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Why do people keep asking for servers with no rifts?

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  • stayontargetstayontarget Member RarePosts: 6,519

    Only way to kill a world boss on the other factions side is to rift for it,   Just bring some friends

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Mrbluray


    Rifts are an important part of the Aion storyline.   Why do people keep asking for servers with no rifts?
    That would be like asking for Star Wars: The Old Republic servers with no force powers. 

     

    Perhaps because they aren't fond of getting ganked? I know thats a revelation to some of you, but it remains a fact none the less. Just because some of you are natural born gankers, doesn't mean that its anything more than a niche market.

    Before anyone even bothers, check my avatar... ^^

     

    "If you can't kill it, don't make it mad."
  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    "If you can't kill it, don't make it mad."
  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Mrbluray

    Originally posted by bahamut1


    "I suck at regular PvP so I wanna go gank the newbs... yo"

     

    Spoken from the perspective of someone who doesn't really do PvP.

    For anyone that actually engages in PvP, you know there is no such thing as "ganking".  There's only either win or lose.

    It's actually fairly easy to tell when someone doesn't really do PvP.  Those are the people who ...

    1) Claim to want a " fair fight"

    2) Claim to want a "challenge"

    3) Claim to have "honour" when it comes to PvP.

    Experienced PvP players know there is only 1 claim.    They are people who...

    1) Claim to want to "win".

     

    Spoken like a true Natural Born Ganker.  You are a fine example of what makes games that encourage such niche.

    "If you can't kill it, don't make it mad."
  • stayontargetstayontarget Member RarePosts: 6,519

    Gankers get ganked....It cuts both way's.

     

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • tboxtbox Member Posts: 372

     What's the harm in just having a few servers without rifts? 

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Kris.Kringle

    Originally posted by Mrbluray


    Rifts are an important part of the Aion storyline.   Why do people keep asking for servers with no rifts?
    That would be like asking for Star Wars: The Old Republic servers with no force powers. 



     

    Carebears and PvE'ers.

    PvE = a player with no skill.

     

    You spelled that wrong... No skillz...as in "It takes mad skillz to gank yo!"...<rolls eyes> ^^

    "If you can't kill it, don't make it mad."
  • MrblurayMrbluray Member Posts: 248
    Originally posted by tbox


     What's the harm in just having a few servers without rifts? 

     

    Because it ignores the storyline

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by alcoron


    Carebears = Death of an MMO.....see attached link for WOW.

     

    Yes we are... Thats why WoW has *only* coming up on 12 million players... It must be all of us CareBears that are leading Blizzard to its doom...

    "If you can't kill it, don't make it mad."
  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by tbox


     What's the harm in just having a few servers without rifts? 

     

    Because its an ABOMINATION! Think of all of those PvE types actually being able to play without being ganked! Its an affront to the the natural order of the universe! (or some other equally irrational ganker justification... ^^)

    "If you can't kill it, don't make it mad."
  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by zymurgeist

    Originally posted by Mrbluray

    Originally posted by tbox


     What's the harm in just having a few servers without rifts? 

     

    Because it ignores the storyline



     

    /facepalm.

    People don't need special servers to ignore the storyline. They can do that quite comfortably anywhere they happen to be. The real question is why do you care what they're ignoring if they're on another server? Especially if the alternative is they won't play at all?

    Why have them play at all if it defeats the mechanics the game is based upon? You can't make something for everyone.

  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Wraithone

    Originally posted by tbox


     What's the harm in just having a few servers without rifts? 

     

    Because its an ABOMINATION! Think of all of those PvE types actually being able to play without being ganked! Its an affront to the the natural order of the universe! (or some other equally irrational ganker justification... ^^)

     

    Refer to my last post in response to yours before you keep posting about ganking, since it is misleading.

  • MrblurayMrbluray Member Posts: 248
    Originally posted by zymurgeist

    Originally posted by Mrbluray

    Originally posted by tbox


     What's the harm in just having a few servers without rifts? 

     

    Because it ignores the storyline



     

    /facepalm.

    People don't need special servers to ignore the storyline. They can do that quite comfortably anywhere they happen to be. The real question is why do you care what they're ignoring if they're on another server? Especially if the alternative is they won't play at all?

     

    Because it wouldn't be people ignoring the storyline.  It would be the DEVELOPERS ignoring it.  It would send a bad message.

     

    Might as well ask for Elyos or Asmodian only servers next,  or no abyss servers.  Or servers where Mobs serve you tea and crumpets.  :D

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by tbox


     What's the harm in just having a few servers without rifts? 

    If they implement PVE servers the PVP servers would suffer a drop in population. In the end it doesnt matter as the people who would play on the PVE servers will more than likely move on to a game they can play without getting ganked.  But in the mean time the PVP boys do not want to cut down on targets so they do not want the PVE/riftless servers.

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

    "If you can't kill it, don't make it mad."
  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by grandpagamer

    Originally posted by tbox


     What's the harm in just having a few servers without rifts? 

    If they implement PVE servers the PVP servers would suffer a drop in population. In the end it doesnt matter as the people who would play on the PVE servers will more than likely move on to a game they can play without getting ganked.  But in the mean time the PVP boys do not want to cut down on targets so they do not want the PVE/riftless servers.

     

    They have an anti-griefing/ganking system, as posted above, so it isn't a valid complaint from the PvE department. It's apart of their lore and their decision to keep everything the same on each server.

  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

     

    You said "Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's." This seems like it's relating Aion to other Korean games as I don't know other Chinese or Korean games with rifts.

    And also, It's accurate to say that wow isn't close to 12 million subs anymore. How that changes after they start up in China again, if that actually comes to fruition, is just speculative.

  • SwaneaSwanea Member UncommonPosts: 2,401

    It's funny watching the "Elite PvPers" call anyone that doesn't like what they like newbs, baddies, scrubs, etc, etc.  And in turn, the PvE lovers call anyone enjoys any sort of PvP, immature, kiddies, jerks, etc, etc.

     

    Just because someone doesn't like the type of game play you do, doesn't mean they are some terrible player.  Does not make them bad at the game or life.  A game needs a lot of people to be fun in.  If you prefer fighting very few people, I heard DF has full loot, and doesn't have a ton of people.

     

    For me, I think it would be silly to remove the rift system.  Open world PvP is the best it gets. Not just for the rush, but because it really makes the game have a new depth.

    As to the people who say there will be high levels just hanging out in the 25ish area...rofl. Aren't you in for a surprise.  Why the hell would they be doing that, instead of ganking or leveling?  Oh, and the anti ganking slayer system? Give me a break, you are really thick if you think that will stop ANYONE from ganking.

     

    I still can't wait for the posts on this forum about all the high levels ganking.  Or even better, the people who rush to the cap, and than just camp lowbies.

  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Swanea


    It's funny watching the "Elite PvPers" call anyone that doesn't like what they like newbs, baddies, scrubs, etc, etc.  And in turn, the PvE lovers call anyone enjoys any sort of PvP, immature, kiddies, jerks, etc, etc.
     
    Just because someone doesn't like the type of game play you do, doesn't mean they are some terrible player.  Does not make them bad at the game or life.  A game needs a lot of people to be fun in.  If you prefer fighting very few people, I heard DF has full loot, and doesn't have a ton of people.
     
    For me, I think it would be silly to remove the rift system.  Open world PvP is the best it gets. Not just for the rush, but because it really makes the game have a new depth.
    As to the people who say there will be high levels just hanging out in the 25ish area...rofl. Aren't you in for a surprise.  Why the hell would they be doing that, instead of ganking or leveling?  Oh, and the anti ganking slayer system? Give me a break, you are really thick if you think that will stop ANYONE from ganking.
     
    I still can't wait for the posts on this forum about all the high levels ganking.  Or even better, the people who rush to the cap, and than just camp lowbies.

    Even people in favor of this can ignore the Slayer System and be uninformed, /facepalm.

  • SwaneaSwanea Member UncommonPosts: 2,401
    Originally posted by TheStarheart

    Originally posted by Swanea


    It's funny watching the "Elite PvPers" call anyone that doesn't like what they like newbs, baddies, scrubs, etc, etc.  And in turn, the PvE lovers call anyone enjoys any sort of PvP, immature, kiddies, jerks, etc, etc.
     
    Just because someone doesn't like the type of game play you do, doesn't mean they are some terrible player.  Does not make them bad at the game or life.  A game needs a lot of people to be fun in.  If you prefer fighting very few people, I heard DF has full loot, and doesn't have a ton of people.
     
    For me, I think it would be silly to remove the rift system.  Open world PvP is the best it gets. Not just for the rush, but because it really makes the game have a new depth.
    As to the people who say there will be high levels just hanging out in the 25ish area...rofl. Aren't you in for a surprise.  Why the hell would they be doing that, instead of ganking or leveling?  Oh, and the anti ganking slayer system? Give me a break, you are really thick if you think that will stop ANYONE from ganking.
     
    I still can't wait for the posts on this forum about all the high levels ganking.  Or even better, the people who rush to the cap, and than just camp lowbies.

    Even people in favor of this can ignore the Slayer System and be uninformed, /facepalm.

    lol?

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    If you actually read the lore you would see that the first time the Elyos and asmodian met each other was through a rift, not the abyss. They then found out that they could travel through the abyss to reach  take the war to both the elyos/asmodian and the balaur.

     

    the rifts are written right into the lore, if you dont like the rifts, dont play.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

     

    You said "Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's." This seems like it's relating Aion to other Korean games as I don't know other Chinese or Korean games with rifts.

    And also, It's accurate to say that wow isn't close to 12 million subs anymore. How that changes after they start up in China again, if that actually comes to fruition, is just speculative.

     

    You did notice that I said "both of which..."? Thats the ganking and griefing part. Which IS pandemic in many Korean and Chinese MMO's.  Both cultures seem to have more toleration for such than much of the west does.

    As for the second, with the amount of money involved, do you really think that Blizzard is going to walk away? Netease has already been authorized by the Chinese government to conduct that business.  Money talks there, just as it does anywhere else.  Which means WoW's numbers go right back up, and start climbing again(and the howls from the anti WoW fanatics echo around the world once more...)

    "If you can't kill it, don't make it mad."
  • WhitetreeWhitetree Member Posts: 76

    Here's a bit of truth: the rifts are meant to be used, elsewise they would not have made into the game. The point of the Slayer system is just to keep rifters from running amok and making half of the subscription base have a really, really bad day. When you see a rift open, and if you're of a sufficient level and an aggressive playstyle, jump through it unless your enemy comes bounding through into your homelands. It will also make that level 50 gladiator seem much less a threat to the mob of 15+ 25ish characters.

     

    If the playerbase accepts and utilizes these innovative tools for skirmish-style conflict, I believe we'll be amazed at how much fun it can be. At the very least it certainly beats hanging out at the local gathering spot for a couple hours while your waiting on that raid to turn over, and it can definitely fill some downtime between the real, meaningful battles in the Abyss.

    image

    All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke

    Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold

    The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln

  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by blackthornn


    actually, despite Aion-pvp-fanboi'ism views, the Abyss is part of the major storyline, the rifts were just garbage added in later to allow the griefers a way to wave thier e-peens.

     

    This isn't at all true.

     

    And you know this how? Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's.

    I know this because Aion works with the Slayer system. People who come in and gank lower level players get debuffs, and are marked on the map for everyone to see. I think that offsets your argument a little bit. If you go into posts about Aion's lore, you will see that Rifts are mentioned quite often after the world splits apart. If you really need me to I'll quote you some information, but I think the slayer system should be enough to offset your korean game equals gankfest theory.

     

    Edit: Also, after the Chinese shutdown, WoW's population numbers are somewhere between 6 and 7 million.

    ve3d.ign.com/articles/news/48960/Were-More-That-50-of-WoW-Subs-From-China

     The lack of research in your posts are causing me to think you're trolling, and I hope that isn't the case.

     

    Slayer system info:  www.mmorpg.com/discussion2.cfm/post/2998329#2998329

    "Penalties of PvP in PVE Areas

    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

    2. The penalty effects are categorized into two. One is a Curse and you cannot use rifts. The second is a Judgment and under this effect you cannot be resurrected in any Obelisk placed in the enemy territory, as well as use rifts.

    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel]."

     

    Check your data. Netease is Blizzards new company in China, and they are working on bringing TBC to China.  All it took was spreading enough money around to the proper Chinese Powers that Be.  That being the case, expect those numbers to increase quite abit over the next 6 months or so. As for the rest of your diatribe, did I single out Aion? Or did I say Korean and Chinese MMO's?

     

    You said "Rifts seem custom made for griefing and ganking. Both of which are pandemic in many Korean and Chinese MMO's." This seems like it's relating Aion to other Korean games as I don't know other Chinese or Korean games with rifts.

    And also, It's accurate to say that wow isn't close to 12 million subs anymore. How that changes after they start up in China again, if that actually comes to fruition, is just speculative.

     

    You did notice that I said "both of which..."? Thats the ganking and griefing part. Which IS pandemic in many Korean and Chinese MMO's.  Both cultures seem to have more toleration for such than much of the west does.

    As for the second, with the amount of money involved, do you really think that Blizzard is going to walk away? Netease has already been authorized by the Chinese government to conduct that business.  Money talks there, just as it does anywhere else.  Which means WoW's numbers go right back up, and start climbing again(and the howls from the anti WoW fanatics echo around the world once more...)

    You still haven't told me how you weren't talking about Aion. I'm saying that the ganking and griefing isn't something that you can apply to Aion based on the Slayer System. So while you think Rifts invite ganking and griefing, the Slayer System prevents those things from becoming an issue.

    Whatever happens in the future with now has nothing to do with present numbers, I'm sorry that I don't see the point in future speculation in terms of current/present subscription numbers. It doesn't matter to me how popular WoW becomes. I played WoW for a long time and now it's time for me to move on to a more PvP centric game because I'm not fulfilled with WoW's PvP. It's a good game and it's worth a whole lot of subs. I wish more people played MMO's in general. I don't understand why you're trying to bring down a different game based on misinformation.

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