Oooo I'm so excited.. NOT! "How is Guild Wars 2 different from other MMOs? While Guild Wars 2 adds a persistent world, it retains the unique nature of the original game including a strong narrative, extensive instanced gameplay, an anti-grind design philosophy, and strong support for competitive play." Source Stopped reading there..
Perhaps you should continue reading, for your own benefit, before trying to create a scene in which we all mourn your absence from this future game.
The current mission system, which allows for significant changes in gameplay or the game world to occur, will be adapted to Guild Wars 2. In other words, you will quest in a persistent world, but when the time comes for something important to happen, you'll gather a party and do the mission in an instance where you won't be bothered and ArenaNet have the freedom to work their magic that could otherwise not be done.
Most people would find that a good thing...the best of, quite literally, both worlds. It eliminates kill stealing, camping and many other negatives that plague many MMO's. But, if you want to shoot yourself in the foot, then feel free to move on to "greener" pastures.
As for me, I love -- LOVE -- instanced game play. What I do not love is instanced, group-requiring gameplay, which is why I found the original GW so appealing. I never had to waste time LFG'ing, EVER, if I didn't want to. I could just form an AI team and GO.
I do like grouping with other players occasionally and/or with AI, but if GW2 forces grouping only with other players for key content, then it will have become like every other MMO and I'll be sorely disappointed with it.
I am waiting with baited breath to see if GW2 is as accessible to players like me as GW1 always was. If so, I am really curious as to how they are going to pull that off.
Comments
Perhaps you should continue reading, for your own benefit, before trying to create a scene in which we all mourn your absence from this future game.
The current mission system, which allows for significant changes in gameplay or the game world to occur, will be adapted to Guild Wars 2. In other words, you will quest in a persistent world, but when the time comes for something important to happen, you'll gather a party and do the mission in an instance where you won't be bothered and ArenaNet have the freedom to work their magic that could otherwise not be done.
Most people would find that a good thing...the best of, quite literally, both worlds. It eliminates kill stealing, camping and many other negatives that plague many MMO's. But, if you want to shoot yourself in the foot, then feel free to move on to "greener" pastures.
why are there many players that allergic to instancing in an MMO? to them , if your game uses instances, youre not a true MMOrpg. >_>
Have fun storming the castle! - Miracle Max
Most likely a "safety in numbers" policy
As for me, I love -- LOVE -- instanced game play. What I do not love is instanced, group-requiring gameplay, which is why I found the original GW so appealing. I never had to waste time LFG'ing, EVER, if I didn't want to. I could just form an AI team and GO.
I do like grouping with other players occasionally and/or with AI, but if GW2 forces grouping only with other players for key content, then it will have become like every other MMO and I'll be sorely disappointed with it.
I am waiting with baited breath to see if GW2 is as accessible to players like me as GW1 always was. If so, I am really curious as to how they are going to pull that off.
It's about stinkin' time they got this information out. They've held back for far too long now.