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After the High comes the crash. Day 7 (lost count) Review (WALL OF TEXT)

sidebustersidebuster Member UncommonPosts: 1,712

 So I made a thread about my first couple of days in Darkfall. Everything had been fantastic up until about the 5th day. At that time I had made it to my clans city and done some fun things like a stealth counter attack to raiders, fought giant golems and undead dwarves. But after all that fun came the boring stuff.

 I did some beating on the meat walled players and got beaten up myself. I made sure I was there and not afk (It's okay if you're not afk). I don't want to get banned from a game that I just spent $50.00 on. Suffice to say, I didn't spend much time on the wall because of the fact that I didn't get any money (that I sorely needed), or armor and weapons. The lack of money became a real concern when I needed to buy new spells after getting to 25. So I tried going around and finding mobs and that's when I understood people being upset that the mobs were sparse.

Becoming quite upset about the fact all the mobs that were around were too tough for me to fight and the fact I had no money or enough armor and weapons, I decided that I jumped too far ahead too early. One of my clansmen told me there was an elf starter town north east from our clan city. He told me this because I was making it known that I was going to go back accross the continent to monkfield and start over finishing my quests and making enough money from the mobs to get the abilities I needed.

So instead of riding to monkfield I packed everything in my bank except my mount and made way for this starter elf town. The ride was quiet and I do recall seeing anyone around. Of course I always try to avoid other people in a game like this because you know they're out to gank you like the 2 year olds they are. Which brings me to the new town in which I was to start anew.

As I approch I ride right by this elf in leather armor, he stops in his tracks and stares at me as I pass on by. I could tell what he wanted and I knew that if I got off my mount he would go GTA on me and I couldn't stop him (being near the towers). I'm not stupid, I know when some one wants to go all GTA on me. So I ride past him pretending to be passing through. Sure enough right after I go from in front of him to behind him (even though he was facing me the whole time) he takes off after me. He couldn't tell I was tracking him the whole time watching him give away his motive and I rode passed. So  I knew I had to just run far enough for him to lose all his stanima and then dismount and unspawn the mount and run back to the safety of the towers before he caught up to me.

As I make a right turn on the road, I finally made enough distance between me and him. The only time I took  my eyes off of him was to make a right turn out of the city. The moment I turned back to see if he was still chasing me; he came around a tree now with his sword out. After a little longer or riding he gave up and turned back. That's when I unmounted and unspawned my cat mount. I ran back to the safety of the newbie towers and straight to the bank. I put that mount in as fast as possible just incase he got bold.

Wearing nothing but my starter staff and polearm I set out to the goblin camp. I wanted to start over again and this time make it right. Although I had some really decent armor, shields and weapons in my bank, I decided I wanted to just pick it up as I go and that's exactly what I did.

At the time there was one other person there hunting the orks.  "Oh great, now I have to watch my back and fight for the mobs." I said to myself as I ran closer to check this guy out. To my suprise he was in my clan. A wave a releif came over me and I was joined up with him in some hunting. Before I knew it, I was making gold, getting staffs and so on.

So that is where I am today. My enthusiasm for this game still lingers in my subconcience waiting to be brought forth at any moments notice. 

Which brings me to some things I would like to see different in the game. I'ts not my job to worry how they impliment these things and are only slight suggestions. I may not agree with them if some one refutes the ideas and shoots them down.

 

  • Incentives to stick to a class of some kind. Archer, Fire Mage, Warrior etc. Instead of adding hardcaps, give incentives of some kind so that not everyone is "Rambo-kickyourass-McAssissin" throwing arrows made of flaming balls of magic 2 handed swords.
  • Eliminating gold from getting abilities of any kind. Like blacksmithing, reading, buffing spells etc. 
  • Dummy training, target practice, magic study. This may sound boring or strange but think of it in terms of EvE. In magic study, you sit in the library or wizards tower or whatever and read books (learning new spells) and meditate (increasing your mana) and spell practice (practicing your conjuring type things). For weapons, you could have dummy training and sparing. The dummies break over time and you have to make new ones. Sparring is a given (dueling or what have you). For Archery you could have target practice. The more times you can hit the bullseye from a distance increases a multiplier for skill gain (however big or small that multiplier is). This kind of stuff would be similar to afk macroing and could be allowed to afk while doing it but doing any of these things gives you only a quarter of the speed of skill gain. Still you're able to do it in the safety of your cities. What would take you 1 night to get from 1 to 25 would take you 3 or 4 nights afk. But that option is still there and you could do both maximizing you gain.
  • Taking a note from Wurm online and a tale in the desert for crafting complexities. I think it is doable in DF if they can do it in Wurm and ATiTD.

That is all I have for now. If you made it this far, thanks for reading.

Comments

  • ErstokErstok Member Posts: 523

    tl;dr

    Honestly Daikatana Online all the things you can do run in circles, grind, pvp is found in just about any other MMO. Not to mention any hands on game play was done back when tourny style games such as quake were still very popular. Get out of the 90's and grow up already. You want hands on play a shooter. You want a load of shit, Daikatana Online.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by Erstok


    tl;dr
    Honestly Daikatana Online all the things you can do run in circles, grind, pvp is found in just about any other MMO. Not to mention any hands on game play was done back when tourny style games such as quake were still very popular. Get out of the 90's and grow up already. You want hands on play a shooter. You want a load of shit, Daikatana Online.

     

    what a compeletely stupid and uninformative comment

     

     

  • ErstokErstok Member Posts: 523

    Hence why my signature only establishes the fact Daikatana people know nothing outside there little worlds. Good day.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • Cyborg99Cyborg99 Member Posts: 576
    Originally posted by Einstein-DF

    Originally posted by Erstok


    tl;dr
    Honestly Daikatana Online all the things you can do run in circles, grind, pvp is found in just about any other MMO. Not to mention any hands on game play was done back when tourny style games such as quake were still very popular. Get out of the 90's and grow up already. You want hands on play a shooter. You want a load of shit, Daikatana Online.

     

    what a compeletely stupid and uninformative comment

     

     



     

    Your comment is even stupider then his.

    Also give us a tl;dr version or only the fanbois will read it

    Trolls = Hardcore
    Fanbois = Carebears


    The only posts I read in threads are my own.

  • EbenEben Member, Newbie CommonPosts: 522
    Originally posted by Erstok


    Hence why my signature only establishes the fact Daikatana people know nothing outside there little worlds. Good day.



     

    Are you on drugs?

    What does anything you had to say have to do with Darkfall?

    Katsma is Lithuanian for 'he who drinks used douche fluid'.

  • ErstokErstok Member Posts: 523

    Do you not know how to read between the lines. My god. Douce my engrish bug you bumcon? Why remain on topic of a game. I'm sorry do I see a 100 posts everyday on say Atlantica Online and reviews? No. Do I see one on WoW and current reviews? No. Do I see one on Vanguard? No. Everquest 1 or 2? No.

    Get the picture. Nothing more then drama and attention whores.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by Erstok


    Do you not know how to read between the lines. My god. Douce my engrish bug you bumcon? Why remain on topic of a game. I'm sorry do I see a 100 posts everyday on say Atlantica Online and reviews? No. Do I see one on WoW and current reviews? No. Do I see one on Vanguard? No. Everquest 1 or 2? No.
    Get the picture. Nothing more then drama and attention whores.

     

    You Sir are the attention whore posting stupid unrelated comments, that have a place on 4chan's /b/ rather than the illustrious mmorpg community fora'

  • ErstokErstok Member Posts: 523

    Yes after all you seem to have a great idea has to how this site should be run, Einstein. After all who better to defend a game with a Jew kinda agenda then someone named after a heeb. Daikatana Online like mmorpg.com is very serious business. DON'T YOU FRGET ITZ. While your at it report me hell even insult my intelligence. After all a game based around a community of emotionally stunned retards who can't seem to speak of nothing more then high ratings, macro spamming, and insulting anyone who questions them is automatically wrong for all intensive purposes. Have a good day.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • wyrdaskolirwyrdaskolir Member UncommonPosts: 563

    erstok it's obvious you are trying to start a flamewar so einstein you shouldn't feed him just ignore his posts and stay on topic.

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by wyrdaskolir


    erstok it's obvious you are trying to start a flamewar so einstein you shouldn't feed him just ignore his posts and stay on topic.

     

    But that would be boring...besides i'm about to report him for racist coments

  • ChinaCatChinaCat Member UncommonPosts: 670

    Hi Sidebuster,

    2 minutes from your city is a Afakar sp? spawn which occasionally include some windlords.   Both can be tough, but can easily be killed by a newbie since the mob nerf a few months ago.     While China Cat was working on his crafting skill this weekend, I took my one other character who has no skill in fighting, over to an Afakar spawn.   Granted, I gave that character a few bows and arrows, few real staffs, but that's it.   I kited the Afakars and gained Archery fast; used Mana Missile and Heal Self improving those skills that don't require comps while that raised my lesser magic; and used the level 20 knives the mobs dropped to dual wield them when sure I could take their remaining life.    I got a ton of skill, components and gold and my newbie doesn't feel like much of a newbie any longer.

    A typical hour there runs me about 350-500 arrows when mixed up with magic and melee.    Cost to obtain 500 arrows is 25 ingots and 25 wood, or 125 Raw Ore and 125 Raw Wood.  Harvesting is some thing I do when doing some thing else because I don't enjoy it so while I'm attending, I'm working or surfing the web, or whatever.

    I feel your experience is highlighting a very common issue the game has, and unfortunately most people who share frustration get called carebears, or players that prefer easier games, or to have their hand held.   That is not fair for many.    What this game may need is a way to draw players in better than it does.    That doesn't mean spoon feeding them, or placing cursors over the heads of those with quests for them and honestly not sure what it would mean, except when I read your journal and others, it feels like a common theme.          Probably this is why I often come off as if I am telling another their opinion is wrong; it's not that I mean to do that, but when I read the so called "facts" the opinions are based upon, they are not complete.    What I realize now is that it may not be entirely fair to lay the blame for all of that at the players feet.   At some point the game itself can help and it shouldn't have to always be a fan that "knows better" explaining it on a mesage board.     It is a double edged sword though, because as a game becomes more obvious, it does become easier so it's a thin line.    This game can be solo friendly to a point, but a newbie definately needs help to even get to that point.

    As I consider some of the criticisms posted on this board, and my responses, I notice a few common factors.  I'm not talking about things that people will obviously just have different opinons on but stuff that would actually produce a different experience if the person knew more than they do, or were willing to try X instead of  Y.    What I am talking about is, well let's say PvP.   Had you not joined your guild and been part of that battle you wrote of, you may still be in the starter area and have no idea of what things make others love this game so much.      Is that a game design fault; or a is there a way the developer can make it any more obvious?    I'm honestly not sure.    I just use that one battle as an example, but there are tons of experiences I have in game like that I do not read about when others post.     Obviously a full loot open pvp game is not for every one, but there is some disconnect when so many players I know in game, and you've probably heard in voice chat are having a great time, yet others can't vent enough on here about how bad the game is.

    Cheers -CC

     

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • sidebustersidebuster Member UncommonPosts: 1,712
    Originally posted by ChinaCat


    Hi Sidebuster,
    2 minutes from your city is a Afakar sp? spawn which occasionally include some windlords.   Both can be tough, but can easily be killed by a newbie since the mob nerf a few months ago.     While China Cat was working on his crafting skill this weekend, I took my one other character who has no skill in fighting, over to an Afakar spawn.   Granted, I gave that character a few bows and arrows, few real staffs, but that's it.   I kited the Afakars and gained Archery fast; used Mana Missile and Heal Self improving those skills that don't require comps while that raised my lesser magic; and used the level 20 knives the mobs dropped to dual wield them when sure I could take their remaining life.    I got a ton of skill, components and gold and my newbie doesn't feel like much of a newbie any longer.
    I fought those guys while I was looking for something easy around the city. Although I did get a few, they ended up out numbering me and killing me twice. I'm sure I wasn't playing tacticaly, but that is something I need to learn some more.
    A typical hour there runs me about 350-500 arrows when mixed up with magic and melee.    Cost to obtain 500 arrows is 25 ingots and 25 wood, or 125 Raw Ore and 125 Raw Wood.  Harvesting is some thing I do when doing some thing else because I don't enjoy it so while I'm attending, I'm working or surfing the web, or whatever.
    That's a lot of harvesting to get arrows.
    I feel your experience is highlighting a very common issue the game has, and unfortunately most people who share frustration get called carebears, or players that prefer easier games, or to have their hand held.   That is not fair for many.    What this game may need is a way to draw players in better than it does.    That doesn't mean spoon feeding them, or placing cursors over the heads of those with quests for them and honestly not sure what it would mean, except when I read your journal and others, it feels like a common theme.          Probably this is why I often come off as if I am telling another their opinion is wrong I've yet to get that impression ; it's not that I mean to do that, but when I read the so called "facts" the opinions are based upon, they are not complete.    What I realize now is that it may not be entirely fair to lay the blame for all of that at the players feet.   At some point the game itself can help and it shouldn't have to always be a fan that "knows better" explaining it on a mesage board.     It is a double edged sword though, because as a game becomes more obvious, it does become easier so it's a thin line.    This game can be solo friendly to a point, but a newbie definately needs help to even get to that point.
    As I consider some of the criticisms posted on this board, and my responses, I notice a few common factors.  I'm not talking about things that people will obviously just have different opinons on but stuff that would actually produce a different experience if the person knew more than they do, or were willing to try X instead of  Y.    What I am talking about is, well let's say PvP.   Had you not joined your guild and been part of that battle you wrote of, you may still be in the starter area and have no idea of what things make others love this game so much.  (I'm pretty sure I would still be in the starter town growing bored of the game)
        Is that a game design fault; or a is there a way the developer can make it any more obvious?    I'm honestly not sure.    I just use that one battle as an example, but there are tons of experiences I have in game like that I do not read about when others post.     Obviously a full loot open pvp game is not for every one, but there is some disconnect when so many players I know in game, and you've probably heard in voice chat are having a great time, yet others can't vent enough on here about how bad the game is. Can you explain what you mean more in this paragraph? I can't seem to grasp what your getting at.
    Cheers -CC
     

     

    I don't know what you're trying to say in some parts.   

    P.S. I just wrote a bunch more stuff and decided to delete it because I think I am getting to "funny" (looking too much into it and analyzing too much) about it and I am probably posting way too much. 

  • InktomiInktomi Member UncommonPosts: 663

     You should blog, it's alot of fun and you seem to have really good insight on DFO. Paragus used to blog about darkfall alot and got alot of feedback, granted has gotten his share of trolls like you did. But this site needs more positive DF writers. 

    Believe me, I would play the game if I wasn't knee-deep in betas, games I'm reviewing and actually games I get to play becuase I want to play them.  

    Darkfall in my opinion, is the JR Ewing of the internet. People just love to hate it.

  • ChinaCatChinaCat Member UncommonPosts: 670
    Originally posted by sidebuster
    Originally posted by ChinaCat

    Hi Sidebuster,

    2 minutes from your city is a Afakar sp? spawn which occasionally include some windlords.   Both can be tough, but can easily be killed by a newbie since the mob nerf a few months ago.     While China Cat was working on his crafting skill this weekend, I took my one other character who has no skill in fighting, over to an Afakar spawn.   Granted, I gave that character a few bows and arrows, few real staffs, but that's it.   I kited the Afakars and gained Archery fast; used Mana Missile and Heal Self improving those skills that don't require comps while that raised my lesser magic; and used the level 20 knives the mobs dropped to dual wield them when sure I could take their remaining life.    I got a ton of skill, components and gold and my newbie doesn't feel like much of a newbie any longer.

    I fought those guys while I was looking for something easy around the city. Although I did get a few, they ended up out numbering me and killing me twice. I'm sure I wasn't playing tacticaly, but that is something I need to learn some more.

    The key is to focus on one, and often that means retreating to an area they won't continue to chase you to, skirt around the rest etc.   Once you kill them all, they usually spawn back a few at a time, so it gets easier once you get the whole camp down the first time.    So the first round should be the longest and most difficult. 

    A typical hour there runs me about 350-500 arrows when mixed up with magic and melee.    Cost to obtain 500 arrows is 25 ingots and 25 wood, or 125 Raw Ore and 125 Raw Wood.  Harvesting is some thing I do when doing some thing else because I don't enjoy it so while I'm attending, I'm working or surfing the web, or whatever.

    That's a lot of harvesting to get arrows.

    One node gives 51 items (give or take 1).   So if you click once on a tree, you will continue to harvest that tree until all the resources are gone, or your stamina is, which means you need to rest.    Once you get 75 in a harvesting skill, you can obtain the particular mastery in that harvesting skill, which will also go up once you learn it.    In the end, the more you Fish, Mine, Woodcut, the faster it will go, more success you will have, and you will find that you can harvest out an entire Node with one stamina bar.        All that means is I agree at first obtaining those resources for 500 arrows will take about 30 minutes or so, but will be cut in half as your skill increases and you obtain the relative mastery.     You do like to fish though, so I'm sure if you asked you'd probably find a grateful guild mate who may be happy to trade you arrows, or the components for it for fish/food. 

    All that said, I've seen people have the same resultss but use just magic, and melee the mob near the end of its life.

    I feel your experience is highlighting a very common issue the game has, and unfortunately most people who share frustration get called carebears, or players that prefer easier games, or to have their hand held.   That is not fair for many.    What this game may need is a way to draw players in better than it does.    That doesn't mean spoon feeding them, or placing cursors over the heads of those with quests for them and honestly not sure what it would mean, except when I read your journal and others, it feels like a common theme.          Probably this is why I often come off as if I am telling another their opinion is wrong I've yet to get that impression ; it's not that I mean to do that, but when I read the so called "facts" the opinions are based upon, they are not complete.    What I realize now is that it may not be entirely fair to lay the blame for all of that at the players feet.   At some point the game itself can help and it shouldn't have to always be a fan that "knows better" explaining it on a mesage board.     It is a double edged sword though, because as a game becomes more obvious, it does become easier so it's a thin line.    This game can be solo friendly to a point, but a newbie definately needs help to even get to that point.

    That's good to hear.  Thank you.  Some  have suggested it, and since it is often easier to see the faults of others than ones own, I was giving them the benefit of the doubt that it may be true at times.   Message boards are tough because we don't see each other and in the absence of body language and tone, can easily be misunderstood.

    As I consider some of the criticisms posted on this board, and my responses, I notice a few common factors.  I'm not talking about things that people will obviously just have different opinons on but stuff that would actually produce a different experience if the person knew more than they do, or were willing to try X instead of  Y.    What I am talking about is, well let's say PvP.   Had you not joined your guild and been part of that battle you wrote of, you may still be in the starter area and have no idea of what things make others love this game so much.  (I'm pretty sure I would still be in the starter town growing bored of the game)

    Exactly what I'm getting to and will answer per your question in the following paragraph.

        Is that a game design fault; or a is there a way the developer can make it any more obvious?    I'm honestly not sure.    I just use that one battle as an example, but there are tons of experiences I have in game like that I do not read about when others post.     Obviously a full loot open pvp game is not for every one, but there is some disconnect when so many players I know in game, and you've probably heard in voice chat are having a great time, yet others can't vent enough on here about how bad the game is. Can you explain what you mean more in this paragraph? I can't seem to grasp what your getting at.

    I know there is a ton of fun to be had in DFO and while many who don't like the game did in fact experience it; just reached another opinion of the game, many never experienced a great deal of what the game offers.   To experience the genius in this game, it is far more difficult than in other games because most of the fun is player created.    You experienced a player created PvP event that is an example of what I'm referencing and is impossible to duplicate in most every other game, because the PvP is coded.    The games tells players who their enemies are, and what they can and can not do.    DFO is far more open ended than that.

    The problem appears to be the curve and requirements players must go through.   Those who would get bored due to it often express it as a grind; and those who are able to find enough fun along the way of their progression can't relate to the first group.    We end up seeing a split over DFO in the gaming universe and reflected on forums where one side is convinced the game is one huge grind and void of activity, while the other group is having a blast.

    My typical day in DFO consists of a little of every thing.   I'll harvest a bit, craft a bit, PvE in various areas ( I like to mix it up between lots of various mob spawns and dungeons), raiding to pvp, and defending our city in pvp.    "But" I've also been playing the game for 7 months and have found ways to make grindy type things less grindy and more fun; which leads me to the point I was trying to make, but it's difficult to articulate.

    I'm wondering if there isn't a way for the developers of the game to make more of the good stuff in the game more abundant, and the curve less steep, without sacraficing the challenge this game is also designed to offer.     Given how independent AV is, and what a huge and complicated project a MMO like this is, I strongly suspect some of what I'm saying is in the works.     If I was the developer, my first priority would be to make sure the basic structure and integrity of the game worked, and they've done that.    It is logical to expect the next few pushes to be along the lines of creating more spawns to make the world feel more alive for the average player, and make things like player housing, player vendors, stuff that the average player can jump in to and feel a part of the game faster, as opposed to always feeling like they are catching up to the game.

    Cheers -CC

     

     

    I don't know what you're trying to say in some parts.   

    P.S. I just wrote a bunch more stuff and decided to delete it because I think I am getting to "funny" (looking too much into it and analyzing too much) about it and I am probably posting way too much. 



     

    I appreciate this exchange and you sharing your personal experience in a genuine manner.   As an avid fan of DFO, it's helped me better understand where some of the machanics can be improved to make DFO more accessible sooner, before one gets bored or feels like the game is a grind.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • tupodawg999tupodawg999 Member UncommonPosts: 724

    Originally posted by ChinaCat



    I know there is a ton of fun to be had in DFO and while many who don't like the game did in fact experience it; just reached another opinion of the game, many never experienced a great deal of what the game offers. To experience the genius in this game, it is far more difficult than in other games because most of the fun is player created. You experienced a player created PvP event that is an example of what I'm referencing and is impossible to duplicate in most every other game, because the PvP is coded. The games tells players who their enemies are, and what they can and can not do. DFO is far more open ended than that.

    I was thinking how you might design around this problem with a game like Darkfall. One idea I had was make the starter towns more like high sec space in Eve where newbies could hang out more and get the hang of things better but at the same time they sign up as mercenaries. What this would entail is something like signing up to queue for a scenario in WAR. So they'd click the button saying they wanted to be available as a mercenary and then go do newbie stuff. My understanding is that there's timed clan attacks on enemy cities? When a scheduled battle is due to kick off all the newbies in the mercenary queue get the "are you ready?" type message box and those who click yes are assigned 50/50 as temporary allies of the factions involved in the city attack and spawned at the battle site. When the battle is over they get spawned back to the starter town. That would give them a taste of the clanbox side while still letting them get used to the newbie game at their own pace.

  • PsatiyahPsatiyah Member Posts: 71
    Originally posted by Erstok


    Yes after all you seem to have a great idea has to how this site should be run, Einstein. After all who better to defend a game with a Jew kinda agenda then someone named after a heeb. Daikatana Online like mmorpg.com is very serious business. DON'T YOU FRGET ITZ. While your at it report me hell even insult my intelligence. After all a game based around a community of emotionally stunned retards who can't seem to speak of nothing more then high ratings, macro spamming, and insulting anyone who questions them is automatically wrong for all intensive purposes. Have a good day.

     

    You realize that you're ... crazy? You have a mental problem, seek help.

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