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wait a moment this is like eve

13

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  • GremrodGremrod Member UncommonPosts: 207

    Well, this is one person that has played both. I am currently playing Perpetuum. While I don't disagree the fact that this game is just like EVE. I also see a lot of differences in it and really have no problem with the fact that it is just like EVE without being in space and not having spaceships or pods or implants and many more things it doesn't have that EVE does.

     

    Carry on.....

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by Harafnir
    Actually played the game for seveal weeks and yes, it is a plagiarisation of EVE. Everything....

    Not everything, not very close to everything, even. The UI, somewhat, the skill system, somewhat (you get SP per minute, and can spend it on whatever skills you want, instead of it training a specific skill and then doing nothing when that training ends), the equipment and 'ships' (ie robots), somewhat.

    As it's been said many times, it's essentially like saying WoW plagiarized EQ, EQ plagiarized UO, UO plagiarized AD&D, everything recent plagiarized WoW, etc, etc, etc.

    I mean, really.. compare any casual mmo with any other casual mmo and they will have somewhat the same leveling/skill systems, somewhat the same UI, somewhat the same equipment, somewhat the same "ships" (characters), etc, etc, etc.

    So uh.. don't be silly.

  • StrillStrill Member Posts: 13

    Originally posted by Gremrod



    Originally posted by Strill



    Originally posted by Gremrod



    Originally posted by Strill



    Originally posted by astoria

     




    Originally posted by Kyleran

    It is an EVE clone, (in every sense of the word) no way to dispute that even if they made some variations to it for Robots vs Ships.

    Doesn't mean it can't be fun, sort of like how ROM can be fun while being a clone of WOW.

     



     

    Almost all those concepts ECM, Energy Vampires, tractor beam slows of some sort go back as far as sci-fi space lore.

    Damage and accuracy reduced by range? what a novel concept!!!....no wait...the laws of physics and gravity invented those. (not that that makes a lick of sense in a vacuum of course).

    EVE did not invent the concepts or the terminology. They just made a great game that operationalized them well.

     

    You missed my point. I'm not saying Perpetuum uses the same names and concepts as EVE with their equipment, I'm saying they ONLY use concepts from EVE, and that their equipment mechanics are all EXACTLY the same as EVE's.

    The targetting mechanic is exactly the same, the CPU/Powergrid is the same, the Capacitor(Accumulator) mechanic is the same, Skills and skill training is the same, and not only that, but all the equipment in EVE which affect these systems are present in Perpetuum in identical forms.  That's just a small list of the things Perpetuum "borrowed" from EVE.

    I'm not saying Perpetuum borrowed just concepts or terminology from EVE, I'm saying they stole the whole system in its entirety.

    Because some of those names are real world names ECCM: http://en.wikipedia.org/wiki/Electronic_counter-countermeasures

    Why should they call it anything different.

    So what.... I am glad someone has done another game in the style of EVE. Gives us more flavor and a different way to play another game like EVE, but with no spaceships. Controls are different. And TBH the skilling system is a bit different and the production/refining system is  a bit different.

    I think it was about time for someone to do a game that was fashioned after EVE's style since so many others copy WOW and the rest of the magic style mmo games.

    Also, now you're saying they stole the entire system? I disagree with you on that one. But that is what forums and these little chats are all about.

    You are not listening to me.  Once again, I'm not saying they stole the idea of ECM or ECCM, I'm saying that they stole both the idea and all its mechanics as implemented in EVE.

    Tell me, have you ever actually played EVE?  If so, then how about you give an explanation of some combat mechanic in EVE and I'll show you the corresponding identical mechanic in Perpetuum.

    Just quit EVE after playing for 3 years. Okay how about the mechanics around Bomb launchers and their AoE bombs that can only be used in null sec.

    Also, TBH EVE stole from another game. So I really don't get your point at all.

    Why is it you feel you need to point out how Perpetuum is just like EVE or copied EVE?

    All right I screwed up.  All of Perpetuum's equipment/combat mechanics have an equivalent in EVE, but not all of EVE's mechanics have an equivalent in Perpetuum.  I should have asked for a Perpetuum mehcanic that was not also in EVE.

    I feel the need to point out how Perpetuum is just like EVE because contrary to what their developers said, Perpetuum stole both the necessary game elements and unnecessary game elements.  Sure you can have a list of icons on your UI which you click to activate equipped items.  Every game does it.  However, not every game has a list of circles arranged in a hexagonal pattern consisting of three rows where each row corresponds to an equipment slot type.  Similarly, many games use icons for items, but not all games use a transparent frame whose edges reflect light as a background for all their item icons. Every game has some kind of paper-doll style equipment screen where you drag equipment you wish to use onto a slot appropriate for that equipment.  However, not all games have a system where equipment is divided into three main categories consisting roughly of Weapons, Armor/Engines, and Shields/Capacitor/Ewar, with varying numbers of each type of slot.

  • xaldraxiusxaldraxius Member Posts: 1,249

    Yeah it does look like a cut and paste job which really makes me wonder if CCP has checked this out or if perhaps they are somehow involved.

    Other than that though I must say it looks pretty good and the idea of EvE with Mechs sounds awesome. I could never get into all that empty space, but this sounds much more up my alley.

    Thanks for bringing this one to my attention because I'm pretty sure I'd have never heard of it otherwise.

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by xaldraxius
    Yeah it does look like a cut and paste job which really makes me wonder if CCP has checked this out or if perhaps they are somehow involved.

    The same can be said for almost every single MMO out there, though. They are all "cut and paste" clones of some previous title, for instance WoW influenced many a clone mmo since it came out.

    We should be happy they are following EvE's route instead of WoW's route. We know EvE worked out pretty good as a sandbox pvp mmo.

  • Perpetuum copy paste some stuff from eve...thank god they did...thats what makes this game worth playing for those that prefer non space mmo...

  • StrillStrill Member Posts: 13

    Originally posted by randomt

     




    Originally posted by xaldraxius

    Yeah it does look like a cut and paste job which really makes me wonder if CCP has checked this out or if perhaps they are somehow involved.



     

    The same can be said for almost every single MMO out there, though. They are all "cut and paste" clones of some previous title, for instance WoW influenced many a clone mmo since it came out.

    We should be happy they are following EvE's route instead of WoW's route. We know EvE worked out pretty good as a sandbox pvp mmo.

    Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Even Runes of Magic, which is about as much of a WoW clone as you can get still had their own unique classes. Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.

  • GremrodGremrod Member UncommonPosts: 207

    Originally posted by Strill



    Originally posted by Gremrod



    Originally posted by Strill



    Originally posted by Gremrod



    Originally posted by Strill



    Originally posted by astoria

     




    Originally posted by Kyleran

    It is an EVE clone, (in every sense of the word) no way to dispute that even if they made some variations to it for Robots vs Ships.

    Doesn't mean it can't be fun, sort of like how ROM can be fun while being a clone of WOW.

     



     

    Almost all those concepts ECM, Energy Vampires, tractor beam slows of some sort go back as far as sci-fi space lore.

    Damage and accuracy reduced by range? what a novel concept!!!....no wait...the laws of physics and gravity invented those. (not that that makes a lick of sense in a vacuum of course).

    EVE did not invent the concepts or the terminology. They just made a great game that operationalized them well.

     

    You missed my point. I'm not saying Perpetuum uses the same names and concepts as EVE with their equipment, I'm saying they ONLY use concepts from EVE, and that their equipment mechanics are all EXACTLY the same as EVE's.

    The targetting mechanic is exactly the same, the CPU/Powergrid is the same, the Capacitor(Accumulator) mechanic is the same, Skills and skill training is the same, and not only that, but all the equipment in EVE which affect these systems are present in Perpetuum in identical forms.  That's just a small list of the things Perpetuum "borrowed" from EVE.

    I'm not saying Perpetuum borrowed just concepts or terminology from EVE, I'm saying they stole the whole system in its entirety.

    Because some of those names are real world names ECCM: http://en.wikipedia.org/wiki/Electronic_counter-countermeasures

    Why should they call it anything different.

    So what.... I am glad someone has done another game in the style of EVE. Gives us more flavor and a different way to play another game like EVE, but with no spaceships. Controls are different. And TBH the skilling system is a bit different and the production/refining system is  a bit different.

    I think it was about time for someone to do a game that was fashioned after EVE's style since so many others copy WOW and the rest of the magic style mmo games.

    Also, now you're saying they stole the entire system? I disagree with you on that one. But that is what forums and these little chats are all about.

    You are not listening to me.  Once again, I'm not saying they stole the idea of ECM or ECCM, I'm saying that they stole both the idea and all its mechanics as implemented in EVE.

    Tell me, have you ever actually played EVE?  If so, then how about you give an explanation of some combat mechanic in EVE and I'll show you the corresponding identical mechanic in Perpetuum.

    Just quit EVE after playing for 3 years. Okay how about the mechanics around Bomb launchers and their AoE bombs that can only be used in null sec.

    Also, TBH EVE stole from another game. So I really don't get your point at all.

    Why is it you feel you need to point out how Perpetuum is just like EVE or copied EVE?

    All right I screwed up.  All of Perpetuum's equipment/combat mechanics have an equivalent in EVE, but not all of EVE's mechanics have an equivalent in Perpetuum.  I should have asked for a Perpetuum mehcanic that was not also in EVE.

    I feel the need to point out how Perpetuum is just like EVE because contrary to what their developers said, Perpetuum stole both the necessary game elements and unnecessary game elements.  Sure you can have a list of icons on your UI which you click to activate equipped items.  Every game does it.  However, not every game has a list of circles arranged in a hexagonal pattern consisting of three rows where each row corresponds to an equipment slot type.  Similarly, many games use icons for items, but not all games use a transparent frame whose edges reflect light as a background for all their item icons. Every game has some kind of paper-doll style equipment screen where you drag equipment you wish to use onto a slot appropriate for that equipment.  However, not all games have a system where equipment is divided into three main categories consisting roughly of Weapons, Armor/Engines, and Shields/Capacitor/Ewar, with varying numbers of each type of slot.

    Okay how about the mechanic in Perpetuum where you can only fire on the target you have set as Primary target?  Also good explaination on your need to rant on copy copy stole stole etc. :)

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by Strill
    Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.

    Sure, I'll play along:

    WoW - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

    Every other similar mmo - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

    Same can be said for all the skills..

    Someone mentioned ECM stuff.. gee, no game ever had any kind of ECM before EvE came along.. oh wait..

  • GremrodGremrod Member UncommonPosts: 207

    Originally posted by Strill



    Originally posted by randomt

     




    Originally posted by xaldraxius

    Yeah it does look like a cut and paste job which really makes me wonder if CCP has checked this out or if perhaps they are somehow involved.



     

    The same can be said for almost every single MMO out there, though. They are all "cut and paste" clones of some previous title, for instance WoW influenced many a clone mmo since it came out.

    We should be happy they are following EvE's route instead of WoW's route. We know EvE worked out pretty good as a sandbox pvp mmo.

    Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Even Runes of Magic, which is about as much of a WoW clone as you can get still had their own unique classes. Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.

    I think it comes down to the same genre of game stile. Both being in the sci-fi genre. While ROM may have different classes and different names for skills etc. A lot of them or all do the same thing as they do in WOW and many others. 

    When you think about you can relate all the mechanics for certain modules in EVE to magic in other games like WOW, AoC, ROM and more. 

    Web stasisifier - Reduces targets speed. This has been around for a long time.

    Engery vamp devices - These have been around a long time also. Drain other magic users of their mana.

  • StrillStrill Member Posts: 13

    Originally posted by randomt

     




    Originally posted by Strill

     

    Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.



     

    Sure, I'll play along:

    WoW - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

    Every other similar mmo - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

    Same can be said for all the skills..

    Someone mentioned ECM stuff.. gee, no game ever had any kind of ECM before EvE came along.. oh wait..

     

    I don't mean equipment in the sense of typical fantasy equipment.  Equipment in EVE and Perpetuum determines what active skills you have available.

  • randomtrandomt Member UncommonPosts: 1,220

    I think it's just because of the fact that this isn't another generic WoW-like mmo clone, people are getting confused and aren't thinking straight..

    They'll come around, once they realize that just because this title isn't copying the standard WoW-like format, but rather is copying the EvE format instead, doesn't make it an evil conspiracy to take over the world, eh?

  • GremrodGremrod Member UncommonPosts: 207

    Originally posted by Strill



    Originally posted by randomt

     




    Originally posted by Strill

     

    Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.



     

    Sure, I'll play along:

    WoW - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

    Every other similar mmo - plate armor, legging armor, sword, bow, robes, arrows, leather armors, trinket gadgets, etc

    Same can be said for all the skills..

    Someone mentioned ECM stuff.. gee, no game ever had any kind of ECM before EvE came along.. oh wait..

     

    I don't mean equipment in the sense of typical fantasy equipment.  Equipment in EVE and Perpetuum determines what active skills you have available.

    Don't you mean skills in EVE and Perpetuum determine the module/equipment you can use? Also EVE and Perpetuum are Fantasy. They just fall under the Sci-Fi genre.

  • GremrodGremrod Member UncommonPosts: 207

    Originally posted by randomt



    I think it's just because of the fact that this isn't another generic WoW-like mmo clone, people are getting confused and aren't thinking straight..

    They'll come around, once they realize that just because this title isn't copying the standard WoW-like format, but rather is copying the EvE format instead, doesn't make it an evil conspiracy to take over the world, eh?

    Yeah I think you hit it on the head there randomt. Perpetuum is the first clone of EVE, but with Mechs and still in the same genre (Sci-Fi) of Fantasy games.

  • StrillStrill Member Posts: 13

    Originally posted by Gremrod



    Originally posted by Strill



    Originally posted by randomt

     




    Originally posted by xaldraxius

    Yeah it does look like a cut and paste job which really makes me wonder if CCP has checked this out or if perhaps they are somehow involved.



     

    The same can be said for almost every single MMO out there, though. They are all "cut and paste" clones of some previous title, for instance WoW influenced many a clone mmo since it came out.

    We should be happy they are following EvE's route instead of WoW's route. We know EvE worked out pretty good as a sandbox pvp mmo.

    Yes, but how many games can say they did nothing but copy WoW classes skill-for-skill?  None that I've ever heard of.  Even Runes of Magic, which is about as much of a WoW clone as you can get still had their own unique classes. Perpetuum Online, however, can claim that with their equipment systems, which all correspond directly to a type of equipment in EVE.

    I think it comes down to the same genre of game stile. Both being in the sci-fi genre. While ROM may have different classes and different names for skills etc. A lot of them or all do the same thing as they do in WOW and many others. 

    When you think about you can relate all the mechanics for certain modules in EVE to magic in other games like WOW, AoC, ROM and more. 

    Web stasisifier - Reduces targets speed. This has been around for a long time.

    Engery vamp devices - These have been around a long time also. Drain other magic users of their mana.

    Yes there are a variety of mechanics common to many mmos.  However, games distinguish themselves by having varying ways to obtain these mechanics, and having them obtained in different combinations.  Perpetuum did not do this.  It's not as though they said, "let's have a heal spell that makes sense in a sci-fi setting", they said "let's have a heal spell that's obtained by equipping a Remote Armor Repair item to a high-power slot just like in EVE".

     

    "Don't you mean skills in EVE and Perpetuum determine the module/equipment you can use? Also EVE and Perpetuum are Fantasy. They just fall under the Sci-Fi genre."

    There's some terminology confusion.  By "Active Skills" I mean abilities which you press a button to use in the game world, as opposed to passive skills which are on all the time.

  • randomtrandomt Member UncommonPosts: 1,220


    Originally posted by Strill

    "let's have a heal spell that's obtained by equipping a Remote Armor Repair item to a high-power slot just like in EVE".

    "Let's have a heal spell that needs to be placed on a bar and clicked to be activated, and let's make some gear that adds to the effectiveness of said heal spell" - sound familiar?

    One could argue, if one tried hard enough, that EvE's repair mechanism is similar to SWG's space game's repair mechanism, eh?

  • BedouinBedouin Member UncommonPosts: 26

    There is a quote I read somewhere ..

     

        " What has been will be again, 

           what has been done will be done again; 

           there is nothing new under the sun." 

  • StrillStrill Member Posts: 13

    Originally posted by randomt

     




    Originally posted by Strill



    "let's have a heal spell that's obtained by equipping a Remote Armor Repair item to a high-power slot just like in EVE".



     

    "Let's have a heal spell that needs to be placed on a bar and clicked to be activated, and let's make some gear that adds to the effectiveness of said heal spell" - sound familiar?

    One could argue, if one tried hard enough, that EvE's repair mechanism is similar to SWG's space game's repair mechanism, eh?

     

    I'm not arguing that two games sharing similarities are the result of one ripping off the other.  I'm arguing that all the items listed on this page have an identical corresponding item in EVE.  And when I say identical I don't mean just "does the same thing", or "does some of the same things", or "has a function which is shared with some item in EVE".  I mean that the game mechanics they affect are the same, the scope of what they manipulate is the same, the resources needed to equip them are the same.  If they had perhaps thought up ideas for equipment that is similar to EVE, but has some kind of difference or variation, then I could see an argument that they are not a rip-off.  For example, they could've implemented area of effect repair items, or items that one drops on the ground which repair players in your group, or heck they could've come up with completely different requirements on how you obtain and use these repair items.  Rather than plagiarizing EVE's system of high, medium, and low power slots, they could've thought of their own dichotomies on what themes and mechanics are assigned to what equipment slots.  They could also have thought up a different system to limit what items you can equip on a robot at once, rather than copying EVE's CPU and Powergrid mechanics.

  • qazymanqazyman Member Posts: 1,785

    Originally posted by dorianyates



    Perpetuum copy paste some stuff from eve...thank god they did...thats what makes this game worth playing for those that prefer non space mmo...

    image  The fact that this game takes place on ground is a major departure.  This can open up whole areas of planet exploration that EVE will never have. 

    But yeah they're taking as much as they can from EVE, and that's just smart all the way around.

    You could almost combine the two......oh my!

  • GremrodGremrod Member UncommonPosts: 207

    I have to just say a couple things about the two games and myself.

    In EVE I hated ratting.

    In Perpertuum I love to hunt bots.

    So for me there is a differnece in Perpertuum compared to EVE. But at the same time I am in a familair game style that I like.

    I am just happy that someone else decided to develope a game like EVE, werther indirectly or directly.

  • GTwanderGTwander Member UncommonPosts: 6,035

    You overcompesate for the fact that this game probably uses resources from EVE, which from my perspective absolves all WoW clones of sin. They may look and play the same, not on the scale I have been witnessing here.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
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  • GremrodGremrod Member UncommonPosts: 207

    Originally posted by GTwander

    You overcompesate for the fact that this game probably uses resources from EVE, which from my perspective absolves all WoW clones of sin. They may look and play the same, not on the scale I have been witnessing here.

     okay. Define what you mean by "resources". And does it matter if EVE has a clone?

  • KyleranKyleran Member LegendaryPosts: 44,078

    Originally posted by Gremrod



    Originally posted by GTwander

    You overcompesate for the fact that this game probably uses resources from EVE, which from my perspective absolves all WoW clones of sin. They may look and play the same, not on the scale I have been witnessing here.

     okay. Define what you mean by "resources". And does it matter if EVE has a clone?

    You know what, it actually doesn't matter if EVE has a clone, and like someone else said if its really just EVE lite with a good ground combat game that EVE lacks, its all good.

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  • GTwanderGTwander Member UncommonPosts: 6,035

    Resources are anything from lines of code to art assets. This game seems to use 'exactly' the same... well, everything as EVE, and it's far beyond coincedence in my eyes. The only thing that's unique seems to be models, environment and texture - which is exactly what most beginners that don't code get into. I do not see things boding well, even if CCP doesn't pose a threat, players are onto it. Well most of them it seems.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
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  • GremrodGremrod Member UncommonPosts: 207

    Originally posted by GTwander

    Resources are anything from lines of code to art assets. This game seems to use 'exactly' the same... well, everything as EVE, and it's far beyond coincedence in my eyes. The only thing that's unique seems to be models, environment and texture - which is exactly what most beginners that don't code get into. I do not see things boding well, even if CCP doesn't pose a threat, players are onto it. Well most of them it seems.

     Ok I have not seen any art in the game that looks like eve except may be the some of the effects for engery drain. But then again I ahve played many games that have the same recycled sound effects and visual effects becuase some companys create them and sell them.

     

     Also, have you seen any code from either game?

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