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Due to the Free Character Transfer Service, a number of servers have essentially become ghost towns as much of the game's remaining population has chosen to converge on a small number of servers (example: Starsider).
As a result of this, Star Wars Galaxies Community Manager, Draakull, has announced today that 12 servers will be shutdown on October 15th, 2009, at 5PM PDT, leaving 13 remaining. The creation of new characters on these servers is now disabled.
The servers listed below will be shut down:
To help facilitate any players still remaining on these servers, the Free Character Transfer Service has been extended through to October 15th, 2009. Beginning today, all characters still remaining on the aforementioned servers are eligible for a one time free transfer to any of the remaining 13 servers.
In addition to this announcement, a FAQ has also been made available for more information on the situation.
The announcement and FAQ are both available here.
What do you think about this move by SOE? Personally, having played Star Wars Galaxies in recent months, I think it's a great move. When I played on my home server of Starsider this summer, the place was hopping like it was launch day.
Let us know your thoughts in the comments below!
Comments
For those still playing, having more people per server can only help.... for a while.
Why is this even making me sad?
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CASUAL CONFESSIONS - Draccan's blog
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Haha, I like the toon in his skivies, did you guys do this mmorpg.com?
I Reject your Reality and Substitute it with My Own!
Same here, it's really odd since I haven't played it since pre-CU (other than a pathetic jaunt this summer).
Cunfushus says "Only through wasting time do we realize that time should not be wasted."
I think both the free transfer service and the consolidation of servers is a good move. This is coming from someone who rarely has something nice to say about $oe.
Haha, I like the toon in his skivies, did you guys do this mmorpg.com?
This is actually an old image that was posted on the SWG forums on launch day, when no one could get on. I've had the image on my hard drive for years and thought it would be appropriate for this story. By the way, I too am saddened by this news, if only for its implications, but I figured injecting a little humor might be helpful!
This shouldn't be a sad thing. They have needed to merge servers since I stopped playing over a year ago. They said they couldn't technically do it, but I believe it was pride. SOE is the "Bagdad Bob" of the MMO world.
Increasing player density to help repair the population?
This is definitely a good move. At least SOE is showing interest in wanting to see the game persevere on some level.
Haha, I like the toon in his skivies, did you guys do this mmorpg.com?
This is actually an old image that was posted on the SWG forums on launch day, when no one could get on. I've had the image on my hard drive for years and thought it would be appropriate for this story. By the way, I too am saddened by this news, if only for its implications, but I figured injecting a little humor might be helpful!
Nice save Mike! I ripped their Mothers-Against-Star-Wars-Galaxies website on April's Fools a few years ago...wish i could still find it.
Cunfushus says "Only through wasting time do we realize that time should not be wasted."
It is a good move, but it is something that really should have happened a long time ago.
Crap, welp. Thanks for the heads up... SOE didn't bother to let me know. Still have four accounts on Kauri; all of which are being charged TODAY.
Time to also change my "active" games roster, looks like.
All I really have to say is that it looks good on SOE the game that was massive and epic and they managed to kill it in one "New Game Experience", even after people closed accounts and they knew this was a big mistake, rather than be the big company and admit they were wrong and change it back they just took the old Smedly line of not being influenced by threats of accounts being closed. Where is your big mouth now Mr. Smedly??? Before you speak take your foot out and I hope this is a lesson to other companies of WHAT NOT TO DO to your games fans.
We do not pay you to give us the middle finger that is out job when you mess up.
Well, this will certainly sever all ties I've had with SOE (and possible LA as of right now I have no intention on purchasing TOR). My 3 accounts on Kauri are about to ride off into the MMO sunset. Was a good run until the NGE. I have to thanks SOE for that time just as as I blame them for taking away my second best MMO gaming experience.
Was the best of times, it was the worst of times.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Some mmo's I just dont understand how people are still playing them?
some mmo's just wont die.. and who are these people playing em?
I could make a mmo about a turd that you lvl up to a bigger turd in a toilet and some people would be playing it for years
Same here, it's really odd since I haven't played it since pre-CU (other than a pathetic jaunt this summer).
me 2 lol
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CASUAL CONFESSIONS - Draccan's blog
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I too have all 3 of my characters on Kauri. Sad to see our great world and everything we built up destroyed, but it was destroyed to me 4 years ago anyway.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
SOE really has fallen low. Once the KING of MMO's with the biggest line-up in the west, now...
But lets not fool ourselves. We can blame Smedley for the NGE and the CU, but it was the players who killed the game with their min-maxing that led to doc-buff, the true beginning of the end.
For those who have forgotten. SWG had a unique skill system, rather then a health and power/mana bar, you had three bars that represented your Health, Action, Mind (HAM). If any one of them dropped to zero, you fell unconcious (it took a killing blow to actually finish you off, not all NPC's did this).
The unique thing was that each action took a fixed amount from each bar, the amount varying per skill. So, in SWG, you could knock yourself out. This was often seen as silly, but only by those who don't realise that knocking yourself out is highly possible. Go into fast, over exercise yourself, you fall down.
Each player had a certain amount of regeneration, you could decide, within certain limits, how much you regenerated in each area. Since each fighting speciality tended to focus on certain areas more, you would have the regen highest in the area you needed it most.
But there was a downside. Armor would hamper natural regeneration. Wear to heavy an armor set and you wouldn't regenerate at all, effectively stopping you from healing by yourself and since your combat actions depleted your health (and action/mind) you wouldn't be able to fight long at all.
There were food buffs but they were expensive. Well not that expensive but those who focusses solely on combat had no gathering skills, no crafting skills spent a fortune on equipment. They wanted something better. Surely everyone HAD to wear the heaviest armor all the time!
And here it is that Smedley and his devs failed. They probably had a design in mind and that is that heavy armor should only be used rarely (none of the movie heroes us armor at all) and would thne only give you an edge for a very short time. They probably NEVER imagined that EVERYONE wanted to look like Boba Fett (who dies in seconds people) but had probably imagined something different.
But whatever it was, the players refused to experience it and demanded something be done. So, we got the doc buff. Doctors could create a long lasting buff to all regen. The idea itself was not totally invalid, but for some reason they got it totally wrong. It was WAY to powerful and player used it like it was candy. The game grinded to a halt when there was no doctor around to buff and when one was a around, a long cue would form and one by one players would head off, to slaughter lairs of rancor with an AoE macro'ed attack. Cleaning up. Buffs were "expensive" but even the crappiest player could easily regain the costs in minutes and the buffs laster 2 hours and longer. And as players learned to find the best resources (bird meat on my server dropped that had 1000 points, I made an absolute fortune as a scout) they buffs got better. There was NOTHING that could harm you.
Originally meant to allow people to wear full armor, as a scout/Terra Kasi, I fought in plain clothes, just as effective and saved me a fortune.
When the solo-group became the only way to play, that was when the game died. Gone were the days of Rancor hunts with a large group, everyone having to work together or be eaten. Gone were explorations, gone were expedictions to remote planets. There was no challenge left.
Oh, we got death-watch-bunker where enemies had 100% resists on all damage types expect one, that was at 90%. We got a patch to end the solo group but it didn't matter. The game had died, some of us hanged on and tried to make fun experiences in our groups but it is hard to make a terrifying Dathomir experience when some twat wearing no pants in heavy armor just walking into the battle and kicks everything's butt.
The CU and NGE just finished the job. They were introduced to try to create some balance again after the disaster that was the doc-buff.
It was the players who cried for the doc-buff. They got what they wanted but it ruined the game.
The greatest pity is that since SWG nobody else has been willing to try something similar. Everything is now twitch gaming or PvP and while it doesn't seem to appeal (Warhammer's PvP and AoC's twitch failed to keep punters intrested) it seems to be the way to go.
A real pity. The original was far from perfect, but it deserved better then min-maxers.
Stepping backwards is not progress. It should be viewed as stepping backwards. Populations on once thriving servers now having gotten so low as to justify the server's closure? Good idea to unite the remaining subs - sure but is this a good sign? No.
That and I can't imagine the lag-o-delic goodness that will result from a server running NGE on it with an artificial PreCU population on it.
What I could never understand is why could not just re-verse the game to pre NGE state, it would have brought them masses and masses of people back.
thats what happens when old farts in suits make decisions.
IDIOTS.
I dont understand why ppl dont want to make cash tbh. Free advice to SOE : just launch a SWG 2 - based on SWG pre CU engine with up to date graphics, free of bugs and you will have 1mil subscribers from day 1 (I would personally start to play it again with 3-4 accounts and I know more than 100 ppl that would do the same - only from old EU - Chimaera server and Im sure LOTS of players tired of WOW like mmorpgs would give it a try also.
Just think about ALL the things you had in old SWG preCU ... that you cant find in today's mmorpgs :
1. Player cities
2. Player driven economy - everything was build by players - houses, factories, harvesters, clothes, armor, weapons etc.
3. Great community (I still remember the 23123123 pages of replies from SWG preCU forums)
4. The freedom to play like you want the game - a pvper, a roleplayer, a dancer, a crafter - anything you really want to - not some retard "omg lets rush to cap lvl to raid so we can get some items we will change the next patch after 234234234234234 useless raid hours"
5. A great lore - no some retard elves named "Legolalas" and mages named "Gondolf"
I'd like to see ALL servers taken offline, redesigned to pre-CU with updated graphics, all by a whole new dev team, and then brought back up. Post-CU SWG is painfully sad when it really could be great.
It was never the fault of the players. They just made due with what the game had to offer and the majority wanted a balanced fixed game. It isn't as if the players had any control over how the game worked.
SOE never put forth a serious effort to fix the base gameplay they released in 2003. Even when the players were surveyed as to what they wanted as top priority [the combat rebalance was chosen], soe ignored it. They spent the majority of their efforts the first few years creating expansions to generate more revenue and completely redesigning the game from the top down.
The fact that so many players have stuck with such a horribly mismanaged product over 6 years is a testament to their commitment to make this game a success despite everything that soe has screwed up since the games release.
I do not think I can find one comparable example of another mmo that has neglected and ignored more problems for as long a period as soe has with swg. I also cannot think of any other game that the players have worked so hard to make a success.
Saying the players ruined the game is very strange.
Thank you, sfc1971. I agree with you 100%
The combination of servers makes me so sad. I would move my three girls but I haven't played in forever so I refuse to pay money to reactivate the accounts, convert them each to an "iconic profession," move to a server where I probably would never see another SWG friend again, and then also would most likely have to change their names. So instead I'll just have to let them die.
This guarantees that I will never come back, but I leave SWG behind mournfully.
SWG was a unique, challenging, DIFFERENT game. I loved it, and the friends I made in it, like nothing before or since.
Fuck you, SOE. Fuck you Smedley.
I have nothing more eloquent than that. Sorry.
Not surprising at all. With Bioware working on Star Wars: The Old Republic and with the rumor that SOE is working on a Star Wars: The Clone Wars MMO (Supposedly using the Free Realms engine.). Its sad to say, but SWG's days are numbered. It was my first MMO and the only one I played for a long time, I played for almost 5 years. Not even with their new updates, it feel like "been there, done that." to me. My next Star Wars online adventure will be in The Old Republic.
When we get back from where we are going, we will return to where we were. I know people there!
Poor Kettemoor and Wanderhome -- you deserved a better life than the one chosen for you. The latter I commemorate in my wireless SSID.