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EvE online?

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  • ReklawReklaw Member UncommonPosts: 6,495

    To be honost the game is not complicated at all, the only thing a person needs is patients and the will to really read and put some effort into play, really that's all to it.

    http://wiki.eveonline.com/wiki/About_EVE_Online

    1: About EVE Online | 2: Getting Started (think you already past this) | 3: Character Creation | 4: The User Interface | 5: Your First Days in Space | 6: Guides | 7: Customer Support | 8: Volunteer Program | 9: Guide Credits.

  • Gobstopper3DGobstopper3D Member RarePosts: 970

    I started playing eve in beta and stopped in aug of 08.  It a game with a learning curve like no other.  Don't try to compare to other MMO's because there isn't any.  It has depth, but only if you try a sample what all it has to offer.  If you do just one thing you will never get the full feel for the game.

    Always fly with someone when traveling into .4 space or lower.

    Get all your learning/adv learning skills done first.  Will save you loads of time later.

    If you don't like griefers, you wont like this game. It's full of them and the game mechanics are set to promote it. It was designed to be a PVP game from the start.  Problem is a majority (at least up to the time I stopped playing) of the player base doesn't care for it, so they have slowly been forcing people into it over the years.

    If your an impatient person, then this game isn't for you.  Getting the big bad-ass ships takes a long time.  No shortcuts to get anywhere and get used to traveling, cause a good portion of your game is doing just that, unless your a gate camper and sit at gates for hours on end waiting for that escorted hauler to come through loaded with things you want.

    Have fun!

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • Gobstopper3DGobstopper3D Member RarePosts: 970
    Originally posted by Reklaw


    To be honest the game is not complicated at all, the only thing a person needs is patients and the will to really read and put some effort into play, really that's all to it.

    No offense to anyone, but patients isn't something today's generation of MMOer has.  People are always wanting to know the fastest way to end game.  Eve has no end game and no short cuts to learning things.  So keeping players for a long period of time has always been their problem.  This is one of the many reasons they are always sending out things to prior players trying to get them to come back.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • comerbcomerb Member UncommonPosts: 944
    Originally posted by Axehilt


    I've been doing the 14 day trial lately.  My observations:

    I'm still working on the assumption the game gets deeper later.  WOW has autoattack, and then a bunch of tactical abilities.  My EVE ship just has 3 types of autoattack, and two regen toggles (one for shields, one for armor.)  I'm not even hugely negative on the combat quite yet, because spaceships shooting shit at each other is cool...I was just sorta hoping to see a glimmer of the depth everyone's always talking about.
    An extremely large portion of my gameplay isn't spend playing the game. I think my time spend traveling must account for 33% or more of my overall time logged in.



    In fact I'm "playing" the game right now (or is it playing me?)  My second monitor gets an awful lot of use while "playing" EVE: I browse MMORPG.com, I learn PHP, I play Haven & Hearth, and I watch some gametrailers vids.

    My hope is that all of the comments regarding EVE's depth coming from such a variety of players over the years confirm a deeper depth is behind things, more than I can see at first (er, second sorta) glance.  Mostly I'm hoping that players aren't mistaking a huge spam of items and options for game depth.
    I imagine it would only take one or two "oh wow, that's way more effective at killing pirates" combat tactics related to me to give me an impression of game depth.  Currently my orbit-at-optimal-range and spam turret fire strategy is suspiciously effective.

     

    The depth of Eve's combat system makes WoW look like child's play.  However, just like in WoW, you'll never experience that true depth in PvE.  Against other players its a completely different experience.

    The main difference is, most of WoWs "skill" is twitch.  Eve's skill comes from in-depth knowledge of game mechanics, ship fits and capabilities, tactics, quick decision making,  and general overall knowledge of what to do in a particular situation.  I've been playing for years and I still make mental mistakes all the time.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Mattimeo41

    Originally posted by Axehilt
    Currently my orbit-at-optimal-range and spam turret fire strategy is suspiciously effective.

     

    Let's just say it won't be in PvP.

     

    LOL Yep!

    Just wait until the poor guy gets into a fight with a ship that could easily kite him to death or drained ina  shot, or Jammed, tackled and all the other shit that could happen to him.

    How will he handle the different types of drones and ship size hull that will be tossed at him.

    Right now he knows solo combat what about fleet roles or small gang roles.

    Does he even remotely understand the capabilities of his ship? thats something you learn overtime.

    Does he even understand how to tackle? 

    Believe me if it was just about setting orbit and turning on my guns and scram everyone would be a bad ass motherf*cker in Eve.

    People that are just starting have no idea how complicated fighting could be with the massive amounts of counters and scenarios one could face.

     

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • HYPERI0NHYPERI0N Member Posts: 3,515
    Originally posted by altairzq


    http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online

     

    This review was ok but he did prejadice the result through 2 things tho.

    1. this guy is known for not liking any MMO.

    2. He avoided joining a player run Guild which is where all the good content can be found which is why he had such a bad time because EVERYTHING is longer and harder on your own especially at the start.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

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