Yamota, ever tried a sorcery character using sentinel role? It has a fairly distinct play style that makes it play different than any other role. It really does reward a more 'controller' type of play.
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Good for you if you took all the overpower power to build your toon, you probably always play in defence/balanced build, with regeneration, resurgence, mindful reinforcement, ego storm, condemn, some force power, so basicaly, you have a FOTM build.
Haha, actually I dont have a single one of those powers you listed (except some force power). That is the beauty of CO, there are so many viable builds, and unless you intentionally gimp yourself then you can solo from 1-40 and faster than anyone else can group.
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
Good for you if you took all the overpower power to build your toon, you probably always play in defence/balanced build, with regeneration, resurgence, mindful reinforcement, ego storm, condemn, some force power, so basicaly, you have a FOTM build.
Haha, actually I dont have a single one of those powers you listed (except some force power). That is the beauty of CO, there are so many viable builds, and unless you intentionally gimp yourself then you can solo from 1-40 and faster than anyone else can group.
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
[/QUOTE]
And might i add, Warhammer also got scenarios on top of all that. Now CO got their Hero Games, but come on, it's all freakign DEATH MATCH. There's no objectives [which WAR's scenarios does have] the entice players to work together.
Plus CO's PvP is not group orientated, come now, it's "free for all" orientated. Hell there's even a hero game that is literally "last man standing, everyone for themselves" ! . How is that group orientated at all?
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Yes you are right, I forgot about the 3 factions, my apologies (still these lake were empty because people were taking one keeps while the other factions was taking it in the other zone). I didn't compare WAR PvP to CO PvP, you brought it up first, since WAR was made as PvP game and CO a PvE game. Yes there was over 10 scenario, but you make a fool of yourself thinking people were playing them at all, Tor Anrok anyone? What about the city raid, when I started WAR, the city raids were so bug and too long to do we never bother with them and I lert the game.
So please, don't compare WAR to CO, WAR is so broken compare to CO.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
You see there is your problem, you will wait for someone to give you something to group. What about having fun, isn't what playing games is about, oh yes, but you won't have fun if you don't get better xp/loot. I'm not sorry for you, on my side I group all the time, for any missions with my SG, we talk over Ventrilo and do mission. We have a lot more fun than playing alone. Again, I hate WoW generation, before that, there was no need for a reason to do stuff.
Good for you if you took all the overpower power to build your toon, you probably always play in defence/balanced build, with regeneration, resurgence, mindful reinforcement, ego storm, condemn, some force power, so basicaly, you have a FOTM build.
Haha, actually I dont have a single one of those powers you listed (except some force power). That is the beauty of CO, there are so many viable builds, and unless you intentionally gimp yourself then you can solo from 1-40 and faster than anyone else can group.
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
When I say class I mean like Tank, DPS, Healer I know there is no class like Druid, Priest, Warrior, Rogue, Ranger (instead they called them Guardian, Avenger.....). But you still have role which almost equal to class at some point and since you have to choose one when you play, the good thing is you can change it whenever you want. This is were I can see the difference between a good player and a bad player in CO, when I group and I see people in defense role without any presence, I know they know nothing about the game and I will die alot, but when I see a defensive player with presence as superstat, I will be ok. The funny thing is, people are free to do whatever they want in that game, so they choose to do a jack of all trades, all out DPS with some defensive power. The problem with these people is when they hit cap lvl, it will be hard for them to find a group, even if you can do anything, groups who run instance and don,t want to die every minute will pick the one with a real build, if they look for DPS, Tank or Healer, they will check if you have the right combination.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Yes you are right, I forgot about the 3 factions, my apologies (still these lake were empty because people were taking one keeps while the other factions was taking it in the other zone). I didn't compare WAR PvP to CO PvP, you brought it up first, since WAR was made as PvP game and CO a PvE game. Yes there was over 10 scenario, but you make a fool of yourself thinking people were playing them at all, Tor Anrok anyone? What about the city raid, when I started WAR, the city raids were so bug and too long to do we never bother with them and I lert the game.
So please, don't compare WAR to CO, WAR is so broken compare to CO.
Now this discussion is getting out of hand. It was you who compared WAR to CO group aspect by comparing PvE in WAR to PvE in CO where in fact WAR is a PvP game (which you now say is broken). And I played WAR for six months and I can tell you that the game has much more group appeal than CO, and that was from launch day even. Even the scenarios in WAR alone is more group oriented than COs hero games.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
You see there is your problem, you will wait for someone to give you something to group. What about having fun, isn't what playing games is about, oh yes, but you won't have fun if you don't get better xp/loot. I'm not sorry for you, on my side I group all the time, for any missions with my SG, we talk over Ventrilo and do mission. We have a lot more fun than playing alone. Again, I hate WoW generation, before that, there was no need for a reason to do stuff.
I am talking about why people generally group and most people wont go through the process of getting together a team if there is no more reward than playing solo. You may do it without getting anything out of it (beside having fun) but most players are not like that.
Besides, if the game is barely challenging when I solo the missions, how less challenging will it be if I group? You know most missions are not instanced and hence wont change in dificulty depending on your group size.
And as for the WoW comment, I barely tried WoW, and I have been playing MMORPGs since the launch of UO but even back then people grouped because they needed to, be it for PvP raiding or killing a dragon, but they didnt do it "just because".
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
When I say class I mean like Tank, DPS, Healer I know there is no class like Druid, Priest, Warrior, Rogue, Ranger (instead they called them Guardian, Avenger.....). But you still have role which almost equal to class at some point and since you have to choose one when you play, the good thing is you can change it whenever you want. This is were I can see the difference between a good player and a bad player in CO, when I group and I see people in defense role without any presence, I know they know nothing about the game and I will die alot, but when I see a defensive player with presence as superstat, I will be ok. The funny thing is, people are free to do whatever they want in that game, so they choose to do a jack of all trades, all out DPS with some defensive power. The problem with these people is when they hit cap lvl, it will be hard for them to find a group, even if you can do anything, groups who run instance and don,t want to die every minute will pick the one with a real build, if they look for DPS, Tank or Healer, they will check if you have the right combination.
Yeah this is all true. But the problem is that there is not enough content to group for and the content that does exist does not have good rewards and that is where the problem lies. CO has a good system for switching roles and building either your own unique role or a traditional tank, healer etc (which I doubt should exist in a Super Hero game but that is another issue).
That is not the problem, CO does it fine, the problem is that the CONTENT for encourage people to group simply is not there. Super Villains can easily be soloed and since any tougher mobs than that is very rare you dont generally need a group.
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Yes you are right, I forgot about the 3 factions, my apologies (still these lake were empty because people were taking one keeps while the other factions was taking it in the other zone). I didn't compare WAR PvP to CO PvP, you brought it up first, since WAR was made as PvP game and CO a PvE game. Yes there was over 10 scenario, but you make a fool of yourself thinking people were playing them at all, Tor Anrok anyone? What about the city raid, when I started WAR, the city raids were so bug and too long to do we never bother with them and I lert the game.
So please, don't compare WAR to CO, WAR is so broken compare to CO.
Now this discussion is getting out of hand. It was you who compared WAR to CO group aspect by comparing PvE in WAR to PvE in CO where in fact WAR is a PvP game (which you now say is broken). And I played WAR for six months and I can tell you that the game has much more group appeal than CO, and that was from launch day even. Even the scenarios in WAR alone is more group oriented than COs hero games.
And the whole friggin game revolves against thos group of factions vs another group of factions and to effectively fight that conflict you need a group. CO does not even have different factions which you can pick so you can fight against each other and that is another big misstake on Cryptics part.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
You see there is your problem, you will wait for someone to give you something to group. What about having fun, isn't what playing games is about, oh yes, but you won't have fun if you don't get better xp/loot. I'm not sorry for you, on my side I group all the time, for any missions with my SG, we talk over Ventrilo and do mission. We have a lot more fun than playing alone. Again, I hate WoW generation, before that, there was no need for a reason to do stuff.
I am talking about why people generally group and most people wont go through the process of getting together a team if there is no more reward than playing solo. You may do it without getting anything out of it (beside having fun) but most players are not like that.
Besides, if the game is barely challenging when I solo the missions, how less challenging will it be if I group? You know most missions are not instanced and hence wont change in dificulty depending on your group size.
And as for the WoW comment, I barely tried WoW, and I have been playing MMORPGs since the launch of UO but even back then people grouped because they needed to, be it for PvP raiding or killing a dragon, but they didnt do it "just because".
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
When I say class I mean like Tank, DPS, Healer I know there is no class like Druid, Priest, Warrior, Rogue, Ranger (instead they called them Guardian, Avenger.....). But you still have role which almost equal to class at some point and since you have to choose one when you play, the good thing is you can change it whenever you want. This is were I can see the difference between a good player and a bad player in CO, when I group and I see people in defense role without any presence, I know they know nothing about the game and I will die alot, but when I see a defensive player with presence as superstat, I will be ok. The funny thing is, people are free to do whatever they want in that game, so they choose to do a jack of all trades, all out DPS with some defensive power. The problem with these people is when they hit cap lvl, it will be hard for them to find a group, even if you can do anything, groups who run instance and don,t want to die every minute will pick the one with a real build, if they look for DPS, Tank or Healer, they will check if you have the right combination.
Yeah this is all true. But the problem is that there is not enough content to group for and the content that does exist does not have good rewards and that is where the problem lies. CO has a good system for switching roles and building either your own unique role or a traditional tank, healer etc (which I doubt should exist in a Super Hero game but that is another issue).
That is not the problem, CO does it fine, the problem is that the CONTENT for encourage people to group simply is not there. Super Villains can easily be soloed and since any tougher mobs than that is very rare you dont generally need a group.
Comments
Yamota, ever tried a sorcery character using sentinel role? It has a fairly distinct play style that makes it play different than any other role. It really does reward a more 'controller' type of play.
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Good for you if you took all the overpower power to build your toon, you probably always play in defence/balanced build, with regeneration, resurgence, mindful reinforcement, ego storm, condemn, some force power, so basicaly, you have a FOTM build.
Haha, actually I dont have a single one of those powers you listed (except some force power). That is the beauty of CO, there are so many viable builds, and unless you intentionally gimp yourself then you can solo from 1-40 and faster than anyone else can group.
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
Good for you if you took all the overpower power to build your toon, you probably always play in defence/balanced build, with regeneration, resurgence, mindful reinforcement, ego storm, condemn, some force power, so basicaly, you have a FOTM build.
Haha, actually I dont have a single one of those powers you listed (except some force power). That is the beauty of CO, there are so many viable builds, and unless you intentionally gimp yourself then you can solo from 1-40 and faster than anyone else can group.
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
My gaming blog
[QUOTE]
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
[/QUOTE]
And might i add, Warhammer also got scenarios on top of all that. Now CO got their Hero Games, but come on, it's all freakign DEATH MATCH. There's no objectives [which WAR's scenarios does have] the entice players to work together.
Plus CO's PvP is not group orientated, come now, it's "free for all" orientated. Hell there's even a hero game that is literally "last man standing, everyone for themselves" ! . How is that group orientated at all?
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Yes you are right, I forgot about the 3 factions, my apologies (still these lake were empty because people were taking one keeps while the other factions was taking it in the other zone). I didn't compare WAR PvP to CO PvP, you brought it up first, since WAR was made as PvP game and CO a PvE game. Yes there was over 10 scenario, but you make a fool of yourself thinking people were playing them at all, Tor Anrok anyone? What about the city raid, when I started WAR, the city raids were so bug and too long to do we never bother with them and I lert the game.
So please, don't compare WAR to CO, WAR is so broken compare to CO.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
You see there is your problem, you will wait for someone to give you something to group. What about having fun, isn't what playing games is about, oh yes, but you won't have fun if you don't get better xp/loot. I'm not sorry for you, on my side I group all the time, for any missions with my SG, we talk over Ventrilo and do mission. We have a lot more fun than playing alone. Again, I hate WoW generation, before that, there was no need for a reason to do stuff.
Good for you if you took all the overpower power to build your toon, you probably always play in defence/balanced build, with regeneration, resurgence, mindful reinforcement, ego storm, condemn, some force power, so basicaly, you have a FOTM build.
Haha, actually I dont have a single one of those powers you listed (except some force power). That is the beauty of CO, there are so many viable builds, and unless you intentionally gimp yourself then you can solo from 1-40 and faster than anyone else can group.
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
When I say class I mean like Tank, DPS, Healer I know there is no class like Druid, Priest, Warrior, Rogue, Ranger (instead they called them Guardian, Avenger.....). But you still have role which almost equal to class at some point and since you have to choose one when you play, the good thing is you can change it whenever you want. This is were I can see the difference between a good player and a bad player in CO, when I group and I see people in defense role without any presence, I know they know nothing about the game and I will die alot, but when I see a defensive player with presence as superstat, I will be ok. The funny thing is, people are free to do whatever they want in that game, so they choose to do a jack of all trades, all out DPS with some defensive power. The problem with these people is when they hit cap lvl, it will be hard for them to find a group, even if you can do anything, groups who run instance and don,t want to die every minute will pick the one with a real build, if they look for DPS, Tank or Healer, they will check if you have the right combination.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Yes you are right, I forgot about the 3 factions, my apologies (still these lake were empty because people were taking one keeps while the other factions was taking it in the other zone). I didn't compare WAR PvP to CO PvP, you brought it up first, since WAR was made as PvP game and CO a PvE game. Yes there was over 10 scenario, but you make a fool of yourself thinking people were playing them at all, Tor Anrok anyone? What about the city raid, when I started WAR, the city raids were so bug and too long to do we never bother with them and I lert the game.
So please, don't compare WAR to CO, WAR is so broken compare to CO.
Now this discussion is getting out of hand. It was you who compared WAR to CO group aspect by comparing PvE in WAR to PvE in CO where in fact WAR is a PvP game (which you now say is broken). And I played WAR for six months and I can tell you that the game has much more group appeal than CO, and that was from launch day even. Even the scenarios in WAR alone is more group oriented than COs hero games.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
You see there is your problem, you will wait for someone to give you something to group. What about having fun, isn't what playing games is about, oh yes, but you won't have fun if you don't get better xp/loot. I'm not sorry for you, on my side I group all the time, for any missions with my SG, we talk over Ventrilo and do mission. We have a lot more fun than playing alone. Again, I hate WoW generation, before that, there was no need for a reason to do stuff.
I am talking about why people generally group and most people wont go through the process of getting together a team if there is no more reward than playing solo. You may do it without getting anything out of it (beside having fun) but most players are not like that.
Besides, if the game is barely challenging when I solo the missions, how less challenging will it be if I group? You know most missions are not instanced and hence wont change in dificulty depending on your group size.
And as for the WoW comment, I barely tried WoW, and I have been playing MMORPGs since the launch of UO but even back then people grouped because they needed to, be it for PvP raiding or killing a dragon, but they didnt do it "just because".
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
When I say class I mean like Tank, DPS, Healer I know there is no class like Druid, Priest, Warrior, Rogue, Ranger (instead they called them Guardian, Avenger.....). But you still have role which almost equal to class at some point and since you have to choose one when you play, the good thing is you can change it whenever you want. This is were I can see the difference between a good player and a bad player in CO, when I group and I see people in defense role without any presence, I know they know nothing about the game and I will die alot, but when I see a defensive player with presence as superstat, I will be ok. The funny thing is, people are free to do whatever they want in that game, so they choose to do a jack of all trades, all out DPS with some defensive power. The problem with these people is when they hit cap lvl, it will be hard for them to find a group, even if you can do anything, groups who run instance and don,t want to die every minute will pick the one with a real build, if they look for DPS, Tank or Healer, they will check if you have the right combination.
Yeah this is all true. But the problem is that there is not enough content to group for and the content that does exist does not have good rewards and that is where the problem lies. CO has a good system for switching roles and building either your own unique role or a traditional tank, healer etc (which I doubt should exist in a Super Hero game but that is another issue).
That is not the problem, CO does it fine, the problem is that the CONTENT for encourage people to group simply is not there. Super Villains can easily be soloed and since any tougher mobs than that is very rare you dont generally need a group.
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War = I solo the whole game to 40, I don't recall any group content between lvl 1-39 at launch, and if there was, it was not alot because our entire guild never mention it.
I played WAR as well and WAR is mainly an RvR game and there is no way you could have taken over keeps solo. Also many of the Open Quests, which gave good loot, were not soloable. There was alot of content that was for soloers but that is fine, the problem in CO that there is almost no content for groups.
But there is only 1 RvR lake per tier and it's PvP, of course it's group oriented, exactly like in CO when you PvP.
One lake per tier? No, you have three lakes per tier (one for every faction pair). And open lake PvP is nothing like CO instanced hero games, which are like WAR scenarios. But where as WAR has over 10 different scenarios and give you better rewards, and some even have an objective, CO lacks in everything but exp and acclaim reward.
And what about the end-game city raids? Do we have that in CO as well?
So please, dont compare WAR PvP to CO, you are just making a fool out of yourself.
Yes you are right, I forgot about the 3 factions, my apologies (still these lake were empty because people were taking one keeps while the other factions was taking it in the other zone). I didn't compare WAR PvP to CO PvP, you brought it up first, since WAR was made as PvP game and CO a PvE game. Yes there was over 10 scenario, but you make a fool of yourself thinking people were playing them at all, Tor Anrok anyone? What about the city raid, when I started WAR, the city raids were so bug and too long to do we never bother with them and I lert the game.
So please, don't compare WAR to CO, WAR is so broken compare to CO.
Now this discussion is getting out of hand. It was you who compared WAR to CO group aspect by comparing PvE in WAR to PvE in CO where in fact WAR is a PvP game (which you now say is broken). And I played WAR for six months and I can tell you that the game has much more group appeal than CO, and that was from launch day even. Even the scenarios in WAR alone is more group oriented than COs hero games.
And the whole friggin game revolves against thos group of factions vs another group of factions and to effectively fight that conflict you need a group. CO does not even have different factions which you can pick so you can fight against each other and that is another big misstake on Cryptics part.
Vanguard = I solo the whole game to lvl cap, There was some group quest you could've done group, but depending on your class, you didn't need a group to do it.
WoW = You can solo all the way to lvl 80, There is 1-2 group instance every 10 lvl or so, but beside that, nothing more, you can solo.
Aion = You can, again solo all the time. I never had to group from lvl 1-25, again depending on your class.
On these three, you can solo in all three, there is nothing wrong with being able to solo. However there are substantial rewards for doing group activities in all of those games and there was quite alof of it. The problem again, with CO, is that there is almost none and those that exist does not have particulary better rewards than the solo content. Hence most people solo since there is no incentive to group.
What I understand, if CO give you something to group, then you will group?
Naturally if there are incentives to group (like content and better rewards and faster exp) people will group. That is how it is in any MMORPG. CO lacks in this department.
You see there is your problem, you will wait for someone to give you something to group. What about having fun, isn't what playing games is about, oh yes, but you won't have fun if you don't get better xp/loot. I'm not sorry for you, on my side I group all the time, for any missions with my SG, we talk over Ventrilo and do mission. We have a lot more fun than playing alone. Again, I hate WoW generation, before that, there was no need for a reason to do stuff.
I am talking about why people generally group and most people wont go through the process of getting together a team if there is no more reward than playing solo. You may do it without getting anything out of it (beside having fun) but most players are not like that.
Besides, if the game is barely challenging when I solo the missions, how less challenging will it be if I group? You know most missions are not instanced and hence wont change in dificulty depending on your group size.
And as for the WoW comment, I barely tried WoW, and I have been playing MMORPGs since the launch of UO but even back then people grouped because they needed to, be it for PvP raiding or killing a dragon, but they didnt do it "just because".
I have 7 toon so far, all with different build, my tank can hardly solo (doesn't do enough DPS), my cc toon is not so bad but hard against super villain........of course I can take all the OP power for every toon, but the only difference each toon will have is the costume. Try to play the game for fun (instead of playing it for loot and xp, stupid WoW mentality). Make to make a concept hero instean of going with the FOTM and will enjoy the game a lot more.
Right, so I should gimp myself (because you think that is a more "fun" way playing the game) and then I will need a group. Great idea. Btw this whole tank, controller mentality, and your continuing mention of FOTM, just shows that you arent playing the game as was intended. CO is not a class based MMORPG and hence you can pick whatever powers you like. It seems like you are trying to recreate class based characters and then you say it is me who are not playing the game as it should be where in fact it is you who havent understood the concept of the power system.
In fact, they try to sell you the game as classless, but it is still a class base game, the diference is you are not stuck with you class, you can change it whenever you what. Last time I check, I had to choose one Role (class) when I play. There is 4 roles you can choose from defensive (tank), support (healer, CC), offense (DPS) and balance (mixt of def/off). It's not everyone who can change is role and be efficient, let say you want to play a defensive toon, you have to focus on constitution/presence, offensive focus on ego/dexterity, so you are depending on your super stat. If the offensive build change to defensive, he will never generate enough threat to keep the aggro of anyone because he does'st have enough presence.
You might want to check how the game works before saying things like that.
I think it is you who are confusing classes with roles. CO has NO classes and can therefore not be based on something that does not exist. CO has different roles that you can take, such as tank, healer, controller or what is most common: a mix of all.
What me, and others, have been saying is that there is really not much point in the different roles because there is very little content that actually requires you to take any of those roles since most of the content in the game is perfectly soloable and because of travel powers you really dont have a frontline and a backline so tanks protecting the backline healers, nukers and controllers is all but impossible so also in PvP there really is no point in picking roles as most seem to pick a mix of all anyway (and melee is broken in PvP since it requires your target to stand still).
When I say class I mean like Tank, DPS, Healer I know there is no class like Druid, Priest, Warrior, Rogue, Ranger (instead they called them Guardian, Avenger.....). But you still have role which almost equal to class at some point and since you have to choose one when you play, the good thing is you can change it whenever you want. This is were I can see the difference between a good player and a bad player in CO, when I group and I see people in defense role without any presence, I know they know nothing about the game and I will die alot, but when I see a defensive player with presence as superstat, I will be ok. The funny thing is, people are free to do whatever they want in that game, so they choose to do a jack of all trades, all out DPS with some defensive power. The problem with these people is when they hit cap lvl, it will be hard for them to find a group, even if you can do anything, groups who run instance and don,t want to die every minute will pick the one with a real build, if they look for DPS, Tank or Healer, they will check if you have the right combination.
Yeah this is all true. But the problem is that there is not enough content to group for and the content that does exist does not have good rewards and that is where the problem lies. CO has a good system for switching roles and building either your own unique role or a traditional tank, healer etc (which I doubt should exist in a Super Hero game but that is another issue).
That is not the problem, CO does it fine, the problem is that the CONTENT for encourage people to group simply is not there. Super Villains can easily be soloed and since any tougher mobs than that is very rare you dont generally need a group.
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