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Any Vets going to play Fallen Earth ?

summitussummitus Member UncommonPosts: 1,414

Hey guys was thinking of giving this game a look in , but I have just forked out £30 for Champions Online which I'm having trouble trying to enjoy. So I was wondering with talk about this game being similar to Pre Cu SWG are any of you guys going to play it ?.

I think it would help my decision a little more before I fork out another £30 !!

Comments

  • VarnyVarny Member Posts: 765

    It's not a very good game and has horrible combat.

  • MathosMathos Member Posts: 897

    Not I

  • adderVXIadderVXI Member UncommonPosts: 727

    yep was in beta, and going to play.  Is it going to be SWG reborn? Nope but if they continue to evolve the game perhaps some what  close.

    Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

    George Washington

  • nate1980nate1980 Member UncommonPosts: 2,074
    Originally posted by summitus


    Hey guys was thinking of giving this game a look in , but I have just forked out £30 for Champions Online which I'm having trouble trying to enjoy. So I was wondering with talk about this game being similar to Pre Cu SWG are any of you guys going to play it ?.
    I think it would help my decision a little more before I fork out another £30 !!



     

    I too paid for Champions Online not a week before FE came out. I'm actually playing both at the moment. I'm a SWG vet that is somewhat enjoying FE. There are a lot of SWG vets that play FE, because you hear them talking about the two games sometimes on the New Player Help channel. I'll try to help you make your decision.

    Fallen Earth is not similar to Pre CU SWG. To begin with, you have many different statistics you can put advancement points into. You have Attributes, such as Intelligence, Strength, Dexterity, and so on. Those attributes affect many things, but mainly affect your Skills, Mutations, and Tradeskills. Skills and Mutations are the other things you put advancement points into. Some examples of skills are Rifles, Pistols, Melee, First Aid, and Armor Use. There are several types of Mutations, which cost advancement points to improve. Tradeskills do not cost advancement points, but raise in skill level as you use them. The only thing gating you from progressing into higher crafting is your Intelligence and Perception, which are both attributes you can put advancement points into. You can get between 800-1100 (estimating) advacement points over your game career, which translates to about 5 maxed skills, so people generally play around with a character planner or do some research before spending AP points. Others don't care, and just arbitrarily assign points, without any regard to how it will affect their character later on.

    Leveling in the game comes through gaining AP (advancement points). You don't have to spend the AP, you just have to earn them. You earn AP through quests, killing mobs, harvesting, and crafting. You could advance through FE as a primary crafter, but you'll still have to kill some things for materials. Luckily, you can become a full crafter and still max out a weapon for offense and some defensive skills.

    The game has a learning curb, there's no way to ease you into that. You will die a lot until you get the hang of the combat system, which is actually pretty good, in spite of what others say. What others say comes from a lack of play time. Anyone who puts in a couple days gets the hang of the game, but those first 48 hours are brutal, because the game has a lot of depth. You can go anywhere you want, nothing is gated, but it becomes harder due to higher level mobs getting you. You can craft a horse at lvl 3, and can build vehicles soon after. The quests are good, and build upon the lore of the game. The combat is good; you can fight in FPV or TPV, but the combat is twitch based. You can learn skills to use while fighting. The crafting happens in real time, but harvesting doesn't. So you harvest materials, and que up things to craft. While the stuff is crafting, you can do other things of course.

    I've covered a lot of things already, if you have questions please ask. I've only played about 4 days myself. The game takes some getting used to and has a high learning curve. Some people get into the game a lot, but it's taking me longer to get into it. But I am starting to feel the urge to log in every day to advance more. Advancement in the game is not quick. I've played for a few days now, many hours, and am lvl 5. It sounds grindy, but it really isn't. You're always doing things, and you get AP while leveling, not when you level, so the level itself doesn't matter so much, as does the AP you get while doing things.

  • krakkenkrakken Member Posts: 200
    Originally posted by summitus


    Hey guys was thinking of giving this game a look in , but I have just forked out £30 for Champions Online which I'm having trouble trying to enjoy. So I was wondering with talk about this game being similar to Pre Cu SWG are any of you guys going to play it ?.
    I think it would help my decision a little more before I fork out another £30 !!

     

    hi i'm a pre cu/nge swg vet and i play FE and CO  a little bit atm.

    very difficult to give you a advice.

    For FE you need a high bug  tolerance, and the combat system is not very good (in my opinion)

    Crafting is not bad but i'm not sure how the economy will be in the future

    what i like the most atm is exploring and salvaging

    I think in the future, FE can be a replacement for pre nge/cu swg players but it is a long way to go.

    And  i'm not sure if the devs will take the right (non comercial) way

    you maybe just want to wait for a trial..

    ohh and by the way i have the same problem with CO like you.

    it is sad but i have to say that i feel also the same for FE (well for other reasons).

    what i can say is that FE  is much "deeper" and  needs more time then CO.

    But the combat system of CO  is lightyears better :)

     

    hope this helps (and hell yeah me english is crap :) )

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

    I found this Character Planner and list of Guides last night. They aren't really comprehensive but will help you get a good idea of what your supposed to do. Or at least help you not make a stupid mistake at the outset.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835

    NDA lifted yet?

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • summitussummitus Member UncommonPosts: 1,414
    Originally posted by nate1980

    Originally posted by summitus


    Hey guys was thinking of giving this game a look in , but I have just forked out £30 for Champions Online which I'm having trouble trying to enjoy. So I was wondering with talk about this game being similar to Pre Cu SWG are any of you guys going to play it ?.
    I think it would help my decision a little more before I fork out another £30 !!



     

    I too paid for Champions Online not a week before FE came out. I'm actually playing both at the moment. I'm a SWG vet that is somewhat enjoying FE. There are a lot of SWG vets that play FE, because you hear them talking about the two games sometimes on the New Player Help channel. I'll try to help you make your decision.

    Fallen Earth is not similar to Pre CU SWG. To begin with, you have many different statistics you can put advancement points into. You have Attributes, such as Intelligence, Strength, Dexterity, and so on. Those attributes affect many things, but mainly affect your Skills, Mutations, and Tradeskills. Skills and Mutations are the other things you put advancement points into. Some examples of skills are Rifles, Pistols, Melee, First Aid, and Armor Use. There are several types of Mutations, which cost advancement points to improve. Tradeskills do not cost advancement points, but raise in skill level as you use them. The only thing gating you from progressing into higher crafting is your Intelligence and Perception, which are both attributes you can put advancement points into. You can get between 800-1100 (estimating) advacement points over your game career, which translates to about 5 maxed skills, so people generally play around with a character planner or do some research before spending AP points. Others don't care, and just arbitrarily assign points, without any regard to how it will affect their character later on.

    Leveling in the game comes through gaining AP (advancement points). You don't have to spend the AP, you just have to earn them. You earn AP through quests, killing mobs, harvesting, and crafting. You could advance through FE as a primary crafter, but you'll still have to kill some things for materials. Luckily, you can become a full crafter and still max out a weapon for offense and some defensive skills.

    The game has a learning curb, there's no way to ease you into that. You will die a lot until you get the hang of the combat system, which is actually pretty good, in spite of what others say. What others say comes from a lack of play time. Anyone who puts in a couple days gets the hang of the game, but those first 48 hours are brutal, because the game has a lot of depth. You can go anywhere you want, nothing is gated, but it becomes harder due to higher level mobs getting you. You can craft a horse at lvl 3, and can build vehicles soon after. The quests are good, and build upon the lore of the game. The combat is good; you can fight in FPV or TPV, but the combat is twitch based. You can learn skills to use while fighting. The crafting happens in real time, but harvesting doesn't. So you harvest materials, and que up things to craft. While the stuff is crafting, you can do other things of course.

    I've covered a lot of things already, if you have questions please ask. I've only played about 4 days myself. The game takes some getting used to and has a high learning curve. Some people get into the game a lot, but it's taking me longer to get into it. But I am starting to feel the urge to log in every day to advance more. Advancement in the game is not quick. I've played for a few days now, many hours, and am lvl 5. It sounds grindy, but it really isn't. You're always doing things, and you get AP while leveling, not when you level, so the level itself doesn't matter so much, as does the AP you get while doing things.



     

    Thanks for taking the time to give the info, I have now taken the plunge and bought the game from the Fallen Earth Website ( although I wish I had of bought it from Direct2Drive .. the dowload is painfully slow so I havent even managed to start playing yet !! ).

    Anyhow your info help so thanks .. thanks to everyone else too :)

  • Darth_PeteDarth_Pete Member Posts: 559

    Tried the beta but it was a bit meh... Seemed like the only thing to do was combat and it sucked.

    There was crafting but I didn't really have the time to test it out. Only played for few days and then the beta closed. However no mather how good the crafting could have been the combat was atleast half the game and it sucked.

  • nate1980nate1980 Member UncommonPosts: 2,074
    Originally posted by summitus

    Originally posted by nate1980

    Originally posted by summitus


    Hey guys was thinking of giving this game a look in , but I have just forked out £30 for Champions Online which I'm having trouble trying to enjoy. So I was wondering with talk about this game being similar to Pre Cu SWG are any of you guys going to play it ?.
    I think it would help my decision a little more before I fork out another £30 !!



     

    I too paid for Champions Online not a week before FE came out. I'm actually playing both at the moment. I'm a SWG vet that is somewhat enjoying FE. There are a lot of SWG vets that play FE, because you hear them talking about the two games sometimes on the New Player Help channel. I'll try to help you make your decision.

    Fallen Earth is not similar to Pre CU SWG. To begin with, you have many different statistics you can put advancement points into. You have Attributes, such as Intelligence, Strength, Dexterity, and so on. Those attributes affect many things, but mainly affect your Skills, Mutations, and Tradeskills. Skills and Mutations are the other things you put advancement points into. Some examples of skills are Rifles, Pistols, Melee, First Aid, and Armor Use. There are several types of Mutations, which cost advancement points to improve. Tradeskills do not cost advancement points, but raise in skill level as you use them. The only thing gating you from progressing into higher crafting is your Intelligence and Perception, which are both attributes you can put advancement points into. You can get between 800-1100 (estimating) advacement points over your game career, which translates to about 5 maxed skills, so people generally play around with a character planner or do some research before spending AP points. Others don't care, and just arbitrarily assign points, without any regard to how it will affect their character later on.

    Leveling in the game comes through gaining AP (advancement points). You don't have to spend the AP, you just have to earn them. You earn AP through quests, killing mobs, harvesting, and crafting. You could advance through FE as a primary crafter, but you'll still have to kill some things for materials. Luckily, you can become a full crafter and still max out a weapon for offense and some defensive skills.

    The game has a learning curb, there's no way to ease you into that. You will die a lot until you get the hang of the combat system, which is actually pretty good, in spite of what others say. What others say comes from a lack of play time. Anyone who puts in a couple days gets the hang of the game, but those first 48 hours are brutal, because the game has a lot of depth. You can go anywhere you want, nothing is gated, but it becomes harder due to higher level mobs getting you. You can craft a horse at lvl 3, and can build vehicles soon after. The quests are good, and build upon the lore of the game. The combat is good; you can fight in FPV or TPV, but the combat is twitch based. You can learn skills to use while fighting. The crafting happens in real time, but harvesting doesn't. So you harvest materials, and que up things to craft. While the stuff is crafting, you can do other things of course.

    I've covered a lot of things already, if you have questions please ask. I've only played about 4 days myself. The game takes some getting used to and has a high learning curve. Some people get into the game a lot, but it's taking me longer to get into it. But I am starting to feel the urge to log in every day to advance more. Advancement in the game is not quick. I've played for a few days now, many hours, and am lvl 5. It sounds grindy, but it really isn't. You're always doing things, and you get AP while leveling, not when you level, so the level itself doesn't matter so much, as does the AP you get while doing things.



     

    Thanks for taking the time to give the info, I have now taken the plunge and bought the game from the Fallen Earth Website ( although I wish I had of bought it from Direct2Drive .. the dowload is painfully slow so I havent even managed to start playing yet !! ).

    Anyhow your info help so thanks .. thanks to everyone else too :)



     

    The download and installation takes about 12 hours, no matter who you go through, because the download from the internet is only 600mb, while the actual downloading of the game is done through patching.

  • nate1980nate1980 Member UncommonPosts: 2,074
    Originally posted by Darth_Pete


    Tried the beta but it was a bit meh... Seemed like the only thing to do was combat and it sucked.



     

    I'm not defending FE here, but I can't let bad information spread without being corrected. In FE, everything is craftable, and crafting is a huge part of the game. In fact, it overshadows everything you do in the game. While doing quests, experiencing the stories the factions have to offer, and exploring the game world is important, everyone is in pursuit of crafting a plethora of things, or in the pursuit of locating a person who can craft upgrades, mounts, and other important stuff. 

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by nate1980



    I'm not defending FE here, but I can't let bad information spread without being corrected. In FE, everything is craftable, and crafting is a huge part of the game. In fact, it overshadows everything you do in the game. While doing quests, experiencing the stories the factions have to offer, and exploring the game world is important, everyone is in pursuit of crafting a plethora of things, or in the pursuit of locating a person who can craft upgrades, mounts, and other important stuff. 

    Does the gear break?

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • nate1980nate1980 Member UncommonPosts: 2,074
    Originally posted by MMO_Doubter

    Originally posted by nate1980



    I'm not defending FE here, but I can't let bad information spread without being corrected. In FE, everything is craftable, and crafting is a huge part of the game. In fact, it overshadows everything you do in the game. While doing quests, experiencing the stories the factions have to offer, and exploring the game world is important, everyone is in pursuit of crafting a plethora of things, or in the pursuit of locating a person who can craft upgrades, mounts, and other important stuff. 

    Does the gear break?



     

    It can, but I've upgraded often enough to not have to worry about it.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by nate1980


     
    It can, but I've upgraded often enough to not have to worry about it.

    The reason I ask is that you need gear to break, in order to create a demand for crafted gear.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by MMO_Doubter

    Originally posted by nate1980


     
    It can, but I've upgraded often enough to not have to worry about it.

    The reason I ask is that you need gear to break, in order to create a demand for crafted gear.

     

    Unless the only reliable means to get gear appropriate for you is via player crafters. You can get a piece here and a piece there via quests in FE, but to make sure you have as many of the 50 million gear slots you get in FE filled with the best you can wear you need to either craft it yourself or find someone who can make it. Gear does degrade with use and has a minimum condition rating (on a 100 point scale) that it requires to be used. There are repair kits as well for some items. But, as nate said, especially in the early game if you have the money or skills you upgrade fairly often. I think death puts a big hit on that condition value too, but don't hold me too that. I don't die alot.

    As to the OP's subject line question, former Kauri player from beta through November 2005 here that was in FE alpha, CB and OB and still rolling. Also have 3 buddies (and the wife) who were on Kauri with me that are in FE as well.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • nate1980nate1980 Member UncommonPosts: 2,074
    Originally posted by MMO_Doubter

    Originally posted by nate1980


     
    It can, but I've upgraded often enough to not have to worry about it.

    The reason I ask is that you need gear to break, in order to create a demand for crafted gear.



     

    I realize why you were asking. It's a big reason there was uproar over the NGE. I can't answer that question right now, nor could anyone really. The game is too new, and people are leveling up faster than it takes for gear to break so far. I've played consistently all week and am only lvl 5. It does take a while to level up, so don't take it the wrong way when I said people are leveling out of their gear. Gear isn't based on levels, it's based on your skill in Armor Use, Pistol, Melee, and Rifle respectively. If the game is balanced right, which I don't know if it is or not, gear will start to be replaced more often at mid to late levels after which people have maxed out their skills in things that relate to gear.

    I'll be happy to answer any further questions. I'm an unbiased source, who is still on the fence about this game and I currently play it. I spend about 2-3 hours in-game per day, and only log out when I am literrally booted out by stability issues. Once the game crashes on me, I just log into Champions, which I never have stability issues with. I don't mean to throw bones to any game here, but I have a lot of fun in CHampions online due to it's sandbox nature to character creation and development, whereas I'm rather indifferent with Fallen Earth.

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