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Hi all wondering about the PvP. DO they have territory battles between the spokes of teh wheel? So if am a Tech, then I fight for terrain with the Vistas? Is it like DAOC with Frontiers? Like GW/WOW/WAR instanced deathmatch? JUst wondering because the crafting sounds interesting to me but I also need a game to have more to PvP than Raid boss races and instanced deathmatches.
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Faction, at least in beta, didn't play a huge role. It was mainly Guild v Guild, and the guilds are multifaction.
There are only conflict towns. You do quests(in the PvP area) to gain favor with the NPC factions. Once favor is high enough that faction controls the town.
There are no instanced PvP matches.
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Personal Opinion follows:
I didn't think PvP was any sort of fun and didn't receive much testing.
PvP is definitely not something that would draw me to this game.
Well, the faction wheel works like this. You have one faction which you have joined, let's say techs. Each mission you do for techs raises tech faction 100%, but also raises the two factions next to it, Enforcers and Travellers, by 50%. The faction directly opposite, Vista, gets a 200% faction reduction, while the two next to Vista, Lightbearer and CHOTA, get a 50% faction reduction. Now, when you finish all the tech mission, you then have a choice to do someone else's mission, with the same pattern repeating, so it's possible to gain faction with one that previously hated you, while losing faction with ones that were previously friendly, even your 'home' faction. This is what they refer to as spinning the wheel. Getting each faction in turn to like you enough to get what you want from them, then moving on to the next.
In PvP, clans will be focused around 1 'main' faction and then the two ally factions. PvP is also FFA, meaning that it's entirely possible to injure and kill your own teammates during battle, so you have to watch your shots and such. Killing members of the factions count just like the quests do, except in reverse. If you kill a chota, you lose 200% chota faction, 50% traveller and vista faction, while gaining 100% enforcer faction and 50% tech and lightbearer faction.
thanks for the info - I'm still listening and interested. Crafting a dirtbike or dune buggy has me excited if it adds to the war effort for my Spoke.
The faction needed to get useful stuff is extremely high. Riding the wheel makes it take that much longer.
Everyone and their mother crafts, not so many PvP. That being said, those that build for and play PvP will easily be well geared.
Great info. I will give it a go when the price drops after the initial month. Ill keep on checking the forums for info on SpokeVSpoke. I want to be a Tech (Mad Scientist slash "Mad Max" combo) Down with Vistas! lol
Please correct me if I'm wrong, but it sounds like you're saying that faction means almost nothing outside of PvE. It sounds like the Bane server in Age of Conan, where it was supposed to be a racially exclusive server, but all the guilds ended up recruiting everyone anyway. Why even have the factions then? It would be a huge disappointment for me.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
ohhh if thats true - I would be disappointed as well.
Yes faction means nothing except what skills you are able to get and what faction gear you can buy.
You can buy a skill and switch faction and buy a skill in that faction, etc, etc.
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People that were interested in PvP in the beta made quite a stink about faction really having no meaning (multi-faction guilds, etc) and nothing has been altered as far as I know.