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Here's some things I would like to see in PS2
What I don't want to see happen
If they add quest's make them challenges, like achievements, Kill 10 BFR's and get a title or be able to be certified for a new gun or something. They definitly can add some customization features, not to character's so much (although what game wouldn't benefit from that) but customizing your weapons, armor, adding slots or scopes or lots of stuff. It'd make things interesting, or adding perks like COD had. Making no character really the exact same, and adding differences between two people with the same gun's :P I think this would make PS2 amazing!
What's your idea's?
Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2
Comments
Improved CSHD or something better altogether.
Faster infantry on infantry TTKs. Long TTKs makes FPS gameplay a he-who-has-more-bodies wins game.
Better indoor arena designs and no MAX units indoors.
Zones for unmolested outdoor infantry play. (no vehicles in base sphere of influence- they shut down after X seconds of intrusion into area- vehicle pads moved to separate facility on SOI perimeter) (MAX units become more important in SOI)
The elimination of mandatory distinct phases to battles. The ability to always have a vehicle fight or infantry battle going on by making both important continuously. (Always having phases such as vehicular field fighting, to tower footzerging, to courtyard slaughters, to indoor meat grinders, rinse and repeat- is tiresome)
More spawning options.
Command rank determined by combo of votes and performance.
Demotion.
Real incentive to participate in empire/squad play besides moar XP. (unlocks or personalized unique merits bestowed by players in leadership positions- a war journal)
Score board. After a base battle everyone gets a breakdown of stats of the performance of the players involved. Just need an arbitrary point at which things start being tracked. At the start of a yellow alert. At the start of a hack timer. ETC. This creates "rounds" and makes each battle more competitive.
There was more but it's been a while.
Oh a server reset upon world cap would be nice. No one likes being stuck in sanctuary with low pop after everyone logs off in disgust. Continent locks and world caps should go a long way to determining who gets leadership privileges and tools.
Need better leadership tools now too come to think of it.
Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.
Territory that outfits can fight over, capture and own (a la Eve) to make some point to the fighting
Urban fighing
Even larger battles
I would like to see the following in planetside.
BIGGER AND BETTER INFANTRY AREAS AND GAMEPLAY
Today a single cloakingguy can take a base, it would be better if you at least needed have a team of 3-4 guys to take a base by themselves. Planetside is very bad against some first person shooters. Imagine detailed gameplay like Modern Warfare 2- in a planetside. That would be fun!
MORE DETAILED COMMANDING
A dream would have two kind of games. In for example Natural Selection there is a commandmode where you can´t run around at all, when you enter the command console you are a commander and your goal is to make sure that your troops stay alive and slay a lot of enemies. Making a dedicated commandmode would be really cool.
ENCOURAGE TEAMPLAY
The commander wants to give you reinforcements or buffs in the front? He needs to get someone to fly them there.
You wanna be a part of the big combat and follow orders? You will get promoted/rewarded/buffed/xprewarded/whatevered
You want to play only with your friends? Sure! But if you join as a squadron and do well, the outfit will get benefits (see above)
Whole in whole, encourage people to try their best at being commanders, squadleaders, players. Encourage things that make strangers to talk, meet and play together. You don´t have to if you don´t want to. But make it easier and more rewarding for those who do the strategic (both from the top and from the bottom) gameplay to do it and make good and coordinated gameplay with others for a long or short time something natural and built into the game.
NO HACKING - NO LEECHING
Even though the admins are often doing a good job, both are too easy today.
The hacking is all about the system. The leeching should be about finding a good way to distribute xp between the killing and supporting parts of a platoon.
MORE INDIVIDUAL REWARDS
Achievements, small quests (like "go hack a base", "heal the squad" etc, distributed direcly or indirecly by the commander) and more personalization of characters. Also some kind of levelingsystem within the system. For example if you shoot a lot with a rifle, you will get more accurate at it, reload it faster, get a better sight to it or something like that.
MORE FIGHTING - LESS TRAVELLING
Often when i get a new continent, things are going too fast. If you are for example an AMS-driver and infantry, there are often where you never get to the real fight, because it´s over when you get there. Fighting is good, travelling sucks. Perhaps its me who suck, but then they need to rebalance the game in some way, which leads me to the last part
LOWER THRESHOLDS FOR BEGINNERS
Today you get thrown out into a world and you dont know much about it. You can read some tutorials on the web. More and deeper startermissions would be good. More developmentsteps to the "endgame" where you can do all you want should be good, make the game last longer. There should also be rewards for trying different types of gameplay and different configurations before choosing one. Still, you should be free to choose what you want, but i miss the encouragement to try new things ( no i dont see the shootingrangeleveling as "trying new things") and the progress in other games where you feel the wonderful sensation of getting a new gun, leveling something etc. Right now when i enter planetside, i don´t feel i have any freedom choise, when i was a beginner i just felt really really gimped and lost.
I totally agree with you. Basically what I want to see in Planetside 2 is Planetside, pure and simple, but bigger, with better graphics, some new weapons and vehicles, more varied environment and new structures. But in its essence, its just like Planetside. No quests no NPCS no new factions! Its a war, not a quest
I agree with everything except faster TTKs, reducing Rexo armour to what it used to be would be enough for me, but then I guess thats just gameplay preference.
My wants in a nutshell are:
*Weapons kept the same but all made common pool
*Vehicles kept the same but with increased timers on heavier vehicles, remove BFRs and Mosquitos
*Bases, towers, continents completely re-designed, with unique rule sets (no heavy assault/ no explosives/no snipers/ no aircraft etc)
*Naval combat, they hint at this in the survey. id like to see boats you dont just passenger but can run around on/in and man alternate guns, certain ships with spawn rooms
*On that note, the ability to switch guns on any vehicle, mid-journey would be nice.
*NO HITBOXES, I dont know if theyre thinking about this, but I really hope they dont include it
*Remove OSes, or at least just the large ones, or at least incorperate it into the CR5 voting system mentioned above so not every tom dick and harry can use them
*Allow for new contintents to be created
Only two factions.
I couldnt disagree more with this....3 is the way to stay.
I couldnt disagree more with this....3 is the way to stay.
Two factions, like every other game on the market? Factional PvP is flawed, at best, when you have only two factions to choose from. It leads to obvious population imbalances that causes underdogs only they rarely succeed. One of WAR's main failures was only two factions and that lead them to have to put in a literal underdog system so Order have a chance to fight back.
Three factions is a perfect balance and games such as Planetside and DAoC showed this first hand. If one becomes too large, they typically become the targets of the two smaller entities and the problem works itself out naturally within context of the game, no developer involvement needed. Planetside is one of the few games to get factional warfare right, going only two factions would be a major mistake before it even sets a release date.
-Remove BFRs and caves.
-Make the reaver dual seat (second user can guide the missiles like TV missiles in BF2, pilot only gets guns).
-Add naval combat (to replace cave combat and to create more mobile and interesting spawning areas)
-Make it possible to capture ships instead of destroying them (ships take a long time to build and must be sent from the main cont or from certain specific conts capable of building ships, so capturing them would be worth the effort)
-Allow outfits to control a ship, size depending on outfit size (or you could have multiple smaller ships). Obviously, small ships will just be a bit of a launching station and escort, but large ships could have full vehicle production and landing facilities to facilitate assaults. The whole purpose behind this is to encourage outfits to stick together. (to go back on the capturing ships, an outfit could only capture ships up to its control limit. After that, if they capture a ship, the ship just goes empire-neutral and any outfit in your empire with enough control left over can claim it. It will still spawn players and vehicles if necessary)
Just to further explain why outfits should control ships: you want outfits to be mobile and able to affect the war. Last thing you want is an outfit holing up in a base far behind friendly lines, that does no one any good. Instead, give the outfits not only a base, but a powerful, mobile base, worth fighting over, but not necessary to "win".
-Change the HART system so PS2's version of CR5s have to pick a cont, and the HART will only drop on that cont... also make the HART an actual space station with the ability to drop you in a small vehicle, MAX, or inf. This means you have to manage your battle efforts carefully as the HART takes time to switch targets (but to prevent people getting stuck on the HART, it should still be able to drop people on the previous target until the target has completely changed) This way, you can keep the "instant action crowd" in the same general area making the zerg/blob easier to manage.
If I think of more I will post them.
Maybe some kind of space combat with space stations etc. All of the aircraft in planet side looked like they could handle space, and space is part of the game lore. Could have space stations as bases that can be boarded and hacked.
I'd also agree with the addition of naval combat as well, adding variety to the gameplay is always great!
no set factions or number of factions. let there be as many clans/guilds out there as people want to make. i really hate premade factions (and so few choices).
some real incentives to own or hold certain cities/areas.
make the world immersive and worth exploring. not just randomish seeming terrains and bases. PS1 didn't seem like a world at all. just a giant arena. have some cities/towns/villlages and other signs of life outside the war and the combatants. do like Darkfall with wandering environmental wildlife that make the world seem alive. butterflies, birds, foxes, deer, whatever. when a group goes traipsing thru a wooded area on the way to battle it should send the wildlife scurrying away from them.
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Corpus Callosum
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For me I would like to see the PS war extended to space, sea, land and caves. As you lock up or conquer either space, sea or caves you get benefits for the extensive on-going land war. Space combat could be over space stations. Sea combat could entail both air and ships and be over isolated islands. Cave combat could be some sort of variation of core combat (although spruced up quite a bit).
All the suggestions here sound good except for reducing the number of factions to 2 - that would be crazy. Also, I don't have any problem with factional weapons and vehicles.
Just give me the battle!
Zoom
PS1 with improvements would get my money. Honestly, I thoroughly enjoyed PS1 and I'd still be playing if the pop was still there.
Nice to have would be
Things I'd really like them to keep would be:
Shorter TTKs could be interesting. If you die faster, you're more likely to think about what you're doing rather than just running in with guns blazing. Could encourage more tactical fighting. Actually, anything to encourage more tactical thinking would be good. Zerging's fun for a while but it's not the most rewarding FPS tactic.
G
I agree with many of the ideas above especially:
Things I would enjoy seeing:
....idk thats it so far? OHH 1 hit kill sniper shots, sorry but the bullet size and it not killing a person is dumb lol
PS - I love PS!
Uhh... what?
less of the Bull crap terrain, that is always something that I hated about PS, and that is rolling a prowler at full speed across a plain and then a blade of grass brings you to dead stop, same with bfrs, not only are they a very large target but if they are moving really fast the ground will rape you. Theres a twig, ohh well the 2000 ton mech moving at full speed will now just stop, or taking a bfr with a very small dip = bfr now on its side and about to explode
I really hope that they do interiors for certain vehicles. For example the hart shuttle, can you imagine how badass it would be to have Infantry strapped in around you, and then blasting off with the screen rumbling. Stuff like that can add alot of military ambiance to the game.
They should get rid of the galaxy dropship third person view for passengers and do an interior that gives the player a green light to eject when the pilot hits that switch. Not knowing wtf is going on around you until you exit the shuttle will add alot of excitement and chaos.
More players... oooh that's right this is an $OE game ,they only know how to make great games, but somehow manage to alienate the playerbase.
agree 100%. How more MMO companies have not realized that 3 (or more) factions is a huge key in the success of a good pvp game, I'm constantly bewildered.
What do I want... heres a few of my ideas:
http://sites.google.com/site/planetsideupgradeproject/
What I would want to see in PS2.... *thinks*
Easy, a free client. Monthly fee, fine, but if it's playable, otherwise maybe they should pay me to play :P
Reasoning is this, I subed for two years, it was one of my fav mmo's of all time, but they screwed it up. I quit for about a year, did a resub last month, and just as dead as when I left... well even worse. I played for about two weeks, the client was so unstable and crashing often that eventually it blue screened my computer, and that is almost a first. I thought for a few minutes that I lost the system it was so bad. So I just uninstalled it two weeks in. There were only small skirmishes anyway, and maybe one or two moderate battles going on a day (checked in a lot).
So if they release PS2, I'll consider it a resub and try it, but I will not pay for the box, I already did and they killed the game flat-out. I expect they would kill another in less time, they seem to have developed that knack. I can see it now, hours and hours and hours to cert an Eagle, then they nerf it. fun-fun..
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
I think you all are thinking way too small here.
I want Planetside 2, not Planetside 1.5. Most of the elements you have described are just modules to the existing Planetside. They're mostly good ideas, don't get me wrong, but these are just piggybacking to the current PS.
Let's expand a bit. I would love to see Planetside 2 be a real-time fight over near-real world geography in a near-future, post apoctolyptic enviornment. If you've seen the show Jerico, it'd be a set-up somewhat like that. You would have three factions based off of real-world communities- the North American Coalition (Red?), The Euro-African League (Blue?), and the Pan-Asia Nation (Purple?). Each would have its own models, weapons, and vehicles based off of real-world technology either in the field or under development. Example- The NAC would have the M-16/M-4 carbine, AT-4, and Scar-L/H for infantry weapons, versus the PAN having the AK-47, Queen Bee, and Type 88. This could cause some number imbalancing during geographic times, but this is a problem that PS1 worked around quite well. Basic naval combat and advanced air combat (incl. Close Air support and transport/attack helicopters) would be a must.
Areas that could be captured could be various forms of Foward Operating Bases (replacing towers). Artillery emplacements, AA batteries, Converted Civilian Airports, and Vehicle Depots are possibilities for these, which would provide the defender and attacker some serious bonuses when either defending or attacking territories. Military Forts, which have destroyable machine gun/AA nests and vehicular obsticals, and also have a vehicle depot, basic runways and Helicopter pads with hangers, and a barracks/armory would be in the land as well. Finally, Cities would be used as major battlegrounds. Cities could provide regional bonuses, and could have multiple zones that need to be taken to completely own the city.
Respawns could be handled via a waved parachute deployment to supply sites marked by other players. A supply DLS/DZ/zone could be set up in the field by players, where players can parachute in with their chosen loadout, and perhaps light vehicles. First in line gets first choice of assets to drop in with. Players could of course respawn in Barracks's, located in Foward Operating Bases and those other objectives, but protecting and fortifying this site would be imperitive to providing a steady stream of troops and light assets.
Terrain would be one major item to focus on. Shapes, colors, and features would vary per geographic area, obviously, but there should be some different man-made features between objectives. Having suburbs between a city and a military base, having highways, having a monestary ontop of a mountain overlooking a major mountain passage, having a shanty town or a New England town, all of these would provide some excellent changes in pace along with providing strategic oppertunities. Placing snipers and AT in the monestary suddently causes a battle over nothing but a geographic feature. Players would be able to orchestrate ambushes on the highway or set up roadblocks in the suburbs.
I would also like to see leaders of a certain rank being able to build/place destructable assets, from sandbag walls to bunkers with heavy weapondry in them, along with having those being auto-built over time near objectives. This allows players to set up ambushes, prevent enemy forces from landing on their shores or getting through tough geographic areas, and create some epic moments where it would not have been possible due to lack of assets in that area.
Finally, I would LOVE to see an implimentatlion of a news feature. If a major event happens, such as a major push to land and take over Greenland, or London/NYC/Beijing/Moscow is taken, their would be a romanticized artical about it. Possibly, A player/organization that had a major effect on the battle could be mentioned/quoted in the reports.
TL;DR version: Read the freakin' post, but there is major possibilities in a near-future Planetside 2.
PlanetSide was so good I would really just like to see PlanetSide 1.5 with better graphics and similar models.
- Better interaction between vehicles and terrain (run over small rocks/trees, big ones shake when you hit them, dust, damage from crashing, ability to cut down big trees with vindicator) have the trees grow back lol, wrecking shit in a tank is fun
- Water map with naval bases on land (would need close towers), moving spawnpoints (destroyers that could could pull air/landing craft and ams from)
- Keep the noobcannon stuff like MAX's and Tanks (No BFR), but keep it infantry oriented, powerful AV (not rediculous tough)
- Old Oshur (or a cool close-knit desert planet like desolation)
- No space shiz, keep it planet-side (lol getit?)
- Marauder/Skyguard combo assault buggies
- A great, daily updated stats page like planetsidestats.net
- Quick, not optional noob training (like call of duty) sooo many players must have been frustrated from this game because they skipped the training and didn't know how to use the weapons properly and got owned haha.
Three factions was awesome. At times one would be up, the other two would jump against the powerful one... Smooth, fluid and amazing to play with.
Dividing it up into more factions, or player factions is a bad idea, I think. Ends up having power centralized in huge factions with tiny factions latched on as allies... Legitimate inhouse factions are the way to go. People can have guilds within those factions to own private territory or something, but that just adds depth without destroying overall global combat and unity.
I really fear the worst and its wow-clone. Im so happy if its pure pvp, 3 faction, well, I truly hope non-instanced and last not least no teamwork/class based. Its war, just jump in and grab a gun and help your mates. Planetside was just perfect. Whoever made that is God, but to be honest I think he made it by accident. It was perfect. Of course I'd love use Jackhammer like in the old days!
Hater of hater of World of Tank. Latest wargame from wargaming.net.