I don't think they should allow respecs, the problem with that would be that everyone would level up as crafter type and when they cap out at max level switch to whatever pvp/combat spec they like with all their gears made, may be an unfair advantage, or if they do allow respecs maybe allow one at level 20 or make it very difficult to get.
Crafting is "real time"...
So not only do you have to wait for crafts to be done, but also have to go harvest a crapload of resources to build what you need to level up.
So it would be very time consuming to level up with crafting compared to regular play. Fine for a crafter type, but a combat type that tried to level up by crafting to "exploit" respeccing? He'd be going back to combat before he had gained 3 levels
Do you know anything about the game? You can level up full on crafting, and still max out an offensive weapon and dodge for defense. This makes it easy to level up through combat and crafting. Once at level cap, if there were respec, the person would just have to respec the points into Intelligence and put them into something else that'd further flesh out his combat build. So yes, a respec system would allow mix/max'ers to take advantage of the open-ended crafting system.
Originally posted by kanechart It happens lots of kids out there are all about pretty looking stuff and not about gameplay anymore,. I would consider them the cause of the downfall of most MMORPG's now..
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Originally posted by kanechart It happens lots of kids out there are all about pretty looking stuff and not about gameplay anymore,. I would consider them the cause of the downfall of most MMORPG's now..
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
Well back in them days there wasnt anything better so you had no choice , just stop moaning and nit picking it does get very annoying.
In a skill-based system, it is easy to gimp your character and have to suffer from then on, if you have no respec.
If it is easy to 'gimp' your character, then it means that the skills are:
A.) not balanced correctly and
B.) not explained correctly.
C.)Read the owners manual(for those who purchase the Box)
This would fall under the auspices of 'explained correctly' would it not?
D.)Spend more then 30 seconds on forums reading all the, "I wanna help you", "This is how to start" or "Read this or your screwed" type threads...
If you as a developer are relying on external parties to compensate for flaws in your game design, you're incompetent.
Anyone who buys a game and doesnt bother learning about the game deserves what they get, period.
You should be able to learn about the game, you know, in the game, not have to spend hours delving through forums at 10Tonhammer trying to puzzle things together. There's a difference between implementing "easy mode" and just being lazy.
Granted, this game levels fairly guickly so any bad descisions in regards to Skills can be quickly fixed by starting over.
I'd be happier with a EU server, but i may pick it up ....
i've read bad stuff, and good stuff... i'm kinda on the line, just need a push
"nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week
As far as respec goes, i don't think there should be one to respec, i know people like to min max their characters but who cares if one is slightly less powerful than another. There are character planners out there that will help you plan you build level by level if you are that worried about gimping a character. if a respec option is added it needs to be some long drawn out process to do so and can only do it once.
People said the same about SWG, yet it was one of the most loved features of SWG.
It wasn't the min maxers that used it the most, but the regular players. The ability to keep your character throughout a games lifetime, rebuilding him to your playstyle as you change or explore other playstyles, is way stronger than playing the "alt" game.
Yes, min maxers and "FOTM" people will be using it, but, why punish everyone to play the alt game, because the few would be trying to be the FOTM?
"Few"?
Try "Most".
This is the problem with skill based systems. Everyone wants to respec. Which is odd because of the "freedom" the skill system lets you have suddenly is too restrictive and you need to change....
This is why most games just go with classes. If you want to play a damage dealer, make a damage dealer. If you want to be a medic, make a medic. Doing SWG or UO macro skill grinds is a silly and stupid way to make a character advancement system.
Heaven forbid you have an alt...
That reply is so wrong yet so typical these days. No one wants to think, they want the developers to do that for them. Heaven forbid you have to think how to develop a character. SWG and UO both let you respec skills. UO, once your skills were maxed some went down when other went up, you could choose which. In SWG you just changed skills sets. Eve you don't need to, you can have as many skills as you have time to learn them. Since the game is just coming out the lack of that won't affect play much.
Actually Character class/level system is just a inordinately dumb system for avatar design and guess who we can thank for that abombination, oh yeah Mr Smedley. Need I say more?
As far as respec goes, i don't think there should be one to respec, i know people like to min max their characters but who cares if one is slightly less powerful than another. There are character planners out there that will help you plan you build level by level if you are that worried about gimping a character. if a respec option is added it needs to be some long drawn out process to do so and can only do it once.
People said the same about SWG, yet it was one of the most loved features of SWG.
It wasn't the min maxers that used it the most, but the regular players. The ability to keep your character throughout a games lifetime, rebuilding him to your playstyle as you change or explore other playstyles, is way stronger than playing the "alt" game.
Yes, min maxers and "FOTM" people will be using it, but, why punish everyone to play the alt game, because the few would be trying to be the FOTM?
"Few"?
Try "Most".
This is the problem with skill based systems. Everyone wants to respec. Which is odd because of the "freedom" the skill system lets you have suddenly is too restrictive and you need to change....
This is why most games just go with classes. If you want to play a damage dealer, make a damage dealer. If you want to be a medic, make a medic. Doing SWG or UO macro skill grinds is a silly and stupid way to make a character advancement system.
Heaven forbid you have an alt...
That reply is so wrong yet so typical these days. No one wants to think, they want the developers to do that for them. Heaven forbid you have to think how to develop a character. SWG and UO both let you respec skills. UO, once your skills were maxed some went down when other went up, you could choose which. In SWG you just changed skills sets. Eve you don't need to, you can have as many skills as you have time to learn them. Since the game is just coming out the lack of that won't affect play much.
Actually Character class/level system is just a inordinately dumb system for avatar design and guess who we can thank for that abombination, oh yeah Mr Smedley. Need I say more?
I have a problem with skill caps. It's not really a gameplay issue but a Indy dev issue.
If A dev decides to give his sandbox a cap then they need to have enough content in game so that players that did reach cap don't just keep rolling alts or get bored and leave. Can the FE devs release enough shit to do in this game to hold over the players that no longer have character advancement to look forward to?
Character advancement is big in a sandbox. Games like Ryzom, Eve and DF don;t have overall skill caps at all so players look passed the limited content (in ryzom and DF atleast) and continually work on characters forever.
In games like UO and SWG we had a cap but you still had flexibility to change your character through a respec or skill set manipulation. Having the option to always grow your character or change is a big part of a sandbox game.
Now In FE, While the skill system is flexible. We have a cap and a static one at that. Having a static anything is usually bad for a sandbox game. What will happen when you hit cap? what will you do? farm faction the entire time? imo these games need continual character advancement.
Don't get my wrong I love FE, But im not Skill capped so right now I don't have the character advancement basically ripped away from me. What happens when it is? can the game stand on its own and give people enough to stick with it?
Originally posted by kanechart It happens lots of kids out there are all about pretty looking stuff and not about gameplay anymore,. I would consider them the cause of the downfall of most MMORPG's now..
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
I think there is a general misconception that those who demand good graphics are the younger generation. I contend it is actually we older gamers. We who suffered through Atari et al. At the time it was amazing, cause it was all we knew. But as graphics improved, we came along for the ride and refuse to go back in time to poor visuals. Been there, waited for it to get better, and now that it is we are not taking a step back. Graphics ARE important to me, and I am far from a kid.
Originally posted by kanechart It happens lots of kids out there are all about pretty looking stuff and not about gameplay anymore,. I would consider them the cause of the downfall of most MMORPG's now..
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
I think there is a general misconception that those who demand good graphics are the younger generation. I contend it is actually we older gamers. We who suffered through Atari et al. At the time it was amazing, cause it was all we knew. But as graphics improved, we came along for the ride and refuse to go back in time to poor visuals. Been there, waited for it to get better, and now that it is we are not taking a step back. Graphics ARE important to me, and I am far from a kid.
And thats great, graphics rock your boat, they used to with me before I realised I was being suckered in mindless crap all the time but looked good, think it was the same time I realised that about the opposite sex, and stopped being so shallow, (about my partner choices not your game preferences)
I much prefer a studio, to spend time on depth and weave a good story, after all not all great books come with fancy pictures, but by the same token I dont want to be handed some crayons and told to fill in the blanks myself.(its so hard to stay inbetween the lines) I am now very cynical when I see a game hype up its game engine more than its content.
So to recap I grew up and learnt not to be so shallow and see past the outer beauty, and to dig deeper for knowledge for my entertainment.....Its nice we all grow up differently, otherwise these forums would be about 2 games and everyone saying how nice one or the other is.
Well, I'm 43 and I think graphics are very important to the immersion factor of an MMO. And the texturing is so bad in FE you can't ignore it. The production generally is not of a high enough quality for people to pay a monthly sub. It has F2P written all over it.
Originally posted by kanechart It happens lots of kids out there are all about pretty looking stuff and not about gameplay anymore,. I would consider them the cause of the downfall of most MMORPG's now..
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
I hate to do it but,
MMO_Doubter = 29 year old Male from Bedford, NS, Canada
TRS80 was discontinued in 1981 (before your first birthday), the model 2-4's carried on for a few more years (Model 4's selling in 1983~84 IIRC) This leads me to believe either, your posting on someone elses account or your maby slightly exaggerating that the TRS was your "first gaming computer" .. Pac-Man, Galaxian, Atari's Centipede, Zaxxon and Berzerk were fun times, but I'd think they by the time you could actually use and appreciate a computer, say around 8 or 9 (ie late 80s) you'd be at least using C64's (early 80s) or maby Atari 130XE's (mid 80's)
Heck maby your parents had an old TSR laying around you played with as a kid (Before you got a "real" computer).. but your trying to "imply" that your an old-time gamer and your really not "that" old
I hate to do it but, MMO_Doubter = 29 year old Male from Bedford, NS, Canada TRS80 was discontinued in 1981 (before your first birthday), the model 2-4's carried on for a few more years (Model 4's selling in 1983~84 IIRC) This leads me to believe either, your posting on someone elses account or your maby slightly exaggerating that the TRS was your "first gaming computer" .. Pac-Man, Galaxian, Atari's Centipede, Zaxxon and Berzerk were fun times, but I'd think they by the time you could actually use and appreciate a computer, say around 8 or 9 (ie late 80s) you'd be at least using C64's (early 80s) or maby Atari 130XE's (mid 80's) Heck maby your parents had an old TSR laying around you played with as a kid (Before you got a "real" computer).. but your trying to "imply" that your an old-time gamer and your really not "that" old
I'm in my mid-40s. I don't give my actual birth date to internet sites. The default date in that section is Jan 1, 1980. Which would make one - 29 years old.
I do commend your research, though.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Well, I'm 43 and I think graphics are very important to the immersion factor of an MMO. And the texturing is so bad in FE you can't ignore it. The production generally is not of a high enough quality for people to pay a monthly sub. It has F2P written all over it.
Good point. As a consumer, we're after value, which means the most bang for our buck. In the case of gaming, our prize would be high graphics and great gameplay. It seems that most people in this forum think you can only have one or the other, which is why you hear the comments on how gameplay>graphics or graphics>gameplay. What's wrong with having and expecting both?
What people are tiptoeing around here, is that Fallen Earth cost the same amount as titles who offer more bang for our buck. That's the bottom line. People are more incline to look past bad graphics, bad gameplay, and stability issues if the price is right. For $50 and $15/mo, I expect graphics that are nice and gameplay that is nice. Otherwise, lower the price. Fallen Earth is not worth the money to me. That doesn't mean it's not a good game, but there's too much competition out there.
For Post-Apocolyptic fans, this game probably has high value, but for MMO fans in general, this game has less value than other AAA titles out there. For those MMO fans who like a more free progression system than your typical class based games, then Fallen Earth might hold higher value to them than it does to MMO fans that don't care as much, as long as the game is good.
So before we just take shots at the graphics being less then great, how bout we talk about the game itself.
Okay - why isn't there realistic water in the game, and why can't you respec?
How many characters can you have, and will you have to repeat the tutorial for each one?
NVM, already answered.
But who give a crap about water when all they have is maybe 4 tiny puddles in the entire landscape?
As far as graphics, its in the eye of the beholder, i think may of you are confusing the drab and dreary look of the post apocalyptic settings with "Good graphics", the graphics of FE are on par with Halflife 2 era techniques, sure its missing some lighting techniques, but halflife also wasn't a giant seamless world, Halflife areas are mush smaller than you even think.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I like what they did with graphics. The name is Fallen Earth, not Springtime in Twee Land.
Those who complain about graphics mistake pretty for good. Some just want something ultra high rez and super flashy to feed to the maxed out SLI rigs they spent all that money on.
The rest of us want a good game with graphics that are appropiate to the story. FE delivers that in spades.
I like what they did with graphics. The name is Fallen Earth, not Springtime in Twee Land. Those who complain about graphics mistake pretty for good. Some just want something ultra high rez and super flashy to feed to the maxed out SLI rigs they spent all that money on. The rest of us want a good game with graphics that are appropiate to the story. FE delivers that in spades.
Comments
Crafting is "real time"...
So not only do you have to wait for crafts to be done, but also have to go harvest a crapload of resources to build what you need to level up.
So it would be very time consuming to level up with crafting compared to regular play. Fine for a crafter type, but a combat type that tried to level up by crafting to "exploit" respeccing? He'd be going back to combat before he had gained 3 levels
Do you know anything about the game? You can level up full on crafting, and still max out an offensive weapon and dodge for defense. This makes it easy to level up through combat and crafting. Once at level cap, if there were respec, the person would just have to respec the points into Intelligence and put them into something else that'd further flesh out his combat build. So yes, a respec system would allow mix/max'ers to take advantage of the open-ended crafting system.
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
In a skill-based system, it is easy to gimp your character and have to suffer from then on, if you have no respec.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
Well back in them days there wasnt anything better so you had no choice , just stop moaning and nit picking it does get very annoying.
If it is easy to 'gimp' your character, then it means that the skills are:
A.) not balanced correctly and
B.) not explained correctly.
yup you gotta plan and think.
SNIP
If it is easy to 'gimp' your character, then it means that the skills are:
A.) not balanced correctly and
B.) not explained correctly.
C.)Read the owners manual(for those who purchase the Box)
D.)Spend more then 30 seconds on forums reading all the, "I wanna help you", "This is how to start" or "Read this or your screwed" type threads...
Anyone who buys a game and doesnt bother learning about the game deserves what they get, period.
Granted, this game levels fairly guickly so any bad descisions in regards to Skills can be quickly fixed by starting over.
If it is easy to 'gimp' your character, then it means that the skills are:
A.) not balanced correctly and
B.) not explained correctly.
C.)Read the owners manual(for those who purchase the Box)
This would fall under the auspices of 'explained correctly' would it not?
D.)Spend more then 30 seconds on forums reading all the, "I wanna help you", "This is how to start" or "Read this or your screwed" type threads...
If you as a developer are relying on external parties to compensate for flaws in your game design, you're incompetent.
Anyone who buys a game and doesnt bother learning about the game deserves what they get, period.
You should be able to learn about the game, you know, in the game, not have to spend hours delving through forums at 10Tonhammer trying to puzzle things together. There's a difference between implementing "easy mode" and just being lazy.
Granted, this game levels fairly guickly so any bad descisions in regards to Skills can be quickly fixed by starting over.
I'd be happier with a EU server, but i may pick it up ....
i've read bad stuff, and good stuff... i'm kinda on the line, just need a push
"nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week
What this guy said. But I think i'm just going to go and give this game a go and make my own mind up.
The biggest gripe some people seem to have is the graphics. After all I've read and seen about this game think I can live with that :-)
People said the same about SWG, yet it was one of the most loved features of SWG.
It wasn't the min maxers that used it the most, but the regular players. The ability to keep your character throughout a games lifetime, rebuilding him to your playstyle as you change or explore other playstyles, is way stronger than playing the "alt" game.
Yes, min maxers and "FOTM" people will be using it, but, why punish everyone to play the alt game, because the few would be trying to be the FOTM?
"Few"?
Try "Most".
This is the problem with skill based systems. Everyone wants to respec. Which is odd because of the "freedom" the skill system lets you have suddenly is too restrictive and you need to change....
This is why most games just go with classes. If you want to play a damage dealer, make a damage dealer. If you want to be a medic, make a medic. Doing SWG or UO macro skill grinds is a silly and stupid way to make a character advancement system.
Heaven forbid you have an alt...
That reply is so wrong yet so typical these days. No one wants to think, they want the developers to do that for them. Heaven forbid you have to think how to develop a character. SWG and UO both let you respec skills. UO, once your skills were maxed some went down when other went up, you could choose which. In SWG you just changed skills sets. Eve you don't need to, you can have as many skills as you have time to learn them. Since the game is just coming out the lack of that won't affect play much.
Actually Character class/level system is just a inordinately dumb system for avatar design and guess who we can thank for that abombination, oh yeah Mr Smedley. Need I say more?
People said the same about SWG, yet it was one of the most loved features of SWG.
It wasn't the min maxers that used it the most, but the regular players. The ability to keep your character throughout a games lifetime, rebuilding him to your playstyle as you change or explore other playstyles, is way stronger than playing the "alt" game.
Yes, min maxers and "FOTM" people will be using it, but, why punish everyone to play the alt game, because the few would be trying to be the FOTM?
"Few"?
Try "Most".
This is the problem with skill based systems. Everyone wants to respec. Which is odd because of the "freedom" the skill system lets you have suddenly is too restrictive and you need to change....
This is why most games just go with classes. If you want to play a damage dealer, make a damage dealer. If you want to be a medic, make a medic. Doing SWG or UO macro skill grinds is a silly and stupid way to make a character advancement system.
Heaven forbid you have an alt...
That reply is so wrong yet so typical these days. No one wants to think, they want the developers to do that for them. Heaven forbid you have to think how to develop a character. SWG and UO both let you respec skills. UO, once your skills were maxed some went down when other went up, you could choose which. In SWG you just changed skills sets. Eve you don't need to, you can have as many skills as you have time to learn them. Since the game is just coming out the lack of that won't affect play much.
Actually Character class/level system is just a inordinately dumb system for avatar design and guess who we can thank for that abombination, oh yeah Mr Smedley. Need I say more?
I have a problem with skill caps. It's not really a gameplay issue but a Indy dev issue.
If A dev decides to give his sandbox a cap then they need to have enough content in game so that players that did reach cap don't just keep rolling alts or get bored and leave. Can the FE devs release enough shit to do in this game to hold over the players that no longer have character advancement to look forward to?
Character advancement is big in a sandbox. Games like Ryzom, Eve and DF don;t have overall skill caps at all so players look passed the limited content (in ryzom and DF atleast) and continually work on characters forever.
In games like UO and SWG we had a cap but you still had flexibility to change your character through a respec or skill set manipulation. Having the option to always grow your character or change is a big part of a sandbox game.
Now In FE, While the skill system is flexible. We have a cap and a static one at that. Having a static anything is usually bad for a sandbox game. What will happen when you hit cap? what will you do? farm faction the entire time? imo these games need continual character advancement.
Don't get my wrong I love FE, But im not Skill capped so right now I don't have the character advancement basically ripped away from me. What happens when it is? can the game stand on its own and give people enough to stick with it?
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
I think there is a general misconception that those who demand good graphics are the younger generation. I contend it is actually we older gamers. We who suffered through Atari et al. At the time it was amazing, cause it was all we knew. But as graphics improved, we came along for the ride and refuse to go back in time to poor visuals. Been there, waited for it to get better, and now that it is we are not taking a step back. Graphics ARE important to me, and I am far from a kid.
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
I think there is a general misconception that those who demand good graphics are the younger generation. I contend it is actually we older gamers. We who suffered through Atari et al. At the time it was amazing, cause it was all we knew. But as graphics improved, we came along for the ride and refuse to go back in time to poor visuals. Been there, waited for it to get better, and now that it is we are not taking a step back. Graphics ARE important to me, and I am far from a kid.
And thats great, graphics rock your boat, they used to with me before I realised I was being suckered in mindless crap all the time but looked good, think it was the same time I realised that about the opposite sex, and stopped being so shallow, (about my partner choices not your game preferences)
I much prefer a studio, to spend time on depth and weave a good story, after all not all great books come with fancy pictures, but by the same token I dont want to be handed some crayons and told to fill in the blanks myself.(its so hard to stay inbetween the lines) I am now very cynical when I see a game hype up its game engine more than its content.
So to recap I grew up and learnt not to be so shallow and see past the outer beauty, and to dig deeper for knowledge for my entertainment.....Its nice we all grow up differently, otherwise these forums would be about 2 games and everyone saying how nice one or the other is.
Currently the game has 45 out of 150 planned lvls
over 3 sectors out of a planned 10
so misspending a few or more points in the grand scheme of things isn't prolly going to impact that greatly
and if your spending vast amounts of points in the wrong areas then your characters only gimp factor is you
as to crafting you dont need to stand around waiting for it you can carry on missioning/scavenging or logged off
realistic water hhmm why exactly would you want to wade swim in what is probably poisoned/irradiated water anyway?
and considering this is the grand canyon district theres not that many bodies of water that large to warrant the ability to swim
Well, I'm 43 and I think graphics are very important to the immersion factor of an MMO. And the texturing is so bad in FE you can't ignore it. The production generally is not of a high enough quality for people to pay a monthly sub. It has F2P written all over it.
First off - I'm no kid.
Secondly - it's not about the appearance of the water, it's about the functionality of the water. This game is supposed to be high on realism, yet you can't swim in or even wade through water? So much for realism.
BTW, my first gaming computer was a TRS-80. Guess how important graphics are to me.
I hate to do it but,
MMO_Doubter = 29 year old Male from Bedford, NS, Canada
TRS80 was discontinued in 1981 (before your first birthday), the model 2-4's carried on for a few more years (Model 4's selling in 1983~84 IIRC) This leads me to believe either, your posting on someone elses account or your maby slightly exaggerating that the TRS was your "first gaming computer" .. Pac-Man, Galaxian, Atari's Centipede, Zaxxon and Berzerk were fun times, but I'd think they by the time you could actually use and appreciate a computer, say around 8 or 9 (ie late 80s) you'd be at least using C64's (early 80s) or maby Atari 130XE's (mid 80's)
Heck maby your parents had an old TSR laying around you played with as a kid (Before you got a "real" computer).. but your trying to "imply" that your an old-time gamer and your really not "that" old
I'm in my mid-40s. I don't give my actual birth date to internet sites. The default date in that section is Jan 1, 1980. Which would make one - 29 years old.
I do commend your research, though.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Good point. As a consumer, we're after value, which means the most bang for our buck. In the case of gaming, our prize would be high graphics and great gameplay. It seems that most people in this forum think you can only have one or the other, which is why you hear the comments on how gameplay>graphics or graphics>gameplay. What's wrong with having and expecting both?
What people are tiptoeing around here, is that Fallen Earth cost the same amount as titles who offer more bang for our buck. That's the bottom line. People are more incline to look past bad graphics, bad gameplay, and stability issues if the price is right. For $50 and $15/mo, I expect graphics that are nice and gameplay that is nice. Otherwise, lower the price. Fallen Earth is not worth the money to me. That doesn't mean it's not a good game, but there's too much competition out there.
For Post-Apocolyptic fans, this game probably has high value, but for MMO fans in general, this game has less value than other AAA titles out there. For those MMO fans who like a more free progression system than your typical class based games, then Fallen Earth might hold higher value to them than it does to MMO fans that don't care as much, as long as the game is good.
Okay - why isn't there realistic water in the game, and why can't you respec?
How many characters can you have, and will you have to repeat the tutorial for each one?
NVM, already answered.
But who give a crap about water when all they have is maybe 4 tiny puddles in the entire landscape?
As far as graphics, its in the eye of the beholder, i think may of you are confusing the drab and dreary look of the post apocalyptic settings with "Good graphics", the graphics of FE are on par with Halflife 2 era techniques, sure its missing some lighting techniques, but halflife also wasn't a giant seamless world, Halflife areas are mush smaller than you even think.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I like what they did with graphics. The name is Fallen Earth, not Springtime in Twee Land.
Those who complain about graphics mistake pretty for good. Some just want something ultra high rez and super flashy to feed to the maxed out SLI rigs they spent all that money on.
The rest of us want a good game with graphics that are appropiate to the story. FE delivers that in spades.
lmao that is a great way of putting it.
SNIP