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  • thinktank001thinktank001 Member UncommonPosts: 2,144

    Here I was hoping it was some new info I didn't know.  

     

    I did find it entertaining.

  • AbloecAbloec Member CommonPosts: 315
    Originally posted by thinktank001


    Here I was hoping it was some new info I didn't know.  
     
    I did find it entertaining.

     

    Well since you were looking for some new info, I don't know if you have seen the new patch notes but here ya go.

     

    Fixes:

    - Range for targeting people increased by 100%.

    - Range for calling guards taken down to 25%, meaning you need to be closer to the person who you want to call guards on then before.

    - People outside of the guard zones will no longer be treated as criminals when you call guards.

    - Added several fixes for magic-fx.

    - Added support for magic-animations that have their anim-rate scaled based on cast-time.

    - You will now use skills when casting magic, meaning you might fizzle if you don't have enough skill.

    - You will now gain skills in magic based on the difficulty of your current spell.

    - You can no longer pre cast spells while auto running or jumping.

    - Spells should now deal/heal more random amounts of damage.

    - Spells should no longer overwrite each other when cast on the same target at the same time.

    - New sound for channelling animation.

    - Added support for hitfx on projectile-based magic.

    - Added sound support for sound when hitting with spells.

    - Removed default trail-fx and hit-fx for spells.

    - Fixed a bug in line-of-sight that made all spells say "out of sight" after you targeted thin air.

    - Fixed a bug that made casting a new spell while having a spell pre-casted messed up.

    - Fixed a bug that made it possible to "paxa" a loot even when you were dead.

    - Fixed a bug that made it really hard to get equipment hits.

    - Fixed a bug that made dual-wielding power-level your character.

    - Fixed a bug where the names of the players were not displayed in the trade window.

    - You will now correctly gain skill from the weapon you hit with when dual-wielding.

    - Fixed a bug in armour calculations that made armours remove less damage then it should.

    - Fix for small clearing bug in the action bar.

    - Several server-stability issues fixed.

    - Added Attribute Gain on Skills.

    - Added the to lock, gain on attributes.

    - Added Attribute Skill Cap.

    - Reduced the Attribute points placeable at char creation.

    - Left Mouse button Bug fixed.

    - Separated Mining / Lumberjack animations.

    - New particle-fx for spurt.

    - Weapons will now take durability damage based on what armor you hit on.

    - Durability on weapons will now make the weapon do less and less damage until it's destroyed.

    - If you left click a vendors item you can now write with numbers how many you want, single right clicking will still add one.

    - Item names are now displayed on mouse over in the vendor window.

    - Item names are now displayed on mouse over in the trade window.

    - The number box for item splitting will now appear next to the clicked item.

    - Changed the look of the "Tool-tip box" in the inventory and made it scale with the length of the item name.

    - Names of weapon-parts has been changed in the weapon creation.

    - How a weapon was built will now be reflected in its item name, seen on mouse over.

    - All characters will now start with 20 more hp.

    - Changed Actionbar shorts from F1-12 to 1 - ´.

    - New Magic Animations (more to come).

    - Ragdolls for creatures has gotten more density (weight).

    - Magic "ball" follows camera so it doesn't disappear from view.

    - NPCs react from damage.

    - New spellicons.

    - sidebar design changed.

    - Toggle feature in gameoptions for sidebar.

    World:

    - Some performance tweaking made in Fabernum.

    - More Detail added to Fabernum (more to come).

    - More work done around the trail from Kranesh.

    - Vadda got some more work done to it. (more to come).

    - Moved around NPC´s in Vadda.

    - Arrow Value and price reduced.

    - Several collision fixes.

    - Spruces now got branches and needles again.

    - Khurite village got new ambience sound.

    - Slight optimization of login screen.

    - Added coins of gold and silver to vendors.

     

    image

    Damnant quod non intellegunt
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