The stall "bug" was not really a bug but you could stay in stall mode for a day and a half (or something near that) then you would d/c still a lot of time mind you but from that tons of hours to 30 min seems a bit excessive.
Well it is of course debatable if the newly set maximum of 30 minutes is good or not, but it still accounted for a big part of the queues, in combination with the general run due to the game being new.
Lowering the time (which can still be exploited with a macro that sets up a shop, closes it after 25 mins and the re-open one and so on) + the end of the free month leading to people stopping + enhance the server capabilities and numbers should, hopefully very soon, to very short to no queues.
Yeah hopefully I'm always frustrated if I d/c at the peak time takes me too much to go back online :P
Originally posted by bloodaxes Yeah hopefully I'm always frustrated if I d/c at the peak time takes me too much to go back online :P
When I had a d/c so far, due to a 24h disconnect from the provider, I could log in back instantly and had no queue as the game seems to reserve a certain amount of time for a character to log back in if it has dropped.
Dunno how that is for AFK d/c but for every other kind of d/c, including game crash or system crash, this has worked so far.
If the server was said to be full and wouldn't let me into the queue anyway, I could just retry it until I was let in and again surpass the queue instantly.
Originally posted by bloodaxes Yeah hopefully I'm always frustrated if I d/c at the peak time takes me too much to go back online :P
When I had a d/c so far, due to a 24h disconnect from the provider, I could log in back instantly and had no queue as the game seems to reserve a certain amount of time for a character to log back in if it has dropped.
Dunno how that is for AFK d/c but for every other kind of d/c, including game crash or system crash, this has worked so far.
I'm on Spatolos (Well I'm not on till my copy arrives home >_>) It's one of the most populated servers hehe
Comments
Well it is of course debatable if the newly set maximum of 30 minutes is good or not, but it still accounted for a big part of the queues, in combination with the general run due to the game being new.
Lowering the time (which can still be exploited with a macro that sets up a shop, closes it after 25 mins and the re-open one and so on) + the end of the free month leading to people stopping + enhance the server capabilities and numbers should, hopefully very soon, to very short to no queues.
Yeah hopefully I'm always frustrated if I d/c at the peak time takes me too much to go back online :P
When I had a d/c so far, due to a 24h disconnect from the provider, I could log in back instantly and had no queue as the game seems to reserve a certain amount of time for a character to log back in if it has dropped.
Dunno how that is for AFK d/c but for every other kind of d/c, including game crash or system crash, this has worked so far.
If the server was said to be full and wouldn't let me into the queue anyway, I could just retry it until I was let in and again surpass the queue instantly.
When I had a d/c so far, due to a 24h disconnect from the provider, I could log in back instantly and had no queue as the game seems to reserve a certain amount of time for a character to log back in if it has dropped.
Dunno how that is for AFK d/c but for every other kind of d/c, including game crash or system crash, this has worked so far.
I'm on Spatolos (Well I'm not on till my copy arrives home >_>) It's one of the most populated servers hehe
So am I.