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EVE Online: EVE As A Social Game - New Eden

StraddenStradden Managing EditorMember CommonPosts: 6,696

MMORPG.com's Jon Wood writes this look at how CCP is expanding their game and its marketing to highlight the social aspects of their sandbox, including the introduction of a new social tool known as New Eden.

EVE Online has an image as a hardcore, dog eat dog, sandbox, PvP MMORPG. While that is certainly a part of what EVE Online is, it's not everything and at this year's EVE Fan Fest, CCP seemed determined to show the world that social activity and friends are actually at the heart of the game.

The developers really started trying to show the new face of EVE back at the end of July when they publicly launched a new game trailer titled, "The Butterfly Effect." Instead of highlighting the hardcore nature of the game (though the video certainly makes reference to it), the video talks about the choices that players will make within the game and how that all plays in to the friends that can and will be made by players as the fly through EVE's universe.

Read EVE As A Social Game - New Eden

Cheers,
Jon Wood
Managing Editor
MMORPG.com

«134

Comments

  • metalhead980metalhead980 Member Posts: 2,658

    CCP never stops, they keep adding more and more to the game.

    It's almost as if they're ones with the 13 million subscribers.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • KyleranKyleran Member LegendaryPosts: 44,069

    I agree, CCP keeps improving EVE like it was just released last year, and they certainly show no signs of "retiring" the game any time soon.

    I like to joke that WOW will never die, and someday my grandkids will be telling me all about their level 245 Orc Paladin, but I'm thinking perhaps EVE will have even greater longevity and might just outlive me.

    I like the new social networking aspect, the video was a nice touch and actually true in a lot of respects, I've experienced the butterfly effect and some of my most innocent choices led to great adventures in EVE.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144

    It just amazes me what CCP can do and is capable of doing to make a game more interesting after all these years.

    This is why i call CCP a game design making leader, because of things like this that just make you want to see it happen.

    The innovation that CCP has shown makes me wonder what will EVE bee in another 10 years.

    image
  • SecurionSecurion Member Posts: 206

    Its amazing how CCP can be light years ahead of the competition in almost every way they choose to be. How come Blizzard that is so much bigger and makes so much more money dont come up with stuff like this?

     

    Innovation at its finest.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

     and THE only game with one server for their whole gaming community

    wich im happy to say is a big plus for any mmo 

    i wish all game had only 1 big server a la eve 

    but unless im wrong ,this is the only game that have the technology to 

    be hable to cram all their player on 1 server

     

  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168

    CCP does nothing short of an outstanding job!  In every expansion theres something for everyone. Cant wait for Dust 514 to come out!

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
    Playing: ESO, WOT, Smite, and Marvel Heroes

  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    Originally posted by Securion


    Its amazing how CCP can be light years ahead of the competition in almost every way they choose to be. How come Blizzard that is so much bigger and makes so much more money dont come up with stuff like this?
     
    Innovation at its finest.

    mm yep your right ,blizzard should cram all their 12 million player on one server when cataclysm lunch !

    lol ya right unless microsoft release their new techno about the modded ut they ve been working on i doubt this will ever happen even then ,not sure even with ms new toy soon to be released (6 month)it will be enough to cram all player on 1 server

    oh game like aion or gw will be able but top title like wow wont 

    but then its not a big issue since even if it would work wow still would need 3 kind of server

    rp

    pvp

    veteran

    so 12 million player / by say 3 make 4 million /server maybe microsoft new techno will help 

    but i doubt it

    the way ms spoke their new toy is mainly aimed at the max cap of say a place like wintergrap

    so they could raise cap from 200 to say 2000 and still play smoothly 

    but srever cap is more on the server side ,like what techno they use ,and in that regard it would be probably intel 

    or even better ibm that could help- them

    yes some doubt ibm but let me tell you ibm is still the top dog 

    you ask for it very often they can accomplish what even intel cant accomplish

    they are still at the forfront of techno ingeniousness,1 exemple 45 nm processor for ps3 

    yep ibm ,amd miniaturisation yep ibm again ,they might have stopped doing it themselves 

    but the guys that had idea at ibm still work for them

  • Methos12Methos12 Member UncommonPosts: 1,244

    Actually, It may very well turn out into a very in-debth and informative "Spacebook". Not to say that would be a bad thing, quite the contrary, especially in EvE's vast universe that really would serve it's purpose of bringing the community even closer.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • rwmillerrwmiller Member Posts: 472

    I enjoy Eve as much as the next player but some of the enthusiasm here is a bit much. CCP is a good company and they certainly do try and listen to their customers and they are trying to evolve the game to keep it interesting but there are a lot of things in Eve that could use some major work things that have been pretty much the same since the game launched.

    The single server/shard thing is a bit of a joke though. Yes it is a single universe and the game has 300k players but what is the record for the most users being online at anyone time? 51K or so and many of these are people with 2 or 3 accounts. Right now I just checked and there are about 30k users online which is certainly respectable but considering the size of the Eve universe these people are spread out all over the place and are basically on different servers even if the servers are interconnected and to prevent over crowding the servers can and regularly do control the flow of users and put traffic restrictions in place.

    I am NOT saying that this is a bad thing as there needs to be a balance between having a single universe and having a playable game. The simple fact of the matter though is that if the number of people playing Eve was to double CCP would have some major problems handling the load.

    But, I'm just as happy not to have millions of other people playing the game with me as I'm sad to say too many gamers simply want instant gratification from their entertainment and have no interest in enjoying the long term development of their character and the universe around them.

     

  • TealaTeala Member RarePosts: 7,627

    My one big issue with EvE right now is the lack of being able to walk around in stations and being social.    The rest of the game rocks, but to me, having an avatar that is a person is important and that sorta kills it for me.    I think if CCP finally does add the ability to walk around in stations, go to clubs, meet with others in a social area on stations to make deals, play mini-games like gambling for instance and what not EvE will finally be the game it should have been when it was released.

    I know some will flame me for thinking this way, but I think that is the one thing that keeps EvE from taking off.   Without the human avatar there it keeps a lot of potential players from joining thegame.

    Think about what people could do other than just see their ship flying from point a to point be or watching your ship mine.  

    Wouldn't it be fun to be able to board wrecks in EVA suits to explore them.  What about exploring ruins on the surface of a planet and adding some PvE aspects of game play?   The potential is there if CCP had some designers there with the vision to see just how wonderful a game this really could be.

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by Teala


    My one big issue with EvE right now is the lack of being able to walk around in stations and being social.    The rest of the game rocks, but to me, having an avatar that is a person is important and that sorta kills it for me.    I think if CCP finally does add the ability to walk around in stations, go to clubs, meet with others in a social area on stations to make deals, play mini-games like gambling for instance and what not EvE will finally be the game it should have been when it was released.
    I know some will flame me for thinking this way, but I think that is the one thing that keeps EvE from taking off.   Without the human avatar there it keeps a lot of potential players from joining thegame.
    Think about what people could do other than just see their ship flying from point a to point be or watching your ship mine.  
    Wouldn't it be fun to be able to board wrecks in EVA suits to explore them.  What about exploring ruins on the surface of a planet and adding some PvE aspects of game play?   The potential is there if CCP had some designers there with the vision to see just how wonderful a game this really could be.

    I think your ideas all have merit Teala, but I think there are financial and technical design issues which prevent CCP from pursing a course of development as you've suggested.

    Hence they're going to give us ground combat a la Dust514, rather than try to incorporate it into the original game.  Also, ambulation may one day come out, but I doubt outside of it being some light hearted fun that it will evolve into something like planetary exploration and ship boarding.

    SWG tried to be everything to everyone, and SOE never was able to really come to grasp with it and get all elements of the game working correctly, it was just too much to coordinate.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by rwmiller

    I am NOT saying that this is a bad thing as there needs to be a balance between having a single universe and having a playable game. The simple fact of the matter though is that if the number of people playing Eve was to double CCP would have some major problems handling the load.

     

     

    It was recently stated by one of the devs (at Fanfest 2009?) that the servers can already handle twice the existing concurrency. At the time of this writing the current players ingame is 41k and there are 1100 people in Jita alone. Regarding multiple accounts, many do have them but it seems you are assuming that most people have multiple accounts logged in at the same time. That's not necessarily the case. Only one character can gain skill points at a time on an account, thus it is more efficient to have additional characters on other accounts than to have them on the same one.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by LynxJSA

    Originally posted by rwmiller

    I am NOT saying that this is a bad thing as there needs to be a balance between having a single universe and having a playable game. The simple fact of the matter though is that if the number of people playing Eve was to double CCP would have some major problems handling the load.

     

     

    It was recently stated by one of the devs (at Fanfest 2009?) that the servers can already handle twice the existing concurrency. At the time of this writing the current players ingame is 41k and there are 1100 people in Jita alone. Regarding multiple accounts, many do have them but it seems you are assuming that most people have multiple accounts logged in at the same time. That's not necessarily the case. Only one character can gain skill points at a time on an account, thus it is more efficient to have additional characters on other accounts than to have them on the same one.

    I can't speak for most people, but I always have at least 2/3 accounts logged in at all times.

    That way I don't have to be social, I can just talk to myself. 

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Nov8trNov8tr Member UncommonPosts: 107

    Actually Kyleran you're wrong. They are going to do exactly what he asked for. Suppose to be out already in fact. The devs have told us for several years they were going to do exactly that. And in a recent interview they stated it WOULD be done very soon. Supposedly this year around late November or early December. But like most good things it may not show up till early 2010. I'm keeping my eyes open for it and hope the devs keep their word

    BTW Just wanted to add I've played EVE since beta but quit for awhile then came back. I'm currently not playing. Great game but I'm just burnt out. Now I'm waiting for on station to come. And to be honest if it doesn't then I'll probably never play again. I don't think I'm alone on that one either. Well thats my 2 cents, your mileage may vary.

    I'm old not dead. (Nov8tr is pronounced innovator)

  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by drbaltazar


     and THE only game with one server for their whole gaming community
    wich im happy to say is a big plus for any mmo 
    i wish all game had only 1 big server a la eve 
    but unless im wrong ,this is the only game that have the technology to 
    be hable to cram all their player on 1 server
     



     

    Not so. Eve wasn't the first to do "all one world", and even Eve's world is broken up into regions. Eve's economy is region based, not universe based, and every zone is a single instance seperate from the others outside of jumpgates and the like, with only chat channels and (inside regions) the economy being visible.

    WW2 Online is a single "world", with no zones, that all the players reside in.

    Every game has the technology to do what Eve does. Heck EQ1 was doing it way back when. Its just that most games can't get away with a simple routine to generate an entire zone. Since Eve's "zones" are practically empty except for stations, gates, and belts, it doesn't take much to generate a few thousand more. Eve suffers the same problems other games do when too many players enter one "zone" (Jita, anyone?). There's nothing technologically special about Eve. And in fact, its downtime every day says they didn't code it right in the first place. What other game gets away with having an hour of downtime every day?

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Imagine that you are flying through space, and you see a helpless mining barge under attack from pirates. You quickly look at the barge's info and find that you share a friend in common. While this guy doesn't mean anything to you, obviously he's got some kind of attachment to a guy who helped you out of a jam once, so you decide to help him out...

    This humored me. The real EVE version would go like this:

    Imagine that you are AFKing through space, and you see a helpless mining barge under attack from pirates. You quickly warp out and then look at the barge's info and find that you share a friend in common. While this guy doesn't mean anything to you, obviously he's got some kind of attachment to a guy who helped you out of a jam once, so you sigh and wish the barge hadn't exploded in 5.7 seconds and could have been able to do something about it if you'd had your 17 friends with you all outfitted for PvP, while you sigh in relief that you weren't ganked as well.

  • Demz2Demz2 Member Posts: 435
    Originally posted by Securion


    Its amazing how CCP can be light years ahead of the competition in almost every way they choose to be. How come Blizzard that is so much bigger and makes so much more money dont come up with stuff like this?
     
    Innovation at its finest.

     

    Its funny on this site, bloody whiners and blizzard haters just say wow is nothing more than an online social tool for frinds, then somehow CCP implements a fuucking facebook style carebear system and its called innovation????  Get a bloody grip please.

  • uohaloranuohaloran Member Posts: 811


    Originally posted by eric_w66
    Imagine that you are flying through space, and you see a helpless mining barge under attack from pirates. You quickly look at the barge's info and find that you share a friend in common. While this guy doesn't mean anything to you, obviously he's got some kind of attachment to a guy who helped you out of a jam once, so you decide to help him out...
    This humored me. The real EVE version would go like this:
    Imagine that you are AFKing through space, and you see a helpless mining barge under attack from pirates. You quickly warp out and then look at the barge's info and find that you share a friend in common. While this guy doesn't mean anything to you, obviously he's got some kind of attachment to a guy who helped you out of a jam once, so you sigh and wish the barge hadn't exploded in 5.7 seconds and could have been able to do something about it if you'd had your 17 friends with you all outfitted for PvP, while you sigh in relief that you weren't ganked as well.

    Pretty much.

    A whole lot of EVE teet sucking going on around here.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by eric_w66


    Imagine that you are flying through space, and you see a helpless mining barge under attack from pirates. You quickly look at the barge's info and find that you share a friend in common. While this guy doesn't mean anything to you, obviously he's got some kind of attachment to a guy who helped you out of a jam once, so you decide to help him out...
    This humored me. The real EVE version would go like this:
    Imagine that you are AFKing through space, and you see a helpless mining barge under attack from pirates. You quickly warp out and then look at the barge's info and find that you share a friend in common. While this guy doesn't mean anything to you, obviously he's got some kind of attachment to a guy who helped you out of a jam once, so you sigh and wish the barge hadn't exploded in 5.7 seconds and could have been able to do something about it if you'd had your 17 friends with you all outfitted for PvP, while you sigh in relief that you weren't ganked as well.



     

    who would run from a fight in 0.0 or lowsec? How could you see the barge in a belt if you're afking through space? Why would you go through a belt or lowsec/0.0 on autopilot? You wish you had a clue of what you were talking about.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144
    Originally posted by eric_w66

    Originally posted by drbaltazar


     and THE only game with one server for their whole gaming community
    wich im happy to say is a big plus for any mmo 
    i wish all game had only 1 big server a la eve 
    but unless im wrong ,this is the only game that have the technology to 
    be hable to cram all their player on 1 server
     



     

    Not so. Eve wasn't the first to do "all one world", and even Eve's world is broken up into regions. Eve's economy is region based, not universe based, and every zone is a single instance seperate from the others outside of jumpgates and the like, with only chat channels and (inside regions) the economy being visible.

    WW2 Online is a single "world", with no zones, that all the players reside in.

    Every game has the technology to do what Eve does. Heck EQ1 was doing it way back when. Its just that most games can't get away with a simple routine to generate an entire zone. Since Eve's "zones" are practically empty except for stations, gates, and belts, it doesn't take much to generate a few thousand more. Eve suffers the same problems other games do when too many players enter one "zone" (Jita, anyone?). There's nothing technologically special about Eve. And in fact, its downtime every day says they didn't code it right in the first place. What other game gets away with having an hour of downtime every day?

    As has been said before it is not instanced, it's zoned as not one system or region is a copy of one another. Besides i never saw more than two hundred people in a major town in EQ where as in the major hubs in EVE can handle at least eleven hundred without major lag happening.

    Also tell me you have seen battles with more than say 150+ people in one part of a zone that can handle lag very well, so far i have yet to played a MMO that can handle that many, even WoW has major lag when they reach 100+ people in wintergrasp.

    image
  • DevilXaphanDevilXaphan Member UncommonPosts: 1,144
    Originally posted by Demz2

    Originally posted by Securion


    Its amazing how CCP can be light years ahead of the competition in almost every way they choose to be. How come Blizzard that is so much bigger and makes so much more money dont come up with stuff like this?
     
    Innovation at its finest.

     

    Its funny on this site, bloody whiners and blizzard haters just say wow is nothing more than an online social tool for frinds, then somehow CCP implements a fuucking facebook style carebear system and its called innovation????  Get a bloody grip please.

    Have you even read what COSMOS will attempt to be doing? I believe not cause if you did it would be hard to grasp all that this will even accomplish as a start for.

     

    image
  • OzmodanOzmodan Member EpicPosts: 9,726

    Well the social code in this game needed a drastic upgrade, it was badly behind the rest of the genre.

    Bad choice of words using the word instance.  Eve's zones are not instances, big difference.

  • LaterisLateris Member UncommonPosts: 1,847

    Well here is some good news. The CCP Devs stated at fan fest that Incarna (Ambulation) will be coming out after Dominion and New Eden. They also stated that planetary interaction is on its way but no mention with Avatars. I have to think that Eve will have avatars on the surface of planets eventually in the future that will interact like walking on stations. In fact I feel it is the natural progression to the games growth. And I would hope that the exploration of planets, farming, space walking, mining, etc, will make it into the game within the 100% influence of the community and the design sensibility of CCP that would interact with Eve properly for Avatars. But how much is that going to cost in added servers if needed? Maybe the coming planetary management system can have the Avatar interact with might work? We have 50,000 planets in Eve. I don’t think that there would be 50,000 world maps for a ground game. Although I would love that like I love Mass Effects planetary maps. I agree that Eve needs this. If they really want to hit the new goal of 600k subscriptions and world domination then by all means bring on the Avatars. Don’t forget they stated they have a 50 year plan. Only time will tell.

    I do look forward to being a Dust Merc. 



     

  • Xondar123Xondar123 Member CommonPosts: 2,543


    Originally posted by eric_w66What other game gets away with having an hour of downtime every day?

    Uhh, a lot of other games? It's not something unique that EVE goes down for an hour every day, many other games do that too.

  • Aki_RossAki_Ross Member Posts: 166
    Originally posted by Xondar123


     

    Originally posted by eric_w66What other game gets away with having an hour of downtime every day?


     

    Uhh, a lot of other games? It's not something unique that EVE goes down for an hour every day, many other games do that too.



     

    If I remember right, it's because EVE makes more database calls in one day than WoW does in one week. It comes down to keeping the database running at optimum levels. 

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