that has the chance to do instant Heat damage whenever the augmented group member successfully attacks
35 Grim Lethargy Mystic Decreases the attack speed of the target and surrounding encounter members within the area of effect
35 Tendrils of Fear Defiler Augmentation placed on each party member that has a chance to decrease Attack Speed and Agility on the attacker per successful hit.
35.3 Regeneration Priest Replenishes Health over a period of time to a group member
36 Blazon Life Priest Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Priest Wards (prevents Health damage) a group member
38 Thornshield Druid Protects the target group member by doing instant Divine damage to attackers when they successfully attack
38 Censure Cleric Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time)
38 Howling Haze Shaman Decreases the target's attacl speed. . (Can only be focused on one target at a time)
38.3 Frostbite Warden Does Cold damage over-time and decreases Elemental mitigation on the target
38.3 Strike of Storms Fury Does instant Magic damage to the target
38.3 Cleansing Flames Inquisator Does Heat damage over-time to the target
38.3 Warring Faith Templar Does instant Divine damage to the target
38.3 Icy Flames Mystic Does Cold damage over-time to the target opponent.
38.3 Fulginous Coil Defiler Does Disease damage over-time and decreases attack speed on the target
39 Verdurous Journey Warden Transports the party members within range to the nearest designated safe spot for the current adventuring area
39 Pact of the Cheetah Fury Increases run speed for a brief time for all group members.
39 ImprisonInquisator Prevents the target from moving
39 Prostrate Templar Stuns the target
39 Mourning Soul Mystic Reduces attack speed on the target opponent, and immobilizes the caster for the duration of the reduction.
39 Primordial Terror Defiler Causes the target opponent to flee in fear for a short time, and then prevents movement on the target after the fear expires.
39.3 Divine StrikeCleric Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead)
39.3 Ice Druid Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
39.3 Pox Shaman Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
40 Gift of Vitae Cleric Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring.
40 Wildwood Regrowth Druid Major replenishment of Health over-time to a group member
40 Spectral Shroud Shaman Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
40.3 Heretic's Fate Inquisator Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies.
40.3 Praetorate Templar Increases Strength and Wisdom on the target party member.
40.3 Primal Instinct Warden Increases all Offensive skills on the target party member
40.3 Bloodlust Fury Augmentation that increases Agility and Strength on the target party member, and has a chance at an additional Melee attack and Slashing damage over-time on each successful attack.
40.3 Howl of the Ancients Mystic Reduces Stamina, Noxious mitigation, and Elemental mitigation on the target opponent and surrounding encounter members.
40.3 Bane of ShieldingDefiler Impairment placed on a target opponent that has a chance to ward the defender and does instant Disease damage to the attacker (target of the impairment).
41 Salvation Cleric Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. . (Can only be focused on one target at a time)
41 Fiery SalvationDruid Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. Also does instant Heat damage to the attacker responsible. The rescue is not guaranteed to activate. (Can only be focused on one target at a time)
41 Eerie Salvation Shaman Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. (Can only be focused on one target at a time) Also places an impairment on the attacker responsible. This im
41.3 Diversion Priest Point-blank area of effect Hate reduction.
42 FlagellantInquisator Augmentation that grants the caster increased Armor Class; and, reduces Hate and does Instant Divine damage to any attackers.
42 Resolve Templar Prevents three attacks made against the caster and reduces Hate towards the attacker for each of these prevented attacks. Attackers that overmatch the caster have the chance to ignore the prevention.
42 Verdant Sigh Warden Replenishes Health over-time and reduces Hate towards the caster on successful attacks.
42 Toxic Quills Fury Reduces Hate towards the caster on successful attacks, also does instant Piercing damage with the chance at additional Poison damage over-time and an attack speed decrease for the attacker.
42 Fading Spirit Mystic Reduces Hate towards the caster on successful attacks, and applies a ward to the caster.
42 Mail of Souls Defiler Reduces Hate towards the caster and does instant Disease damage to the attack, converting a portion of this damage to Health replenishment on the caster.
42.2 Group Healing Priest Replenishes Health instantly to the group
42.4 Winds of Restoration Druid Replenishes Health over-time to the group
42.4 Emending Sermon Cleric Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring.
42.4 Wards of Umbra Shaman Wards (prevents Health damage) the group
43 Greater Healing Priest Replenishes Health instantly to a group member
43.3 Vengeance Inquisator Impairment that causes instant Divine damage whenever the target opponent successfully attacks
43.3 Shielding Faith Templar Increases Power and Arcane mitigation for the group
43.3 Praise of the Untamed Warden Increases Power and Elemental mitigation for the group
43.3 Savage Feast Fury Impairment that replenishes Health over-time and increases Stamina and Strength for the entire party when the target opponent dies.
43.3 Prophetic Shield Mystic Increases Power and Noxious mitigation for the group
43.3 Crystallize Soul Defiler Impairment placed on a target opponent that creates a soul essence crystal in the caster's inventory if the target opponent is killed while the impairment is active. A soul essence crystal will replenish Health instantly on the user of the crystal.
44 Symbol of Pinzarn Priest Increases the Health pool of each group member
44.3 Vim Druid Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
44.3 Sacred Redoubt Cleric Increases Health pool on the target party member (Compatible with the Symbol spell line)
44.3 Prophecy Shaman Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
45 Harrowing Inquest Inquisator Impairment that has a chance to drain Power over-time and decrease Arcane mitigation when the target opponent is successfully attacked
45 Vigilant Benediction Templar Increases Armor Class on the target group member
45 Duststorm Warden Grants increased avoidance to all party members but forces the caster to remain stationary for the duration of the spell.
45 Untamed Shroud Fury Grants invisibility to the group
45 Shadowy Attendant Mystic Summons a protective spirit that casts replenishing spells on the party, but cannot move nor can it attack
45 Dread Invective Defiler Augmentation that has a chance to do Disease damage over-time and place an impairment on the target that does Disease damage each time the target consumes Power
45.3 Condemning Smite Priest Does instant Divine damage to the target
Comments:
Once again many thanks to Gwynet for posting the original information. What follows is purely my own thoughts (having not been in Beta...) Also good to see confirmation that all Priests get a combat rez. (Edit # 4) Interesting to note that Clerics can increase Health, Druids Power, and Shaman both in their respective spell lines (16.3, 30.3, and 44.3) (End Edit #4)
Unusal :
Spell level 13.4 for the Clerics... Seeing that everyone has a personal TP (to return to their home city) errr.... whats the use of this one? (Unless there are buyers at the temple, where upon you load down one party member to "immovable" and then TP him/her?)
Spell level 35 for the Clerics... to me they should be switched...
Hope this helps to show both the common grounds we all share, and the differences in Class and Sub-Class.
All the Best
Waerloga
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looks like there is some difference in the classes as they attain higher levels.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S