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DDO API is confirmed to be coming, if not ready just yet

SarrSarr Member UncommonPosts: 466

This is news from Patience's Twitter, as presented by DDOReports.

1. Patience: I just asked the web dev team about the My DDO API key; it's not ready yet, but there are plans to make it available :)

2. DDO API is confirmed to be coming, if not ready just yet. http://is.gd/20zsX #

3. [The API will] be a separate timeline, at some point after DDO:U launches. It still needs to go through testing.

What's API?

en.wikipedia.org/wiki/Application_programming_interface

So, will we be able to create Addons to DDO as it's possible for WoW and LotrO? Most likely, yes .

I just wonder if those will be allowed for in-game use, or only for website uses and such. I'd really like to see some in-game DDO addons. But how? WoW has its lua language which is very handy, but will DDOs API allow such features?

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Comments

  • signetringsignetring Member Posts: 87

    Wow that's not 3 years too late or anything.

     

    DDOFail strikes again.

  • tryklontryklon Member UncommonPosts: 1,370

    I sincerely dont know whats goes through this ppl heads, this game could have been a great game, due to some bad management it ended up being a failure, and now they think they will turn everything around after 3 years of nothing, with so many good choices new and older in the market?

    I dont think so, unfortunately, since im a great D&D fan

  • SarrSarr Member UncommonPosts: 466
    Originally posted by tryklon


    I sincerely dont know whats goes through this ppl heads, this game could have been a great game, due to some bad management it ended up being a failure, and now they think they will turn everything around after 3 years of nothing, with so many good choices new and older in the market?
    I dont think so, unfortunately, since im a great D&D fan

     

    Not playing in beta, right? So just wait until launch to see the fail of your posts. Nothing else needs to be said.

    image
    Polish Sword Coast Legends Portal http://www.swordcoast.pl/
    SwordCoast.pl Facebook: https://www.facebook.com/SwordCoastPL/
    SwordCoast.pl Twitter: https://twitter.com/SwordCoastPL
    Polish Neverwinter Portal http://www.neverwinter.com.pl/
    Polish D&D Online Portal http://www.ddopl.com
    DDOpl Twitter: http://twitter.com/DDOpl
    Great DDO PodCast by Jerry & co. http://www.ddocast.com

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by Sarr

    Originally posted by tryklon


    I sincerely dont know whats goes through this ppl heads, this game could have been a great game, due to some bad management it ended up being a failure, and now they think they will turn everything around after 3 years of nothing, with so many good choices new and older in the market?
    I dont think so, unfortunately, since im a great D&D fan

     

    Not playing in beta, right? So just wait until launch to see the fail of your posts. Nothing else needs to be said.

     

    Umm...

     

    You just agree'd with what he said.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • SarrSarr Member UncommonPosts: 466
    Originally posted by DeserttFoxx

    Originally posted by Sarr

    Originally posted by tryklon


    I sincerely dont know whats goes through this ppl heads, this game could have been a great game, due to some bad management it ended up being a failure, and now they think they will turn everything around after 3 years of nothing, with so many good choices new and older in the market?
    I dont think so, unfortunately, since im a great D&D fan

     

    Not playing in beta, right? So just wait until launch to see the fail of your posts. Nothing else needs to be said.

     

    Umm...

     

    You just agree'd with what he said.

     

    Absolutely not. This relaunch will make a big differance, and you could see it on beta by now. It's not only "old game" repackaged with some new quests. This is a pretty significant improvement, and just a start of what's going to come.

    image
    Polish Sword Coast Legends Portal http://www.swordcoast.pl/
    SwordCoast.pl Facebook: https://www.facebook.com/SwordCoastPL/
    SwordCoast.pl Twitter: https://twitter.com/SwordCoastPL
    Polish Neverwinter Portal http://www.neverwinter.com.pl/
    Polish D&D Online Portal http://www.ddopl.com
    DDOpl Twitter: http://twitter.com/DDOpl
    Great DDO PodCast by Jerry & co. http://www.ddocast.com

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Sarr

    Originally posted by DeserttFoxx

    Originally posted by Sarr

    Originally posted by tryklon


    I sincerely dont know whats goes through this ppl heads, this game could have been a great game, due to some bad management it ended up being a failure, and now they think they will turn everything around after 3 years of nothing, with so many good choices new and older in the market?
    I dont think so, unfortunately, since im a great D&D fan

     

    Not playing in beta, right? So just wait until launch to see the fail of your posts. Nothing else needs to be said.

     

    Umm...

     

    You just agree'd with what he said.

     

    Absolutely not. This relaunch will make a big differance, and you could see it on beta by now. It's not only "old game" repackaged with some new quests. This is a pretty significant improvement, and just a start of what's going to come.



     

    So it is an entirely new game? None of the quests I ran a couple of months ago will be there still? All we know is once again Turbine hyped something and then failed to deliver. Seems like the same things I complainmed about months ago are being done over. Same poeple, same mistakes, same people pretending those mistakes are for the good of the game.

  • mindspatmindspat Member Posts: 1,367
    Originally posted by Rokurgepta

    Originally posted by Sarr
     This relaunch will make a big differance, and you could see it on beta by now. It's not only "old game" repackaged with some new quests. This is a pretty significant improvement, and just a start of what's going to come.



     

    So it is an entirely new game? None of the quests I ran a couple of months ago will be there still? All we know is once again Turbine hyped something and then failed to deliver. Seems like the same things I complainmed about months ago are being done over. Same poeple, same mistakes, same people pretending those mistakes are for the good of the game.

    I think its more of Old Game With Modernization as most of the alterations on Lammania appear to be combat related and in effect making the game more accesible with a heavy emphasis upon Microtransactions. 

    Most of the changes, alterations and improvements to the combat system are great with one exception being the Dungeon Alerts.  While I like the concept of the "dungeon" becoming alearted to the Party's presence I think automatic movement debuffs are poorly thought-out.    

    I really hope there's some ultra secret "stuff" unveiled when this stuff goes live as the Turbine claims of this being in teh works for upwards of 16-18 months appears to be bullshit.  Other then a Do-or-Die, Hail-Marry, or Cluster-Fuck, it doesn't seem logical this was well planed unless the subscriber base is so low that potential loss of subscription revenue is negligible and they felt decieving thier fans was actualy more profitable then if they had been honest.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by mindspat

    Originally posted by Rokurgepta

    Originally posted by Sarr
     This relaunch will make a big differance, and you could see it on beta by now. It's not only "old game" repackaged with some new quests. This is a pretty significant improvement, and just a start of what's going to come.



     

    So it is an entirely new game? None of the quests I ran a couple of months ago will be there still? All we know is once again Turbine hyped something and then failed to deliver. Seems like the same things I complainmed about months ago are being done over. Same poeple, same mistakes, same people pretending those mistakes are for the good of the game.

    I think its more of Old Game With Modernization as most of the alterations on Lammania appear to be combat related and in effect making the game more accesible with a heavy emphasis upon Microtransactions. 

    Most of the changes, alterations and improvements to the combat system are great with one exception being the Dungeon Alerts.  While I like the concept of the "dungeon" becoming alearted to the Party's presence I think automatic movement debuffs are poorly thought-out.    

    I really hope there's some ultra secret "stuff" unveiled when this stuff goes live as the Turbine claims of this being in teh works for upwards of 16-18 months appears to be bullshit.  Other then a Do-or-Die, Hail-Marry, or Cluster-Fuck, it doesn't seem logical this was well planed unless the subscriber base is so low that potential loss of subscription revenue is negligible and they felt decieving thier fans was actualy more profitable then if they had been honest.



     

    I think the Hail Mary is an apt description for this. I am sure they see the numbers on the top end F2P and realize that DDO is a better game than almost any of them and figure if they can get even 10% of those that try to spend money in the cash shop they probably end up ahead of the current model.

    I just think they need to chase a lot of vets out to keep them from ruining the game experience for the new comers. It seems obvious that vets rushing through quests due to boredom has become an issue for many newer players and maybe cleaning them out is Turbines way of making a fresh start.

    Well planned and DDO seem to have not met. Too many things over the years seemed poorly thought out in terms of gameplay and the playerbase. But thats what you get when you have people involved who in interviews and posts over the years simply seemed not to be in tune with or playing the game they represent.

    I remember back when they were going to change the enhancement system(which they did to a great system I think) and people were up in arms because the information was so scarce and no real details coming out. We got a quote from one of the top people involved at the time H. Sinclair who said that it was no big deal since people did not build their characters around enhancements anyway. At that time I knew they had people in charge that were too far out of touch with the game itself.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    The problem with Turbine going to this model is most of the people I know that spend money in f2p games do it for two reasons - to get the best gear they possibly can and for level grinding.  I'm not sure how they're going to feel about a game that only has 20 levels.  I know its not that simple and that each level even has ranks that help make your character stronger along the way but try telling those goofballs that and I'm not sure how they're gonna feel about shelling out money to get access to certain content.  Doesn't really fit their mentality, which seems to be bragging about how their armor is simply better than you'll ever have and having reached a level that most that don't spend any money will never reach or by the time they do rach that level the level cap has already been increased to ensure the level grinders have more bragging rights - and more reasons to spend their money.

    I hope I'm wrong because I would love this game to succeed but I just don't know if that's gonna grab those people.  The quality of the content there is in DDO you would hope would send them drooling towards this game but the quality of a game's content doesn't seem to me to be the driving force for why a lot of  people that spend money in those games play those games.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by Wickedjelly


    The problem with Turbine going to this model is most of the people I know that spend money in f2p games do it for two reasons - to get the best gear they possibly can and for level grinding.  I'm not sure how they're going to feel about a game that only has 20 levels.  I know its not that simple and that each level even has ranks that help make your character stronger along the way but try telling those goofballs that and I'm not sure how they're gonna feel about shelling out money to get access to certain content.  Doesn't really fit their mentality, which seems to be bragging about how their armor is simply better than you'll ever have and having reached a level that most that don't spend any money will never reach or by the time they do rach that level the level cap has already been increased to ensure the level grinders have more bragging rights - and more reasons to spend their money.
    I hope I'm wrong because I would love this game to succeed but I just don't know if that's gonna grab those people.  The quality of the content there is in DDO you would hope would send them drooling towards this game but the quality of a game's content doesn't seem to me to be the driving force for why a lot of  people that spend money in those games play those games.



     

    Do not forget that once you reach mid to high level right now those ranks become less and less of an achievement because you are spending 3 or 4 of those ranks to get one enhancement. Early on yes each one is like a mini level but after level 10 or 12 they are no longer mini levels. AT one time some people tried to claim that those ranks counted as levels in other MMOs and that at level 10 DDO was really level 40. That simply was not and is not true.

    I still think this model will increase population and profit, but it may be at the expense of a good community and the long time players.

  • AsleepAsleep Member UncommonPosts: 96

    Sarr you just come off like a fanboi.

    Do yourself a favor and don't kneejerk respond to every post that may be neg towards DDO.

    They deserve it. They are getting peoples bad reactions, cause they did orhell, didn't do alot in the first place to cause it.

     

    Its a good game, hopefully it does well, but currently it hasn't been run very well.

  • signetringsignetring Member Posts: 87

    Well, I had to try it out for myself. I stopped posting here for a small period while I got involved over at the DDO "beta". I have to agree with the earlier poster who said that DDO's decision to go this route had to have been a result of a hail mary.

     

    Have you ever looked at something before that was all screwed up and broken, and figured "what the hell?" before trying something so experimental that it would either make it or break it? Turbine has, to some degree, already sealed the fate of DDO in their minds. Again, to reiterate an earlier point I made, the F2P model is really the only model that they can go to now. After having unheard-of delays, they can no longer get away with charging $14.95 / month (sorry a pre-paid 6-month promo does not count).

     

    By moving to this model, they avoid the "we paid you for xx months and nothing to show for it!" arguments. This could be perceived as a smart business maneuver but I have a different outlook on it. It shows a complete lack of accountability on their part. By side-stepping the angry customers, they have done what they are always good at: avoiding the issue.

     

    The issue isn't that customers have spent all this money and are (obviously) unhappy, the issue is that Turbine has STILL not stepped up their game. That's the part that's inexcusable. They haven't ever just came out and said "this is how it's going to be, like it or move on". That would be respectable at least. Turbine is more content to let their fans make such statements while Turbine looks the other way. Turbine fans have done more to harm the game than anyone else because of making such a representation on Turbine's "official" forums, and Turbine simply allows it (while banning and moderating ANYONE who makes any kind of post deemed 'negative') instead of fairly moderating things.

     

    I think it's obvious to see what has happened with Turbine and DDO, having said that, on the eve of this most recent delay it is not hard to see where it's going to end up. Sad, but unavoidable.

  • AryasAryas Member, Newbie CommonPosts: 337

    I'm very much looking forward to this game. I'll make it perfectly clear now that I've never played it before. However, on paper it seems to have almost everything I want in an MMO.

    This idea of an item shop suits me down to the ground. It means I can play as I want and if I get completely stuck or forget to plan ahead, I can get a boost - for a price - from the item shop. I'm happy you won't be able to buy leet kit, because that would ruin the game by essentially defeating the object. I also like the idea of playing for content. I'm not a diehard gamer and in many of the games I've played in the past (WOW, WAR, AOC) there have been parts I've never seen because I'm not in the right guild, don't have time, or whatever. I don't want to have to pay for something I can't enjoy.

    This game seems to have a lot of baggage in terms of disgruntled old players/subbers. These guys have obviously put up with a lot but potential new players like myself aren't really interested in their gripes. New players will and should judge the game as it stands, not based on what content it lacked 2 years ago or whatever. And given that it's free, players like myself won't be expecting a rapid turnaround on updates, etc. If Turbine does truely revamp this game, the last thing they'll want is a load of old whiners who can't get past what they've experienced in the past dragging the game down. That mentality is killing AoC, which although far from perfect is now a significantly better game than at the start. If the f2p model drives these players away, and lets face it there can't be that many now, that may be a positive thing from Turbine's perspective.

    Playing: Ableton Live 8
    ~ ragequitcancelsubdeletegamesmashcomputerkillself ~

  • signetringsignetring Member Posts: 87

    Be careful when you say that old, disgruntled player's concerns are not relevant to you. If you do not heed to the past, it is certain to repeat itself.

     

    Bottom line is that if Turbine can, with a straight face and no regard whatsoever, take $164.45 from each and every subscriber without putting out a single maintenance release, patch, and missing deadline after deadline, then I shudder at the amounts they are going to take from new players. It's going to be worse, not better. Oh wait, they did put out some screenshots and desktop backgrounds. I suppose that's worth something, right?

     

    Keep in mind that figure is just the past 11 months, it does not even go back 3 years worth of missed deadlines and failed commitments. So do not disregard the hoards of disgruntled players, since it is real money that Turbine has taken and done little with. When you put it in terms of actually how much was by some accounts, stolen, what really becomes irrelevant are people like you who willingly pay a company that would conduct business in this way. At BEST - it is outright deceptive business practices. At worst - fraud.

     

    There's no other way of looking at it. So be my guest if you want to disregard caution, but you WILL regret it. Not maybe, but will. I'm not saying don't play, but don't go into this with some silly notion that the only reason these things have happened is because we are 'negative' people. We were once like you, we've just been dragged through the mud. Everyone has. You're next, apparently.

  • AryasAryas Member, Newbie CommonPosts: 337

    My apologies if I caused any offence.

    I completely agree with what you are saying and it’s always wise to try to learn from history. When I start playing DDO I will certainly bear in mind the feedback other people have given on the game.

    However, I will try to judge the game as objectively as possible at the point in time I start playing. In many ways, it’s a much easier decision to stop buying stuff in an item shop than to cancel a sub, so I hope Turbine will have got its act together for this release. The first few weeks will be very telling, but things may well have changed for the better.

    I’m not suggesting I’m an exception in anyway, but once people have formed a solid opinion about something it can be very difficult to change that opinion even if it no longer has any basis in reality. Near where I live there is an awful housing estate. Quite a few old people live there who moved into the estate when it was nice. However, despite the prevalent crime and vandalism they still perceive the area to be a wonderful place to live in as they unable/unwilling to re-evaluate their opinion.

    Just as you can gain a lot from history and past experience, it can also hinder your ability to move forward. If something is unchanged from when you formed an opinion, your historic perception is likely to be correct. However, where something like a game is evolving, past experience needs to be considered in-light of changes. I just feel the game needs to be given the benefit of the doubt.

    It won’t take me long to determine if the game is bad, but I am prepared to give it a chance. Eitherway, I am definitely not suggesting existing players are idiots or wrong in anyway. I just feel many may hold a biased opinion of the game going forward.

    Playing: Ableton Live 8
    ~ ragequitcancelsubdeletegamesmashcomputerkillself ~

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by tryklon


    I sincerely dont know whats goes through this ppl heads, this game could have been a great game, due to some bad management it ended up being a failure, and now they think they will turn everything around after 3 years of nothing, with so many good choices new and older in the market?
    I dont think so, unfortunately, since im a great D&D fan

     

    They killed it right from the beginning for me. They took the best feature of D&D - spell memorization and threw it out for a mana system. So much for strategy.

    MMOs just aren't made for thinking people. Same as feature films.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by MMO_Doubter

    Originally posted by tryklon


    I sincerely dont know whats goes through this ppl heads, this game could have been a great game, due to some bad management it ended up being a failure, and now they think they will turn everything around after 3 years of nothing, with so many good choices new and older in the market?
    I dont think so, unfortunately, since im a great D&D fan

     

    They killed it right from the beginning for me. They took the best feature of D&D - spell memorization and threw it out for a mana system. So much for strategy.

    MMOs just aren't made for thinking people. Same as feature films.



     

    Seriously, think about how that would really work before you wish they would have used spell memorization.  Towards the beginning of the game you would have to be resting a ridiculous amount of time unless you had access to wands from the word go.  It wouldn't be practical not to mention that concept in D&D was always idiotic.  I loved the PnP game but that always irritated me about that game how they handled that.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Wickedjelly



    Seriously, think about how that would really work before you wish they would have used spell memorization.  Towards the beginning of the game you would have to be resting a ridiculous amount of time unless you had access to wands from the word go.  It wouldn't be practical not to mention that concept in D&D was always idiotic.  I loved the PnP game but that always irritated me about that game how they handled that.

    I guess you never played NeverWinter Nights. It had the spell memorization and required only a short rest period to recover spells. The catch was that you couldn't rest everywhere. Too close to a monster or in an area designated as such - you couldn't rest. Mana systems don't require any thing near the amount of strategy that memorization does.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by MMO_Doubter

    Originally posted by Wickedjelly



    Seriously, think about how that would really work before you wish they would have used spell memorization.  Towards the beginning of the game you would have to be resting a ridiculous amount of time unless you had access to wands from the word go.  It wouldn't be practical not to mention that concept in D&D was always idiotic.  I loved the PnP game but that always irritated me about that game how they handled that.

    I guess you never played NeverWinter Nights. It had the spell memorization and required only a short rest period to recover spells. The catch was that you couldn't rest everywhere. Too close to a monster or in an area designated as such - you couldn't rest. Mana systems don't require any thing near the amount of strategy that memorization does.

    You might not be aware, but mana does not regenerate in DDO as it does in a normal MMO, so you still have to plan ahead for when you can get to the next rest shrine to get it recharged.

    I actually found the NWN system a bit of a joke, in the main game you could rest anywhere (they did change that for the expansions, but rest places were so common it didn't offer any challenge). In addition you could effectively heal yourself from near death by just having a few hours sleep, which is madness, at least in DDO you can only get some health back through divine intervention at a rest shrine.

    I should point out I think NWN without the building tools was a poor game, with a painfully predictable storyline.

  • RokurgeptaRokurgepta Member, Newbie CommonPosts: 2,136
    Originally posted by MMO_Doubter

    Originally posted by Wickedjelly



    Seriously, think about how that would really work before you wish they would have used spell memorization.  Towards the beginning of the game you would have to be resting a ridiculous amount of time unless you had access to wands from the word go.  It wouldn't be practical not to mention that concept in D&D was always idiotic.  I loved the PnP game but that always irritated me about that game how they handled that.

    I guess you never played NeverWinter Nights. It had the spell memorization and required only a short rest period to recover spells. The catch was that you couldn't rest everywhere. Too close to a monster or in an area designated as such - you couldn't rest. Mana systems don't require any thing near the amount of strategy that memorization does.



     

    In an MMO like DDO the constant need for rest would have been a killer for many at lower levels. Not because of the strategy needed by spell memorization but because of the boredom of waiting for X  to get his spells again.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Dr.Rock



    I actually found the NWN system a bit of a joke, in the main game you could rest anywhere (they did change that for the expansions, but rest places were so common it didn't offer any challenge). In addition you could effectively heal yourself from near death by just having a few hours sleep, which is madness, at least in DDO you can only get some health back through divine intervention at a rest shrine.
    I should point out I think NWN without the building tools was a poor game, with a painfully predictable storyline.

    That point is off-topic, but I agree with you. The building tools (and the player-made content resulting from them) were the high point of NWN. I played very little of the official campaign. Most of my time was spent either creating modules/items/monsters or playing on player-created servers.

    I also agree with the sadly easy recovery in most areas. That does not in any way take away from the superiority of the memorization system.  Hard decisions make for interesting gameplay. A mana system is far less demanding.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • Dr.RockDr.Rock Member Posts: 603
    Originally posted by MMO_Doubter
    I also agree with the sadly easy recovery in most areas. That does not in any way take away from the superiority of the memorization system.  Hard decisions make for interesting gameplay. A mana system is far less demanding.

    You might want to give it a try when it goes F2P as it might not be how you understand it, for instance you still have to decide which spells to memorise (and you are restricted to them until you rest again), that element has not gone and you still have to be careful with spell usage (or you will run out of juice). But when you are effectively compressing hours of PnP combat in to minutes the standard PnP system wouldn't cut it, although to be fair to PnP the mana system is an alternate system in the PnP rules, not of Turbine's invention.

  • SarrSarr Member UncommonPosts: 466
    Originally posted by MMO_Doubter

    Originally posted by Dr.Rock



    I actually found the NWN system a bit of a joke, in the main game you could rest anywhere (they did change that for the expansions, but rest places were so common it didn't offer any challenge). In addition you could effectively heal yourself from near death by just having a few hours sleep, which is madness, at least in DDO you can only get some health back through divine intervention at a rest shrine.
    I should point out I think NWN without the building tools was a poor game, with a painfully predictable storyline.

    That point is off-topic, but I agree with you. The building tools (and the player-made content resulting from them) were the high point of NWN. I played very little of the official campaign. Most of my time was spent either creating modules/items/monsters or playing on player-created servers.

    I also agree with the sadly easy recovery in most areas. That does not in any way take away from the superiority of the memorization system.  Hard decisions make for interesting gameplay. A mana system is far less demanding.

     

    Yeah, check it by yourself. And don't allow this simple fact of mana being used in game to let you down. As a veteran PnP player who is also traditionalist with the game, I think Turbine made wise decision here. It's unique, it works, it maintains the D&D feel and memorization of the spells. They've hit a pretty good balance here, I'm surpised how good it works for D&D, actually.

    But yes, you need a rest shrine to recover healh and mana. And they can't be used whenever you like, you need to wait until they're usable again, or just go on without mana. On normal quest difficulty, shrines recover probably every 5-10 minutes. On elite - each shrine can be used only once .

    Other than that, don't expect more than 2 shrines for a medium lenght quest, and 1 / max 2 shrines for relatively short quests.

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  • SarrSarr Member UncommonPosts: 466
    Originally posted by Asleep


    Sarr you just come off like a fanboi.
    Do yourself a favor and don't kneejerk respond to every post that may be neg towards DDO.
    They deserve it. They are getting peoples bad reactions, cause they did orhell, didn't do alot in the first place to cause it.
     
    Its a good game, hopefully it does well, but currently it hasn't been run very well.

     

    Listen buddy, I don give a **** for how you "think" I may sound to "you". I know what I write and I am sure of what I write. If you have different opinions, you're entitled to it the same way as me. It's you who's trying to give an "objective opinion".

    Objective opinion? There's no such thing! So yes, unless we speak about maths or logic treated as science, you can be wrong.

    Other than that, from your post I read that I can't say they've improved (at least in beta), becasue they were worse in the past! How logical is that? Past doesn't matter for new players. And what once was, may change forever at any time. So you haven't even disagreed with my post, you just tried to call names. Should I call you troll then? No, I won't. I left primary school more than a decade ago.

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  • mindspatmindspat Member Posts: 1,367
    Originally posted by MMO_Doubter
    They killed it right from the beginning for me. They took the best feature of D&D - spell memorization and threw it out for a mana system. So much for strategy.
    MMOs just aren't made for thinking people. Same as feature films.

    They supposedly used an alternative rule system that existed, in print, in the pnp rules.  It's not "Mana", its "Spell Points", of course they both use Blue as the color to represent this "pool" which easily confuses those types of people who don't like to think; as pointed out.  One of the main differences with typical online game's "Mana" and DDO's "Spell Points" is that in DDO these do not regenerate while out of combat like they do in other games thus providing for a very similar, albiet not exact, form of conservation and finite usage of spell casting. 

    My primary character is a Sorcerer and I enjoy the Spell Point system in DDO.  I've played "casters" in most other MMO's and I'll say they are absolutely not like this.  The other MMO's tend to provide an unlimited source of spell casting that only requires 1 or 2 seconds out of combat, or inbetween AI Agression, to replenish Mana. DDO does not function like this and a player must "Rest" in order to replenish spellpoints which had been consumed through the casting of spells. 

    It's actually a nice system that supports the intensity present in DDO while not abstaining from the core rules that made it clear a Wizard's ability to cast spells is finite.

     

     

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