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Questions unanswered by tutorials

TisiphoneTisiphone Member Posts: 486

Okay. I read the tutorial guides and I understand how to control my character, combat, skill point distribution. However, I have a few game world questions and I was wondering if any CB/OBers could help me out a bit?

- Starting areas. You're given an option of cities to start in that are grouped into three categories: support, combat, and crafting. I assume that means that they mainly train those skills. Each -does- list the weapons which you are provided, I understand that. Is this exclusively the way that you train at that point? Do you only train crafting skills and do crafting quests in the crafting cities, and so on? How much does this effect your character progression and what faction you join later on?

- Low level progression: is it best to do quests only, or are there starter enemies near the cities as well? The only ones I saw were quest related.

- How in the heck does the money system work? There are four colors of poker chips and I don't know how many of each goes into the next.

I don't want to mess this up too many times, because I assume you have to find an effective way to get some money and gear early on. I will keep poking around tomorrow. The game tutorial is awesome, but it doesn't really help you with these decisions at all.

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Comments

  • twhinttwhint Member UncommonPosts: 559
    Originally posted by Tisiphone


    Okay. I read the tutorial guides and I understand how to control my character, combat, skill point distribution. However, I have a few game world questions and I was wondering if any CB/OBers could help me out a bit?
    - Starting areas. You're given an option of cities to start in that are grouped into three categories: support, combat, and crafting. I assume that means that they mainly train those skills. Each -does- list the weapons which you are provided, I understand that. Is this exclusively the way that you train at that point? Do you only train crafting skills and do crafting quests in the crafting cities, and so on? How much does this effect your character progression and what faction you join later on?
    - Low level progression: is it best to do quests only, or are there starter enemies near the cities as well? The only ones I saw were quest related.
    - How in the heck does the money system work? There are four colors of poker chips and I don't know how many of each goes into the next.
    I don't want to mess this up too many times, because I assume you have to find an effective way to get some money and gear early on. I will keep poking around tomorrow. The game tutorial is awesome, but it doesn't really help you with these decisions at all.

     

    Heh. I can help with this one without any problem and hopefully address all of your points.

    Starting areas really only determine what skills are available to you from the very start. Once you get the hang of the game, you will move around to other starting areas then up to Embry/Oilville which are lvl 5+, and ideally 7+. I would recommend you move through all of the starting towns as it will give you bonus AP and also reveal a lot of the story. Other than the starting skills available, there is no real impact on your character as far as development goes, beyond what you've already thought of, ie. melee, pistol, or rifle. The points you allocate should reflect the type of character you want, whether it is combat oriented in one of the three types, or a craftsman, or even a blend of both. I would, however, not recommend that you try to master 2 types of combat as you will simply gimp yourself in the higher end game. You can spend points in one of the other two, but max out your main combat type, ie. have a melee character with some points in rifle to give you some long distance capability.

    As far as low level progression, you will get more experience and, of course, items/bonus AP from quests. Sure, you could grind on mobs, but you will find that a) it gets boring real fast, and b) it's not all that much xp. Depending on the mob type, you might not be getting that much loot either. You should only grind on mobs when you need a specific type of resource, ie. canned food, ammo from humanoids or fur/skin/meat from animals. By moving around the towns, you will also have access to more equipment through quests, as each town offers up a special set of equipment, such as the shoulder pieces from Boneclaw, a surgical mask from Clinton Farm, a special zip gun, a special rifle, etc.

    The money are poker chips and work from white to whatever the highest is. I think it's yellow. But it's fairly simple. 100 white chips = 1 blue chip; 100 blue chips = 1 red chip, 100 red chips = 1 yellow(?) chip. So when you see something that costs 168 chips, that is 1 blue and 68 white chips.

    The first thing you'll want to do is decide what faction you are going to want to join, as this will determine what set of skills you'll want to concentrate on.You can find a listing of what skills are offered by each faction here: http://www.fallenearth.com/node/10. You can do other skills, of course, and even use cross-faction skills, but the ones listed are the ones that each faction will be best at. Don't worry about mutations until you get to the second sector. Next is the horse. Get one asap because it will help you out immeasurably. Nothing sucks more than having to run across the wasteland on foot. Do /NOT/ take a horse into a PvP area. It will die.

    But hopefully this will help and if you have any more questions, probably better to ask on the official forums.

     

  • TisiphoneTisiphone Member Posts: 486

    Thanks, that clears a lot up for me! I really appreciate your time.

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  • DeadDingoDeadDingo Member Posts: 193

    starting areas are merely guides to towns that have more associated missions with that playstyle.

    So if I choose crafting and south burb, I will have tons of crafting to learn, but also alot of combat.

    If I chose Zanesville, a combat town, it's mostly combat.  Still, I can learn alot of crafting there too.

    The towns are generic enough that you can start in any one as any thing.

    you are not locked into your starting town, so if you don't like it, simply leave and go to the next one.  You can do all the starting towns if you like and aren't limited to one or several.

     

    PS:  Taking your horse into pvp is a valid tactic and I'd expect it to be used often enough.  Horses never really die, but do become incapacitated which is remedied by healing your horse with a vet kit or some free healing skills you may have. You can always tow your horse for a very cheap amount at the nearest gas station later.

    I'm not a big pvpr but I'd rather see my horse taking some shots than me.

    GlobaltechATLAS.info

     

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    You also get ALOT of your crafting skill via skill book rewards for doing the quests in the crafting marked towns. I would imagine you get combat skill oriented books in combat marked towns as well.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

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