It looks like you're new here. If you want to get involved, click one of these buttons!
I'm currently playing DDO and have been enjoying it, but I've been without a subscription MMORPG for well over a year now and am considering picking one up to play all weekend. (Nasty cold, gaming is about all I'm up for right now.)
Right now I'm debating picking up either Fallen Earth or Aion. Anyone have both? Which would entertain a hard core gamer more? I'm liking what I'm reading about both, but am a bit skeptic of Aion & it's class system.
Comments
Might wanna narrow the field a little with your preferences; it would make it easier to recommend a game that you might enjoy.
I've limited experience in both and to me Aion is like playing WoW on a PvP server. The early game is PvE quest driven of the "kill 10 weird chickens, deliver basket of cuteness" ilk and changes somewhat in the later game to "kill 10 weird chickens in a contested zone while getting ganked". Some people have complained about hitting barren spots and having to grind mobs for experience to level. Combat is of the typical MMO style; target mob and activate skill/spell.
There is only one race per faction (of which there are two). Crafting is apparently very shallow and the graphical style is very anime, as you've probably noticed from the screenshots.
Fallen Earth is a pseudo FPS single-server sandbox. Everyone starts as a generic clone and can pick and mix their stats and skillsets as they level up based on points that they gain per 1/10th level and from certain quests. Once spent, these cannot be refunded (no respecs here!). Combat is via manual targetting in an action RPG/FPS style. The graphics are gritty (as befits the setting) but not spectacular.
There is only one race (human clone) and 6 factions, all in varying degrees of peace/war with the others. The crafting is very deep but time consuming (it literally takes 10 minutes to make a pair of pants) although you can continue to run around and do other things while the item is being created. Crafting skills are raised by repetition, so is mostly independent from combat aside from being affected by stats. Haven't PvP'd yet, so won't comment on that side of the game.
Both seem to be reasonably entertaining games, but of the two i would recommend Fallen Earth. It's "unusual" in a lot of respects; one server, post apocalyptic setting, multiple factions, pseudo-FPS combat, deep crafting.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift