Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

So Sad that Aion is just WoW+Korean grind. Was expecting more.

2

Comments

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by DevilXaphan



    The grind is basically the same as vanilla WoW was.

     

       Complete garbage. Vanilla WoW was a joke to hit 60 in; a lot of the hardcore folks hit 60 with grinding only in a matter of two weeks, or so. Once people learned how and where to level it was a matter of DAYS (less than a week), until people finally learned how to use higher levels to train and then it became a day or two.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • arthen999arthen999 Member Posts: 183

    lol @ the op the beta is level capped to 25  . if you think this is asian grind at such levels then you must think the same of warcraft is asian grind too . personally i doubt if you when beyond the mid teens before posting this message simply because to have such an opinion thats as about as far you got . i found the early levels of wow very dull . the quests are all find this or kill that and the game really only got going when you d cut your teeth on the simple quests and learnt how to play your character .

    just another WoW fanbois worried about Aions impact on his game of choice more than likly .

    and the way things are looking with good cause .

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by arthen999


    lol @ the op the beta is level capped to 25  . if you think this is asian grind at such levels then you must think the same of warcraft is asian grind too . personally i doubt if you when beyond the mid teens before posting this message simply because to have such an opinion thats as about as far you got . i found the early levels of wow very dull . the quests are all find this or kill that and the game really only got going when you d cut your teeth on the simple quests and learnt how to play your character .
    just another WoW fanbois worried about Aions impact on his game of choice more than likly .
    and the way things are looking with good cause .

     

      The first 30-40 levels aren't too different from WoW's 1-55, then it becomes A LOT grindier, although this might change with the new patch.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • SuniojSunioj Member Posts: 261

    It is so tiring to hear about the WoW compares over and over and over.  You know what, go learn how to program and produce and create your own MMO that doesn't borrow anything from WoW.... Oh yeah, that will mean you can't borrow stuff from EQ and other games that WoW borrowed their ideas from and improved upon.

     

    Momo sucks, I have proof.

  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by //\//\oo


     The combat is remarkably similar to WoW's  (replace rage/energy requirements with skill chains and longer cooldowns) and the mirrored classes (for the most part, except for maybe gladiator, templar and chanter) will definitely remind you of it's looming influence on the genre.
    I find it quite more involved than in WoW. Especially with Ranger and Sorcerers. Gladiator was a bit more like WoW. Note, these three are what I have tested. Also the combat dynamics with tactical use of consumables and flight adds quite a bit more depth.
     It's not quite far to call it an Asian grinder, however, since it does have just enough content to keep you lvling up to half way through the game. While many might praise it's lore, it's in no way as fleshed out as WoW's: I remember pre-ordering WoW and getting a novel with my purchase (not that I read it, because it was still on a 5th grade leve l); the fact that it "borrowed" (stole) from Warhammer really facilitated the whole deal.
    You do realise that WoW had three games that game prior it to "flesh" out the lore. Compare original Warcraft: Orcs and Humans vs. Aion now...I think Aion has a lot more unique and even interesting lore at the moment. Albeit it is fairly basic as well and it's infancy. You are also right that much of Warcraft's lore was almost directly ripped off form other games not solely from Warhammer albeit similarities are too hard to ignore in some aspects.
     If you had taken vanilla WoW, made it smaller, taken away some of the quests, added an INCENTIVE to world PvP (I think this is a huge lure to the Aion fan base), added flying and flying combat, taken away meaningful class customization (the stigma system is really a joke, since of the 10 or so skills you can choose only a couple are really optimal), fleshed out crafting, made the soundtrack and graphics awesome, added a hefty grind to the last 10 lvls (and I mean HEFTY) and added an Asian theme, then you would nearly have Aion.
    Meaningful class customization in WoW? I am sorry, just remember what it was in Vanilla - for most classes it was one spec that worked and for all classes that was not even the case until many patches later. Aion will get a lot more stigmas in 1.5 allowing a lot more customization, but I am under no illusion that few stigmas will work out to be better than others...thats what MMO players do, they are very good at finding the way to optimize their characters. Just like is happening in WoW. Neither of these games are good examples of meaningful customization. 
     So, imho, it's a bit of a stretch to call Aion a WoW-clone, or a clone of anything really. WoW started as a game with POTENTIAL to have meaningful World PvP, but ended up in an instance fest. I personally like both, but I do prefer the arena system, since in World PvP it most often boils down to sheer numbers and not reasoning. The number of threads on the beta forum of Asmodians complaining about Elyos stymieing lower level progression is merely a harbinger of what is to come...
    Well, the controlling of your character feels more like it was in Lineage 2 than WoW. And Lineage 2 was out earlier than WoW. Things like quests are arguably more like in WoW. However, many other aspects have been ported from other games including but not exclusive from WoW.


    You are welcome to enjoy Arenas. I dislike instanced PvP myself. Open world PvP when done properly is nothing like you describe, but you are free to rely on your assumptions. This is your personal reference, I am sure others feel alike, but things you mention are assumptions and personal views on a topic you clearly have a bias.


    Elyos trying to prevent Asmodian levelling will not be that much of an issue in the release because you have rules/penalties for PvPing in the low level zones. 

    "The person who experiences greatness must have a feeling for the myth he is in."

  • tryklontryklon Member UncommonPosts: 1,370

    One of the thing that really raised the hype for me in Aion, apart from having played it in the beta, was the fact that every wow fanboy is feeling threatned by it, so that must worth something right? lol

    Really, as we go forward and release day comes closer, they are attacking it each time harder, its excellent really, even because some of them are so dependant of that game that the threat of seeing it go down its unbearable, and they try by every means to undermine Aion's hype...... wich is raised only by the actual players that love the game after playing and not because they seen a nice movie

  • LowdosLowdos Member Posts: 644
    Originally posted by //\//\oo

    Originally posted by DevilXaphan



    The grind is basically the same as vanilla WoW was.

     

       Complete garbage. Vanilla WoW was a joke to hit 60 in; a lot of the hardcore folks hit 60 with grinding only in a matter of two weeks, or so. Once people learned how and where to level it was a matter of DAYS (less than a week), until people finally learned how to use higher levels to train and then it became a day or two.

     

     

    After hitting mid 30s in Aion KR, this game feel munch grindier (for better or for worse). Granted, I've not experienced any of the 1.5 content, but even when grouping for Elite mobs, it'll take the average player MUCH longer to hit lvl cap.

  • ScyrisScyris Member UncommonPosts: 149

    Some people need to learn to read, Didn't you see me say I hated WoW? The fact Aion reminds me of it makes me dislike the game.

  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by tryklon


    One of the thing that really raised the hype for me in Aion, apart from having played it in the beta, was the fact that every wow fanboy is feeling threatned by it, so that must worth something right? lol
    Really, as we go forward and release day comes closer, they are attacking it each time harder, its excellent really, even because some of them are so dependant of that game that the threat of seeing it go down its unbearable, and they try by every means to undermine Aion's hype...... wich is raised only by the actual players that love the game after playing and not because they seen a nice movie

     

    Well, most likely those people who are bored with WoW now will get at least few months of fresh gameplay in Aion. Casual players will still be better off playing WoW. Same with those who enjoy PvP like it is done in WoW aka Arenas/BGs. Those who solely want to do either PvP or PvE will still probably be better off staying with WoW.

    I doubt this game will make much dent in WoW subscription base in a long run. If the PvPvE aspect works, Aion will have it's own loyal player base for years to come.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • SigilaeaSigilaea Member Posts: 317

    you think this game is grindy? You probably haven't played much beyond wow then. Go grind out max level in Lineage 2 and then tell me this is a grind.  Try the original UO when it took hard core people MONTHS to max out their skills.

    I am not trying to flame you, but honestly, if you think this is a grind, you have not played a grinder. I only played this past weekend and I got 4 level 10s...and that is with a 2 year old daughter, a wife and a full time job. If I don't think it's grindy then I fail to see how you can?

  • tryklontryklon Member UncommonPosts: 1,370
    Originally posted by Scyris


    Some people need to learn to read, Didn't you see me say I hated WoW? The fact Aion reminds me of it makes me dislike the game.

     

    I see, so you will never play a game that as a UI close to the UI of WoW, thats it.... because the game, except for the quest system, is nothing like wow, the class system is different, the game mechanics are different, the rvr is different, the endgame is completely different, the graphic environment is different, the lore is different and so on....

     

    You are screwed man because there are loads of games outthere with a similar user interface u see?

  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by Lowdos

    Originally posted by //\//\oo

    Originally posted by DevilXaphan



    The grind is basically the same as vanilla WoW was.

       Complete garbage. Vanilla WoW was a joke to hit 60 in; a lot of the hardcore folks hit 60 with grinding only in a matter of two weeks, or so. Once people learned how and where to level it was a matter of DAYS (less than a week), until people finally learned how to use higher levels to train and then it became a day or two.

      

    After hitting mid 30s in Aion KR, this game feel munch grindier (for better or for worse). Granted, I've not experienced any of the 1.5 content, but even when grouping for Elite mobs, it'll take the average player MUCH longer to hit lvl cap.

    Running dungeons will also make any grind easier.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • VirDanVirDan Member Posts: 85
    Originally posted by Lowdos

    Originally posted by //\//\oo

    Originally posted by DevilXaphan



    The grind is basically the same as vanilla WoW was.

     

       Complete garbage. Vanilla WoW was a joke to hit 60 in; a lot of the hardcore folks hit 60 with grinding only in a matter of two weeks, or so. Once people learned how and where to level it was a matter of DAYS (less than a week), until people finally learned how to use higher levels to train and then it became a day or two.

     

     

    After hitting mid 30s in Aion KR, this game feel munch grindier (for better or for worse). Granted, I've not experienced any of the 1.5 content, but even when grouping for Elite mobs, it'll take the average player MUCH longer to hit lvl cap.

     

    What exactly is the problem with it taking longer to hit a level cap?  It is a mmorpg.  It is not some console game you buy and finish in a week.  I took forever getting my first character to 60 in WoW.  I explored, did this, did that, and had fun.  I had sneezes that lasted longer than it took to get to 70.  I would never have guessed that getting to 80 would have been even faster than getting to 70 was.  For how long it takes, they might as well just start people out at the end level and let them chase phat loot in endless instances.  Actually, you could take WoW and turn it into a 3D chatroom where everybody is some level 80 toon.  The longer you stay logged in, the more points you earn so you can equip your chatroom avatar.  Also, a few times a week you can click a button to see if you randomly get a better piece of equipment.  Yep, the fun of WoW...

  • LowdosLowdos Member Posts: 644
    Originally posted by Sigilaea


    you think this game is grindy? You probably haven't played much beyond wow then. Go grind out max level in Lineage 2 and then tell me this is a grind.  Try the original UO when it took hard core people MONTHS to max out their skills.
    I am not trying to flame you, but honestly, if you think this is a grind, you have not played a grinder. I only played this past weekend and I got 4 level 10s...and that is with a 2 year old daughter, a wife and a full time job. If I don't think it's grindy then I fail to see how you can?

     

    In direct comparison to vanilla WoW, in which this discussion was based upon, Aion is significantly grindier. Just as was the original Lineage compared to L2.

  • LowdosLowdos Member Posts: 644
    Originally posted by VirDan

    Originally posted by Lowdos

    Originally posted by //\//\oo

    Originally posted by DevilXaphan



    The grind is basically the same as vanilla WoW was.

     

       Complete garbage. Vanilla WoW was a joke to hit 60 in; a lot of the hardcore folks hit 60 with grinding only in a matter of two weeks, or so. Once people learned how and where to level it was a matter of DAYS (less than a week), until people finally learned how to use higher levels to train and then it became a day or two.

     

     

    After hitting mid 30s in Aion KR, this game feel munch grindier (for better or for worse). Granted, I've not experienced any of the 1.5 content, but even when grouping for Elite mobs, it'll take the average player MUCH longer to hit lvl cap.

     

    What exactly is the problem with it taking longer to hit a level cap?  It is a mmorpg.  It is not some console game you buy and finish in a week.  I took forever getting my first character to 60 in WoW.  I explored, did this, did that, and had fun.  I had sneezes that lasted longer than it took to get to 70.  I would never have guessed that getting to 80 would have been even faster than getting to 70 was.  For how long it takes, they might as well just start people out at the end level and let them chase phat loot in endless instances.  Actually, you could take WoW and turn it into a 3D chatroom where everybody is some level 80 toon.  The longer you stay logged in, the more points you earn so you can equip your chatroom avatar.  Also, a few times a week you can click a button to see if you randomly get a better piece of equipment.  Yep, the fun of WoW...

     

    You appear to be under the misconception that I dislike the game. Its absolutely fine as it is, and I'm looking ahead to launch now! I just don't hate WoW as much as others on this board - it feels like some kind of inverted snobbery which doesn't make much sense to me.

  • NagaliumNagalium Member Posts: 26

    odd i thought clone ment identical and wow is pve oriented with some pvp elements (instanced pvp aka arena, bg's) and aion pvp oriented with some pve elements. The grind i've experianced in aion is exactly what i've expected, mmo with no grind go play fps or something. I dont even think the grind is booring tbh since i've intended to do mostly pvp.

  • SigilaeaSigilaea Member Posts: 317
    Originally posted by Lowdos

    Originally posted by Sigilaea


    you think this game is grindy? You probably haven't played much beyond wow then. Go grind out max level in Lineage 2 and then tell me this is a grind.  Try the original UO when it took hard core people MONTHS to max out their skills.
    I am not trying to flame you, but honestly, if you think this is a grind, you have not played a grinder. I only played this past weekend and I got 4 level 10s...and that is with a 2 year old daughter, a wife and a full time job. If I don't think it's grindy then I fail to see how you can?

     

    In direct comparison to vanilla WoW, in which this discussion was based upon, Aion is significantly grindier. Just as was the original Lineage compared to L2.

    Aion is grindier but it's still a joke compared to a real grind. I think the guy is just trolling. He trashes a crafting system, that by his own admission, he has never seen...nothing to see here, move along :)

  • twistydaveytwistydavey Member Posts: 19
    Originally posted by kiern

    Originally posted by Scyris


     The crafting system probally blows like it does in most korean devoloped(sp?) mmo's with ludicris material requirements and a sky-high fail rate. I Suspect Aion will do fine though,

    I have not played Aion, but that statement right there undermines your credibility.  It "Probally (probably) blows"? You didn't try it and experience it for yourself, yet you presume to judge it.  I can't help but wonder how much, if any,  of the rest of the game you experienced before bashing it.

     

    Nice post hit the nail on the head there...

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    I found that the movement penalties and bonuses in combat to be refreshing. I also love the way they set up the skill chains so you can hit the same key as the starter for the finisher, without having to clutter your hotbars with all of the finishers.

    Also, I have enjoyed crafting in very few mmorpgs since i started playing them back in M59. There have been a few games where I really enjoyed the crafting. Aion is one of them.

    I logged into Aion this past weekend with no expectations at all. I was expecting to hate it about as much as I was expecting to love it. Ended up very surprised at how fun the game is for me.

    Since i had a blast running 2 characters to the high teens here, and since i am a HUGE fan of DAoC style RvR... I now fully expect to love this game completely through the end... with many characters.

     

     

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by thexrated




    I find it quite more involved than in WoW. Especially with Ranger and Sorcerers. Gladiator was a bit more like WoW. Note, these three are what I have tested. Also the combat dynamics with tactical use of consumables and flight adds quite a bit more depth.
       Sorcerer, assassin and spirit master are nearly isomorphic to mage, rogue and warlock, respectively: The sorcerer has nearly identical CC's to a WoW mage (with an added stun that is replicated by one of WoW's specs, an aoe or two less), the assassin has positional attacks and engravings (combo points as found with the WoW rogue, but with less uses), the spirit master has perhaps one more added CC than a WoW warlock (aoe snare/root), but is otherwise nearly the same in function. Clerics have a renew, shield and a stun (unlike the WoW priest's aoe fear, although shadow spec has a RNG stun as well). Rangers play more like the WotLK Hunter than a WoW hunter sans pet; laying traps, leaping back and knocking back/stunning (the vanilla ranger had no method to leap back, but relied on traps exclusively along with pet stun/snare/r oot).
    You do realise that WoW had three games that game prior it to "flesh" out the lore. Compare original Warcraft: Orcs and Humans vs. Aion now...I think Aion has a lot more unique and even interesting lore at the moment. Albeit it is fairly basic as well and it's infancy. You are also right that much of Warcraft's lore was almost directly ripped off form other games not solely from Warhammer albeit similarities are too hard to ignore in some aspects.
     
    To be honest both sets of lore aren't really my thing. To each his own, however.
     
    Meaningful class customization in WoW? I am sorry, just remember what it was in Vanilla - for most classes it was one spec that worked and for all classes that was not even the case until many patches later. Aion will get a lot more stigmas in 1.5 allowing a lot more customization, but I am under no illusion that few stigmas will work out to be better than others...thats what MMO players do, they are very good at finding the way to optimize their characters. Just like is happening in WoW. Neither of these games are good examples of meaningful customization. 
     
      Rogues always had a lot (at least 3 in vanilla... that changed in BC) of specs available to them, although they had their strengths and weaknesses (usually in PvP/PvE). Warriors around 3 (prot for tanking, fury pve, arms PvP once the gear came out... arguably only 2 before that), priests 2, mages 2, shaman 2? (their dps wasn't quite that good back then, but it was still nearly viable), hunters 1 (maybe more for some, but for all practical purposes.. ), warlocks 2? (before warlocks had death coil and before there was a PvP trinket, warlocks were dominated in PvP by everything rogue), paladins 2? (ret paladin dps back then was laughable.
    The thing about specs is that they actually influence your play style in WoW; in Aion you're already relegated to a certain play style and are merely enhancing what you already do best.
     


    You are welcome to enjoy Arenas. I dislike instanced PvP myself. Open world PvP when done properly is nothing like you describe, but you are free to rely on your assumptions. This is your personal reference, I am sure others feel alike, but things you mention are assumptions and personal views on a topic you clearly have a bias.


    Elyos trying to prevent Asmodian levelling will not be that much of an issue in the release because you have rules/penalties for PvPing in the low level zones. 
     Perhaps it was a poor example, but I was trying to make the point that World PvP is much more distribution dependent than battlegrounds and infinitely more than arenas where it is strictly controlled; a server with a skewed population will have skewed outcomes unless the population is controlled; although a scale effect like in WoW's wintergrasp where the side with less people gets buffed would work, it's still almost always in the favor of the greater number. Since greater numbers imply better PvP outcomes and better equipment, there could always exist a predilection for one side over another and PvP would be nothing more than one side pillaging in the abyss.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • MentatMentat Member UncommonPosts: 516
    Originally posted by Scyris


    After playing the beta for a while, I ended up decided not to pre-order, Aion to me is nothing more than another world of warcraft clone that just looks nicer, as a added bonus we get a lame korean typical mmorpg grind too Yippie!. My Main beef with Aion is the fact that its a WoW clone, and moreso that the game has nothing what-so-ever that is new or unique. Some people say a npc race, but, thats been done 8 years ago by DAoC.
    Honestly though, what does Aion have to offer to attract me to buy it? I hated WoW and how it was setup. Aion reminds me too much of a mmorpg for dummies, with all skills and stats being done for you. The crafting system probally blows like it does in most korean devoloped(sp?) mmo's with ludicris material requirements and a sky-high fail rate. I Suspect Aion will do fine though, Hell Lineage 2 is still kicking, Before that Anarchy online is 10 or 11 years old and they just recently added a new expansion.
    Anyway, I may reconsider if.. well, anyway I can use the orignal voices? Most english game dubs suck horribly, and I have a feeling Aion is another. For me gameplay > graphics and so far, Aion fails to deliver on gameplay. Does it get better later? or is it the same herded like sheep to the next quest hub system WoW uses?



     

    I like how you make a firm statement then backtrack and then make assumptions. "the crafting system probably blows" - you don't even know if it's any good.....

    "i have a feeling" "does it get better later" ... Dude - why even make a post if you are just going to dog a game you don't really know much about?

     

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by DevilXaphan

    Originally posted by Illyssia


     
     
    I think you've slightly proved their point. Initially there is simply a PvE level game then you can go to the Abyss and start grinding away at rank there. Reads to me to be a similar report to OP: WOW + Korean grind. The game elements you think of as new are simply re-workings of other mmorpg. That's not all bad, but the grind element to this game may prove its Achilles heal.

     

    The grind is basically the same as vanilla WoW was.

     

    That's the problem WoW vanilla takes you back to 2004-6, I would like to play mmorpg that had a little more originality rather than one that falls back upon the same old cliches. 

  • TorskzorTorskzor Member Posts: 1

    I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.

    People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Torskzor


    I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.
    People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.



     

    My thought is that if it was a copy of wow i would already be playing wow.

    I mean, why play a copy when I can get the original, polished blizzard product, all their support and updates, their fan gatherings, a game you know will be around for a while, etc.

    But I don't play WoW. Though I have played it, I have one character that was made the day the game launched and is a whopping lvl 30+ which shows how much time I've put into the game over the years .

    However I DO want to avidly play Aion. so obviously there is enough that is different.

    It's all in the mix and how these features are blended together.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • mmaizemmaize Member Posts: 274
    Originally posted by Sovrath

    Originally posted by Torskzor


    I didnt read every single post in this thread, but i snapped out some things which i just HAVE to comment on.
    People keep saying its a "copy" or wow, or any other mmo. But jesus.. its called EVOLUTION. Which works in that order that you take an already existing beeing/game (w/e) and improve it. And its sad to see that people bashing something just because its much like something else, then you really havent given it a chance yourself. Altho its definately not 100% that the "improvement" always works.



     

    My thought is that if it was a copy of wow i would already be playing wow.

    I mean, why play a copy when I can get the original, polished blizzard product, all their support and updates, their fan gatherings, a game you know will be around for a while, etc.

    But I don't play WoW. Though I have played it, I have one character that was made the day the game launched and is a whopping lvl 30+ which shows how much time I've put into the game over the years .

    However I DO want to avidly play Aion. so obviously there is enough that is different.

    It's all in the mix and how these features are blended together.



     

    Great point!  And I actually have 3 max level characters so this is coming from the perspective from an avid but recently retired WoW player.  Aion has the foundation of a truly great game!  I'm really excited about it and that is hard to do especially with some of the recent over-hyped failures I have seen lately.  Aion is unique in many different ways and while anyone can say they see similarities between games, this is by no means a "WoW clone".  It looks nothing like WoW, in fact, omg it actually has an awesome character customization model and the graphics are stunning.  The combat is nothing like WoW and is intuitive and the chains are a great idea since it allows so much more space in your bars during game play.  There are several cut scenes during your quests, etc. 

    So please go take that WoW clone nonesense somewhere else. It's overdone and tired.

Sign In or Register to comment.