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Have You Bought Gold ?

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  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by kamenwati
    Originally posted by ChrisMattern  

    Originally posted by kamenwati
    I bought gold once, and I didn't (and still don't) feel the least bit bad about it. I know it means the terrorists win, but I'd much rather be out money equivalent to 0.5 hours of work instead of spending 20 hours of my free time. I already despise the fact that I have to grind RL cash, so why should I waste my time grinding fake money too?
     
    So, to sum up, you didn't enjoy playing the game, so you paid someone else to play it for you. Good for you.


    Perhaps if money-grinding was at the core of the MMO experience, I would consider your idiotic leap of logic a success, but it isn't. It's just another time sink. I'm sorry you feel threatened by the fact that I have a job and don't have time to run around in circles killing the same mob hundreds of times day and night just to be able to afford basic shit. That just isn't fun for me, and I'd rather spend my FREE TIME (HINT HINT NOT AT MY JOB) having FUN instead of playing an aspect of a game that's really more of a job than a game.

    If you hate the game and don't regard it as fun, I have to ask: Why are you paying for it?

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by Anubisan

     
    The problem with your argument GoatGod76 is that I absolutely love MMORPGs.

    I'm sorry, but that's a lie. If you loved MMORPGs you wouldn't pay other people to play them for you. You'd be happy with whatever time you could afford to devote to them.

  • bob1815bob1815 Member Posts: 6

    i buyed gold way back when in wow, just a handfull so i don't have to farm to go raiding, and i also buyed gold as a gift for a friend.

     the gold farmers call the house at 3am...    i have no problem with people buying gold, i do have a problem if the gold farmers hack and steal gold from other people accounts.

  • Goatgod76Goatgod76 Member Posts: 1,214
    Originally posted by bob1815


    i buyed gold way back when in wow, just a handfull so i don't have to farm to go raiding, and i also buyed gold as a gift for a friend.
     the gold farmers call the house at 3am...    i have no problem with people buying gold, i do have a problem if the gold farmers hack and steal gold from other people accounts.

     

    You contradict yourself. Simply because gold farmers that hack and steal gold from players accounts BECAUSE others will buy it. Which in essence, hurts everyone in one way or another.

  • KyleranKyleran Member LegendaryPosts: 44,086
    Originally posted by Horusra


    Gold sellers destroying the game economy is a red herring.  It is so idiotic as to be stupid.  The own games' designs destroy the environment.  When I get to top level and start an alt I usually have the cash to out spend out buy and out sell any low level character just starting.  Where you as a starting character might only have 10 whatever to spend I will pay 100 to make sure I get it.  Thus people will sell it at 100 to try and get the high level alt player.  Time is what destroys game economies.  Gold selling is what can make a new character in a game competative with long standing games.  The only economies gold sellers can destroy is a game in the first few months of it starting...and I wonder how much gold to price the sellers are actually distributing to people.
    Eve Online combats this by spreading out the economy over vast areas and by having the accumulation of isk to be at close to the same levels as beginning players, when compaired to the accumulation as compaired to other games.
    So drop the gold sellers ruin the economy bit....it is old.

     

    Another excellent observation/analysis regarding the myth of gold selling "destroying" MMORPG's.

    For the most part, it isn't true, regardless of the ethical considerations in question.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ChealarChealar Member Posts: 268

    Hum, maybe a slight distinction should be done between buying gold through legit channels 9genearlly in a f2p), and buying through illegal third-parties (for a p2P)?

    If the developers gave from the start the possibility to buy gold from them, then it is not cheating. Anyone who gets in the game knows he can buy gold, knows others can buy gold, knows the economy could become unbalanced.

    In a p2p, as explained in an above post, buying gold means trampling EULA, intellectual properties, and games rules.

    It's all in the rules set from the start.

    image

  • grenademastegrenademaste Member Posts: 47

    Buying gold is the worst offense in my  'little book of mmo rules'. Any whiny, bitching, useless, raid-wiping noob is better than gold buyer.

     My current policy towards gold buyers is very simple: If in game - i report and block them, if i met any in real life I'd punch them in the face without any warning.

     

     

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by skarwolf

    How is it cheating to buy gold ? I have yet to see a logical explanation.

    That's a dishonest question, and you know it. The reasons are myriad and they've all been presented here.. Your choice to dismiss or disagree with them does not make them "illogical".

    You can't throw gold at end game bosses and kill them in one shot. Or perhaps drown them in gold ?

    Oh give me a break. Another ridiculous and disingenuous retort.

    It enables the player to spend more time playing instead of wasting time on tradeskills or farming to get drops for cash.

    Tradeskilling and farming are both viable activities. That you don't enjoy them isn't the developer's problem, and it doesn't entitle you to buy your way around them. No one's forcing you to play the game in the first place. Let's call a spade a spade: You're another of those "entitled" people who believe they should be able to have what they want, when they want, circumventing the gameplay and/or cheating if necessary.

    They can do what they want because they don't have to worry about farming all the time. Thats why I chose to buy gold. I didn't even raid.

    It's your choice not to do those things. It still doesn't entitle you to cheat by buying your way through the game.

    So one could hardly say thats cheating. Its quite absurd to think that. All I see is WAAAAHHH its against the game rules. ...

    So you feel the rules don't apply to you if you don't like them. Got it. That sums you up perfectly.

    The only thing it allows is that you have more time to do the things you like doing instead of spending hours farming thus giving you more play time.

    Boy, life must be wonderful when you won't look past your own nose. Unfortunately, ignorance of the facts doesn't excuse you from them.



    Here's a little dose of the reality of RMT...

    RMT screws up the in-game economy for those who choose to play it *legitimately*. It's happened in Lineage 2 where RMT has existed unchallenged and maintains a strangle-hold on the economy. It's happened and then corrected through anti-RMT measures, in FFXI... as well as a list of other games.

    RMT promotes disruptive and annoying activities such as constant spamming of players via in-game tells, in-game mail, local channels, by RMT bots.

    RMT promotes the monopolizing of hunting areas, valuable items and valuable resources by botted farmers running 24/7.

    RMT promotes the use of illegal tactics used by some of those companies, such as key-loggers, hacking/stealing accounts and sending fraudulent emails claiming to be from the developers to try and get account info... among other things.

    RMT make heavy use of exploits and cheats within the game, putting legit players at a disadvantage.

    All of the above RMT activities, and more, are perpetuated and supported by people like yourself who fund the RMT companies by continuing to buy their way through the game instead of playing it.

    See.. it's a lot bigger than *you*. It affects the game for everyone else.



    But here's a suggestion... Call up a MMO company, give them your account and character info and then tell them that you have been, are and intend to continue buying in-game gold... and then see how far your logic gets you. Try to explain that it's not cheating and that there's absolutely nothing wrong with buying in-game gold. Tell them that the rules don't matter, that they don't apply to you and all you're hearing from them is "WAAAAAHH". 



     


     

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • DethevanDethevan Member UncommonPosts: 60

    Looking at the arguing in this post is sad.  Yes i will admit that I bought gold and plat (WoW and EQ/EQ2). Now I am probably a rarity in this, but I did not use it for twink gear or anything else of a frivolous nature.  I was down right cheap when it came to spending it.  I used it for character advancement, skill costs, repairs, etc.  And everytime I put something on the auction, I made sure to undercut the lowest bid by atleast 25% to 40% if not more.  I used it to help me bring my characters up to a point to where I could make the money on my own. 

    Do I condone gold buyers?  No.  It isn't the gold buyers/sellers that throw Player driven economies into chaos.  It's the fools who are willing to pay the ones who are price gouging.  Those that buy items when someone raise said prices by 300%+  is who is to blame.  If one person can sell said item for that much, then everyone else starts setting their prices around that, if not trying to see if anyone is willing to go higher.  Next thing you know, the market is flooded with overpriced goods.  But, if it can be flooded with overpriced, it can be flooded with underpriced.  Either way, the only way to fix it is for the economy to crash.  (My game economy ideas will be spared for another thread.)

    Point is, people are using those that buy/sell gold as scapegoats for when the economy and such goes bad.  Might it still be their fault? Sometimes, but not all the time.  Some of you say it ruins your gaming experience when someone else buys gold.  Unless said person confesses to buying gold, how do you know they didn't get it the old fashioned way?  Other than the fact that they went to the auction house and bought said item that you have wanted forever, but haven't had the luck to get drop or had the money to buy, how is it more than just jealousy?  How is it gold buyers fault that economies are in chaos when anyone could have come along and bought the last of X item on the auction house for tradeskills at the "normal" price and then have someone put more in there for 300%+ said price to see if anyone will buy it, and when they do, keep having said items posted around the new "normal" price?

    A scapegoat, that's what it all boils down to.  Someone to blame.  Many factors can cause every single issue that has been posted here as "gold buyer/seller" fault.  Instead of seeing what the real issue is, it's blamed on the easiest target.  Now, before someone starts the fires, know this:

    I absolutely HATE bots/spammers as they take away from the game as a whole. I don't, however, condone those sellers that work quietly and discretely.  The ones that you don't realize are there until someone tells you about them.  The ones that could be called "professionals" at their business.  

    Just one last thing,  all the arguing really doesn't amount to anything when you sit back and think about it.  At the end of the day both sides are doing nothing but arguing about 1's and 0's.

    Currently playing EverQuest 2

  • CaleveiraCaleveira Member Posts: 556
    Originally posted by Kyleran

    Originally posted by Horusra


    Gold sellers destroying the game economy is a red herring.  It is so idiotic as to be stupid.  The own games' designs destroy the environment.  When I get to top level and start an alt I usually have the cash to out spend out buy and out sell any low level character just starting.  Where you as a starting character might only have 10 whatever to spend I will pay 100 to make sure I get it.  Thus people will sell it at 100 to try and get the high level alt player.  Time is what destroys game economies.  Gold selling is what can make a new character in a game competative with long standing games.  The only economies gold sellers can destroy is a game in the first few months of it starting...and I wonder how much gold to price the sellers are actually distributing to people.
    Eve Online combats this by spreading out the economy over vast areas and by having the accumulation of isk to be at close to the same levels as beginning players, when compaired to the accumulation as compaired to other games.
    So drop the gold sellers ruin the economy bit....it is old.

     

    Another excellent observation/analysis regarding the myth of gold selling "destroying" MMORPG's.

    For the most part, it isn't true, regardless of the ethical considerations in question.



     

    Yes, excellent, the poster twinking his alts and apparently being unable to cope with getting ganked in an MMO make for a deep analysis of ingame economies... are you kidding me? If you guys agree to the premise that over time an MMOs economy will deteriorate how are gold sellers helping the issue? They can only ruin a games economy at launch? LOL yea, thats not a criticaql moment in an MMOs existence...

    And to the EVE fanboys, your game is in no way exceptional or a tower of virtue. It promotes RMT on a P2P environment!!!! Thats about the worse model in all of MMOs, it's an abomination... The only reason EVE has survived at all is that is somewhat the only quality alternative in a very specific niche. Good luck loosing a good two thirds of your population when Star Trek Online launches, we will see how you handle the game unbalance when the company tries to squeeze every last dollar out of you... And don't get me the "people can buy their subscriptions with isk" argument, you know youre only fooling yourselves. It is so idiotic as to be stupid.

    Just to make things clear...
    I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.

  • Originally posted by Chealar


    Hum, maybe a slight distinction should be done between buying gold through legit channels 9genearlly in a f2p), and buying through illegal third-parties (for a p2P)?
    If the developers gave from the start the possibility to buy gold from them, then it is not cheating. Anyone who gets in the game knows he can buy gold, knows others can buy gold, knows the economy could become unbalanced.
    In a p2p, as explained in an above post, buying gold means trampling EULA, intellectual properties, and games rules.
    It's all in the rules set from the start.

     

    This solution only works if the developer sets up an ebay-esque system where players sell to other players.  If the dev makes currency available, extremely rapid inflation will result, far more than anyone could dream of into today's mmo market with goldsellers inflating the economy.  If the currency is earned by paying customers, inflation is kept in check and players have motivation to play the game.  I just don't see a game where you can buy all the currency or gear you want from the dev being very successful.  It would likely be laughable.

  • CaleveiraCaleveira Member Posts: 556
    Originally posted by zaxxon23

    Originally posted by Chealar


    Hum, maybe a slight distinction should be done between buying gold through legit channels 9genearlly in a f2p), and buying through illegal third-parties (for a p2P)?
    If the developers gave from the start the possibility to buy gold from them, then it is not cheating. Anyone who gets in the game knows he can buy gold, knows others can buy gold, knows the economy could become unbalanced.
    In a p2p, as explained in an above post, buying gold means trampling EULA, intellectual properties, and games rules.
    It's all in the rules set from the start.

     

    This solution only works if the developer sets up an ebay-esque system where players sell to other players.  If the dev makes currency available, extremely rapid inflation will result, far more than anyone could dream of into today's mmo market with goldsellers inflating the economy.  If the currency is earned by paying customers, inflation is kept in check and players have motivation to play the game.  I just don't see a game where you can buy all the currency or gear you want from the dev being very successful.  It would likely be laughable.



     

    Check out Perfect World International, they have a gold auction system like the one you describe and pretty much everything (levels, endgear) has been recently made available in their cash shop.

    Just to make things clear...
    I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.

  • Originally posted by Caleveira

    Originally posted by Kyleran

    Originally posted by Horusra


    Gold sellers destroying the game economy is a red herring.  It is so idiotic as to be stupid.  The own games' designs destroy the environment.  When I get to top level and start an alt I usually have the cash to out spend out buy and out sell any low level character just starting.  Where you as a starting character might only have 10 whatever to spend I will pay 100 to make sure I get it.  Thus people will sell it at 100 to try and get the high level alt player.  Time is what destroys game economies.  Gold selling is what can make a new character in a game competative with long standing games.  The only economies gold sellers can destroy is a game in the first few months of it starting...and I wonder how much gold to price the sellers are actually distributing to people.
    Eve Online combats this by spreading out the economy over vast areas and by having the accumulation of isk to be at close to the same levels as beginning players, when compaired to the accumulation as compaired to other games.
    So drop the gold sellers ruin the economy bit....it is old.

     

    Another excellent observation/analysis regarding the myth of gold selling "destroying" MMORPG's.

    For the most part, it isn't true, regardless of the ethical considerations in question.



     

    Yes, excellent, the poster twinking his alts and apparently being unable to cope with getting ganked in an MMO make for a deep analysis of ingame economies... are you kidding me? If you guys agree to the premise that over time an MMOs economy will deteriorate how are gold sellers helping the issue? They can only ruin a games economy at launch? LOL yea, thats not a criticaql moment in an MMOs existence...

    And to the EVE fanboys, your game is in no way exceptional or a tower of virtue. It promotes RMT on a P2P environment!!!! Thats about the worse model in all of MMOs, it's an abomination... The only reason EVE has survived at all is that is somewhat the only quality alternative in a very specific niche. Good luck loosing a good two thirds of your population when Star Trek Online launches, we will see how you handle the game unbalance when the company tries to squeeze every last dollar out of you... And don't get me the "people can buy their subscriptions with isk" argument, you know youre only fooling yourselves. It is so idiotic as to be stupid.

     

    Yes, because your declaration that a game is an abomination for utilizing rmt is a very deep analytical analysis.  You anti-rmters have little but rhethoric and hyperbole in your arguments.  Don't get me wrong, you do have valid points.  Bots are an issue, spawn camping is an issue, and account hacking is an issue.  But those are symptoms of a different root cause, imo primarily game design.  Those problems can be resolved without needing to ban rmt.  RMT supporters been throwing out logical arguments all throughout the thread but you people condemn for the simple pleasure of condemning without reading or even understanding the arguments for rmt.

     

    Get it through your head people - no mmo has ever been "ruined" by gold sellers, and the vast majority of people are not affected in any way shape or form by rmt.  This is a fact.  Twinking will continue with or without gold sellers (thus you're never going to get leet gear for your low level alts), you will always be poorer than someone else and thus not have enough currency to afford the gear you want, inflation will continue to happen the more a mmo is in production, and if they ever make a pure game you'll find out that it's been you all along who's the failure.  Not the gold sellers you try to blame.

     

    People who are good at mmos are still successful with or without the gold sellers.  It's only the losers who complain about it.

  • CaleveiraCaleveira Member Posts: 556
    Originally posted by zaxxon23

    Originally posted by Caleveira

    Originally posted by Kyleran

    Originally posted by Horusra


    Gold sellers destroying the game economy is a red herring.  It is so idiotic as to be stupid.  The own games' designs destroy the environment.  When I get to top level and start an alt I usually have the cash to out spend out buy and out sell any low level character just starting.  Where you as a starting character might only have 10 whatever to spend I will pay 100 to make sure I get it.  Thus people will sell it at 100 to try and get the high level alt player.  Time is what destroys game economies.  Gold selling is what can make a new character in a game competative with long standing games.  The only economies gold sellers can destroy is a game in the first few months of it starting...and I wonder how much gold to price the sellers are actually distributing to people.
    Eve Online combats this by spreading out the economy over vast areas and by having the accumulation of isk to be at close to the same levels as beginning players, when compaired to the accumulation as compaired to other games.
    So drop the gold sellers ruin the economy bit....it is old.

     

    Another excellent observation/analysis regarding the myth of gold selling "destroying" MMORPG's.

    For the most part, it isn't true, regardless of the ethical considerations in question.



     

    Yes, excellent, the poster twinking his alts and apparently being unable to cope with getting ganked in an MMO make for a deep analysis of ingame economies... are you kidding me? If you guys agree to the premise that over time an MMOs economy will deteriorate how are gold sellers helping the issue? They can only ruin a games economy at launch? LOL yea, thats not a criticaql moment in an MMOs existence...

    And to the EVE fanboys, your game is in no way exceptional or a tower of virtue. It promotes RMT on a P2P environment!!!! Thats about the worse model in all of MMOs, it's an abomination... The only reason EVE has survived at all is that is somewhat the only quality alternative in a very specific niche. Good luck loosing a good two thirds of your population when Star Trek Online launches, we will see how you handle the game unbalance when the company tries to squeeze every last dollar out of you... And don't get me the "people can buy their subscriptions with isk" argument, you know youre only fooling yourselves. It is so idiotic as to be stupid.

     

    Yes, because your declaration that a game is an abomination for utilizing rmt is a very deep analytical analysis.  You anti-rmters have nothing but rhethoric and hyperbole in your arguments.  You condemn for the simple pleasure of condemning .

     

    Get it through your head - no mmo has ever been "ruined" by gold sellers, and the vast majority of people are not affected in any way shape or form by rmt.  This is a fact.  Twinking will continue with or without gold sellers, you will always be poorer than someone else and thus not have enough currency to afford the gear you want, inflation will continue to happen the more a mmo is in production, and if they ever make a pure game you'll find out that it's been you all along who's the failure.  Not the gold sellers you try to blame.

     

    People who are good at mmos are still successful with or without the gold sellers.  It's only the losers who complain about it.



     

    So you think people who care about their comunity (this is not about me, i do fine without cheating, thank you) are loosers? Wheres proof for your fact that no game has been ruined by RMT? And my observation regarding EVE is actually derived from logic, which you would have implied had you read my previous posts. RMTs provide an in-game advantage through out-of-game means. f2p weasels get off the hook by using the rationale that must reward paying customers, but EVE? EVE requires a sub yet still allows RMT , where's the fairness in that? It not only becomes about how deep your pockets go, but you have people actually paying for the privilege of become willing targets for the big spenders...

    And RMTs do ruin games, go check out the forums on ROM, PWI or any other "free" game. As to why, i feel no need for reposting what ive already said (go back a page or two) when all ill get in return are dogmatic answers from people who cant be bothered to refute the arguments in the posts they answer to.

    Just to make things clear...
    I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.

  • Kungaloosh1Kungaloosh1 Member Posts: 260

    Yes i have. Not proud of it but i don't think it's the end of the world.

    I used to get my undies in a bunch over the though of people buying in game money but then i realized that what one person does with their time and money is their business, not mine.

    In the grand scheme of things though, it is a waste of real life money that could be better spent on beer.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by heremypet

    Originally posted by zaxxon23

    Originally posted by sonicbrew


    Anyone that buys this crap should stop gaming period because they honestly forgot the reason they started playing games in the first place!

     

    This is another problem with the logic of the anti-rmters.  MMOs are not counterstrike, they're not command and conquer, they're not games in the general sense of the word.  They are persistent online environments, with no winner and no loser, and no beginning or end.

    You guys just can't comprehend this, and will never understand why you are so darn ignorant about it.  You think it's "clear" that people cheat when they rmt, but you just can't wrap your silly minds around the bigger picture.

    Games have rules.

    Breaking the rules is cheating.

    What were we arguing about again?

     

    And developers of the games make the rules. So if they put in a cash shop, the RULES of the games SUPPORT RMT. What is the problem? It is not cheating if it is sanctioned.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by zaxxon23

    Originally posted by Chealar


    Hum, maybe a slight distinction should be done between buying gold through legit channels 9genearlly in a f2p), and buying through illegal third-parties (for a p2P)?
    If the developers gave from the start the possibility to buy gold from them, then it is not cheating. Anyone who gets in the game knows he can buy gold, knows others can buy gold, knows the economy could become unbalanced.
    In a p2p, as explained in an above post, buying gold means trampling EULA, intellectual properties, and games rules.
    It's all in the rules set from the start.

     

    This solution only works if the developer sets up an ebay-esque system where players sell to other players.  If the dev makes currency available, extremely rapid inflation will result, far more than anyone could dream of into today's mmo market with goldsellers inflating the economy.  If the currency is earned by paying customers, inflation is kept in check and players have motivation to play the game.  I just don't see a game where you can buy all the currency or gear you want from the dev being very successful.  It would likely be laughable.

     

    Exactly what SOE did with Station Exchange.

  • spinach8puffspinach8puff Member CommonPosts: 864
    Originally posted by ChrisMattern 
     I'm sorry, but that's a lie. If you loved MMORPGs you wouldn't pay other people to play them for you. You'd be happy with whatever time you could afford to devote to them.

    This isn't a valid argument in my mind. I don't think it's likely for a person to love every aspect of a game. It's like saying if you aren't taking part in everything a game has to offer then you don't really love the game and shouldn't be playing. That's silly. There's always something else to do if you don't like raiding/grouping/crafting or some other aspect, but not grinding money and we all know money makes the world go around. Of course in this thought I did not include the games where you can purchase items/gold from a games shop and I am only referring to those MMOs where you can't.

      

     (Not directed at ChrisMattern, but to just anyone that decides to read it)

    Personally I think the only way to totally stop the distribution of gold/items, against the EULA, would be to not allow player to player trades at all or an auction house. Making the only way to make profit on items is to sell it to an NPC vendor. With that in effect there would be no way around it then would there? For the most part cash shops and item malls do help in canceling out the illegal trading, but it wouldn't totally kill it since third parties could always sell for a slightly lower amount. If money couldn't be traded from person to person and items could then gold buyers could always throw a worthless item up on an auction house and a gold seller could buy it. There is also the option to have a more intense policing of a game, but it definitely wouldn't catch everyone.

    Maybe all of those ideas have been brought up already, but like I said before I only skim though most posts.

  • skarwolfskarwolf Member CommonPosts: 245

     Gold farmers hacking and stealing accounts or gold is another myth created by game companies to scare you.  I have never seen or heard of people having such things happen.  The few cases when idiots post "I Got Hacked,"  usually occurs when the morons give their log in and password out to people they shouldn't trust. 

    Game companies will complain saying they have to devote too much of their resources to dealing with these people.  Uh.... Blizzard keeps pointing out how many subscribers they have wheres all their money going ?  They don't have enough resources to deal with farmers and it detracts from game development rofl...

    PROFIT.  Thats all it is.  They want more of it and they don't want farmers profiting from their system.  Like I said previously if they either were payed a percentage or started their own cash for gold marketplace they wouldn't give a damn.  I'll bet dollars to pesos they probably will start something like that.  If not in WOW, they're so called next gen MMO.

    image

  • KyleranKyleran Member LegendaryPosts: 44,086
    Originally posted by Caleveira

    Originally posted by zaxxon23

    Originally posted by Caleveira

    Originally posted by Kyleran

    Originally posted by Horusra


    Gold sellers destroying the game economy is a red herring.  It is so idiotic as to be stupid.  The own games' designs destroy the environment.  When I get to top level and start an alt I usually have the cash to out spend out buy and out sell any low level character just starting.  Where you as a starting character might only have 10 whatever to spend I will pay 100 to make sure I get it.  Thus people will sell it at 100 to try and get the high level alt player.  Time is what destroys game economies.  Gold selling is what can make a new character in a game competative with long standing games.  The only economies gold sellers can destroy is a game in the first few months of it starting...and I wonder how much gold to price the sellers are actually distributing to people.
    Eve Online combats this by spreading out the economy over vast areas and by having the accumulation of isk to be at close to the same levels as beginning players, when compaired to the accumulation as compaired to other games.
    So drop the gold sellers ruin the economy bit....it is old.

     

    Another excellent observation/analysis regarding the myth of gold selling "destroying" MMORPG's.

    For the most part, it isn't true, regardless of the ethical considerations in question.



     

    Yes, excellent, the poster twinking his alts and apparently being unable to cope with getting ganked in an MMO make for a deep analysis of ingame economies... are you kidding me? If you guys agree to the premise that over time an MMOs economy will deteriorate how are gold sellers helping the issue? They can only ruin a games economy at launch? LOL yea, thats not a criticaql moment in an MMOs existence...

    And to the EVE fanboys, your game is in no way exceptional or a tower of virtue. It promotes RMT on a P2P environment!!!! Thats about the worse model in all of MMOs, it's an abomination... The only reason EVE has survived at all is that is somewhat the only quality alternative in a very specific niche. Good luck loosing a good two thirds of your population when Star Trek Online launches, we will see how you handle the game unbalance when the company tries to squeeze every last dollar out of you... And don't get me the "people can buy their subscriptions with isk" argument, you know youre only fooling yourselves. It is so idiotic as to be stupid.

     

    Yes, because your declaration that a game is an abomination for utilizing rmt is a very deep analytical analysis.  You anti-rmters have nothing but rhethoric and hyperbole in your arguments.  You condemn for the simple pleasure of condemning .

     

    Get it through your head - no mmo has ever been "ruined" by gold sellers, and the vast majority of people are not affected in any way shape or form by rmt.  This is a fact.  Twinking will continue with or without gold sellers, you will always be poorer than someone else and thus not have enough currency to afford the gear you want, inflation will continue to happen the more a mmo is in production, and if they ever make a pure game you'll find out that it's been you all along who's the failure.  Not the gold sellers you try to blame.

     

    People who are good at mmos are still successful with or without the gold sellers.  It's only the losers who complain about it.



     

    So you think people who care about their comunity (this is not about me, i do fine without cheating, thank you) are loosers? Wheres proof for your fact that no game has been ruined by RMT? And my observation regarding EVE is actually derived from logic, which you would have implied had you read my previous posts. RMTs provide an in-game advantage through out-of-game means. f2p weasels get off the hook by using the rationale that must reward paying customers, but EVE? EVE requires a sub yet still allows RMT , where's the fairness in that? It not only becomes about how deep your pockets go, but you have people actually paying for the privilege of become willing targets for the big spenders...

    And RMTs do ruin games, go check out the forums on ROM, PWI or any other "free" game. As to why, i feel no need for reposting what ive already said (go back a page or two) when all ill get in return are dogmatic answers from people who cant be bothered to refute the arguments in the posts they answer to.

     

    Define ruined.  I doubt you can find a game that's been closed down due to rampant gold selling.  As for your examples such as ROM and other F2P's, silly rabbit, they aren't supposed to be free, you are expected to spend money to keep them afloat.  You may not like the model, and if you don't buy the item shop loot your game experience might suffer, but its not really ruined except perhaps for you and your goals.

    As for your observations on EVE, you are completely off base, I doubt you'll find a single long term EVE player who feels the games RMT has ruined the game.  If anything, most appreciate the fat targets many RMT buyers provide and looting their dead ships can be quite fun and profitable. (esp listening to the qq)

    In EVE ISK does not buy you any real advantage, many people can earn far more than they ever need pretty easily.  Heck, I've made over 1/2 billion ISK since Sunday evneing and I've not even been trying.  What do I care if someone goes out and buys a billion or two? Can't fly any more ships at one time than I can, and he can't fit them any better than my skills currently allow.

    You are too concerned with fairness, and perceived injustice, that somehow these folks take away from your fun.  It's pretty simple, many players are just plain better at you in PVP or whatever, and you couldn't beat them if all they had was rusty knife and tin cup.  Learn to accept it and move on instead of blaming it on their gear.

     

     

     

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  • theAsnatheAsna Member UncommonPosts: 324

    I don't buy virtual currency.

    My point of view is that MMOs are just games. I already pay

    a subscription fee. On top of that I'm not willing to spend more

    of my hard earned money. If it takes me longer to achieve certain goals

    then so be it. If a goal requires farming, then I'll gladly skip it

    (dungeon crawling shouldn't require farming anyways).



    About gold selling

    I'm not sure if there can be done anything to prevent gold selling.

    Where there is demand for a good/service there will always be a supplier

    /vendor. In-game inflation will exist even without gold selling, but

    gold selling may additionally raise the inflation rate, though.

    The real problem is rather that with time the bar (equipment wise) will

    gradually be set higher and higher. And it's understandable why some

    people resort to gold buying to keep up.

    As it seems MMO companys try to control gold selling/buying by various means:

    a) binding the more interesting items to characters

    b) altering prices of NPC vendors

    c) changing drop rates

    d) banning players when it's approved that they sold/bought gold.



    About Inflation

    In MMOs there is one big source for inflation:

    + monsters respawning infinitely and dropping in-game money

    The more players play (farm monsters), the bigger the money supply. The

    more money one player has, the more likely he is to spend more money on

    things he really wants. This effect is enhanced by lots of players acting

    in a similar way... ad infinitum...

    MMO companys try to control inflation by setting prices (e.g. repair

    costs, mounts, etc.) for certain goods that are only available to NPC

    vendors.

    An alternative to possibly scale down in-game inflation could be by

    introducing some real life concepts. Limiting the money supply by having

    an NPC run coin mint, which will serve as only source of new in-game

    currency. This way in-game inflation could be held in check. But this

    concept wouldn't prevent gold selling.

    I'm not sure if people would like it if the virtual economy would resemble

    the real economy more closely. Or if more elements to increase realism were

    introduced. After all it's just a game.

     

  • skarwolfskarwolf Member CommonPosts: 245

     Banning isn't always the best solution either.  I found an article where one MMO stepped up its anti gold farming/selling procedure and ended up banning almost half its player base.  They lost money in the process and the MMO has since failed.  I forget what the actual number was but Blizzard posted they banned a couple hundred thousand accounts not too long ago involved with farming/buying gold.  I'm sure they questioned if it was worth it given the subscriptions they lose in the process.

    image

  • AliothAlioth Member UncommonPosts: 236
    Originally posted by Sain34


    I have never bought or sold any MMO currency. I think people who buy gold are worse than the people who sell it.

     

    I'm with you. Burn the gold buyers!

     

  • CaleveiraCaleveira Member Posts: 556

    @ Kyleran; No, this isnt about me getting beat at pvp, cheaters rarely have skill. That you have no arguments does not justify personal attacks. Veterans and high levels quitting a game en masse i would certainly consider a sign of a ruined economy and theres a cycle of this going on in most f2ps. As ive said earlier, while the model of p2ps revolves around retention of players, the model in f2ps relies on turnover. They desperately need to atract as much players as they loose through their policy of exploiting what players they have. f2ps are by far the most expensive MMOs if you play competitively. And as for EVE i wonder how many long time players i would find in the first place...

    @ sinach8puff & theAsna; I apreciate that some people take the trouble of trying to find solutions and whatever our sides in the debate thank you for it. I don't think banning trade is an option, aside from the everyday hassles it would bring to common play it would obliterate any semblance of an economy, which i don't think the larger part of the player base would apreciate. As for the npc mint, i think you may actually be on to something. If anything it would provide a chance to deal with inflation and other economic issues in a manner more similar to that of the real world. This allows for irl solutions to be tested and makes our genre more interesting to economists if nothing else. I think it could solve many issues although implementation could be tricky.

    @ skarwolf; It is not convenient for most developed countries to solve the issue of so called ilegal migrants. Offering them a path to citizenship or actually managing to stop them from entering their territory would dry up the supply of underpaid labor their economies now depend on. Hence, their solution is to adopt measures they know full well will not solve the issue. The argument that profit justifies immoral choices is not a sound one.

    Just to make things clear...
    I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Posted by Caleveira on 10/01/09 at 2:26:08 AM

     

    While i certainly apreciate your effort in taking the time to suggest a middle ground solution, i'm afraid this proposal would not do all. It's not only that this would afect people for whom the economy has become an important and enjoyable experience through acitivities like crafting or merchanting, but that MMOs have evolved to a point where a functional trading system has become a core aspect. Not only would players miss it, but you probably would not be able to get rid of it at all as either a much harder to control bartering system would come into place or players would readily find a substitute for gold. To have areas of the game that players enjoy put into the hands of npcs would certainly be unfair as well. Currency (as tender for transactions) ia as much as necesary evil in virtual worlds as it is on ours.

     

    I appreciate the reply, but I have a few things to say in regard to that. First you say, it would not work "at all." While this approach may seem radical and may turn off potential subscribers, there are hardly any legitimate reasons to think that this approach would have absolutely no appeal. Firstly, I would argue that those who enjoy the aspect of "playing the economy" do so because they enjoy making money. They enjoy the personal satisfaction they receive by amassing massive amounts of gold on their person through constantly undercutting items on the broker. In a situation as I described in my original post, money would not be spent on items which are integral to your character's ability to progress through the game, and making money would not be as desirable. As for crafting, who ever said that there would be no crafting? I simply said that items integral to the growth of your character should not be given a real monetary value. Unfortunately, there would be no way around restricting players from crafting armor, weapons, or anything beneficial to their person, but players may still want an appearance item or a house item simply because the item appeals to them. Players would engage in crafting "for the fun of it," not simply to better their characters. In just about any and every case, the player who spends hours on end raising his crafting skill or level is better off not only financially but also better off in terms of gear progression than the average player who doesn't care for crafting. Crafting, especially in some games, can be an extremely boring and tedious activity. Just about the only justification I've ever heard anyone give for the hours spent harvesting for ingredients is that it's something they can do, which is a bit more relaxing than the average XP group. That's fine, but again, not everyone sees it that way.

    Indeed, it would be a stretch, and it may be slightly unfair for those who really get a kick out of owning the economy (I don't have much sympathy for those people) and those who enjoy crafting, but what it really requires more than anything else is the ability to look at the genre outside of its predefined boundaries. Who ever said an MMORPG HAD to have a player based economy? Who ever said an MMORPG HAD to have player crafted gear? Or let me state this another way, if a player buys uber sword of doom from Mr.Moneybags' auction or if a player buys <insert name of mount here> from an NPC in World of Warcraft for a thousand gold, the player most likely has a sense of satisfaction, but I would ask, exactly why that player has a sense of satisfaction. Does his gear make him a better player? Artificially, little jimmy who spends 10 hours a day farming for gold, may do more DPS than a college student with a 4.0 GPA who only gets in about 10 hours a week (and most likely none of that time is spent farming), but other than the gear disparity is the player really any better? No. Little Jimmy simply had more time to play the game, thus more time to farm for gold, and thus he more money to buy better gear.

     

    Crafting and playing the economy or all little side activities developed by the players, but the real meat and potatoes of the MMORPG genre is group dynamics. The real meat and potatoes is running <insert instance here> to get <insert item here>. Players all start off on equal footing by paying bought from merchants which only costs them a decent portion of gold earned on quests and mob drops, but if a player wants better (and in some cases, will be required to have better), he or she will have to earn it. Buying gear or spell upgrades off of an auction house or a broker is in no way earning anything. One having more money to spend than the other is in no way, shape, or form indicative of player skill, and thus has no business being given a monetary value.

    Often times, we here tend to harp on modern MMORPGs requiring no real skill on behalf of the player -- it's all based on what gear you have, we often say. As long as gear has stat increases, there's really no way to prevent this problem entirely, but we can at least make you earn the right to wear gear that makes you better than the rest of the population.

    Otherwise, there will always be money sinks, player economies driven on essential items, and likewise, gold farmers. As long as items integral to a player's success in playing his character is given a monetary value, there will be players out there who, for a variety of reasons, be it laziness or a lack of any time, will be buying gold off of gold buying sites. You may not like every change I listed, but in order to truly curb the business of gold buying, the entire reason for buying gold must be taken out of the equation.

     

    The problem, imo, stems not so much from game design, as certainly clever mechanisms have been succesfully aplied in MMOs. Decay and gold sinks are two good examples, as upkeep expenses require a player to regularly either spend some time collecting resources (ferming, grinding, etc) or to make use of acumulated wealth. It's the economic distortions introduced by both players (not only buying gold, but playing the market, setting prices, etc.) and GMs/Devs (through event items, rules changes, etc.) that really afect economies. Gold buying is particularly nasty (aside from being a cheat) because it not only affects the economy by itself but its significant enough to further encourage disturbances from other sources.

     

    Gold buying is only truly a detriment when left unchecked. Economies in games such as Lineage II and Final Fantasy XI have long been plagued with inflation from gold buyers, but in games where it's less prevalent such as Everquest II, LoTRO, Vanguard, and on some World of Warcraft servers, the impact (if there is one) is hardly noticeable.

    On that same thought, someone mentioned a reason for gold buying as also being due to the game's age. As the game ages, the long-time faithful have larger portions of cash than those who just begin the game. Everquest is a prime example, where even the most average of level appropriate items can sometimes cost up to 10k plat. This isn't a problem as many of the hardcore raiding faithful left in that game are sitting on 10 year old accounts with a 500k platinum sitting in their bank. Between buying items with their massive amounts of plat and selling them back to other players, they never run out of money -- an example of the evils of continually playing the economy.

    To further prove my point, I remember when the new Everquest 51/50 server opened up last summer. You had masses of level 51s running around, many with level 85 mains on the other servers, who had absolutely no clue how to raise such large portions of money on their own power. Believe it or not, the server even attracted several new players to the Everquest universe, and the funniest thing was seeing them asking for help in general chat about ways to make money, where the veterans would often recommend half decade old methods that, by and large, don't even work anymore. Many others, realizing what a drag it was to begin that game with absolutely no cash, simply ran back to their level 85 mains and were never heard from again. When I see things like this, I'm sorry if I don't have much for protecting a player's ability to "play the economy."

     

    Cash shops and gold auctions are far from sane choices. As a new poster in this forums i made a thread in which i posed the question of wether any f2p had ever manged a long term healthy economy, overwhelmingly the answer was that no such games exists, which i must say sadly matches my own experience. Unlike p2ps which rely on a base of regular subscribers, the f2p model depends on high turnover, meaning they must continuosly atract at least as many players as they loose. They lack decent retention raters not because of low quality, but because the game being turned into a wallet race becomes too demanding. People playing for free must devote an obscene amount of time to making currency, one that increases as they level. Players buying gold also find that the further they level the more expensive the game becomes. It is not unusual for people to spend thousands of dollars in this games. The more time/money you invest the harder it is to quit, although eventually both groups tire and drop the game feeling scammed and disapointed. No doubt some will defend the micro system, it is unlikely they reached endgame or that they played for long.

     

    Rather off-topic, I think.

     

    Gold buying has the same effect as a cash shop on p2p games, except on a much smaller scale. Still, it has enough of an impact that it elicits some of the reactions you can find on this thread. There may be a solution that is fair to both sides but until it is found im afraid the issue will be how efectively can a company "police" its servers.

     

    ...a much, much smaller scale. If gold farmers are allowed to run rampant and largely take over the player economy, the blame should fall on the developer for failing to implement preventive measures to keep the economy relatively intact.

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