If you mean with Thoom and Me, I guess it was a case of stolen identity and someone who used his account felt the need to catch me off guard and make fun of me... something like that. Anyhow, it is over so Let's have a toast To WoW AND EQ2!! Cheers
Edit: Yeah, I don't know what happened in the deleted posts, I came here after the fact.
That is also what I was thinking to be honest when I read that Eeargy. Two great minds think alike. And I appreciate you calling him on that too, just sad I missed it.
Originally posted by nitakrn As the World of Warcraft Turns Season 2 now on dvd, preorders only. Uncensored version out later next year, rated RPG. Omg this is boredom of the 3rd degree. Help me.
Originally posted by jimhus Can you be more specific on what you didn't like? Was it just "the feel?" You absolutely have the right to your opinion, but the "missing something" is too vague to really help people. The downside of saying A, B or C was bad - is people will try and argue that A is really good, and B is better than B' than WoW uses... etc. Nonetheless, anything more specific would be nice - you'll just have to ignore the idiots that attack it.
Alright, I'll try and be a bit more specific about it. By missing something I meant the immersion factor. I have played quite a few mmorpg's in the past, ever since Ultima Online first came around (Retail not beta'd or Alpha) For the most part I find it pretty easy to get myself drawn into the world. Being able to really connect to whatever setting your playing is a big part of the fun for me. Try as I might I couldn't really Immerse myself into the game. Right from the starter Island things we're already starting to feel Tedious for me. Now I'm not saying EQ2 is a horrid game. Maybe it's because I just chose to dive in before reading up on it. Or maybe it's because I've never played the original EQ but to me the game immediatly began to feel like work and not a game. To find myself already getting stressed and annoyed at the first couple of levels is truly a bad thing. Another big thing that bothered me and interfered in "Connecting" with my character is the seemingly uselessness of levels. Sure, you'd gain a new ability and a smattering of hit points. But thanks to each class being the same with no level customization, had they taken out levels all together, I would have never noticed. Even if it had been something as simple as putting a few points into skills or even having to hunt down and find a trainer to train a few things that would have made me happy. Instead leveling just felt even more pointless to me and made it harder to get immersed in EQ2's world. I know people will tout and speak of game balance and ease and the like, and sure for other people it's great and all, but I guess EQ2 simply wasn't aimed for people like me. Maybe it will change with the addition of talents and the like. But right now, I just can't get into it. Hopefully that clarifies things a bit.
For the most part I find it pretty easy to get myself drawn into the world. Being able to really connect to whatever setting your playing is a big part of the fun for me. Try as I might I couldn't really Immerse myself into the game. Right from the starter Island things we're already starting to feel Tedious for me. Now I'm not saying EQ2 is a horrid game. Maybe it's because I just chose to dive in before reading up on it. Or maybe it's because I've never played the original EQ but to me the game immediatly began to feel like work and not a game. To find myself already getting stressed and annoyed at the first couple of levels is truly a bad thing.
Yes: not good at all. I would think someone who hadn't played EQ would be more likely to get caught up in the world/story. After all, it's brand new to you.
Sometimes a game fails to give us immersion because of a bunch of "small items." Delays in movement, slow zoning, combat is slightly off making it feel clumsy: Hopefully once all the spit-n-polish has been applied it will do better immersing you (and everyone).
Another big thing that bothered me and interfered in "Connecting" with my character is the seemingly uselessness of levels. Sure, you'd gain a new ability and a smattering of hit points. But thanks to each class being the same with no level customization, had they taken out levels all together, I would have never noticed. Even if it had been something as simple as putting a few points into skills or even having to hunt down and find a trainer to train a few things that would have made me happy. Instead leveling just felt even more pointless to me and made it harder to get immersed in EQ2's world. I know people will tout and speak of game balance and ease and the like, and sure for other people it's great and all, but I guess EQ2 simply wasn't aimed for people like me. Maybe it will change with the addition of talents and the like. But right now, I just can't get into it. Hopefully that clarifies things a bit.
I have hopes for the talents as well. Otherwise, every class is a carbon copy of every other player that chose the same class.
I have zero concerns about how hard balance is to implement for the devs - the game should not be ruined to make their job easier. "Ruined" might be harsh - but I am very concerned about the lack of differences players can make within a selected class.
Given there is no PvP: balance should be even less of an issue. In fact being able to focus on making an exceptional PvE game was one of the reasons they touted for not having PvP in the first place.
Anyway - hopefully when the game is completed, lack of immersion won't be an issue for you.
I, myself, am in both of the beta's. They each have their own feel, which I admire and respect. World of WarCraft is an excellent PvP game. EverQuest II is an excellent PvE game. Enough said. I, myself, am an EverQuest II fan, but that is subject to change at my discretion.
It's nice to have a good non-flaming intelligent conversation about this. I wish I knew what it was about the story or the world that didn't draw me in. Maybe it was because as nice as it looked, maybe Freeport wasn't the best city to start in. It felt like everything was building up to something, right up to right after the citizenship test, and then bam, it felt like I was dropped into nothing and was left without a desire to play anymore. As for pvp they have hinted quite strongly about it, saying there was a reason they have it set up Good vs. Evil. But it's been my experience that unless the game is built to have PvP in at least some form, it won't play out as well if it's only implemented at a later date, and makes alot of people feel like maybe it was just an afterthought. (Like an FPS with a tacked on Single Player)
As it stands now, Eq2 just isn't for me. I have a few friends who are definitly picking it up, including one of my roomates. So for one I'll be able to give it a shot at retail. If it strikes me then, I'll definitly pick it up.
Originally posted by eeargy As a matter of fact, some people have what are called "morals", "ideals", and "standards".
I would like to think I have morals, and a sense of morality, otherwise I would not have even bothered to apologize to Adora. Yes Adora, Jacob was given what for late last night by my GF calling him at 3am to blast him <ummm shes a bit touchy this week.......> I again apologize for what happened.
Comments
If you mean with Thoom and Me, I guess it was a case of stolen identity and someone who used his account felt the need to catch me off guard and make fun of me... something like that. Anyhow, it is over so Let's have a toast To WoW AND EQ2!! Cheers
Edit: Yeah, I don't know what happened in the deleted posts, I came here after the fact.
As the World of Warcraft Turns
Season 2 now on dvd, preorders only. Uncensored version out later next year, rated RPG.
Omg this is boredom of the 3rd degree. Help me.
Woh now dont kill yourself over this lol act like a responsable adult but dont mind me i dont really know whats goin on
well its alittle late for this now....
WoW Destromath!
A
Revion lvl 70 Warrior
Altar of Storms
A
Smeagol 60 Paladin
Aggamagen
H
Revion 60 Rogue
We all lie dont we???
Signaturen-Creator
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
As a matter of fact, some people have what are called "morals", "ideals", and "standards".
Alright, I'll try and be a bit more specific about it. By missing something I meant the immersion factor. I have played quite a few mmorpg's in the past, ever since Ultima Online first came around (Retail not beta'd or Alpha) For the most part I find it pretty easy to get myself drawn into the world. Being able to really connect to whatever setting your playing is a big part of the fun for me. Try as I might I couldn't really Immerse myself into the game. Right from the starter Island things we're already starting to feel Tedious for me. Now I'm not saying EQ2 is a horrid game. Maybe it's because I just chose to dive in before reading up on it. Or maybe it's because I've never played the original EQ but to me the game immediatly began to feel like work and not a game. To find myself already getting stressed and annoyed at the first couple of levels is truly a bad thing. Another big thing that bothered me and interfered in "Connecting" with my character is the seemingly uselessness of levels. Sure, you'd gain a new ability and a smattering of hit points. But thanks to each class being the same with no level customization, had they taken out levels all together, I would have never noticed. Even if it had been something as simple as putting a few points into skills or even having to hunt down and find a trainer to train a few things that would have made me happy. Instead leveling just felt even more pointless to me and made it harder to get immersed in EQ2's world. I know people will tout and speak of game balance and ease and the like, and sure for other people it's great and all, but I guess EQ2 simply wasn't aimed for people like me. Maybe it will change with the addition of talents and the like. But right now, I just can't get into it.
Hopefully that clarifies things a bit.
why are nearly all your posts deleted :P.
Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, World Of Warcraft European
Truly Loved: World of Warcraft
Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European
Truly Loved: World of Warcraft
"Alas, the beginings of things!"
"Alas, the beginings of things!"
It's nice to have a good non-flaming intelligent conversation about this.
I wish I knew what it was about the story or the world that didn't draw me in. Maybe it was because as nice as it looked, maybe Freeport wasn't the best city to start in. It felt like everything was building up to something, right up to right after the citizenship test, and then bam, it felt like I was dropped into nothing and was left without a desire to play anymore. As for pvp they have hinted quite strongly about it, saying there was a reason they have it set up Good vs. Evil. But it's been my experience that unless the game is built to have PvP in at least some form, it won't play out as well if it's only implemented at a later date, and makes alot of people feel like maybe it was just an afterthought. (Like an FPS with a tacked on Single Player)
As it stands now, Eq2 just isn't for me. I have a few friends who are definitly picking it up, including one of my roomates. So for one I'll be able to give it a shot at retail. If it strikes me then, I'll definitly pick it up.