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Simple Question.
Do you feel that taking forever to level is a turn-off in a game?
Feel free to give an example of a game that you thought got leveling just right.
Comments
If you can't grind, you lack discipline.
this thread should be moved to the general forum, it serves no purpose being in this one.
The choices are too specific, I'm abstaining.
EVE. Great leveling there
Considering this is in the Aion area I'll comment using my Aion experience.
I find the grind in Aion not even close to what I would call unacceptable, we aren't talking about 100+ hours to achieve ONE level with nothing else to do, really. IMO I don't really care about level caps as long as it's fun to play the game and there are enough options to choose from, and they all feel different for me, I don't even need to make an alt or race to the level cap to have fun in my limited play time.
-> Plain solo grinding - XP focus time.
-> Smart solo grinding - looking for a specific material, grinding in an area with specific gathering nodes, the goal here is to make extra XP while getting crafting-related materials either for own use or for sale (material in high demand).
-> Solo Questing while doing some grinding, adventure time.
-> Group play - grinding. Solo play feels completely different than group play for me.
-> Group play - questing.
-> Group play - named mobs hunting.
-> Solo grinding with repeatable quests.
-> Getting into some PvP (either random killing or doing infiltration quests).
-> Crafting - work orders to level up crafting.
-> Crafting - making stuff to sell.
-> Organization time! Warehouse, inventory and putting up a queue of extra stuff to sell in the Broker.
-> Broker time! Checking prices, finding deals, looking what seems more profitable to craft or sell from my extra stuff.
-> Shopping time! Checking PC shops. Adds some depth into money making.
-> AFK time - Setting up a PC shop to sell extra stuff that couldn't fit or wasn't worth the slot in the Broker (as they are pretty limited, you may find yourself using all your 10 slots for selling some crafting material that is on high demand).
depends what you mean by forever.. it is all on the level curve..
If you watch The Karate Kid backwards it's about this karate champ that just kinda slowly becomes a pussy and ends up moving back to Jersey
I don't think it's a turn-off, I quite like the games being slow to level, if you have good skills to use and the combat is fast paced enough, requiring at least some degree of strategy.
From the games that I have played, Priston Tale was the one wich I think had the best leveling curve. It was friendly with beginners like I was at the time I started, and then it gradually became harder.
The level limit was very hard to reach, by the time I stopped playing I had not reached it, but if the game had content update I guess I would be playing it yet. The leveling was worth all the time I spent playing, it was fun, and required attention while playing, so when you dingged lvl you had a feeling of acomplishment...
moved to general gaming
I can't honestly answer your question with the limited answers. I don't mind leveling grinds so long as I see progress in my experience bar, I enjoy my class or what it will become and I don't have to continue this grind for anything longer then 10 days-ish.
If I'm leveling up a class as long as I can see my experience bar go up after a decent amount of time in comparison to my level I'm okay.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
With most current titles I do not really like level grinds. MMOs need to create some meaningful content to make the journey worth it and not like it is today. They have a lot to learn from single player RPGs that have strong story and more interactive world.
"The person who experiences greatness must have a feeling for the myth he is in."
honestly i don't mind killing the same camp of orcs a hundred times over to level. All i need is a cause to do it (aside from XP). If i am a dwarf, it's my racial hatred of orcs. If i am a warrior, its to test out my skills (taking on multiple opponents). If i am a mage it's testing how effective a fireball to the face is at taking down orcs. Game mechanics can support this too, factions (with decent rewards), ongoing effects (more orcs killed = better quest rewards for the whole zone) or even better more orcs killed = a change in the zone itself
anyway /rant over
i don't mind grinds (i find them much better than quest grinds to be honest)
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
i love grinding but not to much because its really boring and also i love participating in the in-game events that will provide by the GM and developers and staff of Atlantica Online.
Luminary: Rise of the GoonZu player
After playing FFXI from NA release up until last December, grinds really do not bother me at all.
It's a natural part of most MMOs. I feel that any game without some sort of grind is lacking severely.
I'm a "its the journey not the destination" type, so i don't mind long leveling as long as its fun.
My Thoughts on Content Locust
How fun can leveling gets?
It must have get boring at some point of time. I prefer games with a lot of quests. Unless there's a reason why I should grind my levels, I don't think I will. Perhaps to equip very nice kind of equipment that I would need some kind of level requirement to wear I would probably start to grind.
I love the grind in MMO's. I've played the first EQ and it was great. Played DAoC and lvled a necro with grind only doing Epic Quests at lvl 49 to make it to 50 faster. I think it teaches you different ways to play your character but in and out of groups. More so then questing IMO because your doing more killing and less talking.
i dont mind grinding because its also a way of getting rich...if youre playing a game or character with lots of skills, you can experiment with your combos while grinding as well
Being the mindless git that I am, I love grinding. The only condition is drops, exp and some music.
I personally like grinding levels. I like to sit back, listen to a podcast or standup comedy while hacking away at mobs.
I like grinding better than the questing you find in games like WoW, I would rather stay in a mob infested zone and get steady exp and relaxing instead of running back and forth to a hub just to grind a set of mobs for whatever quest I get. I played FFXI for awhile and when I went to play WoW I actually found myself grinding the mobs instead of doing the quests most of the time.
my first mmo was Everquest Online adventures,(paid mmo, i played ultima online free shards before) I love leveling in the game, you get a grp, find a spot that isnt being camped, and claim it. then 1 by 1 kills mobs, i had a book that had all of the items drops and by what mobs, its was great geting new gear that way.
In WoW all u get is greens that are 6 levels below your level and are not any good compared to quest items. Whats the point.
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as long as there are some new content while grinding, I'm ALL for the grinding, but spending hours killing the same thing over and over really bugs the hell outta me, I dont wanna watch the same animations over and over....prolly would get a seizure from all that repetition...
http://hushwolf.mybrute.com
There are several elements in MMOS where developpers must balance things between being friendly to the individual players and being friendly to the community at large.
If you level fast, it's more satisfying as an individual. But it's a disservice to the community because you'll find less people out and about the leveling areas.
It's the same story for transportation. Make travel quick and easy and you'll make it easier to the individuals at the price of removing a lot of opportunity for socialization.
It's the main grip I have with WoW. They recently made many changes that bring more convenience to the individual players at the expense of ruining many social activities. People in wow are now found mostly in privative instances or in cities or other non-pvp enabled areas which are nothing more than a glorified version of the lobbies that you find in non-MMO online games.
As someone whose central interest in MMOs nowadays is to grief people (although only by pvp means), I'm not fond of a protracted leveling process - but I'd take this any day over a situation like wow where there are almost no opportunity to meet someone at random anywhere in the world anymore.
Yeah, I didn't vote because my choice isn't there. I would choose "It depends highly on the game". Most MMOs make leveling a chore by giving you limited choices on how to do it. Usually it's either kill endless mobs for long periods of time or do endless quests(Actually 'tasks' as there is no "questing" really involved) for long periods of time. This can get mind numbingly boring so you find yourself constantly watching the level meter thinking to yourself "God, am I there yet?".
On the other hand some games like the Diablo series and The Elder Scrolls series levels just seem to 'happen'. You'll be playing along engrossed in the game and all of a sudden 'DING!'. You think to yourself "Cool, I just leveled!" because you weren't constantly watching it as the game had you captivated by whatever you were doing at the time. KotOR was like this as well.
Whether or not there is a grind depends on how the content is presented to the player. If it's interesting enough you find yourself just playing the game and not really worrying about what level you are. If it's highly repetitive you find yourself watching the level meter constantly as it's the only reason you're really playing the game.
Bren
while(horse==dead)
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If a games too easy, you lose interest. Though the "grind" should also be challenging, not just slaughter 1m x easy ass mobs.