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Autoattack turning off in the middle of combat

KilltaskKilltask Member UncommonPosts: 37

is driving me insane.

 

 

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Comments

  • NekrataalNekrataal Member Posts: 557

    Yeah, I hope they'd fix that. Its really annoying. lol

  • DenambrenDenambren Member UncommonPosts: 399

    Yep.

    The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again.

     

  • GoldenDogGoldenDog Member Posts: 586

    i just hit the auto attack button like it's a skill, everytime I want to smack the mob.

     

    Since there are so many skill moves, this ends up being maybe the last 2-3 hits...  For a sorc anyways. 

     

    When I was playing ranger I'd want control over when to use it as well (due to the jump shots).  It's actually a good thing to have...  Keeps you from accidentally removing Crowd Control.

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  • JabasJabas Member UncommonPosts: 1,249

    It seams auto-attack is interruped by some skills.

    Im playing as a SM, dont have issues with auto-attack,  i can buff me, heal the pet, run and the auto-attack continues on. But some attack skills interrup it, not really sure cause i dont pay much attention to that, but i will check just for curiosity.

     

    Make some test and try to understand the mechanism of the game, maybe is not a bug, maybe just need be learned how to use it.

     

    Im going to do that next time i will log ;)

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    Yes their are some skills that will interrupt your auto attack.

    image
  • scodavisscodavis Member Posts: 190
    Originally posted by DevilXaphan


    Yes their are some skills that will interrupt your auto attack.

     

    The only problem I see is that it is not consistent. Sometimes a skill will break auto attack and then the next mob it won't.  This may be working as intended, but a random break in your auto attack doesn't seem like something that would be put in on purpose.  I have found that with some timing on the casters part, this can be avoided.  It seems to happen when you hit a chain skill a bit early.  I need to test further.

     

    It's no big deal, it definitely keeps you on your toes when you notice that you're getting whacked and not doing anything about it.

    I'd rather they 'fix' that weird gathering bug where you start to gather and just instantly fail without the succeed/fail bar even coming up.  I initially thought it was just because you failed so quickly that the bar didn't have time to come up, but it never happens when crafting so it seems like a legitimate bug.

     

    Still, no game breaker, just annoying.

     

  • clipwhiteclipwhite Member Posts: 28

    I believe that skill which cause a stun successfully are supposed to break the auto attack.  I have also noticed that sometimes moving, though not strafing, when fighting will interrupt my auto attack.  I am not sure it is all behaving correctly but there is an intended disrupt of the auto attack within the game's design for some skills.

  • oddjobs74oddjobs74 Member Posts: 526

    OP...

     

    You have to be careful and tactful when posting threads like this.. Don't let a Darkfail fan hear you say stuff like that...

  • scodavisscodavis Member Posts: 190
    Originally posted by clipwhite


    I believe that skill which cause a stun successfully are supposed to break the auto attack.  I have also noticed that sometimes moving, though not strafing, when fighting will interrupt my auto attack.  I am not sure it is all behaving correctly but there is an intended disrupt of the auto attack within the game's design for some skills.

     

    You are probably correct now that you bring it up.  Some skills have a chance to proc a stun.  When the stun procs, the auto-attack breaks.  That would explain why it does NOT break at other times, the stun skill simply doesn't proc.

     

     

    Makes perfect sense.  Thanks.

     

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    I hate when it happens on my assassin mostly happens when I use the stun skill >_>


  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Denambren


    Yep.
    The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again.

     

    If combat in Aion requires Jedi-like concentration on your part then you're doing something wrong. :) 

     

    Check to see when it is happening to you. It shouldn't be any time other than right after a stun occurs, either to you or your opponent. Just remember to attack again.

     

    @bloodaxes: That's the perfect time to get behind your opponent and land a massive backstab.

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  • AgtSmithAgtSmith Member Posts: 1,498
    Originally posted by Denambren


    Yep.
    The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again. 

     

    Yeah, it is annoying as are the other 'flakes' in the game.  How about combat not ending when combat ends?  Windows not remembering position after you logout.  No way to export keybinds and UI/game settings to another character.  The lack of options when you right click a player's vitals, name in chat, or avatar.  All in all the game is in good shape overall but is very lacking in the polish of some of the peripheral elements.

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  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by AgtSmith

    Originally posted by Denambren


    Yep.
    The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again. 

     

    Yeah, it is annoying as are the other 'flakes' in the game.  How about combat not ending when combat ends?  Windows not remembering position after you logout.  No way to export keybinds and UI/game settings to another character.  The lack of options when you right click a player's vitals, name in chat, or avatar.  All in all the game is in good shape overall but is very lacking in the polish of some of the peripheral elements.



     

    I completely agree.  It would definitely be nice if all of those features were added and/or fixed. 

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    The combat doesn't end because you still have weapons sheated just press X in game and you will put them in pockets.

    Ps that's one of the features that I love actually :P I love the battle song and it changes depending on the map.


  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by bloodaxes


    The combat doesn't end because you still have weapons sheated just press X in game and you will put them in pockets.



     

    Lol...I have to admit I wasn't aware of that.  I just got so used to games automatically taking you out of combat that it never dawned on me that you might have to simply do it yourself.  Sad to say but not gonna lie about it.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

     ya theres a trick 

    let auto-attack hit first then always follow the auto-attck hit 

    if you dont you will interrupt it and the counter restart its made that way by the way (yep intentional from ncsoft)

    ps:when i say counter restat its this say it take 2 sdec betwen auto-att,your at 1.95 sec you interrrupt it for whatever reason it will take another 2 sec 

    annoying hell ya ,thats why i posted in another place that you got to time your attack 

    if not you might get the next auto attack only 3.95 second later or whatever the cooldown is on auto-attack lol

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    I think you still remain in combat because you might have noticed if you run forward you have a 3 sec buff more damage but less defense,ecc you should notice when running forward/backwards/sideways the weapon position is different <3


  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by bloodaxes


    I think you still remain in combat because you might have noticed if you run forward you have a 3 sec buff more damage but less defense,ecc you should notice when running forward/backwards/sideways the weapon position is different <3

    ya it take the same freaking time to activate then the auto-attack ,dont know if this will be usefull 

    havent found a smooth way to use it since you cant attck while moving and duration isnt long enough to use it either when you stopped moving 

    its one feature that is only there for kitting,since in attack (while going forward)the effect stop before you can cast

    maybe good only for melee too

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Yeah with my assassin I frequently get a boost from it when hidden moving behind enemy to have the ^ arrow and "backstab"(forgot name) or just use the skill that rushes me to the enemy it gives the ^ buff anyway.


  • jimmy123jimmy123 Member UncommonPosts: 314

    When you are at a higher lvl auto attack will be redundant, you will just be using your chain skills

  • SonikFlashSonikFlash Member UncommonPosts: 561

    Auto attack should never be broken, that's why it's called "Auto" Attack. 

    I just wish they put back in the ability to queue an ability .5 seconds before another one finishes.  I have a good sense of timing so this doesnt affect me as much, but god is it annoying having to hit buttons at the exact moment of refresh every time all the time.


  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by bloodaxes


    Yeah with my assassin I frequently get a boost from it when stealthing moving behind enemy to have the ^ arrow and "backstab"(forgot name) or just use the skill that rushes me to the enemy it gives the ^ buff anyway.

    ty ,good to know its mostly for melee user .

    not lot of info yet .most are too busy leveling 

    either on 1 server or restart on another ,level again lol

    soni that woont happen they made this game this way espacially so there WOULD be a fight and not be ganked 

    by a rogue even if your same level

    i love the way combat works ,little bit of learning but in my view combat here is way better then in wow

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Actually you can macro in aion making for example skill 1 execute then after it auto attack. I know tough job but if needed it's there even if they should take a look at it, maybe no one reported this "bug" who knows?


  • AgtSmithAgtSmith Member Posts: 1,498
    Originally posted by Wickedjelly

    Originally posted by bloodaxes


    The combat doesn't end because you still have weapons sheated just press X in game and you will put them in pockets.



     

    Lol...I have to admit I wasn't aware of that.  I just got so used to games automatically taking you out of combat that it never dawned on me that you might have to simply do it yourself.  Sad to say but not gonna lie about it.

     

    Having to manually end combat is pretty much dumb, it should fade out of combat within a second or two of combat actually ending as combat is not just a case of weapons out or not it is a case of being actively engaged with an enemy (i.e. in combat cannot log or regen rate is different or whatever).

     

    As for auto attack, to my perception it seems to be magic attacks that break it.  I.E. I use a melee skill and it kicks in auto attack just fine most always, but if/when you use a magic attack the auto attack doesn't come back on automatically.  Whatever the reason along with the combat not ending thing it gives gameplay a very clunky feel and it should be fixed or revisited.

     

    On the list of needing polish, I noticed tonight that private channels don't seem to work properly.  You can make then but as soon as you log out they go away, or when empty they do.  Lots of little things like this, not necessarily in the category of gameplay mechanics or core game elements, need some fit and finish type work in the first patch or two.

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  • XasapisXasapis Member RarePosts: 6,337

    I agree with some of the things you mentioned. Why would you want an empty channel stay on though? Imagine every player on the server making a couple of chat channels that never get deleted. Seems a waste of resources to me.

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