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I'm drinking the coolaid SE is selling...

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Comments

  • CDCostaCDCosta Member Posts: 90

    I actually kinda want some coolaid now...

  • GravargGravarg Member UncommonPosts: 3,424

    I love FFXI, but it was rather too group oriented.  I liked WoW, but it was too solo oriented.  I think a game with about 50/50 solo vs group would be perfect, and make it so at anytime you choose, you could solo or group :)  Sometimes I want a massive 40 man party to raid a dungeon (WoW did this way too much imho), other times I want to just be by myself.

     

    P.S. I'm drinking Grape Kool Aid right now :D OOOOH YEAH!

  • ArcheusCrossArcheusCross Member Posts: 793

    I'll admit too that first time i heard that soloing will be a highlight in this game i was afraid. But I must confess that perhaps we are looking at this "solo" hype in the wrong light. Take for instance FFXI in that game it was hard to solo certian monsters like nms or even regular mobs without having others beating on it as well. For example if you went back into time to fight one of those outpost battles you tried to kill one of those things by yourself it was slightly difficult.

    So here is what i think they mean by soloing. I think they are making it more realistic in terms of if you are one vs one with a monster youll have a better chance of killing it in this game that in it was in ffxi. Where as in ffxi you usually had a party killing one mob in most leveling parties..

    Where am i going with this? More epic battles where people will be watching each others backs while taking on whatever is around them, take the videos for instance.. we keep seeing that ship deck with those jellyfish looking things and one person battle one and another battling one as well... more epic battles instead of.. oh.. lets all focus on one "takes forever to kill mob"

    Needless to say im excited... not only is this game puting features i've wanted to see in an mmo again for a long time, but they seem to be setting it up for some pure epicness.

     

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • ArcheusCrossArcheusCross Member Posts: 793
    Originally posted by dominia



    SE has a way, with nearly every product they put out, to become much more then what it is on the surface. When I began thinking back over the years to FFVII, FFVI, FFIV, FFIX, FFXII, FFT, FFTA, Xenogears, Bushio Blade, ect... I honestly have no reason to doubt them.

     

    I must quote this for emphasis. To be honest I have no reason to doubt square enix. Every game they have ever done has been done well imo. They are always polished etc. I wont doubt that they will succeed with flying colors... ohhh man... i just cant wait for this game :3

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • ArcheusCrossArcheusCross Member Posts: 793
    Originally posted by dominia



    The RTM situation is a difficult one. I recently heard Jeff Hickman at the Austin GDC speaking about how the economy for WAR was too RTM proof and because of it, destroyed the value of they're currency to the point where the whole system colapsed. I believe SE knew they had a problem early but didn't really know how to fix it in a way that would not compromise the integrity of their game. It's easy to point to reasons if your a fan, but what if you being wrong ment millions of dollars?

     

    Well the thing about gold sellers is that the AH system made it easy for them to flourish and semi control the market. What they really need is a personal shop system. And it looks like they kinda are doing that. As you can be a blacksmith etc. But don't quote me on that.

    The real thing that makes me excited is having the durability on items. This will help the games economy and make crafters very useful. In FFXI (depending on which server you were on) the AH ended up being flooded with many of the same item at times becuase they never broke, and just got resold. Making it kinda a moot point to havea crafter around after the game got a couple years under its belt.

    Not to mention this will make player interdependency. A very good thing.

    Just by couple of gil :p All my opinion of course.

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • CDCostaCDCosta Member Posts: 90
    Originally posted by ArcheusCross

    Originally posted by dominia



    The RTM situation is a difficult one. I recently heard Jeff Hickman at the Austin GDC speaking about how the economy for WAR was too RTM proof and because of it, destroyed the value of they're currency to the point where the whole system colapsed. I believe SE knew they had a problem early but didn't really know how to fix it in a way that would not compromise the integrity of their game. It's easy to point to reasons if your a fan, but what if you being wrong ment millions of dollars?

     

    What they really need is a personal shop system.



     

    Like a Bazarr? O.o

     

    I think theirs drugs in my Coolaid cause i keep wanting more!

  • ArcheusCrossArcheusCross Member Posts: 793
    Originally posted by CDCosta

    Originally posted by ArcheusCross

    Originally posted by dominia



    The RTM situation is a difficult one. I recently heard Jeff Hickman at the Austin GDC speaking about how the economy for WAR was too RTM proof and because of it, destroyed the value of they're currency to the point where the whole system colapsed. I believe SE knew they had a problem early but didn't really know how to fix it in a way that would not compromise the integrity of their game. It's easy to point to reasons if your a fan, but what if you being wrong ment millions of dollars?

     

    What they really need is a personal shop system.



     

    Like a Bazarr? O.o

     

    I think theirs drugs in my Coolaid cause i keep wanting more!

     

    Yes, but more in depth. Do away with the ah system and have player able to set up a very small tent or something. This allows more player interaction, so its good. People may say the AH is nice but in all reality they dont think of how easy it makes gold farmers thrive. Not to mention makes it where you dont interact with that player thats trying to sell ya something.

    Ill even go one more step than that. In SWG i remember one time i went to a players shop and he was restocking his vendors, we had a nice long conversation about armor making etc etc etc, well.. after a time the conversation turned to materials he needed, and really all it was was a "man i wish i could find someone that had alot of this" and it so happened i knew what dropped that and i told him that i could be his supplier, so a relationship was formed, it was epic.

    In that case player interaction > convienece of an AH. Would i ever have talked to him in an AH system based game? Well, the chances would have been a lot slimmer.

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • DewmDewm Member UncommonPosts: 1,337
    Originally posted by ArcheusCross

    Originally posted by CDCosta

    Originally posted by ArcheusCross

    Originally posted by dominia



    The RTM situation is a difficult one. I recently heard Jeff Hickman at the Austin GDC speaking about how the economy for WAR was too RTM proof and because of it, destroyed the value of they're currency to the point where the whole system colapsed. I believe SE knew they had a problem early but didn't really know how to fix it in a way that would not compromise the integrity of their game. It's easy to point to reasons if your a fan, but what if you being wrong ment millions of dollars?

     

    What they really need is a personal shop system.



     

    Like a Bazarr? O.o

     

    I think theirs drugs in my Coolaid cause i keep wanting more!

     

    Yes, but more in depth. Do away with the ah system and have player able to set up a very small tent or something. This allows more player interaction, so its good. People may say the AH is nice but in all reality they dont think of how easy it makes gold farmers thrive. Not to mention makes it where you dont interact with that player thats trying to sell ya something.

    Ill even go one more step than that. In SWG i remember one time i went to a players shop and he was restocking his vendors, we had a nice long conversation about armor making etc etc etc, well.. after a time the conversation turned to materials he needed, and really all it was was a "man i wish i could find someone that had alot of this" and it so happened i knew what dropped that and i told him that i could be his supplier, so a relationship was formed, it was epic.

    In that case player interaction > convienece of an AH. Would i ever have talked to him in an AH system based game? Well, the chances would have been a lot slimmer.



     

    And that my friend is what a MMO is REALLY about.

    Man I hope this game is as good as i'm hoping. :S

     

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
    https://www.youtube.com/user/BettyofDewm/videos

  • Rogue_LeaderRogue_Leader Member Posts: 119
    Originally posted by Dewm

    Originally posted by ArcheusCross

    Originally posted by CDCosta

    Originally posted by ArcheusCross

    Originally posted by dominia



    The RTM situation is a difficult one. I recently heard Jeff Hickman at the Austin GDC speaking about how the economy for WAR was too RTM proof and because of it, destroyed the value of they're currency to the point where the whole system colapsed. I believe SE knew they had a problem early but didn't really know how to fix it in a way that would not compromise the integrity of their game. It's easy to point to reasons if your a fan, but what if you being wrong ment millions of dollars?

     

    What they really need is a personal shop system.



     

    Like a Bazarr? O.o

     

    I think theirs drugs in my Coolaid cause i keep wanting more!

     

    Yes, but more in depth. Do away with the ah system and have player able to set up a very small tent or something. This allows more player interaction, so its good. People may say the AH is nice but in all reality they dont think of how easy it makes gold farmers thrive. Not to mention makes it where you dont interact with that player thats trying to sell ya something.

    Ill even go one more step than that. In SWG i remember one time i went to a players shop and he was restocking his vendors, we had a nice long conversation about armor making etc etc etc, well.. after a time the conversation turned to materials he needed, and really all it was was a "man i wish i could find someone that had alot of this" and it so happened i knew what dropped that and i told him that i could be his supplier, so a relationship was formed, it was epic.

    In that case player interaction > convienece of an AH. Would i ever have talked to him in an AH system based game? Well, the chances would have been a lot slimmer.



     

    And that my friend is what a MMO is REALLY about.

    Man I hope this game is as good as i'm hoping. :S

     

     

    My guess is the bazaar system will be like FFXI's.

    You could turn on your personal bazaar.  You would then set the price for individual items in your bag.  Anyone could then look at what you had for sale and buy if they wanted.

    This did not often lead to character interaction.  More often people created 'mule' characters that they would send salable items to in the mail.  They would then set prices for the items in their mules bazaar and go AFK.  Heck, I did it.  Whenever I went to class, work, or slept my mule would be logged in with items for sale.

  • ArcheusCrossArcheusCross Member Posts: 793
    Originally posted by Rogue_Leader


     
    My guess is the bazaar system will be like FFXI's.
    You could turn on your personal bazaar.  You would then set the price for individual items in your bag.  Anyone could then look at what you had for sale and buy if they wanted.
    This did not often lead to character interaction.  More often people created 'mule' characters that they would send salable items to in the mail.  They would then set prices for the items in their mules bazaar and go AFK.  Heck, I did it.  Whenever I went to class, work, or slept my mule would be logged in with items for sale.

     

    Fair enough, but in all reality i stil lwould rather have it that way. It would make it alot harder for gold farmers to buy up items then sell them for higher prices with no one to counter. They would have to go to each person individually and really... they would have to do that manually, not bot it... so its a win win for us.

    My point is that it COULD lead to player interaction.... in the case of this game it sounds like crafters are going to be a big part... so the player may have to be at the keyboard to craft something someone wants specifically, and just afk bazzarr mass produced items... or whatever...

    just my couple gil.

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • Rogue_LeaderRogue_Leader Member Posts: 119
    Originally posted by ArcheusCross

    Originally posted by Rogue_Leader


     
    My guess is the bazaar system will be like FFXI's.
    You could turn on your personal bazaar.  You would then set the price for individual items in your bag.  Anyone could then look at what you had for sale and buy if they wanted.
    This did not often lead to character interaction.  More often people created 'mule' characters that they would send salable items to in the mail.  They would then set prices for the items in their mules bazaar and go AFK.  Heck, I did it.  Whenever I went to class, work, or slept my mule would be logged in with items for sale.

     

    Fair enough, but in all reality i stil lwould rather have it that way. It would make it alot harder for gold farmers to buy up items then sell them for higher prices with no one to counter. They would have to go to each person individually and really... they would have to do that manually, not bot it... so its a win win for us.

    My point is that it COULD lead to player interaction.... in the case of this game it sounds like crafters are going to be a big part... so the player may have to be at the keyboard to craft something someone wants specifically, and just afk bazzarr mass produced items... or whatever...

    just my couple gil.

    The question is, are players willing to manually run from shop to shop in order to find the one thing they need.

    AH's are as convenient for players are they are gil farmers.

    Edit: Personally I kinda like FFXI's system.  Limited AH access and the ability to setup a personal bazaar.  Perhaps expand the bazaar capabilities, let people own or rent tent space.

  • CymdaiCymdai Member UncommonPosts: 1,043
    Originally posted by toddze


    Lot of good points in this thread.
    I just hope SE makes FFXIV an MMORPG, and not an online rpg like AoC, WAR, and Aion. Thats what this genre has degraded to is simple online RPG's.
     

     

    This is such a concern I have for this game.

    Having played AoC and WAR, I have seen exactly what I did *not* like about MMO's.

    - 100% solo-oriented

    - Poor class design/balance issues

    - Non-existential content, cattle-herding level-based zone systems

    - No community present at all.

     

    My biggest fear with FFXIV is that they are going to neglect the thing that made FFXI so great; the community! I loved running into players at level 40 that I grouped with at 20, and seeing them again at 65. The partying system made FFXI somewhat painful at times (if you rolled a DRG, for example) but at the end of the day, it ensured that players actually played WITH each other, and not just alongside each other.

    I'm excited about the weapon skill system being based on how you play, but I'm also nervous that it's ultimately going to devolve into everyone running around with a great sword and a staff as an alternate gear setup. Aka, mass damage -> mass damage -> mass damage -> equipment change to staff -> heal -> heal -> buff -> heal -> equipment change great sword. Hopefully you get the gist.

    The thing that would worry me further is if cookie cutter combo's come forward, and parties devolve into "exp set ups" vs "casual setups". Example: Exp set-up = 5 people with greatswords and staves, all doing mass dps and then mass healing. Skill setup = people leveling up all different weapons, with your typical MMO party setup with the goal of capping out various weapon skills. Think back to FFXI and the skillup parties at later levels, and you've got it.

    I suppose I'm a bit of a pessimist when it comes to the genre these days. I've seen too many cool ideas on paper translated poorly into the actual gameplay in the past few games. Examples?

    - The PQ system in WAR. It was really exciting. At first. Then you realize how dead these get later in the game. A brilliant idea that allows unguilded players to get high-quality gear.

    - The Siege system in AoC. Totally broken, laggy, and seemingly untested. Player cities having bonuses was stellar, yet it didn't work properly.

    So while I am still sipping the Kool-Aid...I'm going to hold my tongue until I see/hear some feedback about this game before I get my hopes up again, solely to be disappointed.

    Waiting for something fresh to arrive on the MMO scene...

  • Rogue_LeaderRogue_Leader Member Posts: 119
    Originally posted by Cymdai

    So while I am still sipping the Kool-Aid...I'm going to hold my tongue until I see/hear some feedback about this game before I get my hopes up again, solely to be disappointed.

     

    This is probably a good attitude to have in general.  We really don't know anything about how the game plays.  It's not close enough to done.  The only play time was on an alpha version, likely a dim reflection of what actual game-play will be like.

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