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Why does Microsoft block MMORPGs for the 360? Time to look at the PS3?

MilkyMilky Member Posts: 339

http://kotaku.com/5348199/cryptic-microsofts-behavior-means-no-champions-this-year

Jack Emmert, the Cryptic chief creative officer, says Microsoft has a "baffling" issue with MMOs, and it's holding up the console release of Champions Online.

In a VG247 podcast, Emmert says Cryptic has a 360 version of the game "ready to go," but it's not likely to arrive this year.

"It just takes time for the big beast known as Microsoft to get moving," Emmert said. "I really have no explanation other than that, because it's as baffling to developers as it is to everyone else."

Asked if Champions Online, which hits the streets for PC this week, will arrive anytime soon, Emmert said, "This year? I don't know."

"Right now we're just talking with Microsoft. Right now the ball is firmly in their court," he told VG247. "We're ready to go, but until we get the go ahead from Microsoft, right now we're sort of waiting."

 

Here is another article about FFIV.

http://kotaku.com/5342774/whats-holding-up-final-fantasy-xiv-for-xbox-360

Final Fantasy XIV has only been officially announced for the PlayStation 3 and PC, but don't rule out an Xbox 360 version. Square Enix isn't. After all, Final Fantasy XI found its way to the Xbox.

Hiromuchi Tanaka, producer on FF XIV says that the roadblock in bringing the massively multiplayer game to Xbox Live is due to Microsoft's "network policy." Since the PlayStation 3 and Windows PC versions allow for cross communication and cross platform play, it sounds like that feature is at issue.

But Tanaka says that Square Enix is trying to reach an agreement with Microsoft to allow Xbox 360 players to enjoy the game, saying the developer is still "considering" the platform.

For now, however, you're going to need either a "high spec" PC or a PS3 to get your fix. What nobody's getting on any platform, however, is built-in voice communication. Square's keeping Final Fantasy XIV strictly text chat only—Sage Sundi, global online producer, suggested that Skype and Ventrilo are still your best bets.

The game will ship in 2010 and support Japanese, English, French and German.

 

 

Microsoft has also blocked fully finished MMORPGs, such as True Fantasy Live Online developed by Level 5 for the Xbox because it didn't support voice chat. Source http://en.wikipedia.org/wiki/True_Fantasy_Live_Online

 

Comments

  • toddzetoddze Member UncommonPosts: 2,150

    360 also issues with SE.

    M$ wants everyone to pay for a gold account to play online. SE and M$ going round and round over it, for that reason 360 may never get ffxiv unless one of the 2 comprimises.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • GyrusGyrus Member UncommonPosts: 2,413

    My guess is it's because long term MMORPG gamers are bad for business?

     

    I mean - suppose an X-Box gamer only plays one MMORPG?

    That's $15/month?

    What would that same gamer have spent on single player games (often with less than 24 hours of play time in them) in that same month?

    Nothing says irony like spelling ideot wrong.

  • grandpagamergrandpagamer Member Posts: 2,221

    I remember a PC gamer article  a long time ago where they were talking about Microsoft trying to bring WOW to the 360 but Blizzard wasnt having any. I dont know if things ever changed or not.

  • protorocprotoroc Member Posts: 1,042
    Originally posted by Gyrus


    My guess is it's because long term MMORPG gamers are bad for business?
     
    I mean - suppose an X-Box gamer only plays one MMORPG?

    That's $15/month?

    What would that same gamer have spent on single player games (often with less than 24 hours of play time in them) in that same month?

     

    $15 for Gamefly.

    I can only guess that M$ likes to call all the shots about anything on XBL. M$ is really hardass on licensing their xbox wireless technology out also.

  • XiaokiXiaoki Member EpicPosts: 4,045

    Microsoft are controlist freak nutjobs.

    Any and all updates or patches have to be approved by a Microsoft QA team. Meaning that when an MMO has a patch the 360 version will either have to wait a week for MS to approve it or they would have to wait a week for all versions while MS drags their heels.
    If this was emergency patch vital to the game the 360 version would likely have to shut down.

    Also, in recent years player mods have become very popular and Microsoft does not allow them(re Unreal Tournament 3).

    MMOs on consoles are not a bad idea but dealing with Microsoft is.

  • kakarotragekakarotrage Member Posts: 280

    God MMORPGs for consoles what a horrible idea...

    Control will be bad and they'll have to think about how to make it fit when it just works perfectly on PC, I'll never ever play an mmo on a 360 rather than on a PC and it's not like mmos have like insane graphics these days and any low end pc you buy today will run all games , defnititely not what this genre needs right now...

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • SmoeySmoey Member UncommonPosts: 601

    Knock off some cash from both i.e. you can pay for an mmorpg & xbox sub for a discounted price that way they all get money.

    (\ /) ?
    ( . .)
    c('')('')

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by kakarotrage


    God MMORPGs for consoles what a horrible idea..

    It's a pretty good idea, imo. The normal point and click system doesn't work on consoles, but yeah that's the only way to make an MMO.. not.

    It'll encourage innovations since you can't use your normal WoW style combat system on console as well, so you have to try something *gasp* new instead. I'd say its what this genre needs right now.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • kakarotragekakarotrage Member Posts: 280
    Originally posted by Hyanmen

    Originally posted by kakarotrage


    God MMORPGs for consoles what a horrible idea..

    It's a pretty good idea, imo. The normal point and click system doesn't work on consoles, but yeah that's the only way to make an MMO.. not.

    It'll encourage innovations since you can't use your normal WoW style combat system on console as well, so you have to try something *gasp* new instead. I'd say its what this genre needs right now.



     

    I can give you tons of examples why it will suck , but lets say you try to put a non- arena type mmo..like a real mmo like Lineage 2 or WoW ( forget the character control) how will you speak to people around you? what? a microphone? that's so tidious.. if  you ever played an mmo that has grouping (again, which is not arena type like gunbound or whatever) think if you couldn't talk to them.. or think if you see someone killing a monster near you and you want to tell him something.. it's just.. bad

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by kakarotrage




     
    I can give you tons of examples why it will suck , but lets say you try to put a non- arena type mmo..like a real mmo like Lineage 2 or WoW ( forget the character control) how will you speak to people around you? what? a microphone? that's so tidious.. if  you ever played an mmo that has grouping (again, which is not arena type like gunbound or whatever) think if you couldn't talk to them.. or think if you see someone killing a monster near you and you want to tell him something.. it's just.. bad

    You need to give more examples, that's no good. Any USB keyboard will work on consoles.

    The biggest group based MMO was made on a console- communication wasn't a problem at all.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by Gyrus


    My guess is it's because long term MMORPG gamers are bad for business?
     
    I mean - suppose an X-Box gamer only plays one MMORPG?

    That's $15/month?

    What would that same gamer have spent on single player games (often with less than 24 hours of play time in them) in that same month?

    mm your probably right ,but it will just hurt non mmo company in the end .

    more and more player lean toward mmo

    the two will coexist 

     

  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by grandpagamer


    I remember a PC gamer article  a long time ago where they were talking about Microsoft trying to bring WOW to the 360 but Blizzard wasnt having any. I dont know if things ever changed or not.

    nope ,blizzzard has no plan for consol in the near futur (24 month)

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

     mm live chat wouldnt be so bad in console

    as long as its not like eq2 live chat,why?

    eq2 has this big delay before closing one player 

    so say 

    ab speak -chat isnt closed

    cd speak try to speak but ab chat asn closed yet even tho hes finish 

    de climb abord to say stuff but he cant because both cd and de  chat arent closed yet even tho they re both finish

    theres a dfelay before closing in eq2 live chat i never saw in wow 

    probably just a bug 

  • kakarotragekakarotrage Member Posts: 280
    Originally posted by Hyanmen

    Originally posted by kakarotrage




     
    I can give you tons of examples why it will suck , but lets say you try to put a non- arena type mmo..like a real mmo like Lineage 2 or WoW ( forget the character control) how will you speak to people around you? what? a microphone? that's so tidious.. if  you ever played an mmo that has grouping (again, which is not arena type like gunbound or whatever) think if you couldn't talk to them.. or think if you see someone killing a monster near you and you want to tell him something.. it's just.. bad

    You need to give more examples, that's no good. Any USB keyboard will work on consoles.

    The biggest group based MMO was made on a console- communication wasn't a problem at all.



     

    heh ofc you can do that.. but you're losing the point in the console in the second you do that imo

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by kakarotrage




    heh ofc you can do that.. but you're losing the point in the console in the second you do that imo

    It's cheaper than PC, easier to use and gives the game much wider audience than if it was only on PC. The graphics can be better than on your normal PC games as well.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • kakarotragekakarotrage Member Posts: 280
    Originally posted by Hyanmen

    Originally posted by kakarotrage




    heh ofc you can do that.. but you're losing the point in the console in the second you do that imo

    It's cheaper than PC, easier to use and gives the game much wider audience than if it was only on PC. The graphics can be better than on your normal PC games as well.



     

     I just think it's a big mistake for them and companies shouldn't put their effort in that instead of improving the game for my PC version, and I think alot of people will hate just hate the idea of using your console control and then you need to type something on a keyboard.. I just think it sucks I will kinda think you're lying if you think that isn't just plain horrible. Consoles are always the better choice if you think about the money you pay for the performance you get for a period of time but I just think that some games are horrible on console and should play only in the comfort of my keyboard+mouse and I need my computer anyhow so I'll pay that extra to have some games running (not that mmos are such gfx demanding.. I wish).

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by kakarotrage




     I just think it's a big mistake for them and companies shouldn't put their effort in that instead of improving the game for my PC version, and I think alot of people will hate just hate the idea of using your console control and then you need to type something on a keyboard.. I just think it sucks I will kinda think you're lying if you think that isn't just plain horrible. Consoles are always the better choice if you think about the money you pay for the performance you get for a period of time but I just think that some games are horrible on console and should play only in the comfort of my keyboard+mouse and I need my computer anyhow so I'll pay that extra to have some games running (not that mmos are such gfx demanding.. I wish).

    I don't see any disadvantage to using a console pad as opposed to mouse and keyboard if the game is designed in a way that makes pads just as good as mouse+keyboard combo is.

    I played my first MMO for 6 years the way you described (play on pad, type on keyboard), and honestly, I prefer it to mouse+keyboard anyday. I can see why you'd think it's no good, but if done well it's really enjoyable.

    Some games are horrible on a console (anything that needs mouse to work well, WoW or FPS's come to mind) but then you only need to design the game with console in mind, and it's not bad at all. As I said, encourages innovation which is what this genre needs.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • LydonLydon Member UncommonPosts: 2,938

    Because MMO's bring with them a lot of issues and Microsoft naturally want to make sure that those are minimised. We already have Final Fantasy XI and Phantasy Star Universe Online, so Microsoft aren't totally against them - just controlling.



    Hopefully they can sort out this Champions issue soon.

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by kakarotrage
    Originally posted by Hyanmen
    Originally posted by kakarotrage God MMORPGs for consoles what a horrible idea..
    It's a pretty good idea, imo. The normal point and click system doesn't work on consoles, but yeah that's the only way to make an MMO.. not.
    It'll encourage innovations since you can't use your normal WoW style combat system on console as well, so you have to try something *gasp* new instead. I'd say its what this genre needs right now.

     
    I can give you tons of examples why it will suck , but lets say you try to put a non- arena type mmo..like a real mmo like Lineage 2 or WoW ( forget the character control) how will you speak to people around you? what? a microphone? that's so tidious.. if  you ever played an mmo that has grouping (again, which is not arena type like gunbound or whatever) think if you couldn't talk to them.. or think if you see someone killing a monster near you and you want to tell him something.. it's just.. bad


    Off-hand, I'd say you'd use a keyboard, since that's how I chat on FFXI for the PS2. Every MMORPG ever released for a console has supported a standard USB keyboard and mouse.

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by kakarotrage
    Originally posted by Hyanmen
    Originally posted by kakarotrage
     
    I can give you tons of examples why it will suck , but lets say you try to put a non- arena type mmo..like a real mmo like Lineage 2 or WoW ( forget the character control) how will you speak to people around you? what? a microphone? that's so tidious.. if  you ever played an mmo that has grouping (again, which is not arena type like gunbound or whatever) think if you couldn't talk to them.. or think if you see someone killing a monster near you and you want to tell him something.. it's just.. bad
    You need to give more examples, that's no good. Any USB keyboard will work on consoles.
    The biggest group based MMO was made on a console- communication wasn't a problem at all.

     
    heh ofc you can do that.. but you're losing the point in the console in the second you do that imo


    Why? I don't understand what "point" you're losing here.

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