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10th Anniversary

SnarlingWolfSnarlingWolf Member Posts: 2,697

The 10th anniversay of Asheron's Call is coming up this November, and they have started releasing some of the information on what will be added. So far all of that information has been on their official forums so I thought I would post it here as well.

 

Quest Panel: Yes that's right, the game that has gone without a quest panel for 10 years is adding one. The even nicer part about that is they aren't doing it in the tell me what to do format of current games quest panels. They have said they are adding a tab in the UI that opens up into a quest panel where you enter the information of the quest and the timer on repeating it. Then from that point on you can start the timer counting down everytime you repeat the quest. It is said to have search features etc. to make it easy to use as well. Personally I like that as AC has never been a game of holding your hand, but this will make it easy to keep track of all your timers.

 

Two Handed Weapon Skill: They are adding a new weapon skill for the first time since release (Alchemy was the last combat skill addition). The unique aspect of this skill is it is stand alone, meaning if you train two handed skill and nothing else you can use any weapon that requires two handed. Also Two Handed looks like it will cover all the damage types, and they have said it will allow you to hit multiple targets at once.

 

New Augs: I will quote this from their site since it is a lot of info.

Yes we are adding new Augmentations for you to obtain as part of the 10th anniversary.

~ Infused War Magic

By mastering the art of War Magic you become infused with it. You no longer need any Foci or component to cast War Magic spells, though you still require scarabs and tapers.

~ Infused Life Magic

By mastering the art of Life Magic you become infused with it. You no longer need any Foci or component to cast Life Magic spells, though you still require scarabs and tapers.

~ Infused Item Magic

By mastering the art of Item Magic you become infused with it. You no longer need any Foci or component to cast Item Magic spells, though you still require scarabs and tapers.

~ Infused Creature Magic

By mastering the art of Creature Magic you become infused with it. You no longer need any Foci or component to cast Creature Magic spells, though you still require scarabs and tapers.

~ Master of the Steel Circle

Your skill at using all melee weapons is increased. Your effective melee skill when using any melee weapon is increased by +10.

~ Master of the Four Fold Path

Your skill at casting all schools of magic is increased. Your effective magic skill when casting any spell is increased by +10.

~ Master of the Focused Eye

Your skill at using all missile weapons is increased. Your effective missile skill when using any missile weapon is increased by +10.

~ Frenzy of the Slayer

All damage you cause from melee weapons, missile weapons, or magical spells is increased. You gain a damage rating of 3 which increases all damage you do with any attack. (Damage rating is basically a percentage increase, but it is additive with other damage rating boosts. It multiplies all damage by (100 + Rating) / 100.)

~ Eye of the Remorseless

Your chance to make a critical hit with any melee attack, missile attack or damage spell that can get critical hits is increased by 1%.

~ Hand of the Remorseless

Your damage for any attack that successful scores a critical hit , be it melee attack, missile attack or damage spell is increased by 3%.

~ Iron Skin of the Invincible

All damage you take from weapon or spell is decreased. You gain a damage reduction rating of 3 which reduces all damage you take. (Damage reduction rating is basically a percentage decrease, but it is additive with other damage reduction rating boosts. It divides all damage by 100 / (100 + Rating). Basically a damage reduction rating of 3 will negate a damage rating of 3.

 

 

 

Comments

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    Gear Crafting Skill: Once again lots of info so quoted from their forums:

     

    Gearcrafting. This skill (cost is 2/-) allows a character to imbue trinkets with a variety of enchantments. Unlike most items, trinkets can be imbued 3 times through crafting which uses this new Gearcraft skill. Using the Gearcraft skill does not attune/bond items to you; you are free to sell or trade trinkets that you have imbued using Gearcraft. Each trinket can be imbued with one major, one moderate, and one minor imbue. These imbues add spells to the trinket that can have a variety of effects.

    In additon, Gearcraft can be used to create special geared items that will make some of the less used skills more, well, useful. These items have a variety of levels, and their effectiveness increased with their skill requirement.

    ~ Assess Creature items: Special lenses can be crafted that can be employed by characters skilled in Assess Creature. When equipped and used, these lenses will expose the weaknesses of the enemy, allowing you to do more damage. This debuff works like Imperil and allows characters with high Assess Creature to cast an Imperil like debuff on targets. Though this won't stack with Imperil, it allows weapon using characters with rending weapons to debuff a creature without needing magic. The highest Expose Weakness debuff is equal to Imperil 7.

    ~ Deception items: Special crystals have been found that are enchanted by the Virindi to boost their magical knowledge. Gear crafters can craft trinkets to hold and power these crystals. These crystals appear to be slightly self aware, and though these crystals can not normally be used by those who are not Virindi, characters with a high Deception skill can fool the crystals enough to get these trinkets to activate. When used from your pack these crystals boost the Arcane Lore of characters with Deception. These crystals will buff your Arcane Lore skill, allowing you to use items previously too complicated for you to understand. The highest Arcane Lore buff will add 40 points to your skill.

    ~ Leadership items: Special gear enhanced war horns can be crafted that can be employed by characters skilled in Leadership. When used from your pack these war horns buff your entire fellowship. This buff adds to the hit points of everyone in the fellow for 30 minutes. The highest buff will add 10 Health to the fellowship for 30 minutes. Multiple buffs of this type don't stack with each other, but they stack with other buffs.

    ~ Loyalty items: Special gear enhanced medals can be crafted that can be employed by characters skilled in Loyalty. When used from your pack these medals help boost the moral of your entire fellowship. One type of medal adds a Stamina buff to everyone in the fellowship, while another type of medal adds a Mana buff to everyone in the fellowship. The highest buffs will add 10 Stamina or 10 Mana to the fellowship for 30 minutes. You can have both Stamina and Mana buffed at the same time, and these stack with other buffs. Multiple applications of these buffs do not stack with themselves.

     

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    A couple more small bits of information.

     

    They have said they plan on resetting the timers on the untrain/train temples (skills/stats changing) for the 10th anniversary. This wouldn't really affect returning/new players much but is always nice for current players.

     

    Also they have said that, like in the old days, quest xp will pass up to your patron again. For many years now only mob xp has passed up due to problems with rank chains etc. in the past. But now it sounds like just about everything in game that gives XP will pass up through the allegiance.

     

    Finally they said they would look into adding a new character slot, although they haven't said for sure this will happen yet.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    They've now said that the new character slot is going in, good news.

     

  • JamkullJamkull Member UncommonPosts: 214

     thanks for the info, its about time they added something like two handed weapons... that's something i've wished for since 2000.  might have to try it out when this update is released.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    They've also now added an ask the Devs e-mail post. Basically they are having people e-mail in questions and then they will answer a batch of them all at once.

     

    http://forums.ac.turbine.com/showthread.php?t=43680

  • illanadanillanadan Member Posts: 314

     Thank you for the informative post! I actually started thinking about the fun I had during my AC days, and reinstalled it this morning :) 

    - Case: Thermaltake Kandalf Black Chassis
    - CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling)
    - Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz
    - HDD: Dual Western Digital Caviar Black 1TB 7200 RPM
    - GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade! :)

    "I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone

  • FirendeFirende Member Posts: 4

    nice!

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    The 10th anniversary patch is now live. So far it seems people are having a blast with the two handed weapons and are searching for all the new features. Some long standing bugs we're fixed up as well.

     

     

    I'd suggest heading over and downloading the trial.   trial.ac.turbine.com

  • RhiadenRhiaden Member Posts: 62

    I am trying the trial out...just got to configure my router I think...when I go through the portal at character loading, I cannot move, and then it disconnects me :(

  • ElapsedElapsed Member UncommonPosts: 2,329


    Originally posted by Rhiaden
    I am trying the trial out...just got to configure my router I think...when I go through the portal at character loading, I cannot move, and then it disconnects me :(

    You have to forward your ports. If that doesn't work it's possible you have an incompatabile router. I had a Netgear router that wouldn't work with AC no matter how I configured it. I switched to a Belkin and now everything works fine.

    I'm not an expert in networking, but from what I gather, AC uses some dated networking protocols. They are still technically valid. The problem is they are just older standards, and not well supported by all router manufacturers now.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    Asheron's Call was written in the day that UDP packets were common usage. Because those are unverified packets there has been a kind of suggested avoidance on them in new programming. They are a faster form of packets which is why it was ideal for old MMOs.

     

    Because of this some of the lower end (Cheaper) routers don't acknowledge these types of packets.

  • RhiadenRhiaden Member Posts: 62

    Ah, that might be it.

     

    I have forwarded all ports, and it still wont load in.

     

    I have a Zyxel router, so that is probably the problem :(

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    They are running live events across all the server through out the day today.

     

    So get the trial and get in there.

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