The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again.
i just hit the auto attack button like it's a skill, everytime I want to smack the mob.
Since there are so many skill moves, this ends up being maybe the last 2-3 hits... For a sorc anyways.
When I was playing ranger I'd want control over when to use it as well (due to the jump shots). It's actually a good thing to have... Keeps you from accidentally removing Crowd Control.
LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars 1 and 2 | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa | SWTOR youtube.com/gcidogmeat
It seams auto-attack is interruped by some skills.
Im playing as a SM, dont have issues with auto-attack, i can buff me, heal the pet, run and the auto-attack continues on. But some attack skills interrup it, not really sure cause i dont pay much attention to that, but i will check just for curiosity.
Make some test and try to understand the mechanism of the game, maybe is not a bug, maybe just need be learned how to use it.
Yes their are some skills that will interrupt your auto attack.
The only problem I see is that it is not consistent. Sometimes a skill will break auto attack and then the next mob it won't. This may be working as intended, but a random break in your auto attack doesn't seem like something that would be put in on purpose. I have found that with some timing on the casters part, this can be avoided. It seems to happen when you hit a chain skill a bit early. I need to test further.
It's no big deal, it definitely keeps you on your toes when you notice that you're getting whacked and not doing anything about it.
I'd rather they 'fix' that weird gathering bug where you start to gather and just instantly fail without the succeed/fail bar even coming up. I initially thought it was just because you failed so quickly that the bar didn't have time to come up, but it never happens when crafting so it seems like a legitimate bug.
I believe that skill which cause a stun successfully are supposed to break the auto attack. I have also noticed that sometimes moving, though not strafing, when fighting will interrupt my auto attack. I am not sure it is all behaving correctly but there is an intended disrupt of the auto attack within the game's design for some skills.
I believe that skill which cause a stun successfully are supposed to break the auto attack. I have also noticed that sometimes moving, though not strafing, when fighting will interrupt my auto attack. I am not sure it is all behaving correctly but there is an intended disrupt of the auto attack within the game's design for some skills.
You are probably correct now that you bring it up. Some skills have a chance to proc a stun. When the stun procs, the auto-attack breaks. That would explain why it does NOT break at other times, the stun skill simply doesn't proc.
Yep. The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again.
If combat in Aion requires Jedi-like concentration on your part then you're doing something wrong.
Check to see when it is happening to you. It shouldn't be any time other than right after a stun occurs, either to you or your opponent. Just remember to attack again.
@bloodaxes: That's the perfect time to get behind your opponent and land a massive backstab.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Yep. The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again.
Yeah, it is annoying as are the other 'flakes' in the game. How about combat not ending when combat ends? Windows not remembering position after you logout. No way to export keybinds and UI/game settings to another character. The lack of options when you right click a player's vitals, name in chat, or avatar. All in all the game is in good shape overall but is very lacking in the polish of some of the peripheral elements.
Yep. The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again.
Yeah, it is annoying as are the other 'flakes' in the game. How about combat not ending when combat ends? Windows not remembering position after you logout. No way to export keybinds and UI/game settings to another character. The lack of options when you right click a player's vitals, name in chat, or avatar. All in all the game is in good shape overall but is very lacking in the polish of some of the peripheral elements.
I completely agree. It would definitely be nice if all of those features were added and/or fixed.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
The combat doesn't end because you still have weapons sheated just press X in game and you will put them in pockets.
Lol...I have to admit I wasn't aware of that. I just got so used to games automatically taking you out of combat that it never dawned on me that you might have to simply do it yourself. Sad to say but not gonna lie about it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
let auto-attack hit first then always follow the auto-attck hit
if you dont you will interrupt it and the counter restart its made that way by the way (yep intentional from ncsoft)
ps:when i say counter restat its this say it take 2 sdec betwen auto-att,your at 1.95 sec you interrrupt it for whatever reason it will take another 2 sec
annoying hell ya ,thats why i posted in another place that you got to time your attack
if not you might get the next auto attack only 3.95 second later or whatever the cooldown is on auto-attack lol
I think you still remain in combat because you might have noticed if you run forward you have a 3 sec buff more damage but less defense,ecc you should notice when running forward/backwards/sideways the weapon position is different
I think you still remain in combat because you might have noticed if you run forward you have a 3 sec buff more damage but less defense,ecc you should notice when running forward/backwards/sideways the weapon position is different
ya it take the same freaking time to activate then the auto-attack ,dont know if this will be usefull
havent found a smooth way to use it since you cant attck while moving and duration isnt long enough to use it either when you stopped moving
its one feature that is only there for kitting,since in attack (while going forward)the effect stop before you can cast
Yeah with my assassin I frequently get a boost from it when hidden moving behind enemy to have the ^ arrow and "backstab"(forgot name) or just use the skill that rushes me to the enemy it gives the ^ buff anyway.
Auto attack should never be broken, that's why it's called "Auto" Attack.
I just wish they put back in the ability to queue an ability .5 seconds before another one finishes. I have a good sense of timing so this doesnt affect me as much, but god is it annoying having to hit buttons at the exact moment of refresh every time all the time.
Yeah with my assassin I frequently get a boost from it when stealthing moving behind enemy to have the ^ arrow and "backstab"(forgot name) or just use the skill that rushes me to the enemy it gives the ^ buff anyway.
ty ,good to know its mostly for melee user .
not lot of info yet .most are too busy leveling
either on 1 server or restart on another ,level again lol
soni that woont happen they made this game this way espacially so there WOULD be a fight and not be ganked
by a rogue even if your same level
i love the way combat works ,little bit of learning but in my view combat here is way better then in wow
Actually you can macro in aion making for example skill 1 execute then after it auto attack. I know tough job but if needed it's there even if they should take a look at it, maybe no one reported this "bug" who knows?
The combat doesn't end because you still have weapons sheated just press X in game and you will put them in pockets.
Lol...I have to admit I wasn't aware of that. I just got so used to games automatically taking you out of combat that it never dawned on me that you might have to simply do it yourself. Sad to say but not gonna lie about it.
Having to manually end combat is pretty much dumb, it should fade out of combat within a second or two of combat actually ending as combat is not just a case of weapons out or not it is a case of being actively engaged with an enemy (i.e. in combat cannot log or regen rate is different or whatever).
As for auto attack, to my perception it seems to be magic attacks that break it. I.E. I use a melee skill and it kicks in auto attack just fine most always, but if/when you use a magic attack the auto attack doesn't come back on automatically. Whatever the reason along with the combat not ending thing it gives gameplay a very clunky feel and it should be fixed or revisited.
On the list of needing polish, I noticed tonight that private channels don't seem to work properly. You can make then but as soon as you log out they go away, or when empty they do. Lots of little things like this, not necessarily in the category of gameplay mechanics or core game elements, need some fit and finish type work in the first patch or two.
I agree with some of the things you mentioned. Why would you want an empty channel stay on though? Imagine every player on the server making a couple of chat channels that never get deleted. Seems a waste of resources to me.
Comments
Yeah, I hope they'd fix that. Its really annoying. lol
Yep.
The interface in general is pretty weak for Aion. You can't even buffer auto-attack during another ability. You've got to stop everything, input no commands.. then when you feel mentally prepared.. INITIATE AUTO-ATTACK NOW, PLEASE. And it sort of.. begins, most of the time. Only to stop happening later, leaving you to once again stop everything you're doing, make sure to mentally concentrate like a jedi, and initiate auto attack again.
i just hit the auto attack button like it's a skill, everytime I want to smack the mob.
Since there are so many skill moves, this ends up being maybe the last 2-3 hits... For a sorc anyways.
When I was playing ranger I'd want control over when to use it as well (due to the jump shots). It's actually a good thing to have... Keeps you from accidentally removing Crowd Control.
youtube.com/gcidogmeat
It seams auto-attack is interruped by some skills.
Im playing as a SM, dont have issues with auto-attack, i can buff me, heal the pet, run and the auto-attack continues on. But some attack skills interrup it, not really sure cause i dont pay much attention to that, but i will check just for curiosity.
Make some test and try to understand the mechanism of the game, maybe is not a bug, maybe just need be learned how to use it.
Im going to do that next time i will log
Yes their are some skills that will interrupt your auto attack.
The only problem I see is that it is not consistent. Sometimes a skill will break auto attack and then the next mob it won't. This may be working as intended, but a random break in your auto attack doesn't seem like something that would be put in on purpose. I have found that with some timing on the casters part, this can be avoided. It seems to happen when you hit a chain skill a bit early. I need to test further.
It's no big deal, it definitely keeps you on your toes when you notice that you're getting whacked and not doing anything about it.
I'd rather they 'fix' that weird gathering bug where you start to gather and just instantly fail without the succeed/fail bar even coming up. I initially thought it was just because you failed so quickly that the bar didn't have time to come up, but it never happens when crafting so it seems like a legitimate bug.
Still, no game breaker, just annoying.
I believe that skill which cause a stun successfully are supposed to break the auto attack. I have also noticed that sometimes moving, though not strafing, when fighting will interrupt my auto attack. I am not sure it is all behaving correctly but there is an intended disrupt of the auto attack within the game's design for some skills.
OP...
You have to be careful and tactful when posting threads like this.. Don't let a Darkfail fan hear you say stuff like that...
You are probably correct now that you bring it up. Some skills have a chance to proc a stun. When the stun procs, the auto-attack breaks. That would explain why it does NOT break at other times, the stun skill simply doesn't proc.
Makes perfect sense. Thanks.
I hate when it happens on my assassin mostly happens when I use the stun skill >_>
If combat in Aion requires Jedi-like concentration on your part then you're doing something wrong.
Check to see when it is happening to you. It shouldn't be any time other than right after a stun occurs, either to you or your opponent. Just remember to attack again.
@bloodaxes: That's the perfect time to get behind your opponent and land a massive backstab.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Yeah, it is annoying as are the other 'flakes' in the game. How about combat not ending when combat ends? Windows not remembering position after you logout. No way to export keybinds and UI/game settings to another character. The lack of options when you right click a player's vitals, name in chat, or avatar. All in all the game is in good shape overall but is very lacking in the polish of some of the peripheral elements.
--------------------------------
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Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD
Yeah, it is annoying as are the other 'flakes' in the game. How about combat not ending when combat ends? Windows not remembering position after you logout. No way to export keybinds and UI/game settings to another character. The lack of options when you right click a player's vitals, name in chat, or avatar. All in all the game is in good shape overall but is very lacking in the polish of some of the peripheral elements.
I completely agree. It would definitely be nice if all of those features were added and/or fixed.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
The combat doesn't end because you still have weapons sheated just press X in game and you will put them in pockets.
Ps that's one of the features that I love actually :P I love the battle song and it changes depending on the map.
Lol...I have to admit I wasn't aware of that. I just got so used to games automatically taking you out of combat that it never dawned on me that you might have to simply do it yourself. Sad to say but not gonna lie about it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
ya theres a trick
let auto-attack hit first then always follow the auto-attck hit
if you dont you will interrupt it and the counter restart its made that way by the way (yep intentional from ncsoft)
ps:when i say counter restat its this say it take 2 sdec betwen auto-att,your at 1.95 sec you interrrupt it for whatever reason it will take another 2 sec
annoying hell ya ,thats why i posted in another place that you got to time your attack
if not you might get the next auto attack only 3.95 second later or whatever the cooldown is on auto-attack lol
I think you still remain in combat because you might have noticed if you run forward you have a 3 sec buff more damage but less defense,ecc you should notice when running forward/backwards/sideways the weapon position is different
ya it take the same freaking time to activate then the auto-attack ,dont know if this will be usefull
havent found a smooth way to use it since you cant attck while moving and duration isnt long enough to use it either when you stopped moving
its one feature that is only there for kitting,since in attack (while going forward)the effect stop before you can cast
maybe good only for melee too
Yeah with my assassin I frequently get a boost from it when hidden moving behind enemy to have the ^ arrow and "backstab"(forgot name) or just use the skill that rushes me to the enemy it gives the ^ buff anyway.
When you are at a higher lvl auto attack will be redundant, you will just be using your chain skills
Auto attack should never be broken, that's why it's called "Auto" Attack.
I just wish they put back in the ability to queue an ability .5 seconds before another one finishes. I have a good sense of timing so this doesnt affect me as much, but god is it annoying having to hit buttons at the exact moment of refresh every time all the time.
ty ,good to know its mostly for melee user .
not lot of info yet .most are too busy leveling
either on 1 server or restart on another ,level again lol
soni that woont happen they made this game this way espacially so there WOULD be a fight and not be ganked
by a rogue even if your same level
i love the way combat works ,little bit of learning but in my view combat here is way better then in wow
Actually you can macro in aion making for example skill 1 execute then after it auto attack. I know tough job but if needed it's there even if they should take a look at it, maybe no one reported this "bug" who knows?
Lol...I have to admit I wasn't aware of that. I just got so used to games automatically taking you out of combat that it never dawned on me that you might have to simply do it yourself. Sad to say but not gonna lie about it.
Having to manually end combat is pretty much dumb, it should fade out of combat within a second or two of combat actually ending as combat is not just a case of weapons out or not it is a case of being actively engaged with an enemy (i.e. in combat cannot log or regen rate is different or whatever).
As for auto attack, to my perception it seems to be magic attacks that break it. I.E. I use a melee skill and it kicks in auto attack just fine most always, but if/when you use a magic attack the auto attack doesn't come back on automatically. Whatever the reason along with the combat not ending thing it gives gameplay a very clunky feel and it should be fixed or revisited.
On the list of needing polish, I noticed tonight that private channels don't seem to work properly. You can make then but as soon as you log out they go away, or when empty they do. Lots of little things like this, not necessarily in the category of gameplay mechanics or core game elements, need some fit and finish type work in the first patch or two.
--------------------------------
Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD
I agree with some of the things you mentioned. Why would you want an empty channel stay on though? Imagine every player on the server making a couple of chat channels that never get deleted. Seems a waste of resources to me.