All I can thing was what ever happened to growing into the Hero? If everyone starts off the hero then noone feels special and whocares about your character? What I loved about SWG was gaining Jedi made me feel special so why do people want everything now when they just feel like part of the crowd?
What happened was next gen gamers not knowing what they want or wanting it all. "We want to feel an accomplishment, but we don't want to have to work at it." or "We want our sense of accomplishment to be being able to pwn all and all ur b4ses r belong 2 us." The age of information has come and gone and in it's place is the age of entitlement and with that comes the sense that everything should be catered to our vision of having to do as little as possible while being spoon fed whatever we want. Life imitates art or vice versa and by "art", here, that is our gaming environments. And some are going to flame and protest "Why shouldn't it, or you old school guys/gals can't get out of the past, blah blah.
There was a recent article about what is missing in MMOs and they hit it on the head around all of these environments being nothing more than glitzed up combat models and I couldn't agree more. It's just a sad fact when you break down 99% of the MMOs out there. That's why Space became obselete (Despite space being the most open ended imaginative playground of all) and the age of the no brain power FPS's became the new "Black". Now don't get me wrong, the old medieval RPG environments were getting extremely old too and it was time for some fresh playgrounds but putting a new set of paint on an old combat model is by no means what I think anyone would consider "New school" either.
So do I think starting out as an all powerful Sith/Jedi is the way to go? Not really. I'm more with you in that I like to build up my character and it's definitely nothing I would consider "work", I consider it "fun" to be the new kid or farm boy or space trader turned power house, or Knight, or infamous galactic Pirate. If I have to kill a few mice to get there, so be it although I do hope they would use their imaginations better than having us slaughter fodder for the purpose of grinding out a level and instead put our time to better use by doing something meaningful that progresses a story line and character buildup/investment. Which is why I am excited about Aion, but TOR is certainly on my list so that I can experience all of the work they put into character build up with all the voice work that has been put into the game. I am dissapointed in that it seems more like a standalone solo MMO than a real multiplayer environment but being that I haven't seen a finished product, I'll let the release do the talking.
And more relevant to the conversation at hand, the point isn't that someone wants to become a mediocre swordsman, but, either start out as a poor swordsman and over time develop your character into a heroic swordsman, or even more importantly never be a combatant at all if they wish. I can tell from your post you obviously wouldn't like that but other people do. Its about char development, and having that development be as free as possible.
Why are you acting like there will be no character development in this game?
There absolutely will be. And that is why your entire argument fails.
I am also one of those people who would like to see character progression over time. That doesn't mean you have to be a level 1 Sith Warrior who can only hunt Wamp Rats at the beginning of the game. That would be ridiculous.
Why can't you start at level 1 as a basic Sith Warrior with one ability and ultimately become an extremely powerful Sith Warrior who can do lightning, force chokes, etc? How do you not consider that character progression? In other words, yeah, at the beginning you start as a "Hero" who can fight level 1 Hutt gangsters and other minions but later you become a much more powerful "Hero" who can defeat level 30 Siths and Jedis.
But if you really want to play a game where you start out killing rats and snakes, there are only about a hundred other MMOs that offer that. I am sure you will find one you like. I actually appreciate an MMO that is trying to break the mold and be a little different.
Listen, if you don't like this game because it is not a sandbox or SWG2, that is totally fine. Just say so. It is your preference. But why make up arguments that there is no character progression which is blatantly false? It just makes you look desperate to find something to complain about. At least be honest if you are going to critique the game.
All I can thing was what ever happened to growing into the Hero? If everyone starts off the hero then noone feels special and whocares about your character? What I loved about SWG was gaining Jedi made me feel special so why do people want everything now when they just feel like part of the crowd?
they dont mean your gonna be lvl 100000000 from the beginning numb nuts, it means even if your fighting lvl 1 limbless retards the combat and environment is going to make you feel like a hero or heroic. they dont want you to be like aww man im in the star wars universe and i gotta kill squirrels?!
I consider it "fun" to be the new kid or farm boy or space trader turned power house, or Knight, or infamous galactic Pirate. If I have to kill a few mice to get there, so be it although I do hope they would use their imaginations better than having us slaughter fodder for the purpose of grinding out a level and instead put our time to better use by doing something meaningful that progresses a story line and character buildup/investment. Which is why I am excited about Aion, but TOR is certainly on my list so that I can experience all of the work they put into character build up with all the voice work that has been put into the game. I am dissapointed in that it seems more like a standalone solo MMO than a real multiplayer environment but being that I haven't seen a finished product, I'll let the release do the talking.
I will be the first to say that there is nothing wrong with wanting a game like that.
But my question to you is why do you want every single MMO to be like that? If your answer is that you do not want every MMO to be like that then why do you have a problem with the way this game decided to do it?
Is it just because it is "Star Wars" in particular?
Looks like a very well put together mmo. I'll likely steer clear because Stars Wars isn't my thing but I'm sure this will keep many fans happy for awhile.
I consider it "fun" to be the new kid or farm boy or space trader turned power house, or Knight, or infamous galactic Pirate. If I have to kill a few mice to get there, so be it although I do hope they would use their imaginations better than having us slaughter fodder for the purpose of grinding out a level and instead put our time to better use by doing something meaningful that progresses a story line and character buildup/investment. Which is why I am excited about Aion, but TOR is certainly on my list so that I can experience all of the work they put into character build up with all the voice work that has been put into the game. I am dissapointed in that it seems more like a standalone solo MMO than a real multiplayer environment but being that I haven't seen a finished product, I'll let the release do the talking.
I will be the first to say that there is nothing wrong with wanting a game like that.
But my question to you is why do you want every single MMO to be like that? If your answer is that you do not want every MMO to be like that then why do you have a problem with the way this game decided to do it?
Is it just because it is "Star Wars" in particular?
I don't believe I said I wanted every single game to be that way, what I am saying is the idea that we're just supposed to be handed something is seriously short sighted. To jump in with all the tools you need to solve the problem without having to do anything for them leads to an extremely short lived entertainment interest. Short lived = failure.
Does Star wars have anything to do with that? Sure since my expectations are much like the creator told the story which is that Jedis and Sith alike do not start out as all powerful beings, in fact, i takes a tremendous amount of training in various skills and for the Jedi some serious emotional training as well.
I don't believe I said I wanted every single game to be that way, what I am saying is the idea that we're just supposed to be handed something is seriously short sighted. To jump in with all the tools you need to solve the problem without having to do anything for them leads to an extremely short lived entertainment interest. Short lived = failure. Does Star wars have anything to do with that? Sure since my expectations are much like the creator told the story which is that Jedis and Sith alike do not start out as all powerful beings, in fact, i takes a tremendous amount of training in various skills and for the Jedi some serious emotional training as well.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
'Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.'
Exactly. Do any of you start playing a game with the expectations of being some poor shlub in some run down bar in some run down town? No, you look forward to making a name for yourself that others will remember. That's what they're talking about.
I don't believe I said I wanted every single game to be that way, what I am saying is the idea that we're just supposed to be handed something is seriously short sighted. To jump in with all the tools you need to solve the problem without having to do anything for them leads to an extremely short lived entertainment interest. Short lived = failure. Does Star wars have anything to do with that? Sure since my expectations are much like the creator told the story which is that Jedis and Sith alike do not start out as all powerful beings, in fact, i takes a tremendous amount of training in various skills and for the Jedi some serious emotional training as well.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.
Well if you read the OPs and my original reply, you would understand what the point is. But I'll state it again so you don't have to work for it . The OPs point is that they saw some footage or read something about characters starting out as already powerful with the Jedi and or Sith and or Bounty Hunter titles and many of the perks that come along with that. Whether that's the truth or not is irrelevent as the overall POINT is character development and how important it is for people to get a sense of accomplishment and feel invested in the characters they create. The reason this POINT applies is because if in fact TOR is creating these sorts of characters from the beginning it would take away from the idea that many people have of starting out as an 'everyman' and evolve through training, choices, trials, etc into the "Jedi" or "Sith" etc as we know them today. It answers for many players the question of how a Jedi becomes a Jedi or a bounty hunter, a bounty hunter.
I don't believe I said I wanted every single game to be that way, what I am saying is the idea that we're just supposed to be handed something is seriously short sighted. To jump in with all the tools you need to solve the problem without having to do anything for them leads to an extremely short lived entertainment interest. Short lived = failure. Does Star wars have anything to do with that? Sure since my expectations are much like the creator told the story which is that Jedis and Sith alike do not start out as all powerful beings, in fact, i takes a tremendous amount of training in various skills and for the Jedi some serious emotional training as well.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.
Well if you read the OPs and my original reply, you would understand what the point is. But I'll state it again so you don't have to work for it . The OPs point is that they saw some footage or read something about characters starting out as already powerful with the Jedi and or Sith and or Bounty Hunter titles and many of the perks that come along with that. Whether that's the truth or not is irrelevent as the overall POINT is character development and how important it is for people to get a sense of accomplishment and feel invested in the characters they create. The reason this POINT applies is because if in fact TOR is creating these sorts of characters from the beginning it would take away from the idea that many people have of starting out as an 'everyman' and evolve through training, choices, trials, etc into the "Jedi" or "Sith" etc as we know them today. It answers for many players the question of how a Jedi becomes a Jedi or a bounty hunter, a bounty hunter.
Hope that clears it up.
Oh, I see. You want this game to be SWG2. Okay, thanks for clearing that up for me (actually, I already knew that was why you were complaining).
I'm happy to see Bioware doing something new. And fortunately, being the exact opposite of SWG, which failed miserably as a game.
Well since this isn't a sandbox, I'm sure you'll be moving on to another game to follow. Just in case you didn't read my earlier posts, I'll say it again. There are only about a hundred other MMOs out there that allow you to start out killing bats and snakes. Have fun with that while I play a game that is trying to do something different.
But please, stop acting like this game will not have character growth or development just because you start out being called a "Sith Warrior" or a "Bounty Hunter" at the beginning of the game. We both know there will be a huge difference between a level 1 Sith Warrior and a level 30 Sith Warrior. And when you try to act like that is not the case just because the Dev in the video is explaining why you are not killing snakes at level 1, it just makes you sound like you are crying that this game is not SWG2.
I don't believe I said I wanted every single game to be that way, what I am saying is the idea that we're just supposed to be handed something is seriously short sighted. To jump in with all the tools you need to solve the problem without having to do anything for them leads to an extremely short lived entertainment interest. Short lived = failure. Does Star wars have anything to do with that? Sure since my expectations are much like the creator told the story which is that Jedis and Sith alike do not start out as all powerful beings, in fact, i takes a tremendous amount of training in various skills and for the Jedi some serious emotional training as well.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.
Well if you read the OPs and my original reply, you would understand what the point is. But I'll state it again so you don't have to work for it . The OPs point is that they saw some footage or read something about characters starting out as already powerful with the Jedi and or Sith and or Bounty Hunter titles and many of the perks that come along with that. Whether that's the truth or not is irrelevent as the overall POINT is character development and how important it is for people to get a sense of accomplishment and feel invested in the characters they create. The reason this POINT applies is because if in fact TOR is creating these sorts of characters from the beginning it would take away from the idea that many people have of starting out as an 'everyman' and evolve through training, choices, trials, etc into the "Jedi" or "Sith" etc as we know them today. It answers for many players the question of how a Jedi becomes a Jedi or a bounty hunter, a bounty hunter.
Hope that clears it up.
Just because you're choosing a class doesn't necessarily change what you will end up being. Character progression in this game is told by the storyline (if you've read any of my other posts I probably sound like a broken record). That means you can be an inherently good bounty hunter... or a bad jedi, with all issues that may come with that. That doesn't mean that you'll start out as an all powerful sith warrior either. You progress the same way you would in any other game (well.. slightly different due to the way the game will end up being). You don't start as an all powerful anything. Thats like saying the children in the jedi temple were all powerful because they were in jedi training. There will still be a progression, and the story will drive that progression and will dictate how you become what you are in the end be it good or bad.. or neither.
Not all IPs will make for a good MMORPG. With the power issues of Jedi and Sith, I think Star Wars is one which can't make a good MMO. How many people played Matrix online and didn't want to be Neo?
Please explain what you mean by power issues of jedi and sith? How would that not make a good MMO? A ton of people played the matrix online and didn't want to be neo.. .a lot of people played for the different factions....
Not all IPs will make for a good MMORPG. With the power issues of Jedi and Sith, I think Star Wars is one which can't make a good MMO. How many people played Matrix online and didn't want to be Neo?
I guess we will have to wait and see. I am confident that Jedi and Sith will be the equivalent of "Warrior" or "Tank" in other games and not be overpowered.
We already know that nobody is going to get killed by a single lightsaber strike or blaster shot (just like nobody gets killed in other games by a single sword strike or arrow shot) so it will just come down to the numbers being balanced out which is no different than any other MMO.
And for those of you who have an issue with Jedis and Siths being balanced instead of overpowered in this game... remember in Episode 2 when Jango Fett kicked Obi-Wan's rear end? "Lore" has already shown that a Bounty Hunter can defeat a Jedi Knight in battle. And yes, Mace Windu defeats Jango Fett later. So it just goes to show who is playing the jedi is what determines the outcome and it is not "Jedi = all-powerful-instant-win" that so many are trying to act like this game will be.
Oh, and for the record, I want to be a smuggler. So there goes that theory about everyone wanting to be Jedi or Sith.
Not all IPs will make for a good MMORPG. With the power issues of Jedi and Sith, I think Star Wars is one which can't make a good MMO. How many people played Matrix online and didn't want to be Neo?
I guess we will have to wait and see. I am confident that Jedi and Sith will be the equivalent of "Warrior" or "Tank" in other games and not be overpowered.
We already know that nobody is going to get killed by a single lightsaber strike or blaster shot (just like nobody gets killed in other games by a single sword strike or arrow shot) so it will just come down to the numbers being balanced out which is no different than any other MMO.
And for those of you who have an issue with Jedis and Siths being balanced instead of overpowered in this game... remember in Episode 2 when Jango Fett kicked Obi-Wan's rear end? "Lore" has already shown that a Bounty Hunter can defeat a Jedi Knight in battle. And yes, Mace Windu defeats Jango Fett later. So it just goes to show who is playing the jedi is what determines the outcome and it is not "Jedi = all-powerful-instant-win" that so many are trying to act like this game will be.
Oh, and for the record, I want to be a smuggler. So there goes that theory about everyone wanting to be Jedi or Sith.
Exactly. THis game is not going to make the same mistake as that other POS game did. Alpha classes don't work in MMOs. If the devs give equal attention to all the classes then people will play what they truly want to play instead of being forced to go towards the more powerful class. That's how it should be done. The people who are demanding jedi to be all powerful can't hang in PVP without an "I win" button.That is why they are pushing so hard for the alpha class jedi so that they can relive the "good ole days" of pawning weak classes and deluding themselves into thinking they are PVP gods.
Oh, and for the record, I want to be a Bounty hunter so I look forward to chasing you rebel scum across the galaxy
He means that, from the beginning, you can take out more than one mob at once without fear of dying or drinking pots or running away like a little girl in a dress because those big meanie level 5 bandits are too powerful for you if you fight more than one at a time.
Okay? It doesn't mean you won't become stronger, it doesn't mean you'll automatically pwn everything that moves. It just means that you'll be stronger at the start than in other MMOs you might've played. Face it, that's a good thing.
All I have to say is, even Luke was bullseye-ing womprats with his T-16 before A New Hope.
But notice the movie didn't start out showing that. It was in the past.
So why can't a game start out the same way as a movie? With someone who is already past the point of fighting Womp Rats?
It's not like we are playing the game from the time our character is a baby. If that was the case, I would be the first to say we should have to fight some snakes and bats... once our character is 13 years old or something. But since most games start out with adult characters, what is wrong with the game starting out once our characters are beginning their careers?
All I have to say is, even Luke was bullseye-ing womprats with his T-16 before A New Hope.
But notice the movie didn't start out showing that. It was in the past.
So why can't a game start out the same way as a movie? With someone who is already past the point of fighting Womp Rats?
It's not like we are playing the game from the time our character is a baby. If that was the case, I would be the first to say we should have to fight some snakes and bats... once our character is 13 years old or something. But since most games start out with adult characters, what is wrong with the game starting out once our characters are beginning their careers?
Regards to the fans in this thread, your logic destroyed the haters (imo) *clap*
One day we will all be not making vast assumptions before a game comes out or picking apart one word to formulate a 'game-destroying' logic...and by then we will have flying cars
My only gripe (although only because this summer has been beyond boring) is that its not out sooner...but good things do take time...
Comments
What happened was next gen gamers not knowing what they want or wanting it all. "We want to feel an accomplishment, but we don't want to have to work at it." or "We want our sense of accomplishment to be being able to pwn all and all ur b4ses r belong 2 us." The age of information has come and gone and in it's place is the age of entitlement and with that comes the sense that everything should be catered to our vision of having to do as little as possible while being spoon fed whatever we want. Life imitates art or vice versa and by "art", here, that is our gaming environments. And some are going to flame and protest "Why shouldn't it, or you old school guys/gals can't get out of the past, blah blah.
There was a recent article about what is missing in MMOs and they hit it on the head around all of these environments being nothing more than glitzed up combat models and I couldn't agree more. It's just a sad fact when you break down 99% of the MMOs out there. That's why Space became obselete (Despite space being the most open ended imaginative playground of all) and the age of the no brain power FPS's became the new "Black". Now don't get me wrong, the old medieval RPG environments were getting extremely old too and it was time for some fresh playgrounds but putting a new set of paint on an old combat model is by no means what I think anyone would consider "New school" either.
So do I think starting out as an all powerful Sith/Jedi is the way to go? Not really. I'm more with you in that I like to build up my character and it's definitely nothing I would consider "work", I consider it "fun" to be the new kid or farm boy or space trader turned power house, or Knight, or infamous galactic Pirate. If I have to kill a few mice to get there, so be it although I do hope they would use their imaginations better than having us slaughter fodder for the purpose of grinding out a level and instead put our time to better use by doing something meaningful that progresses a story line and character buildup/investment. Which is why I am excited about Aion, but TOR is certainly on my list so that I can experience all of the work they put into character build up with all the voice work that has been put into the game. I am dissapointed in that it seems more like a standalone solo MMO than a real multiplayer environment but being that I haven't seen a finished product, I'll let the release do the talking.
Why are you acting like there will be no character development in this game?
There absolutely will be. And that is why your entire argument fails.
I am also one of those people who would like to see character progression over time. That doesn't mean you have to be a level 1 Sith Warrior who can only hunt Wamp Rats at the beginning of the game. That would be ridiculous.
Why can't you start at level 1 as a basic Sith Warrior with one ability and ultimately become an extremely powerful Sith Warrior who can do lightning, force chokes, etc? How do you not consider that character progression? In other words, yeah, at the beginning you start as a "Hero" who can fight level 1 Hutt gangsters and other minions but later you become a much more powerful "Hero" who can defeat level 30 Siths and Jedis.
But if you really want to play a game where you start out killing rats and snakes, there are only about a hundred other MMOs that offer that. I am sure you will find one you like. I actually appreciate an MMO that is trying to break the mold and be a little different.
Listen, if you don't like this game because it is not a sandbox or SWG2, that is totally fine. Just say so. It is your preference. But why make up arguments that there is no character progression which is blatantly false? It just makes you look desperate to find something to complain about. At least be honest if you are going to critique the game.
they dont mean your gonna be lvl 100000000 from the beginning numb nuts, it means even if your fighting lvl 1 limbless retards the combat and environment is going to make you feel like a hero or heroic. they dont want you to be like aww man im in the star wars universe and i gotta kill squirrels?!
its heroic progression.
I will be the first to say that there is nothing wrong with wanting a game like that.
But my question to you is why do you want every single MMO to be like that? If your answer is that you do not want every MMO to be like that then why do you have a problem with the way this game decided to do it?
Is it just because it is "Star Wars" in particular?
Looks like a very well put together mmo. I'll likely steer clear because Stars Wars isn't my thing but I'm sure this will keep many fans happy for awhile.
"I play Tera for the gameplay"
I will be the first to say that there is nothing wrong with wanting a game like that.
But my question to you is why do you want every single MMO to be like that? If your answer is that you do not want every MMO to be like that then why do you have a problem with the way this game decided to do it?
Is it just because it is "Star Wars" in particular?
I don't believe I said I wanted every single game to be that way, what I am saying is the idea that we're just supposed to be handed something is seriously short sighted. To jump in with all the tools you need to solve the problem without having to do anything for them leads to an extremely short lived entertainment interest. Short lived = failure.
Does Star wars have anything to do with that? Sure since my expectations are much like the creator told the story which is that Jedis and Sith alike do not start out as all powerful beings, in fact, i takes a tremendous amount of training in various skills and for the Jedi some serious emotional training as well.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.
'Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.'
Exactly. Do any of you start playing a game with the expectations of being some poor shlub in some run down bar in some run down town? No, you look forward to making a name for yourself that others will remember. That's what they're talking about.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.
Well if you read the OPs and my original reply, you would understand what the point is. But I'll state it again so you don't have to work for it . The OPs point is that they saw some footage or read something about characters starting out as already powerful with the Jedi and or Sith and or Bounty Hunter titles and many of the perks that come along with that. Whether that's the truth or not is irrelevent as the overall POINT is character development and how important it is for people to get a sense of accomplishment and feel invested in the characters they create. The reason this POINT applies is because if in fact TOR is creating these sorts of characters from the beginning it would take away from the idea that many people have of starting out as an 'everyman' and evolve through training, choices, trials, etc into the "Jedi" or "Sith" etc as we know them today. It answers for many players the question of how a Jedi becomes a Jedi or a bounty hunter, a bounty hunter.
Hope that clears it up.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.
Well if you read the OPs and my original reply, you would understand what the point is. But I'll state it again so you don't have to work for it . The OPs point is that they saw some footage or read something about characters starting out as already powerful with the Jedi and or Sith and or Bounty Hunter titles and many of the perks that come along with that. Whether that's the truth or not is irrelevent as the overall POINT is character development and how important it is for people to get a sense of accomplishment and feel invested in the characters they create. The reason this POINT applies is because if in fact TOR is creating these sorts of characters from the beginning it would take away from the idea that many people have of starting out as an 'everyman' and evolve through training, choices, trials, etc into the "Jedi" or "Sith" etc as we know them today. It answers for many players the question of how a Jedi becomes a Jedi or a bounty hunter, a bounty hunter.
Hope that clears it up.
Oh, I see. You want this game to be SWG2. Okay, thanks for clearing that up for me (actually, I already knew that was why you were complaining).
I'm happy to see Bioware doing something new. And fortunately, being the exact opposite of SWG, which failed miserably as a game.
Well since this isn't a sandbox, I'm sure you'll be moving on to another game to follow. Just in case you didn't read my earlier posts, I'll say it again. There are only about a hundred other MMOs out there that allow you to start out killing bats and snakes. Have fun with that while I play a game that is trying to do something different.
But please, stop acting like this game will not have character growth or development just because you start out being called a "Sith Warrior" or a "Bounty Hunter" at the beginning of the game. We both know there will be a huge difference between a level 1 Sith Warrior and a level 30 Sith Warrior. And when you try to act like that is not the case just because the Dev in the video is explaining why you are not killing snakes at level 1, it just makes you sound like you are crying that this game is not SWG2.
Yeah, that's great. Except that nobody in SWTOR is going to "start out as all powerful beings" or have "all the tools you need to solve a problem" or "just be handed something" besides a class title and enough power to fight basic humans instead of bats and snakes.
So I don't even know what your point is.
Well if you read the OPs and my original reply, you would understand what the point is. But I'll state it again so you don't have to work for it . The OPs point is that they saw some footage or read something about characters starting out as already powerful with the Jedi and or Sith and or Bounty Hunter titles and many of the perks that come along with that. Whether that's the truth or not is irrelevent as the overall POINT is character development and how important it is for people to get a sense of accomplishment and feel invested in the characters they create. The reason this POINT applies is because if in fact TOR is creating these sorts of characters from the beginning it would take away from the idea that many people have of starting out as an 'everyman' and evolve through training, choices, trials, etc into the "Jedi" or "Sith" etc as we know them today. It answers for many players the question of how a Jedi becomes a Jedi or a bounty hunter, a bounty hunter.
Hope that clears it up.
Just because you're choosing a class doesn't necessarily change what you will end up being. Character progression in this game is told by the storyline (if you've read any of my other posts I probably sound like a broken record). That means you can be an inherently good bounty hunter... or a bad jedi, with all issues that may come with that. That doesn't mean that you'll start out as an all powerful sith warrior either. You progress the same way you would in any other game (well.. slightly different due to the way the game will end up being). You don't start as an all powerful anything. Thats like saying the children in the jedi temple were all powerful because they were in jedi training. There will still be a progression, and the story will drive that progression and will dictate how you become what you are in the end be it good or bad.. or neither.
Not all IPs will make for a good MMORPG. With the power issues of Jedi and Sith, I think Star Wars is one which can't make a good MMO.
How many people played Matrix online and didn't want to be Neo?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Please explain what you mean by power issues of jedi and sith? How would that not make a good MMO? A ton of people played the matrix online and didn't want to be neo.. .a lot of people played for the different factions....
I guess we will have to wait and see. I am confident that Jedi and Sith will be the equivalent of "Warrior" or "Tank" in other games and not be overpowered.
We already know that nobody is going to get killed by a single lightsaber strike or blaster shot (just like nobody gets killed in other games by a single sword strike or arrow shot) so it will just come down to the numbers being balanced out which is no different than any other MMO.
And for those of you who have an issue with Jedis and Siths being balanced instead of overpowered in this game... remember in Episode 2 when Jango Fett kicked Obi-Wan's rear end? "Lore" has already shown that a Bounty Hunter can defeat a Jedi Knight in battle. And yes, Mace Windu defeats Jango Fett later. So it just goes to show who is playing the jedi is what determines the outcome and it is not "Jedi = all-powerful-instant-win" that so many are trying to act like this game will be.
Oh, and for the record, I want to be a smuggler. So there goes that theory about everyone wanting to be Jedi or Sith.
I guess we will have to wait and see. I am confident that Jedi and Sith will be the equivalent of "Warrior" or "Tank" in other games and not be overpowered.
We already know that nobody is going to get killed by a single lightsaber strike or blaster shot (just like nobody gets killed in other games by a single sword strike or arrow shot) so it will just come down to the numbers being balanced out which is no different than any other MMO.
And for those of you who have an issue with Jedis and Siths being balanced instead of overpowered in this game... remember in Episode 2 when Jango Fett kicked Obi-Wan's rear end? "Lore" has already shown that a Bounty Hunter can defeat a Jedi Knight in battle. And yes, Mace Windu defeats Jango Fett later. So it just goes to show who is playing the jedi is what determines the outcome and it is not "Jedi = all-powerful-instant-win" that so many are trying to act like this game will be.
Oh, and for the record, I want to be a smuggler. So there goes that theory about everyone wanting to be Jedi or Sith.
Exactly. THis game is not going to make the same mistake as that other POS game did. Alpha classes don't work in MMOs. If the devs give equal attention to all the classes then people will play what they truly want to play instead of being forced to go towards the more powerful class. That's how it should be done. The people who are demanding jedi to be all powerful can't hang in PVP without an "I win" button.That is why they are pushing so hard for the alpha class jedi so that they can relive the "good ole days" of pawning weak classes and deluding themselves into thinking they are PVP gods.
Oh, and for the record, I want to be a Bounty hunter so I look forward to chasing you rebel scum across the galaxy
Currently Playing: World of Warcraft
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He means that, from the beginning, you can take out more than one mob at once without fear of dying or drinking pots or running away like a little girl in a dress because those big meanie level 5 bandits are too powerful for you if you fight more than one at a time.
Okay? It doesn't mean you won't become stronger, it doesn't mean you'll automatically pwn everything that moves. It just means that you'll be stronger at the start than in other MMOs you might've played. Face it, that's a good thing.
All I have to say is, even Luke was bullseye-ing womprats with his T-16 before A New Hope.
I'm not here to complete my forum PVP dailies.
But notice the movie didn't start out showing that. It was in the past.
So why can't a game start out the same way as a movie? With someone who is already past the point of fighting Womp Rats?
It's not like we are playing the game from the time our character is a baby. If that was the case, I would be the first to say we should have to fight some snakes and bats... once our character is 13 years old or something. But since most games start out with adult characters, what is wrong with the game starting out once our characters are beginning their careers?
But notice the movie didn't start out showing that. It was in the past.
So why can't a game start out the same way as a movie? With someone who is already past the point of fighting Womp Rats?
It's not like we are playing the game from the time our character is a baby. If that was the case, I would be the first to say we should have to fight some snakes and bats... once our character is 13 years old or something. But since most games start out with adult characters, what is wrong with the game starting out once our characters are beginning their careers?
Exactly my point.
I'm not here to complete my forum PVP dailies.
Regards to the fans in this thread, your logic destroyed the haters (imo) *clap*
One day we will all be not making vast assumptions before a game comes out or picking apart one word to formulate a 'game-destroying' logic...and by then we will have flying cars
My only gripe (although only because this summer has been beyond boring) is that its not out sooner...but good things do take time...