im not going to play because I am a straight American male and feel that emo looks and wings are for Korean ladyboys.
To tell you the truth, there is an "age" rating on the game and I don't think you are old enough to play any kind of mmo.
Which is a good thing. ^^
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So what you are saying is that every MMO made has been shallow and uninspired. Hrmm, I think this genre is not for you.
I hate to break this to you, but standards change. Everquest was interesting for it's time because it was still new. Half assed implementations of crap we played nearly a decade ago is not going to impress me, or anyone with half a brain at this point in time. The MMORPG spell is wearing off on a lot of people; even those who got started with WoW. Its time to move forward.
1. Combat chains, not uninspired at all. Surely not the newest thing on the market but it has its moments.
Even Warhammer had combat chains... But at least with warhammer, you could MOVE WHILE USING MELEE ABILITIES.
2. Seems to me the world and lore is rich with its own story.
Sure it has a story, it's quality is what's questionable.
3.Leveling is leveling, obviously you dont like it. (hence, this genre may not be for you)
Out of all current MMOs, WoW is the closest to nailing it. Quick and painless quests with a peppering of innovation and fun mixed in. (Controlling giants, minions, escorts, scripted stories, cutscenes). Actually, Guild Wars might have it down better than WoW, a shame Guild War's combat is so stiff.
4. I love the animations, however I do agree the rooting could possibly be a problem, however, the enemy will also face the same problem.
If the character is a melee character, you're right. As a ranged character, things change substantially. You're in a middle of some long animation, the other guy (whilst taking damage) is setting up on you. Sounds like a recipe for frustration. Between rangers, casters, and tanks that can pull you in; being punished in pvp for using a strong melee ability is going to get annoying for those of you braving the hype train once again.
5. The RVR seems to be about the same as DAOC in a way and in my opinion better.
Unfortunately, I missed the golden age of DAOC. Regardless; all you need to do is take a quick glance to realize how inherently flawed this system is. Spefically, how the top end is handeled and how high end players will simply game the baluar in order the stay at the top.
6. Wont argue that point, I dont like endgame treadmills much either.
The funny thing is that we have disgruntled WoW fans yelling about treadmills ready to hop right into Aion.
Only thing i'll reply to is the end. I'm not sure if disgruntled WoW players just want to hop in for the end game, I think it's the fact they're burnt from the current end game and just want something different untill the next patch or expansion. If they end up in the game they end up there. Most of them plan on returning. I am not one of them who plan on it. Now if I dislike Aion and some other games yeah I might rejoin WoW for IC and Caticlysm... But i'm no fanboy and far be it that I let WoW control my life as such. I wanna play Aion, because it seems to do justice to a system thats been being thrown around for awhile. DaoC to a lot of people perfected it. I want to see it be better. Yes the fact your punished as melee currently the game is young and your rediculusly don't see it being changed. Bitch about it to NCsoft enough and they'll either rememdy it or tell you to gtfo. Thats all mmorpgs. There is gunna be something that just completely blows. If you wanna have fun and play the game then do it.
Don't bitch about it, cause that all it sounds like.
Playing: Guild Wars and Exteel Loved: WoW, Guild Wars, FFXI, and Lineage 2 Liked: Exteel, WAR, and Lineage 1 Hated:City of Heroes, City of Villians, Matrix Online, Runescape, and D&D Online. Waiting For: Aion, Guild Wars 2, FFXIV, and SW:TOR
I won't for financial reasons. But I am interested in the game. I guess my what will attract me to this game once I can get my hands on some money is if people stick to it or not. I like what they are doing. They might not be 100% original, but you must take baby steps before anything else. This is a new direction, even if it does look a little similar.
Hmm i'll just try OB, but so far it seems same old crap since day 1 of MMOs (even if i'm sure the grind will come nowhere close to EQ1's or even L2's). Since it was the reason why i didn't go for WoW (just a copycat game for me still), it'll probably be the same reason i don't go for AION... last fun game in the system will really be EQ2 (only on PVP server tho).
About the guys who say "yah levelling system is the same everywhere", try Fallen Earth, it's the first time i've ever seen both crafting and killing giving the same XP, i.e u gather a node u get about the same xp than when u kill a mob, and there is no crappy separation of crafting / combat xp wich has always been a turn down for me. In the same fashion, lots of games now provide same combat xp when u pvp, which is a very funny way to level up as well (i'm not sure if AION provides this or not).
Also, the fact that some games (UO, FE, original SWG) have points based system instead of being stuck with one class and where u can make ur char a little like u want, really changes about everything on levelling as well.
Anyway, won't have time to play more than 1 MMO, and on the fantasy setup i'll probably wait for Mortal Online, depending on the wife (she likes mindless fantasy mmos, and she Asian too...).
You're a Hardcore Survivor!
You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!
I agree with lasastard. Playing EVE does something with what you expect from a mmorpg.
Ive played alot of mmorpgs this year, and it seems like theres a complete lack of imagination from the developers. I mean, no matter what game you play you have the same stuff: levels, quest grinding, senseless pvp with no goals or at best silly goals. They are basically the same games, all of them, just with different skins.
And the auction houses they insist on putting into every damn game that has been launched the last 10 years, i mean, is that the best they can come up with? And whats up with limited storage? Why does that have to be a industry standard? Its silly, really, it is.
Its a load of other stuff too that normally annoys someone that has played EVE. Not because EVE is the ultimate mmorpg out there or anything, it got its faults too. But it has proved that you CAN have meaningful PVP, you CAN have a deep complex economy, you DONT!! need levels, and you DONT need to grind quests.
Its just a total lack of imagination, both from developers and from players that think it has to be "that" way..
Need to like the avatar im playing the art direction in AION isnt for me, sadly was the same for warhammer, WoW etc. Shallow darn right but I just dont see why I want to invest my time in a cartoon character I dont want to be anyway.
This game is a good deal for pve carebears with its shallow combat and non competitive nature. The same old grinding EQ shit over and over again. Some fanbois label it HC PVP GAME but lol...
Did you even try it? And if so did you get past lvl 20? I can agree with the grinding part until you reach lvl25. But after that... you're lucky if you can even find a safe place to PvE on zones that have rifts... Most probably you'll start whining "oh why do I keep getting ganked by zergs of <insert race different than yours here>"
Aion is competitive alright... shallow combat? Well, either you like the combat style or you don't... just because you don't like it doesn't mean it's not good.
Seems to me like you tried the Chinese OB, it's the only way you can classify this game as a grinder... because the NA/EU versions (after a lot of updates and gamefixes) were a lot less "grindier". I'm a Lineage 2 player since the beginning, and if you think this game is a grinder, well just be happy that you never tried L2... you'd probably call it UBER GRINDFEST! lol
TU2 Closed Beta Testing... looking very good so far
I didn't play the beta or something, so all I got is just some rough information, but since I'm just a typical user I don't plan to change anything about that. I won't play Aion because it's far too mainstream. It doesn't try anything new and the characters look to generic. It seems to have only two starting zones, and a single gathering profession. Also with it's look it seems to aim at a younger audience, and additionally I'm personally not into PvP-MMORPGs as well (I play MMORPGs for PvE and FPS like TF2 for PvP). And the stuff like "no swimming physics" is just silly too. Also it doesn't seem to have any deep ways of character customization, meaning that most max-level chars of the same class are identical. All in all the only reason to play it would be the graphics, and that ain't reason enough for me. I could also play AOC if I want great graphics.
It's just as if someone took all kinds of components that have proven to be successful, through them together and there we go: you got Aion. This might be a successful way to create a game, but rather boring as well.
Also, I'm not too much into MMORPGs where you can fly around (at all or too early). It seems to make the world smaller for me, and I like games that seem to have a large world.
I didn't play the beta or something, so all I got is just some rough information, but since I'm just a typical user I don't plan to change anything about that. I won't play Aion because it's far too mainstream. It doesn't try anything new and the characters look to generic. It seems to have only two starting zones, and a single gathering profession. Also with it's look it seems to aim at a younger audience, and additionally I'm personally not into PvP-MMORPGs as well (I play MMORPGs for PvE and FPS like TF2 for PvP). And the stuff like "no swimming physics" is just silly too. Also it doesn't seem to have any deep ways of character customization, meaning that most max-level chars of the same class are identical. All in all the only reason to play it would be the graphics, and that ain't reason enough for me. I could also play AOC if I want great graphics. It's just as if someone took all kinds of components that have proven to be successful, through them together and there we go: you got Aion. This might be a successful way to create a game, but rather boring as well. Also, I'm not too much into MMORPGs where you can fly around (at all or too early). It seems to make the world smaller for me, and I like games that seem to have a large world.
Well I'm sorry to say that your rough information is roughly 90% wrong.
1st - There are 2 races, so they only start in 2 different places (seems logical), but if you refer to starting zones as leveling grounds for starting players then there's more than enough of that to go around.
2nd - 1 gathering profession? There are 2 gathering skills (1 for "ordinary" mats, and the other for aether), and then there are (sorry if I'm missing any) 6 crafting professions, I guess that was what you were talking about... you have alchemy, armorsmithing, cooking, etc...
3rd - The no swimming thing has to do with the game lore, you'd have to read it to understand. Although there is in fact an underwater zone in the game... but a strange one since you're underwater but you fly in it.
4th - In terms of graphics it's really a subjective matter, depends on personal taste... but the graphics engine in Aion is in no way inferior to the one of AoC.
5th - Adding a 3rd dimension to a game makes it smaller? That's a first... well I guess we should go back to 8-bit NES and 2D games, bet Legend of Zelda has a bigger game map than Aion... well, actually no but Zelda rules anyway ... back to the topic then, well in fact flying just adds more space since there's a lot of game area that's only reachable by flight. But you could only experience this by playing the game.
So as you can see your info is way off... Not trying to convince you to give the game a try, but at least you now have your facts straight
TU2 Closed Beta Testing... looking very good so far
Well I'm sorry to say that your rough information is roughly 90% wrong. 1st - There are 2 races, so they only start in 2 different places (seems logical), but if you refer to starting zones as leveling grounds for starting players then there's more than enough of that to go around. 2nd - 1 gathering profession? There are 2 gathering skills (1 for "ordinary" mats, and the other for aether), and then there are (sorry if I'm missing any) 6 crafting professions, I guess that was what you were talking about... you have alchemy, armorsmithing, cooking, etc... 3rd - The no swimming thing has to do with the game lore, you'd have to read it to understand. Although there is in fact an underwater zone in the game... but a strange one since you're underwater but you fly in it. 4th - In terms of graphics it's really a subjective matter, depends on personal taste... but the graphics engine in Aion is in no way inferior to the one of AoC. 5th - Adding a 3rd dimension to a game makes it smaller? That's a first... well I guess we should go back to 8-bit NES and 2D games, bet Legend of Zelda has a bigger game map than Aion... well, actually no but Zelda rules anyway ... back to the topic then, well in fact flying just adds more space since there's a lot of game area that's only reachable by flight. But you could only experience this by playing the game.
So as you can see your info is way off... Not trying to convince you to give the game a try, but at least you now have your facts straight
There is no need to be sorry. ^^
1) Yeah actually I meant starting zones. I love to try out different classes and races and whatnot. And the fewer starting zones a game has, the more quicker I get bored trying out races/classes. Like with AOC, which had only a single starting zone. Warhammer on the other hand had 6 of them, so I had much more fun there. And I got doubts that two are enough to please the part of mine who wants to do that.
2) I like games where I can somehow immerse with the game world. That means when I see some ore I either bend down and pick it up, or take my trusty pickaxe and hack away. When I see a fish I use a spear / net / fishing pole, when I see some tree made of high quality wood I take my trusty saw/axe. Just standing there and waving my hands does for me not feel right. It's (for me) as if the designers had said: "waving the hands is different, we can add some colorful special effects, and we save lots of work as if we'd had to do a dozen of different animations/sounds and whatnot. We can all explain it with the lore as well".
3) You can't make a first impression twice, and the developers of Aion can't expect everyone to have read through the lore before seeing a video / having played the game. For me, it just makes no sense. Flying under water? It seems again to me like a decision by the developers, which was mostly done because it saves time. They can use the existing flying animations and physics and save the time of creating some for swimming. Then they make up some lore so that it makes sense. A bit like the techno-babble from star-trek.
4) I didn't say it's inferior to AOC. I just said that both games have great graphics, and both games don't appeal to me for now. But since I bought AOC nonetheless, subscribing there for a month of eye-candy is cheaper than buying Aion.
5) I didn't say it makes the world smaller, but that it seems to make the world smaller. When I walk through a forest in a MMORPG and come upon a hilltop, and see more forest and maybe some vulcano or desert in the distance, then I enjoy that view. Not only because of the (hopefully) beautiful scenery, but also because of the dozens of (hopefully) interesting quests lying before me, because of the beautiful areas lying before me that I can explore and so on. If I fly around and cross that distance within 5 seconds, then I lose the connection to the world. Like with World of Warcraft, where on lvl 80 (especially as engineer and/or mage) you rarely move your butt, but simply teleport from place to place. The world ain't then more than a wallpaper.
I'm no Aion basher or something, I'm just replying to thos topic because it asked why I don't play it. Sooner or later I might give Aion a try anyway, but right now I don't feel like it.
The only gamebreaker for me might be the use of GameGuard in this game. I`m thinking of not playing Aion until NCsoft removes that silly software from the EU client.
I guess most of us would like that to happen, but taking into the account the (non-existant) feedback from NCsoft to all the requests posted in their official boards, I don't think that's it's going to happen anytime soon... Well definitely not before the release.
It's a shame really, I really dislike GG.
TU2 Closed Beta Testing... looking very good so far
1) Yeah actually I meant starting zones. I love to try out different classes and races and whatnot. And the fewer starting zones a game has, the more quicker I get bored trying out races/classes. Like with AOC, which had only a single starting zone. Warhammer on the other hand had 6 of them, so I had much more fun there. And I got doubts that two are enough to please the part of mine who wants to do that. Aion takes the opposite approach with their land development. Where a lot of games will give you a bunch of places to start and then combine into 1 end game zone Aion starts with only 2 starting zones but branches out into many more zones by level 50. I can definitely see how an alt-a-holic would not like this setup, but for those of us who like playing only one or a few characters it's great news! 2) I like games where I can somehow immerse with the game world. That means when I see some ore I either bend down and pick it up, or take my trusty pickaxe and hack away. When I see a fish I use a spear / net / fishing pole, when I see some tree made of high quality wood I take my trusty saw/axe. Just standing there and waving my hands does for me not feel right. It's (for me) as if the designers had said: "waving the hands is different, we can add some colorful special effects, and we save lots of work as if we'd had to do a dozen of different animations/sounds and whatnot. We can all explain it with the lore as well". I'm not much of a crafter, but from what I've seen you do actually bend down and gather plants, or take a pick axe to ore when you are collecting the resource. When you are collecting aether from a resource, yes, you do the whole wavy hand thing and absorb the aether which is the particle effects.
3) You can't make a first impression twice, and the developers of Aion can't expect everyone to have read through the lore before seeing a video / having played the game. For me, it just makes no sense. Flying under water? It seems again to me like a decision by the developers, which was mostly done because it saves time. They can use the existing flying animations and physics and save the time of creating some for swimming. Then they make up some lore so that it makes sense. A bit like the techno-babble from star-trek. The whole no swimming thing is really not a big deal because there are very few places in-game where you should be swimming anyway. I can't comment on the under water zone. I haven't seen it. 4) I didn't say it's inferior to AOC. I just said that both games have great graphics, and both games don't appeal to me for now. But since I bought AOC nonetheless, subscribing there for a month of eye-candy is cheaper than buying Aion. 5) I didn't say it makes the world smaller, but that it seems to make the world smaller. When I walk through a forest in a MMORPG and come upon a hilltop, and see more forest and maybe some vulcano or desert in the distance, then I enjoy that view. Not only because of the (hopefully) beautiful scenery, but also because of the dozens of (hopefully) interesting quests lying before me, because of the beautiful areas lying before me that I can explore and so on. If I fly around and cross that distance within 5 seconds, then I lose the connection to the world. Like with World of Warcraft, where on lvl 80 (especially as engineer and/or mage) you rarely move your butt, but simply teleport from place to place. The world ain't then more than a wallpaper. Flying in Aion is not like WoW. 1. It's limited. At level 50 you will only get about 5 minutes of flight time. It takes a while to regenerate too. 2. It's not a travel ability, it's part of your character. It gives you a very small speed increase, definitely not like being on a flying mount. I'm no Aion basher or something, I'm just replying to thos topic because it asked why I don't play it. Sooner or later I might give Aion a try anyway, but right now I don't feel like it.
"There is as yet insufficient data for a meaningful answer."
I was in since the first closed beta. Played every class to 15, had my ranger at 28 and my Spiritmaster at 22. And right now I have no incentive to even want to log in ever again. This game just bored me to tears once the novelty of flying wore off and going into the abyss. I am more of a pve player but it was fun for a little bit there. But it reminds me too much of WoW and the themepark boring world of going from quest to quest to level up. I did grind some because it wasnt the 1.5 client, but I can still see me getting burnt out from this game very early on.
A little bit about me, I have been playing MMO's since 1999. My favorite being pre cu SWG and DAoC. I am so sick of the themepark hand holding mmo's out today, and having the most experience coming from quests. Don't get me wrong, I love to quest, but that is fun the first time around. Being an altaholic and having to go through the same quests over and over really does not appeal to me.
Right now I am not playing any paid game, but I am seriously considering buying Fallen Earth. I can see the potential in this game, and eventually I bet they make an open pvp server because the world screams pvp. I just like the open endness of this game, and it really is starting to remind me more and more of pre cu SWG. I got into the alpha and really thought it sucked, but I never gave it a chance then. I picked it back up in open beta and this time I took my time to understand it more (I was not used to these type of games after playing so many boring themepark games lately) and was surprised how much fun it was to be challenged again.
FE isn't perfect, and I know it is a niche type game, but it will keep me occupied for awhile til a better game comes along. (if it ever does lol).
Originally posted by nevermore82 3rd - The no swimming thing has to do with the game lore, you'd have to read it to understand. Although there is in fact an underwater zone in the game... but a strange one since you're underwater but you fly in it.
I'm almost certain the lore was made to fit the engine. They didn't leave swimming out to match the story, they changed the story to fit the engine's limitations. It looks terrible to see people walking under the water. It would have been better to just make water impassible.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I wont play, at first atleast cause this game give me every feeling of being a korean grinder, comparable with those horrible f2p games they spew out. Besides Aion is the flavour of the month now, hyped to high heaven. I've learned to never listen to the hype. They are bloody clueless most of the time and the spin the developers put on it, is often outright lies or atleast exaggerated boasts.
Because do not like Theme Park games in general. Also it looks that Aion have much more linear gameplay than the one I can take up in Theme park game...
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
Originally posted by nevermore82 3rd - The no swimming thing has to do with the game lore, you'd have to read it to understand. Although there is in fact an underwater zone in the game... but a strange one since you're underwater but you fly in it.
I'm almost certain the lore was made to fit the engine. They didn't leave swimming out to match the story, they changed the story to fit the engine's limitations. It looks terrible to see people walking under the water. It would have been better to just make water impassible.
Well, as for that I have my doubts... Aion uses CryEngine (which has proven to be capable of implementing swimming mechanics). And another NCsoft title, Lineage 2, uses UT Engine which didn't have swimming capability (the Engine not the game) at first but they added it brilliantly. Don't think it was a matter of fitting the lore to the engine, cause they have proved before they can very well tweak the graphics engine they use to their liking.
As for walking underwater... yeah don't like how it looks but if they made water impassable I can think of at least one area where that would just seriously mess up the playability (Impetusium)
TU2 Closed Beta Testing... looking very good so far
Well, as for that I have my doubts... Aion uses CryEngine (which has proven to be capable of implementing swimming mechanics). And another NCsoft title, Lineage 2, uses UT Engine which didn't have swimming capability (the Engine not the game) at first but they added it brilliantly. Don't think it was a matter of fitting the lore to the engine, cause they have proved before they can very well tweak the graphics engine they use to their liking. It's as I suggest, or someone decided walking underwater would be cooler than swimming, and no one called him a retard. Aion's IP lore was made for the game, not vice-versa. As for walking underwater... yeah don't like how it looks but if they made water impassable I can think of at least one area where that would just seriously mess up the playability (Impetusium)
Well, they presumably wouldn't have designed the area the same way then.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Comments
To tell you the truth, there is an "age" rating on the game and I don't think you are old enough to play any kind of mmo.
Which is a good thing. ^^
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
WHAT IF ???
One day there will be a Game that you will load your Photo, the game will copy that and add it to Char..
You be able to change how the story goes, and how the World changes around you?
You will be able to Destroy there kingdom and homes and build on there lands, make there NPCs Slaves!
New areas will open with Quest, you find New Lands Open as the game gets older.
Quest would be fun and so on?
Just play a game, not because the mass is doing it. because its FUN !
I'm going to try this game out..
So what you are saying is that every MMO made has been shallow and uninspired. Hrmm, I think this genre is not for you.
I hate to break this to you, but standards change. Everquest was interesting for it's time because it was still new. Half assed implementations of crap we played nearly a decade ago is not going to impress me, or anyone with half a brain at this point in time. The MMORPG spell is wearing off on a lot of people; even those who got started with WoW. Its time to move forward.
1. Combat chains, not uninspired at all. Surely not the newest thing on the market but it has its moments.
Even Warhammer had combat chains... But at least with warhammer, you could MOVE WHILE USING MELEE ABILITIES.
2. Seems to me the world and lore is rich with its own story.
Sure it has a story, it's quality is what's questionable.
3.Leveling is leveling, obviously you dont like it. (hence, this genre may not be for you)
Out of all current MMOs, WoW is the closest to nailing it. Quick and painless quests with a peppering of innovation and fun mixed in. (Controlling giants, minions, escorts, scripted stories, cutscenes). Actually, Guild Wars might have it down better than WoW, a shame Guild War's combat is so stiff.
4. I love the animations, however I do agree the rooting could possibly be a problem, however, the enemy will also face the same problem.
If the character is a melee character, you're right. As a ranged character, things change substantially. You're in a middle of some long animation, the other guy (whilst taking damage) is setting up on you. Sounds like a recipe for frustration. Between rangers, casters, and tanks that can pull you in; being punished in pvp for using a strong melee ability is going to get annoying for those of you braving the hype train once again.
5. The RVR seems to be about the same as DAOC in a way and in my opinion better.
Unfortunately, I missed the golden age of DAOC. Regardless; all you need to do is take a quick glance to realize how inherently flawed this system is. Spefically, how the top end is handeled and how high end players will simply game the baluar in order the stay at the top.
6. Wont argue that point, I dont like endgame treadmills much either.
The funny thing is that we have disgruntled WoW fans yelling about treadmills ready to hop right into Aion.
Only thing i'll reply to is the end. I'm not sure if disgruntled WoW players just want to hop in for the end game, I think it's the fact they're burnt from the current end game and just want something different untill the next patch or expansion. If they end up in the game they end up there. Most of them plan on returning. I am not one of them who plan on it. Now if I dislike Aion and some other games yeah I might rejoin WoW for IC and Caticlysm... But i'm no fanboy and far be it that I let WoW control my life as such. I wanna play Aion, because it seems to do justice to a system thats been being thrown around for awhile. DaoC to a lot of people perfected it. I want to see it be better. Yes the fact your punished as melee currently the game is young and your rediculusly don't see it being changed. Bitch about it to NCsoft enough and they'll either rememdy it or tell you to gtfo. Thats all mmorpgs. There is gunna be something that just completely blows. If you wanna have fun and play the game then do it.
Don't bitch about it, cause that all it sounds like.
Playing: Guild Wars and Exteel
Loved: WoW, Guild Wars, FFXI, and Lineage 2
Liked: Exteel, WAR, and Lineage 1
Hated:City of Heroes, City of Villians, Matrix Online, Runescape, and D&D Online.
Waiting For: Aion, Guild Wars 2, FFXIV, and SW:TOR
I won't for financial reasons. But I am interested in the game. I guess my what will attract me to this game once I can get my hands on some money is if people stick to it or not. I like what they are doing. They might not be 100% original, but you must take baby steps before anything else. This is a new direction, even if it does look a little similar.
Hmm i'll just try OB, but so far it seems same old crap since day 1 of MMOs (even if i'm sure the grind will come nowhere close to EQ1's or even L2's). Since it was the reason why i didn't go for WoW (just a copycat game for me still), it'll probably be the same reason i don't go for AION... last fun game in the system will really be EQ2 (only on PVP server tho).
About the guys who say "yah levelling system is the same everywhere", try Fallen Earth, it's the first time i've ever seen both crafting and killing giving the same XP, i.e u gather a node u get about the same xp than when u kill a mob, and there is no crappy separation of crafting / combat xp wich has always been a turn down for me. In the same fashion, lots of games now provide same combat xp when u pvp, which is a very funny way to level up as well (i'm not sure if AION provides this or not).
Also, the fact that some games (UO, FE, original SWG) have points based system instead of being stuck with one class and where u can make ur char a little like u want, really changes about everything on levelling as well.
Anyway, won't have time to play more than 1 MMO, and on the fantasy setup i'll probably wait for Mortal Online, depending on the wife (she likes mindless fantasy mmos, and she Asian too...).
You're a Hardcore Survivor!
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Simple: I`m fed up with anime. I hate every pixel in their polygons.
Better to be crazy, provided you know what sane is...
I agree with lasastard. Playing EVE does something with what you expect from a mmorpg.
Ive played alot of mmorpgs this year, and it seems like theres a complete lack of imagination from the developers. I mean, no matter what game you play you have the same stuff: levels, quest grinding, senseless pvp with no goals or at best silly goals. They are basically the same games, all of them, just with different skins.
And the auction houses they insist on putting into every damn game that has been launched the last 10 years, i mean, is that the best they can come up with? And whats up with limited storage? Why does that have to be a industry standard? Its silly, really, it is.
Its a load of other stuff too that normally annoys someone that has played EVE. Not because EVE is the ultimate mmorpg out there or anything, it got its faults too. But it has proved that you CAN have meaningful PVP, you CAN have a deep complex economy, you DONT!! need levels, and you DONT need to grind quests.
Its just a total lack of imagination, both from developers and from players that think it has to be "that" way..
Why I wont play AION or even try it..
Need to like the avatar im playing the art direction in AION isnt for me, sadly was the same for warhammer, WoW etc. Shallow darn right but I just dont see why I want to invest my time in a cartoon character I dont want to be anyway.
Did you even try it? And if so did you get past lvl 20? I can agree with the grinding part until you reach lvl25. But after that... you're lucky if you can even find a safe place to PvE on zones that have rifts... Most probably you'll start whining "oh why do I keep getting ganked by zergs of <insert race different than yours here>"
Aion is competitive alright... shallow combat? Well, either you like the combat style or you don't... just because you don't like it doesn't mean it's not good.
Seems to me like you tried the Chinese OB, it's the only way you can classify this game as a grinder... because the NA/EU versions (after a lot of updates and gamefixes) were a lot less "grindier". I'm a Lineage 2 player since the beginning, and if you think this game is a grinder, well just be happy that you never tried L2... you'd probably call it UBER GRINDFEST! lol
TU2 Closed Beta Testing... looking very good so far
I didn't play the beta or something, so all I got is just some rough information, but since I'm just a typical user I don't plan to change anything about that. I won't play Aion because it's far too mainstream. It doesn't try anything new and the characters look to generic. It seems to have only two starting zones, and a single gathering profession. Also with it's look it seems to aim at a younger audience, and additionally I'm personally not into PvP-MMORPGs as well (I play MMORPGs for PvE and FPS like TF2 for PvP). And the stuff like "no swimming physics" is just silly too. Also it doesn't seem to have any deep ways of character customization, meaning that most max-level chars of the same class are identical. All in all the only reason to play it would be the graphics, and that ain't reason enough for me. I could also play AOC if I want great graphics.
It's just as if someone took all kinds of components that have proven to be successful, through them together and there we go: you got Aion. This might be a successful way to create a game, but rather boring as well.
Also, I'm not too much into MMORPGs where you can fly around (at all or too early). It seems to make the world smaller for me, and I like games that seem to have a large world.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Well I'm sorry to say that your rough information is roughly 90% wrong.
1st - There are 2 races, so they only start in 2 different places (seems logical), but if you refer to starting zones as leveling grounds for starting players then there's more than enough of that to go around.
2nd - 1 gathering profession? There are 2 gathering skills (1 for "ordinary" mats, and the other for aether), and then there are (sorry if I'm missing any) 6 crafting professions, I guess that was what you were talking about... you have alchemy, armorsmithing, cooking, etc...
3rd - The no swimming thing has to do with the game lore, you'd have to read it to understand. Although there is in fact an underwater zone in the game... but a strange one since you're underwater but you fly in it.
4th - In terms of graphics it's really a subjective matter, depends on personal taste... but the graphics engine in Aion is in no way inferior to the one of AoC.
5th - Adding a 3rd dimension to a game makes it smaller? That's a first... well I guess we should go back to 8-bit NES and 2D games, bet Legend of Zelda has a bigger game map than Aion... well, actually no but Zelda rules anyway ... back to the topic then, well in fact flying just adds more space since there's a lot of game area that's only reachable by flight. But you could only experience this by playing the game.
So as you can see your info is way off... Not trying to convince you to give the game a try, but at least you now have your facts straight
TU2 Closed Beta Testing... looking very good so far
The only gamebreaker for me might be the use of GameGuard in this game.
I`m thinking of not playing Aion until NCsoft removes that silly software from the EU client.
I care about your gaming 'problems' and teenage anxieties, just not today.
There is no need to be sorry. ^^
1) Yeah actually I meant starting zones. I love to try out different classes and races and whatnot. And the fewer starting zones a game has, the more quicker I get bored trying out races/classes. Like with AOC, which had only a single starting zone. Warhammer on the other hand had 6 of them, so I had much more fun there. And I got doubts that two are enough to please the part of mine who wants to do that.
2) I like games where I can somehow immerse with the game world. That means when I see some ore I either bend down and pick it up, or take my trusty pickaxe and hack away. When I see a fish I use a spear / net / fishing pole, when I see some tree made of high quality wood I take my trusty saw/axe. Just standing there and waving my hands does for me not feel right. It's (for me) as if the designers had said: "waving the hands is different, we can add some colorful special effects, and we save lots of work as if we'd had to do a dozen of different animations/sounds and whatnot. We can all explain it with the lore as well".
3) You can't make a first impression twice, and the developers of Aion can't expect everyone to have read through the lore before seeing a video / having played the game. For me, it just makes no sense. Flying under water? It seems again to me like a decision by the developers, which was mostly done because it saves time. They can use the existing flying animations and physics and save the time of creating some for swimming. Then they make up some lore so that it makes sense. A bit like the techno-babble from star-trek.
4) I didn't say it's inferior to AOC. I just said that both games have great graphics, and both games don't appeal to me for now. But since I bought AOC nonetheless, subscribing there for a month of eye-candy is cheaper than buying Aion.
5) I didn't say it makes the world smaller, but that it seems to make the world smaller. When I walk through a forest in a MMORPG and come upon a hilltop, and see more forest and maybe some vulcano or desert in the distance, then I enjoy that view. Not only because of the (hopefully) beautiful scenery, but also because of the dozens of (hopefully) interesting quests lying before me, because of the beautiful areas lying before me that I can explore and so on. If I fly around and cross that distance within 5 seconds, then I lose the connection to the world. Like with World of Warcraft, where on lvl 80 (especially as engineer and/or mage) you rarely move your butt, but simply teleport from place to place. The world ain't then more than a wallpaper.
I'm no Aion basher or something, I'm just replying to thos topic because it asked why I don't play it. Sooner or later I might give Aion a try anyway, but right now I don't feel like it.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I guess most of us would like that to happen, but taking into the account the (non-existant) feedback from NCsoft to all the requests posted in their official boards, I don't think that's it's going to happen anytime soon... Well definitely not before the release.
It's a shame really, I really dislike GG.
TU2 Closed Beta Testing... looking very good so far
"There is as yet insufficient data for a meaningful answer."
I was in since the first closed beta. Played every class to 15, had my ranger at 28 and my Spiritmaster at 22. And right now I have no incentive to even want to log in ever again. This game just bored me to tears once the novelty of flying wore off and going into the abyss. I am more of a pve player but it was fun for a little bit there. But it reminds me too much of WoW and the themepark boring world of going from quest to quest to level up. I did grind some because it wasnt the 1.5 client, but I can still see me getting burnt out from this game very early on.
A little bit about me, I have been playing MMO's since 1999. My favorite being pre cu SWG and DAoC. I am so sick of the themepark hand holding mmo's out today, and having the most experience coming from quests. Don't get me wrong, I love to quest, but that is fun the first time around. Being an altaholic and having to go through the same quests over and over really does not appeal to me.
Right now I am not playing any paid game, but I am seriously considering buying Fallen Earth. I can see the potential in this game, and eventually I bet they make an open pvp server because the world screams pvp. I just like the open endness of this game, and it really is starting to remind me more and more of pre cu SWG. I got into the alpha and really thought it sucked, but I never gave it a chance then. I picked it back up in open beta and this time I took my time to understand it more (I was not used to these type of games after playing so many boring themepark games lately) and was surprised how much fun it was to be challenged again.
FE isn't perfect, and I know it is a niche type game, but it will keep me occupied for awhile til a better game comes along. (if it ever does lol).
I'm almost certain the lore was made to fit the engine. They didn't leave swimming out to match the story, they changed the story to fit the engine's limitations. It looks terrible to see people walking under the water. It would have been better to just make water impassible.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I prefer PvE games.
All the hype says Aion is a pvp game.
I wont play, at first atleast cause this game give me every feeling of being a korean grinder, comparable with those horrible f2p games they spew out. Besides Aion is the flavour of the month now, hyped to high heaven. I've learned to never listen to the hype. They are bloody clueless most of the time and the spin the developers put on it, is often outright lies or atleast exaggerated boasts.
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Grammar nazi's. This one is for you.
Because do not like Theme Park games in general. Also it looks that Aion have much more linear gameplay than the one I can take up in Theme park game...
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
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LordOfDarkDesire
I'm almost certain the lore was made to fit the engine. They didn't leave swimming out to match the story, they changed the story to fit the engine's limitations. It looks terrible to see people walking under the water. It would have been better to just make water impassible.
Well, as for that I have my doubts... Aion uses CryEngine (which has proven to be capable of implementing swimming mechanics). And another NCsoft title, Lineage 2, uses UT Engine which didn't have swimming capability (the Engine not the game) at first but they added it brilliantly. Don't think it was a matter of fitting the lore to the engine, cause they have proved before they can very well tweak the graphics engine they use to their liking.
As for walking underwater... yeah don't like how it looks but if they made water impassable I can think of at least one area where that would just seriously mess up the playability (Impetusium)
TU2 Closed Beta Testing... looking very good so far
Sadly I won't play it because it's PVP and I'm a PVEr so I'll await for FFXIV and hope it's good.
Well, they presumably wouldn't have designed the area the same way then.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
It doesn't excite me. I may still try it out, but so far I haven't seen anything about Aion that really sparks for me.
The Enlightened take things Lightly