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Best for soloing

CentrumAtoZiCentrumAtoZi Member Posts: 10

Which class is the best for to solo with..

Comments

  • xcaliburxcalibur Member Posts: 571
    Artisan
  • GindolmerGindolmer Member Posts: 94
    Group

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  • EnigmaEnigma Member UncommonPosts: 11,384

    that's a pretty complicated question lol

    Here's what I know....I played a mage --> summoner and I got owned all the time.

    Barbarian fighter --> Crusader I had really no problems killing white cons

    DE and WE Scout --> Predator I could solo ^^green, 4 greens at the same time, 2 whites at the same time, or one yellow. When I fought a yellow mob i normally had well over a half of a life meter left when done.

    I heard the clerics are good for solos.

    However I love Scout. Why? Because if your sneak skill is good enough you can sneak in areas where it would be impossible otherwise to get into. For example, I took a red quest (impossible to do solo) and I snuck in the middle of hell (a ruin temple filled with yellow aggro undead) and then snuck into the temple itself and found an undead lord guarding the quest item in a chest that was rigged to a trap. Well, needless to say I snuck right next to him, disarmed the chest, and took the item without him knowing anything.

    EQ2's Scouts are the first "rogues" in any Computer RPG that comes close to the Thief series.

    With 2 of my classes I soloed with absolutely no problems whatsoever right up to lvl 21. Then I took on groups at that level because I wanted to. Now, I am a lvl 14 Predator soloing ...I stopped the lvl 21 character simply because I wanted to try something new.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • AldrethAldreth Member UncommonPosts: 79

    I have a level 17 Summoner and he can kill Green ^^ He solo's yellows easily as well. shrug

    Artisan --- LOL

    I agree though, it really depends on your flavor, every class I have tried in EQ2 has been able to solo efficiently. There is also plenty of content for you to solo. Alot of people are soloing right now simply because of the Group EXP debt. Its funny to see a level 13 complain about 50% debt, imagine when they hit 25+, if they ever even make it that far. I know I won't be inviting people I don't know into groups anymore. If they can't do their job it just ruins everyone's day. I really dislike the group exp debt, but some like it. I think it has ruined the pickup grouping part of the game.

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  • BaFooNBaFooN Member Posts: 239

    enigma, which chars did you solo to 21 easily? Also, are monks going to be good soloers in this game?

  • EnigmaEnigma Member UncommonPosts: 11,384

    I havent played a monk but I would assume so.

    Also I wasnt very good with the Mage summoner because of two reasons...

    1. I was a noob at the game during that time

    2. They took the HOs combos out during that time.

    My highest level was the Barbarian. He soloed very well.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • BaFooNBaFooN Member Posts: 239

    Well, my first class that I want to try out is a class that doesnt have any magic what so ever, just so I can learn the game a lot quicker and wont have to deal with all of the spells and such. Anyway, a monk doesnt have any magic in eq2 right? Thanks

  • EnigmaEnigma Member UncommonPosts: 11,384

    well, all classes has some "type" of magic but the mages and clerics has the majority. The other classes has buff magic.

    I'll be honest with ya. I want to play a dark knight but I found the scout--predator--assassin just to much fun. I'm a big fan of the game "Thief" and in my opinion, EQ2 pulled off the scout/rogue profession very well.

    It's nice sneaking in the middle of an area where virtually no other person your level (without a group) can go.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • xcaliburxcalibur Member Posts: 571
    You can solo with whatever class you want.  The mages and clerics get spells that buff their armor and health so they can take some hits unlike in other games where they are paper thin. 
  • AeryithAeryith Member Posts: 162
    I agree. About time healers can wear some armor. image Very light at first, then first class change you get Light, then next change you get the next heaviest. Don't know if you get any heaver than that.

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  • xcaliburxcalibur Member Posts: 571



    Originally posted by Aeryith
    I agree. About time healers can wear some armor. image Very light at first, then first class change you get Light, then next change you get the next heaviest. Don't know if you get any heaver than that.

    image
    EQ2 Mantra: Get more RAM. Get more RAM.



    clerics get heavy armor, shaman get medium, and druids get light.

    dps goes in the opposite order, druid, shaman, cleric

    It kind of averages out.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    A soloer will always be a second class hero in EQ2.

     

    If you are a little powerplayer(like me), then you have the choice to raid or leave, the sooner the better!  image

    - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''

    - "If I understand you well, you are telling me until next time. " - Ren

  • MegaWolfMegaWolf Member Posts: 425


    Originally posted by Anofalye
    A soloer will always be a second class hero in EQ2.

    If you are a little powerplayer(like me), then you have the choice to raid or leave, the sooner the better! image- "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''

    The soloer is second class in every game. A developer doesnt focus on making the game that holds thousands of people on one server perfect for soloers. You are not going to find the game you dream of in an MMO.

    image
    "The main player base does not consist of people who mainly solo, yet it consists players who have decided to play an MMO in order to play and socialize with others via grouping." - MegaWolf

    Playing: Vanguard SoH
    Played: EQ, Planetside, SWG, WoW, EQ2

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by MegaWolf




    Originally posted by Anofalye
    A soloer will always be a second class hero in EQ2.

    If you are a little powerplayer(like me), then you have the choice to raid or leave, the sooner the better! image

    - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''


    The soloer is second class in every game. A developer doesnt focus on making the game that holds thousands of people on one server perfect for soloers. You are not going to find the game you dream of in an MMO.

    image
    "The main player base does not consist of people who mainly solo, yet it consists players who have decided to play an MMO in order to play and socialize with others via grouping." - MegaWolf



    LOL.  Another person that try to enforce their opinion of what everyone is doing.

     

    The main player base want to solo and group with RL friends only.  If their RL friends are not online, they dont want to group with strangers, they want to solo.  On occasions, they consider grouping strangers...on occasions.

     

    Try to encourage SoE illusions on the players market if it please your personnal agenda, but it is FAR from truth.  Average player want to EARN their stuff and have as much freedom as possible, they dont want to see ENFORCED grouping or raiding.

     

    Any MMO that dont undersand that will perish when others do understand that.

     

    CoH is 1 huge step ahead!  The main reason of why CoH is succeeding is the freedom it give to players to either solo or group...it is far from perfect, but it is heading the right way(badges are a nice try, but so far, they harm them more then anything else).

     

     


    - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''

    - "If I understand you well, you are telling me until next time. " - Ren

  • MegaWolfMegaWolf Member Posts: 425

    The thing is that grouping is not Enforced, you can solo if you wan't to. It is just not as easy as it would be with a group. Now wouldn't that make sence that killing somthing with a group is easier than doing it alone?

    And where do you get this fact that the majority of people like to solo? You probably think that because you don't talk to people in the game much because you like to go on your own and the only people you will even concider talking to like to solo.

    And if you havent noticed, CoH is not doing as great as it did when it was released. It gets old when you do the same stuff alone each time every day. But with grouping you deal with different people each time and different styles of fighting.

    One question i would like you to answer for me. Why would an MMO, a massive MULTIPLAYER online game focus so much on soloing when your on a server with thousands of different people who you could be interacting with and working togeather with? An MMO with all solo content would get old fast with out interacion.

    image
    "The main player base does not consist of people who mainly solo, yet it consists players who have decided to play an MMO in order to play and socialize with others via grouping." - MegaWolf

    Playing: Vanguard SoH
    Played: EQ, Planetside, SWG, WoW, EQ2

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by MegaWolf

    The thing is that grouping is not Enforced, you can solo if you wan't to. It is just not as easy as it would be with a group. Now wouldn't that make sence that killing somthing with a group is easier than doing it alone?
    And where do you get this fact that the majority of people like to solo? You probably think that because you don't talk to people in the game much because you like to go on your own and the only people you will even concider talking to like to solo.
    And if you havent noticed, CoH is not doing as great as it did when it was released. It gets old when you do the same stuff alone each time every day. But with grouping you deal with different people each time and different styles of fighting.
    One question i would like you to answer for me. Why would an MMO, a massive MULTIPLAYER online game focus so much on soloing when your on a server with thousands of different people who you could be interacting with and working togeather with? An MMO with all solo content would get old fast with out interacion.
    image
    "The main player base does not consist of people who mainly solo, yet it consists players who have decided to play an MMO in order to play and socialize with others via grouping." - MegaWolf



    The same reason the Olympics are.  Peoples dont have to always do stuff in team because it is online and shared with thousands of players, battlenet was a very small grouping experience and mostly a soloing experience, if there would have been no cheating there it would have been better, but you can see how folks love to solo their way up and group with friends or when they have the mood.  If solo is ghetto, then it may just as well not exist in the game and save us all time.  Make it ghetto and I will laugh at it, it is not interesting to be ghetto.

     

    Having a nice soloing system is NOT exclusive of having a nice grouping and a nice raiding system.

     

    The actual form is killing any real solo interest, and if they cant fix that, they wont have that many soloers.

     

    CoH did some mistakes, badges is the main mistake(group enforcing AND solo enforcing, kinda bad feature).  But before that point, they where doing awesome and I trust them enought to correct this.

     

    The basic FACT is that we WANT to have the choice.  I would not mind equal rewards in the soloing and the grouping.  I dont mind to progress slower in group uberness when I am not actually grouping, but in return I expect everyone to progress slower in solo uberness when they are not soloing, it is a 2 way bridge!   Either way, you pick, but both way, not 1 side been better then the other on every topic.

     

    Solo uberness belong to soloers before anyone else.  Same with group, raiding, PvPing and tradeskilling.  If they are holding on their uberness for their aspect alone, fine, but they dont give anyone else uberness in return.  It need to be a 2 way bridge.  D&D and the others PnP games reward you 6 times less if you are grouped, the solo progression is MUCH faster and you end up a LOT stronger then if you group for same amount of time hunting.  I dont ask for that.  I just want to see solo uberness belonging to soloers, and group uberness to groupers...make it equal and completely crossing to each other or less efficient both way, as long as soloing is a nice option(if the persons are worth it, I will group with them, have no fear, but a donkey that is always rude, he can be sure he wont see me grouping with him, rude = exit door)  I need an option.  If you make a system where I need to group or raid, then I need to bear the donkeys who are rudes...you are losing my interest because now instead of considering my game interest, it is my interest toward this individual, and all the work the devs put depending on 1 single moron that ruin my experience?  They better make sure Soloing is a nice option!

     

    EDIT:  Seriously, SoE, would you prefer my game pleasure to depend on a guild(like Afterlife) or on your work?  You know those guilds folks well, you really trust them to make the game a nice and fun experience for everyone trying EQ2?  Or would you make the game nice without needing a guild, a group...so we can really appreciate YOU instead of Afterlifes & sons?  BEST REWARD = ENFORCED.  As simple as that.  Nobody will feel happy without the best rewards or at least dreaming of them(and you cant in solo).

    Why would I walk alone on a road with many persons rather then walk alone on an empty road?  I will pick an empty road althought if their are car and bicycle and pollution on the frequented road.


    - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''

    - "If I understand you well, you are telling me until next time. " - Ren

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I have no idea what all you just said, but I have to say, you're never going to find a system where someone can get as powerfull soloing as they can in a group, or raid environment.

    You can get to the same level, as is the case with WoW, but you won't have the gear of someone that had a group that they played with, and went through the Elite quests, and so on. And even less than the guild that go out raiding, and bring down Dragons, and other such big name mobs.

    If everyone could get as powerful solo as someone who spent alot of time raiding, why would they even bother. After 1 or 2 kills of a handfull of mobs, you'd have the best gear in the game, and then what? They add bigger mobs with better items for you to solo?

    What about people farming these mobs with a group, if they can be killed easily by single person. And if these solo mobs drop raid level gear, then wouldn't everyone be killing them to get said raid level gear? Which means these mobs would be dead the second they respawned, meaning you'd still have no uber gear as the chance of you being there when mob X spawned, and getting the killshot out of 10, 20, 30+ people is slim indeed. Of course if there are 30 people camping some mob, all trying to get the solo loot, all you have is a disorganised raid with mob rules.

    What is your solution to stop all the fighting, and KSing that would go on in your solo environment?

    image

  • Otto_ManicOtto_Manic Member Posts: 202



    Originally posted by Anofalye


    - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''



     

    Basically, your entire post could've been summed up into this short paragraph. However, I fail to see the logic in this. If you don't want to group with people, why don't you play a single player game? You're kicking yourself in the ass with this statement, considering that the key factor here is the MMOPPG genre. Do you even know what the anagram stands for? If solo were the main player base, I doubt that MMO's would be sprouting up left and right like toadstools.

    Even taking MMO's out of the equation, look at games like Halo and CS. No soloing to be had here, team up with some friends and kick the crap out of other teams. Perhaps I'm missing something here and you should enlighten me.image

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  • ChaoticaChaotica Member UncommonPosts: 93

    For me, personally, I just want the choice.

    Sometimes I'm in the mood to be alone.

    Sometimes I'm in the mood to meet new people and group.

    Sometimes I just like to explore by myself and go wherever I want to go.

    Othertimes I like to follow a leader and raid.

    I guess I just like having a choice. If we have a choice, then I'm happy.

    A Voice From Within

    A Voice From Within

  • EnigmaEnigma Member UncommonPosts: 11,384

    Anofayle

    Megawolf does have a point. You're not going to find a single mmorpg that will reward a soloer with as much xp boneses, etc as grouping would.

    Not in a any mmorpg. None that are currently out at least.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by Chaotica
    For me, personally, I just want the choice.
    Sometimes I'm in the mood to be alone.
    Sometimes I'm in the mood to meet new people and group.
    Sometimes I just like to explore by myself and go wherever I want to go.
    Othertimes I like to follow a leader and raid.
    I guess I just like having a choice. If we have a choice, then I'm happy.A Voice From Within

    You do have a choice. Well, maybe not the go wherever you want thing. SOE dropped the ball on that one, I agree.

    However, you can still solo in the game. I wouldn't touch it with a 10' pole, but it can be done.

    It's just that you won't achieve the same level of power overall that someone who groups and raids does if you stick to soloing.

    image

  • ShatterShatter Member Posts: 172

    My biggest problem right now is i don't have the time to group as much as i used to.

    I get home from work and i have about 45 min till i need to pick my kid up from school. in that 45 min i like to be able to get on say hi to friends while soloing a few kills.

    After comeing home i have about an hour and a half before various kid activites (soccer, softball, dance) etc. I like to be able to solo at that time also while helping with homework and stuff.

    By the time i get home from that it's dinner time then i get to do some grouping.

    I am just hopeing alot of the outdoor zones will have some grouping camps and solo mob's roaming or static in the zone so i can do my ussual routine.

    _______________________
    Shatter Soulich
    Necromancer

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  • aeric67aeric67 Member UncommonPosts: 798


    Originally posted by Chaotica
    For me, personally, I just want the choice.
    Sometimes I'm in the mood to be alone.
    Sometimes I'm in the mood to meet new people and group.
    Sometimes I just like to explore by myself and go wherever I want to go.
    Othertimes I like to follow a leader and raid.
    I guess I just like having a choice. If we have a choice, then I'm happy.A Voice From Within

    I am exactly this way in an MMORPG.

  • JackdogJackdog Member UncommonPosts: 6,321

    As far as best solo class I would not touch that one right now, some things changed with last yesterdays patch and what was true two days ago might not be true today. Also my max character is lvl 10 since I have been trying various characters and both cities in the 2 weeks I have been in beta. I would just recommend trying different classes and finding the one(s) which you prefer.

    And on the big solo vs. group debate. I do both. Group when I have 3 or 4 hours of straight (hopefully) uninterrupted time to play and run solo or do quests/craft when my time is limited or I am pretty sure I will be interrupted by the wife or whatever. Options are always nice and I would never play a game like FFXI simply because they are not flexible enough for my play styles.

    I miss DAoC

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