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So..I wanna try Eve BUT..

MaverickrollMaverickroll Member UncommonPosts: 123

I really don't think I can handle its slow pace..

I know skills are going to take me forever to level up, is there like anything I can do in between waiting hours/days for a skill to level?

Will my character/ship(s) ever be as good as someone who has been playing from the start? I mean I don't have to be the absolute best but I'd love to be able to hang with the big dogs. If I can't catch up as a new player...why bother?

I'm assuming there are very detailed guides out there on skill paths to take?

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Comments

  • eviltim4eviltim4 Member Posts: 6

    I think you will be fine.

    Money/Assets were always a bigger progression halter for me than Skills ever were (aside from the first few days when you are nailing down the essential skills). Fortunately there are lots of ways to make money that will keep you plenty busy.

    You WILL be able to compete once you get the key skills for whatever class of ship you are flying and what equipment you are using. You could be flying as good of a frigate as anyone in 3-4 weeks and cruiser in 2-2.5 months if you plan properly (as in get some learning skills early).

    Remember, you can only use so many skills per ship with any given setup. Some are more skill intensive, some are less. So even if a guy has 100 mil skillpoints, he will only be using about 5 million of those to good effect in a cruiser.

    Level 4 skills are easy to get, and the extra bonus from level 5s are not necessary and make up alot of the skillpoints for older players.

  • gunnythokgunnythok Member Posts: 268

    All it takes to get good enough at something to compete with older players is to focus training on that particular area.  Skills only go to lvl 5 so if you put all of your training into one area, you can get pretty impressive in fairly short order.  (well, short order in eve terms) Don't forget your Learning category skills, lol.  I've known plenty of players much younger than my own character that are pretty scary cause they focused on one area of expertise at first then worked to broaden their skills.

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by eviltim4


    I think you will be fine.
    Money/Assets were always a bigger progression halter for me than Skills ever were (aside from the first few days when you are nailing down the essential skills). Fortunately there are lots of ways to make money that will keep you plenty busy.
    You WILL be able to compete once you get the key skills for whatever class of ship you are flying and what equipment you are using. You could be flying as good of a frigate as anyone in 3-4 weeks and cruiser in 2-2.5 months if you plan properly (as in get some learning skills early).
    Remember, you can only use so many skills per ship with any given setup. Some are more skill intensive, some are less. So even if a guy has 100 mil skillpoints, he will only be using about 5 million of those to good effect in a cruiser.
    Level 4 skills are easy to get, and the extra bonus from level 5s are not necessary and make up alot of the skillpoints for older players.

     

    those 2 paragraphs are KEY

    whats the point of missile skills if you are running a laser ship? so yes you will definitively be able to compete with the big dogs in an acceptable amount of time. granted it will take you a year to fly a capital ship and about 3-4 more months to properly fit it, but thats just a whole different story. but i say with the proper learning skills and proper skills you shuold be in a decent battleship in 4-6 months

    as for the lvl 4 skills, the only reason i would get lvl 5 is because its a pre req for a higher skills such as cruiser 5 or frigate 5 to fly the tech 2 cruisers (and frigates). other than that a 2% increase in a attribute (difference between lvl 4 and lvl 5 skill)  is not worth 27 days

     

    edit: fixed typo that changed the meaning of the thread

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  • MaverickrollMaverickroll Member UncommonPosts: 123

    are there any hybrid type setups? i like to be a mixture of crafting/money making and of course, pvp. will i need to focus my entire character on crafting/money making or can i do both?

  • gunnythokgunnythok Member Posts: 268

    You can do anything available in game.  But it can take time to train some things.  Though there are trade skills, you don't need them to manipulate the market, they just make it easier.  But there is no skill set limitation.  If you want to focus on industry, i.e. manufacturing, you could train only that and associated skills and get pretty good at it relatively quickly.  But if you get tired of training that stuff, you could just switch over to training different skills and work towards something else at any time.  But you will retain all the skill points that you have accrued in those other skills.  So say you train mining to lvl 5 and decide you want to train gunnery lvl 4, there would be no loss in that because we don't have classes like all those lame mmogs out there.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Crichton
    are there any hybrid type setups? i like to be a mixture of crafting/money making and of course, pvp. will i need to focus my entire character on crafting/money making or can i do both?

    Money making is not about trained skills but player's wit only...

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Although the larger ships take a lot more SP to properly operate, dont get caught into the trap of assuming that bigger = powerup = win.

    The ships in EvE are actually pretty well balanced. There are quite a few which are pretty useless in direct ship-to-ship combat, but they have other roles. Think of each ship as a tool in your toolbox; a circular saw is hundreds of times bigger, heavier and more expensive than a pair of tweezers or a needlenosed screwdriver, but it will totally fail at doing a job the tweezers can easily accomplish.

    Furthermore, many of the larger ships are highly vulnerable to properly piloted small/medium ships. Every so often we see people who have obviously no combat experience asking how to do things like use a carrier for NPCing.  A carrier costs maybe 20 times as much as a battlecruiser, but a battlecruiser is far, far better for belt ratting than a carrier. When hostiles appear in system, the solo battlecruiser should usually escape; the solo carrier will generally die.

    In short, although you will need some skills, and although getting lots of skills surely gives an advantage, player knowledge, skill and experience are far more important. There are plenty of youtube videos of instances where very experienced players have created day-1 alts and gone on killing rampages with them. They are literally using 1-day old characters with no advantages other than he players' skill and experience to take down ships a hundred times more expensive belonging to players with many multiples more SP. The same applies to ISK, by the way.

    The logical corollary of this is: get PvP experience as early as possible. Or experience in whatever field you decide to compete in. I usually advise new players to spend their 21-day trial in high-sec getting some basic skills and a beginner level income sorted, then once they sub up, get straight into PvP (most corps wont accept trial players, for obvious reasons.) In any case, dont spend months or years in high-sec grinding missions until you have "enough SP to compete". You will find plenty of fools in the NPC corp channels advising you to do this: IGNORE THEM, FOR THE LOVE OF GOD. Equally, ignore the idiots who advise you to spend your first 3 months maximising your learning skills before you start playing(1). Yes, in theory this is more "efficient" in terms of how many total SP you will have when you finally quit the game. But in EvE, you advance(2) your character by playing the game.

    There are 3 organisations a new player should consider joining, They're all run by other players, not by CCP.

    (1) EvE University: This alliance exists specifically to teach new players about all aspects of the game; mining, industry, research, invention, exploration. You'll probably get some PvP experience too.

    (2) Agony Unleashed: This is another teaching alliance, but it resides purely in 0.0 and exists for one reason: to teach new players how to fight, kill and survive.

    (3) Red vs Blue: For some people, the best way to learn is by doing. Red vs Blue are a pair of corps who have a permanent mutual wardec. They reside in hi-sec. They exist purely to provide casual combat for their members, and they will accept anyone, even trial players. It's the nearest EvE comes to arena style combat.

     

    (1) Unless you're creating a character now, but wont really be able to actively play for a couple of months because you have exams or something, and you dont mind paying 3 months subscriptions to maximise your character. In that case, have at it.

    (2) In EvE, what you've done is vastly more important than what you have.

    Give me liberty or give me lasers

  • MaverickrollMaverickroll Member UncommonPosts: 123

    Honestly, its fun but..so so so so slow. I mean, I dont mind grinding to make money and such but to get a better ship I have to have Skill X Y or Z and those skills can take days to complete.. In the meantime Im not left with a whole lot to do other than go mine some more or kill some npc pirates ;

    I know everyone says stick with it, stick with it, its worth it but damn, im bored to tears watching my ship mine for a few minutes, warp back to station, sell junk, warp back to asteroid, mine some more, etc

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Crichton


    Honestly, its fun but..so so so so slow. I mean, I dont mind grinding to make money and such but to get a better ship I have to have Skill X Y or Z and those skills can take days to complete.. In the meantime Im not left with a whole lot to do other than go mine some more or kill some npc pirates ;
    I know everyone says stick with it, stick with it, its worth it but damn, im bored to tears watching my ship mine for a few minutes, warp back to station, sell junk, warp back to asteroid, mine some more, etc

    Mining sucks and is the worst thing you could do in Eve, Maybe one day CCP will revamp the system.

    Seriously even in a bigger mining ship you would be bored anyway.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • SheistaSheista Member UncommonPosts: 1,203

    Yeah, honestly I don't think you will ever have FUN mining unless you join a corp that specializes in mining to where you have groups of people to interact with while you're doing it.  Most of the fun in EVE comes from interactions with others (whether that is PvP or social related).

    The good thing about EVE is that there's always more than one way to do something.  If you're not doing something to your full potential, try a different way and see if you can find a way to make yourself more efficient, even if it's riskier.

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Crichton


    I really don't think I can handle its slow pace..
    I know skills are going to take me forever to level up, is there like anything I can do in between waiting hours/days for a skill to level?
    Will my character/ship(s) ever be as good as someone who has been playing from the start? I mean I don't have to be the absolute best but I'd love to be able to hang with the big dogs. If I can't catch up as a new player...why bother?
    I'm assuming there are very detailed guides out there on skill paths to take?

     

    Give the free trial a shot. Eve is pretty much what you make of it. You can run missions, mine(shudder... ^^)  PvP, build ships/mods, trade or play the market(some people make HUGE amounts of ISK doing that).  Skill points are important, but what is more important is knowledge/experience in the use of the various ships and load outs. Thats true of PvP as well as PvE.  Certainly you will never have as many skill points as someone who has been in the game four or five years. Thats a given. But skill points aren't like levels in another game. Beyond a certain point they just provide more options for what you want to do, and make you more effective, once you have the knowledge/experience to use them.  But be aware that Eve has a rather steep learning curve(more like a wall ^^).  But there are some excellent online guides/corps to help you do just about anything, This is just one and it links to the official wiki. 

    wiki.eveonline.com/wiki/Eve_University_%28Player_corporation%29

    Finally, keep in mind Eve's unofficial motto; "Trust No One"

    "If you can't kill it, don't make it mad."
  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Crichton


    Honestly, its fun but..so so so so slow. I mean, I dont mind grinding to make money and such but to get a better ship I have to have Skill X Y or Z and those skills can take days to complete.. In the meantime Im not left with a whole lot to do other than go mine some more or kill some npc pirates ;
    I know everyone says stick with it, stick with it, its worth it but damn, im bored to tears watching my ship mine for a few minutes, warp back to station, sell junk, warp back to asteroid, mine some more, etc

     

    Mining is astoundingly dull; stop doing it. It is something you should only do while you're basically doing other things, or just have a horrible hangover.

    Mining and NPCing are not the point of the game. They are the things you do so you can play the game. And there are better things you can do to make ISK than either.

    Read again what I just wrote in the post above. The PvP is not slow paced. The first few fights you're in, you will be saying "WTF just happened?! How the HELL did he do that?".

    Give me liberty or give me lasers

  • MaverickrollMaverickroll Member UncommonPosts: 123

    ok so what skill path (or play style) has the least downtime? i love pvp but i also want to be able to afford whatever i want, or at be reasonably comfortable with a large wallet

  • XennithXennith Member Posts: 1,244

    mission running and exploration.

  • MaverickrollMaverickroll Member UncommonPosts: 123

    exploration gives you money?

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Crichton
    exploration gives you money?
    A long time ago, in a galaxy far far away...you could make 4 billions per day via exploration...
  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Gdemami


     

    Originally posted by Crichton

    exploration gives you money?
    A long time ago, in a galaxy far far away...you could make 4 billions per day via exploration...

     

     

    Thank god they fixed that huh.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • MaverickrollMaverickroll Member UncommonPosts: 123

    Will I at least be able to make a decent amount of progress daily? I can only put in maybe 4 hours a night cause I work full time, a lot more on weekends.

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Malcanis

    Originally posted by Crichton


    Honestly, its fun but..so so so so slow. I mean, I dont mind grinding to make money and such but to get a better ship I have to have Skill X Y or Z and those skills can take days to complete.. In the meantime Im not left with a whole lot to do other than go mine some more or kill some npc pirates ;
    I know everyone says stick with it, stick with it, its worth it but damn, im bored to tears watching my ship mine for a few minutes, warp back to station, sell junk, warp back to asteroid, mine some more, etc

     

    Mining is astoundingly dull; stop doing it. It is something you should only do while you're basically doing other things, or just have a horrible hangover.

    Mining and NPCing are not the point of the game. They are the things you do so you can play the game. And there are better things you can do to make ISK than either.

    Read again what I just wrote in the post above. The PvP is not slow paced. The first few fights you're in, you will be saying "WTF just happened?! How the HELL did he do that?".

     

    Mining started out as a joke I suspect...The CCP Dev's never expected people to actually make a career out of it... But someone has to do it, just not me. ^^ But I do tend to mine a bit for a day or three after a major patch. It saves wear and tear on my ISK balance. Most of what I do is run L4 missions.

    "If you can't kill it, don't make it mad."
  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Crichton


    Will I at least be able to make a decent amount of progress daily? I can only put in maybe 4 hours a night cause I work full time, a lot more on weekends.

     

    That should be fine. Just do some research on what you want to do. As I said, Eve is pretty much what you make of it.

    "If you can't kill it, don't make it mad."
  • CenthanCenthan Member Posts: 483

    I played the trial, and was so intrigued, I paid for a month as well. Definitely a unique game, and it was fun for the most part. I actually was piloting a battlecruiser (very fun), and was about to upgrade to a battleship but the subscription ran out just before I could.

    I would agree that it’s a slower pace than other MMOs, but I don’t think that’s so much a negative. It’s true what they say about getting into a good outfit. Much was learned in my case from joining one. They were all really helpful. For good or bad, they actually discouraged me from doing PvP until I got a bit more experience. I could certainly afford to lose frigates and even a few cruisers with no problem, but I didn’t have my skills for tech2 ships yet and was just short of microwarpdrives, which they said would help a bit more as well.

    Another thing…it has a steep learning curve. However, once I got the gist of it, it was very good. It was like a light bulb went off in my head once I figured out the workings of it. Without a doubt the most complex and interesting character development I have seen in any MMO. I mostly thought it was a really nice design.

    So why am I not playing it? Not sure if this is the way to say it or not, but it was a bit too involved for me. In my opinion it’s not a very casual game, and I was looking for something a bit easier on my time constraints. You can certainly make it casual by just mining or running missions all day long, but the game started to wear on me from constantly doing that. I was doing level 3 missions in my sleep, and most level 4 missions were impossible to do until I got my battleship (however, they were pretty fun in a group). To the best of my recollection, I was doing all Navy missions in Gallente space, so most of them were fighting missions which I would recommend if you chose that faction, and PvE fighting is your thing.

    At the very least I would highly recommend you try it. It’s not the “messiah of all MMOs” as some people claim, but it really is much different from what’s out there now, and could be the one that suits you. However, I would recommend at least giving it a couple weeks before you really make a decision, yes there is quite a bit to learn before you make your decision to stay or go.

     

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Crichton



    Will my character/ship(s) ever be as good as someone who has been playing from the start?

     

    let me explain you using logic for kids :P

    player A in 2003 train 5 skills (a b c d e) for a ship X for 2 weeks

    player B in 2009 train 5 skills (a b c d e)  for a ship X for 2 weeks

    will be the the player B competitive VS player A in the ship X ? yes

    where is the difference between players  A and B ?

    player B fly X ship because is new in game

    player A spend years training skills for ships like X,Z,D,F,G,T,U,J etc

    do a player from 2009 have any advantage VS a player from 2003 ?

    yes because player only can fly a ship on the same time so in a pvp situation the player A can have a similar ship to player B

    will be the player from 2009 WTf pwned all the time ? dunno that depend on player knowledge, but the  player from 2009 need to know that until 2006 fanfest eve dint have 100 000 subscribers   so the player from 2009 is more likely to be wtf pwned by recent characters

    BestSigEver :P
    image

  • batolemaeusbatolemaeus Member CommonPosts: 2,061

    What cosy kinda failed to explain is, that after a certain time skill progress in Eve becomes purely horizontal, since there's a limit for vertical progression.

    Besides, skillpoints and equipment are less than half of what's needed for success.

  • decoy26517decoy26517 Member Posts: 313

    If you can't handle the slow pace then save your time and money and play something else. I haven't found a game around yet that's slower than EVE.
    Skills level up while your offline doing something else.
    Mining; which is the primary way to make money in this game, can be done with you only touching 1 button every few minutes.
    Most of the combat takes little to no skill or strategy and is basically just spreadsheet based. You use X weapon/utility vs Y defenses, while they use Z weapon/utility vs W defenses. you win/lose depending on those variables. Unlike other MMOGs, in EVE positioning means nothing, only the distance from the target matters. Unlike other space sims, in EVE the side of the target that you attack means nothing.

    "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by decoy26517


    If you can't handle the slow pace then save your time and money and play something else. I haven't found a game around yet that's slower than EVE.

    Skills level up while your offline doing something else.

    Mining; which is the primary way to make money in this game, can be done with you only touching 1 button every few minutes.

    Most of the combat takes little to no skill or strategy and is basically just spreadsheet based. You use X weapon/utility vs Y defenses, while they use Z weapon/utility vs W defenses. you win/lose depending on those variables. Unlike other MMOGs, in EVE positioning means nothing, only the distance from the target matters. Unlike other space sims, in EVE the side of the target that you attack means nothing.



     

    "mining is the primary way to make money"?

    "most of the combat is spreadsheet based"?

    LOL. You haven't actually played EvE. You're just scraping together catchphrases from posts you've seen other people make and trolling EvE forums. Only someone who had never PvPd could believe for a moment that positioning means nothing, or that it takes no skill or strategy; when in fact those factors are everything in PvP. At best you have run a couple of missions or killed a belt rat or two, and maybe got podkilled in Rancer. So now you're bitter because you failed, and you're determined to make sure as many people as possible are put off from even trying, because every new player who doesn't fail like you did makes it ever harder for you to blame the game instead of yourself.

    For the love of God, get over it. Spend your time talking about games you enjoy, and leave this forum to the people who can understand and enjoy the game, and those who wish to. Every post you make here is a waste of  precious, irreplaceable minutes of your life.

    Give me liberty or give me lasers

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