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jmhartjmhart Member UncommonPosts: 21

I'm amused how many people are crying already...

"I can't roll the faction I want on the server I want!"

--or--

"They gotta raise the cap on the servers, I can't roll on the same server as my buddies!"

Does anybody remember the imbalanced, population sprawled, imbalanced launch train wreck that was Warhammer Online?  This happened for exactly this reason, people crying because everyone can't roll their first choice of faction and server.  With WAR, I ended up re-rolling new toons on a new server basically losing all my head-start work because my original server was so imbalanced *AND* underpopulated it wasn't even funny.

As the months passed, everybody got all bent out of shape, quit playing, or worse yet canceled their subscription because "Those guys are a bunch of carebears and don't want to fight.", or "I had to wait half an hour to log in!"  No, actually everyone created the problem and then blamed someone else for not fixing it for them.  Typical...

Now, folks can either keep crying because they can't roll their faction or server of choice, or they can get a clue and contribute to the solution instead of the problem and either move to a server that's not overpopulated or switch factions already.

We can only hope NCSoft understands this and doesn't simply bend to the whims of their customers like Mythic did with WAR.

Comments

  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by jmhart


    I'm amused how many people are crying already...
    "I can't roll the faction I want on the server I want!"
    --or--
    "They gotta raise the cap on the servers, I can't roll on the same server as my buddies!"
    Does anybody remember the imbalanced, population sprawled, imbalanced launch train wreck that was Warhammer Online?  This happened for exactly this reason, people crying because everyone can't roll their first choice of faction and server.  With WAR, I ended up re-rolling new toons on a new server basically losing all my head-start work because my original server was so imbalanced *AND* underpopulated it wasn't even funny.
    A months passed...  Now, everybody got all bent out of shape, quits playing, or worse yet cancels their subscription because "Those guys are a bunch of carebears and don't want to fight.", or "I had to wait half an hour to log in!"  No, actually everyone created the problem and then blamed someone else for not fixing it for them.  Typical...
    Now, folks can either keep crying because they can't roll their faction or server of choice, or they can get a clue and contribute to the solution instead of the problem and either move to a server that's not overpopulated or switch factions already.
    We can only hope NCSoft understands this and doesn't simply bend to the whims of their customers like Mythic did with WAR.

    yep i agre i do hope aion wont fold .

    they got their goal they should keep it 

     

  • SwaneaSwanea Member UncommonPosts: 2,401
    Originally posted by jmhart


    I'm amused how many people are crying already...
    "I can't roll the faction I want on the server I want!"
    --or--
    "They gotta raise the cap on the servers, I can't roll on the same server as my buddies!"
    Does anybody remember the imbalanced, population sprawled, imbalanced launch train wreck that was Warhammer Online?  This happened for exactly this reason, people crying because everyone can't roll their first choice of faction and server.  With WAR, I ended up re-rolling new toons on a new server basically losing all my head-start work because my original server was so imbalanced *AND* underpopulated it wasn't even funny.
    As the months passed, everybody got all bent out of shape, quit playing, or worse yet canceled their subscription because "Those guys are a bunch of carebears and don't want to fight.", or "I had to wait half an hour to log in!"  No, actually everyone created the problem and then blamed someone else for not fixing it for them.  Typical...
    Now, folks can either keep crying because they can't roll their faction or server of choice, or they can get a clue and contribute to the solution instead of the problem and either move to a server that's not overpopulated or switch factions already.
    We can only hope NCSoft understands this and doesn't simply bend to the whims of their customers like Mythic did with WAR.

     

    The REAL problem was that Mythic created elevenity billion servers.  When people did move to another server with their friends, it was empty. The servers that were full on one side stayed full past release.  People were going to play with friends no matter what.  When they created clones of servers, all that did was spread out populations even more than they were. Now, I agree there should be limits, but doing it when for the Pre-order, when people are just creating a character, I think is silly.  I would not doubt for a second, if they are counting each character on an account for that server per side.  So If I make 8 asmos, all 8 are counted.

    Breaking up Friends/Guilds at the headstart is silly.  I think until Sunday, it should be free to create anywhere.  Sunday, it takes effect, and servers have their limits on sides.  Come release day, the limits come and go as needed, but start, turned off.

  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by drbaltazar

    Originally posted by jmhart


    I'm amused how many people are crying already...
    "I can't roll the faction I want on the server I want!"
    --or--
    "They gotta raise the cap on the servers, I can't roll on the same server as my buddies!"
    Does anybody remember the imbalanced, population sprawled, imbalanced launch train wreck that was Warhammer Online?  This happened for exactly this reason, people crying because everyone can't roll their first choice of faction and server.  With WAR, I ended up re-rolling new toons on a new server basically losing all my head-start work because my original server was so imbalanced *AND* underpopulated it wasn't even funny.
    A months passed...  Now, everybody got all bent out of shape, quits playing, or worse yet cancels their subscription because "Those guys are a bunch of carebears and don't want to fight.", or "I had to wait half an hour to log in!"  No, actually everyone created the problem and then blamed someone else for not fixing it for them.  Typical...
    Now, folks can either keep crying because they can't roll their faction or server of choice, or they can get a clue and contribute to the solution instead of the problem and either move to a server that's not overpopulated or switch factions already.
    We can only hope NCSoft understands this and doesn't simply bend to the whims of their customers like Mythic did with WAR.

    yep i agre i do hope aion wont fold .

    they got their goal they should keep it 

     

     

    NCsoft is doing it right, they'll make sure Aion is balanced no matter.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by Swanea

    Originally posted by jmhart


    I'm amused how many people are crying already...
    "I can't roll the faction I want on the server I want!"
    --or--
    "They gotta raise the cap on the servers, I can't roll on the same server as my buddies!"
    Does anybody remember the imbalanced, population sprawled, imbalanced launch train wreck that was Warhammer Online?  This happened for exactly this reason, people crying because everyone can't roll their first choice of faction and server.  With WAR, I ended up re-rolling new toons on a new server basically losing all my head-start work because my original server was so imbalanced *AND* underpopulated it wasn't even funny.
    As the months passed, everybody got all bent out of shape, quit playing, or worse yet canceled their subscription because "Those guys are a bunch of carebears and don't want to fight.", or "I had to wait half an hour to log in!"  No, actually everyone created the problem and then blamed someone else for not fixing it for them.  Typical...
    Now, folks can either keep crying because they can't roll their faction or server of choice, or they can get a clue and contribute to the solution instead of the problem and either move to a server that's not overpopulated or switch factions already.
    We can only hope NCSoft understands this and doesn't simply bend to the whims of their customers like Mythic did with WAR.

     

    The REAL problem was that Mythic created elevenity billion servers.  When people did move to another server with their friends, it was empty. The servers that were full on one side stayed full past release.  People were going to play with friends no matter what.  When they created clones of servers, all that did was spread out populations even more than they were. Now, I agree there should be limits, but doing it when for the Pre-order, when people are just creating a character, I think is silly.  I would not doubt for a second, if they are counting each character on an account for that server per side.  So If I make 8 asmos, all 8 are counted.

    Breaking up Friends/Guilds at the headstart is silly.  I think until Sunday, it should be free to create anywhere.  Sunday, it takes effect, and servers have their limits on sides.  Come release day, the limits come and go as needed, but start, turned off.

    yep one problem everybody want to be evil the ratio would be 25% good 75% bad i know its annoying but men dont you guys have ts or vent 

    aionsource as been publishing wich server is closed they even started to show the one they recommend at 11.08 pm men come on theres 7 other server 

  • jmhartjmhart Member UncommonPosts: 21
    Originally posted by Swanea


    The REAL problem was that Mythic created elevenity billion servers.  When people did move to another server with their friends, it was empty. The servers that were full on one side stayed full past release.  People were going to play with friends no matter what.  When they created clones of servers, all that did was spread out populations even more than they were. Now, I agree there should be limits, but doing it when for the Pre-order, when people are just creating a character, I think is silly.  I would not doubt for a second, if they are counting each character on an account for that server per side.  So If I make 8 asmos, all 8 are counted.
    Breaking up Friends/Guilds at the headstart is silly.  I think until Sunday, it should be free to create anywhere.  Sunday, it takes effect, and servers have their limits on sides.  Come release day, the limits come and go as needed, but start, turned off.

    I think they are doing everyone a favor by establishing a hard-line now, as early as possible--and I think it's the primary reason for scheduling 2 entire days of "pre-selection".  It doesn't take 2 days for those who are going to pre-select to get it done, but it surely is a good idea to give folks time to figure out there is a problem that the users are going to have to fix for themselves.

    They're already being kind enough to give folks one last shot to try to "stack the teams" by locking them at lower limits now, then opening them up again for head-start.  ;)

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by jmhart


    I'm amused how many people are crying already...
    "I can't roll the faction I want on the server I want!"
    --or--
    "They gotta raise the cap on the servers, I can't roll on the same server as my buddies!"
    Does anybody remember the imbalanced, population sprawled, imbalanced launch train wreck that was Warhammer Online?  This happened for exactly this reason, people crying because everyone can't roll their first choice of faction and server.  With WAR, I ended up re-rolling new toons on a new server basically losing all my head-start work because my original server was so imbalanced *AND* underpopulated it wasn't even funny.
    As the months passed, everybody got all bent out of shape, quit playing, or worse yet canceled their subscription because "Those guys are a bunch of carebears and don't want to fight.", or "I had to wait half an hour to log in!"  No, actually everyone created the problem and then blamed someone else for not fixing it for them.  Typical...
    Now, folks can either keep crying because they can't roll their faction or server of choice, or they can get a clue and contribute to the solution instead of the problem and either move to a server that's not overpopulated or switch factions already.
    We can only hope NCSoft understands this and doesn't simply bend to the whims of their customers like Mythic did with WAR.

     

    This guy has it right on.

    But still alot of people don't get it and seem to think they and their folks are the only legion to join server XY and no one would after. Now NCSoft isn't trying to get the balance right from the start, but intends to lock their guild out.

    Has everyone forgotten about the PvP failures of WoW, AoC, WAR... ?

    image
  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by VoIgore

    Originally posted by jmhart


    I'm amused how many people are crying already...
    "I can't roll the faction I want on the server I want!"
    --or--
    "They gotta raise the cap on the servers, I can't roll on the same server as my buddies!"
    Does anybody remember the imbalanced, population sprawled, imbalanced launch train wreck that was Warhammer Online?  This happened for exactly this reason, people crying because everyone can't roll their first choice of faction and server.  With WAR, I ended up re-rolling new toons on a new server basically losing all my head-start work because my original server was so imbalanced *AND* underpopulated it wasn't even funny.
    As the months passed, everybody got all bent out of shape, quit playing, or worse yet canceled their subscription because "Those guys are a bunch of carebears and don't want to fight.", or "I had to wait half an hour to log in!"  No, actually everyone created the problem and then blamed someone else for not fixing it for them.  Typical...
    Now, folks can either keep crying because they can't roll their faction or server of choice, or they can get a clue and contribute to the solution instead of the problem and either move to a server that's not overpopulated or switch factions already.
    We can only hope NCSoft understands this and doesn't simply bend to the whims of their customers like Mythic did with WAR.

     

    This guy has it right on.

    But still alot of people don't get it and seem to think they and their folks are the only legion to join server XY and no one would after. Now NCSoft isn't trying to get the balance right from the start, but intends to lock their guild out.

    Has everyone forgotten about the PvP failures of WoW, AoC, WAR... ?

     

    Age of Conan had a class balance issue, it really had nothing to do with faction balance. WAR was unbalanced and FAILED! I'm pissed that scenarios didn't occur during non-peak hours. I was up all night, and not one scenario, which led me to quit.

  • MorgarenMorgaren Member UncommonPosts: 397
    Originally posted by Swanea


     
    The REAL problem was that Mythic created elevenity billion servers.  When people did move to another server with their friends, it was empty. The servers that were full on one side stayed full past release.  People were going to play with friends no matter what.  When they created clones of servers, all that did was spread out populations even more than they were. Now, I agree there should be limits, but doing it when for the Pre-order, when people are just creating a character, I think is silly.  I would not doubt for a second, if they are counting each character on an account for that server per side.  So If I make 8 asmos, all 8 are counted.
    Breaking up Friends/Guilds at the headstart is silly.  I think until Sunday, it should be free to create anywhere.  Sunday, it takes effect, and servers have their limits on sides.  Come release day, the limits come and go as needed, but start, turned off.



     

    I don't think so, if that were the case when Asmo were locked out you couldn't delete one character to replace it with another. or when servers were locked out completely you couldn't make additional toons if you already have one.

  • ruejacobsruejacobs Member UncommonPosts: 41

    i didn't mind the limits so very much. when boyfriend's toon couldn't be made on the server i had made my own on, i just deleted them and found a new one. no trauma at all.

    image

  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by Morgaren

    Originally posted by Swanea


     
    The REAL problem was that Mythic created elevenity billion servers.  When people did move to another server with their friends, it was empty. The servers that were full on one side stayed full past release.  People were going to play with friends no matter what.  When they created clones of servers, all that did was spread out populations even more than they were. Now, I agree there should be limits, but doing it when for the Pre-order, when people are just creating a character, I think is silly.  I would not doubt for a second, if they are counting each character on an account for that server per side.  So If I make 8 asmos, all 8 are counted.
    Breaking up Friends/Guilds at the headstart is silly.  I think until Sunday, it should be free to create anywhere.  Sunday, it takes effect, and servers have their limits on sides.  Come release day, the limits come and go as needed, but start, turned off.



     

    I don't think so, if that were the case when Asmo were locked out you couldn't delete one character to replace it with another. or when servers were locked out completely you couldn't make additional toons if you already have one.

    ncsoft probably have a system like this

    at every 500 player lock server it as nothing to do with you 

    its just a pre etablished scale

    same for race at every 250 lock server 

    and they ll raise each server that way till full its all random lol 

    but it could be at ever 50 player etc

     

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