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New patch info

jimothypetrojimothypetro Member Posts: 1,437

I didn't see this posted anywhere yet, so here is the new patch from today:


*** Headlines ***

- New spells and combat arts for all adventuring classes and subclasses!

- Individualize your character with Traits and Traditions!

- New options for player housing, including addresses!

- Specialized tradeskill workshops added!

- The cities love their artisans! Citizenship granted to crafters at level 6!

- You can now delete quests from your journal and see the quests of your group mates!

- "Fog of war" map system on its way!

*** Character Differentiation ***

- Final class spells and combat arts are available. Many of the old spells and arts have been removed and replaced with new versions.

- Entertainment spells/arts are now available on scribes and trainers.

- Traits and Traditions choices can be made at the following levels:

Level 8 - Trait

Level 14 - Trait

Level 18 - Tradition

Level 22 - Trait

Level 26 - Tradition

Level 28 - Trait

Level 34 - Tradition

Level 36 - Trait

Level 42 - Trait

Level 44 - Tradition

Level 46 - Trait

Level 48 - Trait

- Additional Advancement Paths will be implemented in upcoming updates.

Social Structures

- Treasure has been attached to the level 5, 10, and 15 guild raids.

- The quest log has been improved for the level 5, 10, and 15 guild raids.

- A level 25 guild raid is now available.

- City tasks now award faction when completed.

- Additional tradeskill entrances have been added to the city of Freeport and Qeynos. Each village has four entrances and a district to represent each Tradeskill Social Structure.

Player Housing

- Reduced the number of houses in Qeynos city zones.

- Housing prices now vary based on the location and size of housing.

- The number of sellers that can sell from a particular home is limited by the quality and size of that home.

- Certain homes can now be paid for with guild status and require you to be in a guild of a particular level to access and buy.

- Each home now has a unique address and waypoint to lead you to a person's home.

- The amount of furniture that can be placed in a home is limited by the size and quality of the home.

- Housing zones have street signs so that adventurers can easily locate other adventurers and vendors in the city.

- Players should now be able to access their homes in Stonestair Byway.

Changes & Additions

- Gurk Strongarm no longer has treasure on him.

- Bouncer Prod should no longer break his encounter when engaged.

- Menders within the cities had their buy/sell options removed. They only repair items now.

- Mariner's bells have been updated in Thundering Steppes, Nektulos Forest, and Orcish Wastes.

- Boulden Smitestone should now be wearing Qeynos armor.

- Additional exploration points have been added throughout the world.

- The Isle of Refuge has been renamed to "The Isle of Refuge: Freeport" and "The Isle of Refuge: Qeynos", depending on which alignment you choose.

- Added new food and drink to vendors. Higher-level characters will need to buy the more expensive food to get adequate regeneration.

- The cities of Freeport and Qeynos now place a higher importance on the craftsmanship of their skilled laborers. Artisans who are not already citizens will automatically be granted citizenship when they've obtained artisan level 6.

*** Quests ***

Heritage Quests

- Ghoulbane: Toranim Skyblade's dialogue has been modified.

- Stein of Moggok: The quest should advance properly upon completion of the tradeskill portion.

- Status points are now awarded upon completion of heritage quests.

Quest Updates

- The following quests should now be working correctly:

A Tour of Antonica

A Lonely Tree

Bird Watching - The Double-Headed Thrush

Bird Watching - The Horned Woodpecker

Crazy is as Crazy Does

Crimson Paw Cloak

Destroyer's Folly

Dragoon Zytl - Black Rank

Dragoon Zytl - Blood Rank

Dragoon Zytl - Green Rank

Enchanted Creature Culling

Enchanted Serpent

Fallen Explorers

Far Seas Requisition #ANT0244

Far Seas Requisition #ANT0424

History of the Runnyeye Goblins, Vol. II

History of the Runnyeye Goblins, Vol. III

Horguz

Hunting the Bloodsabers

Journal of Elkare

JumJum for the Soul

Message for Anessa

Offering of the Faithful

Pretty Ponies, All in a Row

Report to Blight Sage Destroz

Report to Disciple Telas'velle

Report to Marauder Kindolus

Report to Shepherd Sell'ar

Restoring Ghoulbane

Rise to the Challenge

Runed Acorn

Rusty Key

Starwisp Sword

Targok - Part I

Tempt Fate

The Crossing of the Fanged Sea

The Pawn

The Storm Shepherds - The Calm

The Storm Shepherds - The Downpour

Tinmizer's Astounding Frost Disruptor

ZaZa's Little Problem

- Journal entries for the following quests have been modified slightly:

Evil Eye Rampage

Far Seas Requisition - # FG 016

Far Seas Requisition - # FG 073

Far Seas Requisition - # FG 212

Far Seas Requisition - # FG 244

Far Seas Requisition - # WC 002

Far Seas Requisition - # WC 045

Far Seas Requisition - # WC 077

Far Seas Requisition - # WC 124

Far Seas Requisition - # WC 154

Ruins of Varsoon: Tomes of Life and Death

The Amygamalion - The Four That Are We

Treachery

- Items that give quests will now be consumed when the quest is granted.

- Some quests have been re-categorized.

- Updates have been made to the class and subclass quests.

- Killing the Coldwind octopi in Antonica now updates Fawn's Garden appropriately.

- A kill counter has been added to the "Cooking with Elves" and "Far Seas Requisition - # 124" quests.

- A reward has been added to the "Architectural Underground, Part II", "Late for Supplies", and "Stinking Badgers" quest.

- Additional text has been added to the "Path of the Shaman", "Protect the LMS Intruder!", and "Protect the QSS Bootstrutter!" quest.

- An item needed from Pelleas' room has been modified to make it more noticeable.

- Completing "Scrawlings in the Dark" will now remove Scrawlings of Chriannis from the quest journal.

- Examining a Double-Plated Breastplate, a Meteor Chunk, a Shriveled Garlic Cove, an Arcane Rod, a snapped ring, a Metal Bandolier, or a Fading Shirt will now initiate a quest.

- Extraneous data has been removed from the "Roll of the Dice" quest.

- Hailing Aesthetic Winchester should now return a quest if all requirements are met.

- Ironcast will now give players the "Earth and Water" quest if all requirements are met.

- Inspecting an Owlbear Feather should no longer update the "Owlbear Menace" quest.

- The quest completion text for the "Runnyeye - Banker's Favor" quest has been modified.

- The starting quest item in "A Burglar Alert" should be destroyed upon completion of each of the quests in this series.

- The tome quests for the Age of Monuments, Turmoil, Cataclysms, and Destiny now give a reward when completed.

- The "How Did Their Garden Grow?" quest now progresses correctly when a player finds the atrium.

============================
Moorgard
EQII Community Guy


----------------------------------


"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977

----------------------------------


"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977

Comments

  • jimothypetrojimothypetro Member Posts: 1,437

    And some more...


    *** Zones ***

    Dynamic Adventure Camps

    - Some modifications have been made to the Sabertooth gnoll adventure camps in Antonica.

    - Respawn times have been slowed down for all the dynamic adventure camps. This makes them more manageable.

    - New dynamic adventure camps have been added to the following zones:

    Enchanted Lands

    The Feerrott

    Orcish Wastes

    Thundering Steppes

    -Ecology behaviors have been updated in the following zones:

    Willow Wood

    Baubbleshire

    Big Bend

    Stonestair Byway

    Temple Street

    Beggar's Court

    Longshadow Alley

    Scale Yard

    Elddar Grove

    -Fishing spots have been added to the following zones:

    Antonica

    Enchanted Lands

    The Feerrott

    Nektulos Forest

    Obelisk of Vul

    Orcish Wastes

    Rivervale

    Thundering Steppes

    Zone Modifications

    Antonica

    - The spawn times for all solo wanderers have been increased.

    - Young timber wolves have been added.

    - Zombies should no longer be wearing clothes.

    - Mender Durry Buntan has been added to the zone. This provides betrayers a place to repair items.

    - A floating tent was fixed.

    - A dialog response has been modified in Oracle Ulinara's conversation.

    Blackburrow

    - Some solo content has been changed to group content.

    - Centipedes and snakes are now aggressive to players.

    - Respawn times for NPCs have been modified.

    Commonlands

    - Factions have been added to certain NPCs.

    - Treasure has been added to all bosses.

    - Mender Gubta has been added to the zone. This provides betrayers a place to repair items.

    - A floating tent was fixed.

    - Bloodskull lumberjacks should no longer appear naked.

    - Fisherman Safiya should now have a fishing pole.

    - The Orc Runner should now be aggro.

    - Additional Bloodskull orcs and wisps have taken up residence within the zone.

    - Commander Grik'Sna and his platoon should now be functioning correctly.

    Cove of Decay: A Treaty for Treasure

    - Factions have been added to certain NPCs.

    - Treasure has been added to all bosses.

    Edgewater Drains

    - Attacking skeletons should no longer cause encounters to break.

    - Factions have been added to certain NPCs.

    - Bosses should now drop loot.

    Enchanted Lands

    - Additional Seamist sylphs are now available.

    - Lamia Thrasher no longer spawns in the air.

    Fallen Gate

    - Ghosts are longer naked.

    The Far Journey

    - Players no longer stay in combat mode after killing rats or the goblin.

    The Feerrott

    - The zone out from the Obelisk of Vul is in a safer location.

    - A floating tent was fixed.

    - Anrev Kaelyna no longer floats.

    - Cythan now looks more like a ghost.

    The Graveyard

    - Factions have been added to certain NPCs.

    - Treasure has been added to all bosses.

    - A floating tent was fixed.

    Maid for the Mist

    - Captain Corrigan now allows characters level 36+ entry to the zone.

    Maulic's Stronghold

    - Missing kill on sight (KOS) faction has been added.

    - Increased the level range.

    Nektulos Forest

    - Factions have been added to certain NPCs.

    - An event with Captain T'Sanne has been added.

    - A tent at location -1661, 20, -1102 is no longer floating.

    - The patchwork men should no longer be stacked atop one another.

    - Gurndundl is no longer a small giant.

    North Freeport

    - Players can now hail Paragon Jalex.

    North Qeynos

    - A new dialog response has been added to Merchant Tara Ironforge.

    Oakmyst Forest

    - Karach the Spider Queen no longer gets stuck after wandering the zone.

    Obelisk of Vul

    - Factions have been added to certain NPCs.

    - Treasure has been added to all bosses.

    Orcish Wastes

    - The "unnamed" NPC is now called a "Ritual Pire".

    - Deathfist Protectors are now aggro.

    - Royal Accountant Folwer now responds to hails.

    Rivervale

    - Factions have been added to certain NPCs.

    - Treasure has been added to all bosses.

    - The Dusk Maiden is no longer a pink box.

    - Shakey is no longer a pink box.

    - Fredwen Goldsyrup can be hailed when right-clicked.

    - Merchant Timbertop is no longer a merchant.

    The Ruins

    - Factions have been added to certain NPCs.

    Ruins of Varsoon

    - Factions have been added to certain NPCs.

    - Some solo content has been changed to group content.

    Runnyeye

    - Some solo content has been changed to group content.

    - Additional group content has been added to various areas.

    - Factions have been added to certain NPCs.

    Serpent Sewer

    - Factions have been added to certain NPCs.

    Stormhold

    - Missing kill on sight (KOS) faction has been added.

    Thieves' Way

    - Factions have been added to certain NPCs.

    Thundering Steppes

    - Factions have been added to the centaurs.

    - Mora Oshus now walks a different path.

    - "[placeholder] Cemetery" is known as Coldwind Shores Cemetery.

    - Steelhoof Hunters and Steelhoof Pariahs no longer look like unicorns.

    - Walon March now responds to hails.

    Tomb of Valor

    - Missing kill on sight (KOS) faction has been added.

    Tower of the Drafling

    - NPCs have been re-leveled.

    - Additional treasure has been added.

    Training Grounds

    - Factions have been added to certain NPCs.

    Trembling Lagoon

    - The timing of the event has been adjusted.

    - Breaking into the zone should be much easier now.

    Wailing Caves

    - Some solo content has been changed to group content.

    - Factions have been added to certain NPCs.

    - Treasure has been added to all bosses

    - Respawn time for NPCs was slightly modified.

    ============================
    Moorgard
    EQII Community Guy


    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • jimothypetrojimothypetro Member Posts: 1,437

    And the last part of it:


    *** Mechanics ***

    Items

    - Tinting has been applied to weapons and shields.

    - Black Iron Chain Vambraces now use the correct icon.

    - Leather Strapped Symbol now uses the correct icon.

    - Earring of the Shattering can now be equipped.

    - Reptile Meat is now stackable.

    - Skullcrusher now appears as a hammer.

    Tradeskills

    - Values for all crafting components have been adjusted.

    - Added three more tradeskill instances to each Qeynos Village and Freeport District.

    - Added new tradeskill reaction arts and special events.

    Mechanics

    - Tuned shield blocking rate so that you block more often.

    - Adjusted group encounters in the following ways:

    - Reduced damage of NPC abilities like Crushing Blow and Assault.

    - Made minor adjustments to damage and hit points.

    - Reduced the power of NPC heals.

    - Removed negative resists from Trolls, Ogres, and Iksar.

    - The speed of all mounts has been reduced in order to avoid the ability to bypass certain content.

    - Spikes are no longer available from standard weapon merchant lists.

    - A basic torch has been added to merchant lists.

    - Traveling boats have been removed from Antonica, Commonlands, Nektulos Forest, and Thundering Steppes.

    *** Stability and Performance ***

    - Optimizations to improve server performance.

    - Server stability fixes.

    - Client rendering performance has increased.

    - Fixed a crash bug related to the /disband command.

    *** Audio ***

    - Reverb point is no longer tied to the camera.

    - There are now 'watery' footstep sound effects for the Isle of Refuge.

    - Use Avatar as Listener option has been fixed.

    - Large objects like walls should now obstruct environmental sounds.

    *** Characters, Appearances, and Rendering ***

    - Added fix to reduce post-combat 'twitching'.

    - Armor pieces with spell particles now move when they should.

    - Fixed visual bug with the water in Permafrost.

    - Tails should no longer wag or heads track while feigning death.

    - NPCs should no longer head track while dead.

    *** Gameplay ***

    - You may now delete unwanted quests as long as they're not related to your character's progression!

    - The maximum number of active quests a character can have simultaneously is 50.

    - You can now view your group members' quest by using the Group tab in the Quest Journal.

    - Skills are once again learned through use where appropriate.

    - Fixed bug causing the 'Zone Full' message while exiting Mizan's Cellar

    - Setting an item's price in your store now automatically places it for sale.

    - The maximum amount of in-house merchant items is determined by the size of your house.

    - Changing a friend's housing access level will send them a message if they are online.

    - Players riding griffins are no longer targetable.

    - Changes have been made to how maintained spells work:

    - Group beneficial spells will be maintained as long as group members are within proximity of the caster.

    - Group beneficial spells will be reapplied to fallen groupmates if they are within proximity of the caster when rez'ed.

    - Single target maintained spells are now subject to the proximity rule. However, the spell will be dropped if the caster leaves the group.

    - When in a group event or pocket zone (not standard instanced zones) the proximity radius is ignored.

    - Hostile maintained spells still work as before, but the effect will be dropped if the caster leaves the zone.

    *** Controls, Commands, and UI ***

    - Main UI: Attempting to destroy silver pieces will now do that instead of destroying copper.

    - Main UI: Fixed bug causing item quest text to get narrow.

    - Maps: Maps now feature a Discovery system (Fog of War) that will reflect the areas of zone you have explored. At the moment this has only been enabled for the Isle of Refuge. If you have already explored this zone (and you are still there) the map will appear fogged when you log in after this update.

    - Options: Audio Performance option now allows you to set max number of audible sounds.

    - Quest Journal: The Journal will now display if you have too many active quests. If you currently have more Quests than the Journal can carry, you will have to complete or delete some before being able to obtain more.

    - Persona: To prevent accidental editing of your bio, you now have to select 'Edit' to do so.

    - Waypoints: There is now a Houses category in the waypoint menu to lead you to where the house access points are.

    - Pressing back while in auto-run now turns it off.

    - Double-clicking on a scroll now auto scribes it.

    *** Known Issues ***

    - Still working on improving server performance.

    - Remaining zone maps will soon be converted to the discovery system. Also, additional maps will be included for the non-city zones.

    *** Art ***

    Characters

    - Fixed centaur female LODs

    - Fixed centaur female animation issues

    - Fixed elephant LODs

    - Added tint color support for LODs on player armor

    FX

    - Created additional combat art variants

    - Created additional spell effect variants

    - Added spell projectiles that fire two and three at a time

    - Fixed shaders on all spells displaying ghost animals

    - Optimized more spell effects

    Zones

    Fixed collision/stuck issues in the following zones:

    - Blackburrow

    - The Peat Bog

    - Nektulos Forest

    - The Willow Wood

    - Oakmyst Forest

    - East Freeport

    - Obelisk of Vul

    - Nektropos Castle

    - Freeport Graveyard

    - Enchanted Lands

    - Qeynos Harbor

    - Qeynos South

    - Qeynos Elddar

    - Ruins of Varsoon

    - The Bloodskull Valley

    - Thundering Steppes

    - The Ruins

    Fixed cosmetic issues in the following zones:

    - East Freeport

    - West Freeport

    - The Forest Ruins

    - Obelisk of Vul

    - Elddar Grove

    - The Feerrott

    - Nektropos Castle

    *** Audio ***

    - Fixed text to the match the voiceover of various NPCs

    - Replaced some of the PC voiceover (mostly jump sounds)

    ============================
    Moorgard
    EQII Community Guy


    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • jimothypetrojimothypetro Member Posts: 1,437

    I'm very happy to see fog of war maps on their way. :)

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • SaranthSaranth Member UncommonPosts: 269

    I went home and logged in during lunch and the chat system was broken. No chat, none at all, not even system messages. I hope it is fixed by the time i get home tonight.

    Other than that it looks like a great patch.

    +++++++++++++++++++++++++++++++++++
    THIS IS MY SIGNATURE, THERE ARE MANY LIKE IT BUT THIS ONE IS MINE. MY SIGNATURE IS MY BEST FRIEND. IT IS MY LIFE. I MUST MASTER IT AS I MASTER MY LIFE. WITHOUT ME IT IS USELESS, WITHOUT MY SIGNATURE I AM USELESS.

  • dsorrentdsorrent Member CommonPosts: 1,627

    Yes.. this patch they released hosed ALOT of people up..  Everything from client crashes, to weird things like when you mark a food to "eat when hungry" your screen goes black.

     

    Plus they overhauled the spell system and took away lower level spells from higher Priest archetypes (Druids, Templars, etc)..

     

    Needless to say, the boards are rolling between complaints, locked threads and reporting issues.  What fun!  Anyway, I guess this is why the official announcment for Nov 8th is the "shipping" date and not necessarily the "play date".  Hopefully they can straighten these things out over the next week and a half..

     

  • SaranthSaranth Member UncommonPosts: 269

    I wonder if they will just hot fix the problems or if they will roll back the patch?

    +++++++++++++++++++++++++++++++++++
    THIS IS MY SIGNATURE, THERE ARE MANY LIKE IT BUT THIS ONE IS MINE. MY SIGNATURE IS MY BEST FRIEND. IT IS MY LIFE. I MUST MASTER IT AS I MASTER MY LIFE. WITHOUT ME IT IS USELESS, WITHOUT MY SIGNATURE I AM USELESS.

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by jimothypetro

    I'm very happy to see fog of war maps on their way. :)



    Amen to that!

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • BaFooNBaFooN Member Posts: 239

    Sony is good at fixing things, im sure they have a lot of people working on the patch as we speak, and will be fixed in no time.....

  • dsorrentdsorrent Member CommonPosts: 1,627



    Originally posted by Saranth

    I wonder if they will just hot fix the problems or if they will roll back the patch?
    +++++++++++++++++++++++++++++++++++
    THIS IS MY SIGNATURE, THERE ARE MANY LIKE IT BUT THIS ONE IS MINE. MY SIGNATURE IS MY BEST FRIEND. IT IS MY LIFE. I MUST MASTER IT AS I MASTER MY LIFE. WITHOUT ME IT IS USELESS, WITHOUT MY SIGNATURE I AM USELESS.



    Hotfix:

    Posted by Gallenite, Technical Director EQ II:

    Update: We're testing out a hotfix for the following.  Assuming that it all works out, it will be available within the next couple hours.

     

     


    1)  Zone instability in certain zones when certain characters attempt to load in.  

     

    2) Client crash that appears with older UI settings saved.   Same issue causes inability to type and  see chat/chat bubbles.  We're testing a fix for the crash now, but the fonts disappearing may still be an issue.  A reboot does fix it. 

     

    5) Addition of traits erroneously creating hotbar icons.  

     

    6) Cosmetic error with overead name-suffix titles no longer being separated from the person's name.

     

     

     

    Thanks for sticking through update day. :)

     

    - Scott


     

  • EnigmaEnigma Member UncommonPosts: 11,384
    I'm just happy they put tracking in this game. I honestly thought they wouldn't have that out until release.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    there's only 1 thing that's really important in all of those note.

    You can now delete quests from you journal.

    Not to look a gift horse in the mouth, but why wasn't that in from day 1!!! Gah!

    Now if they'd just fix chat, I could see if my betrayer status related problems have actually been solved this time.

    image

  • dsorrentdsorrent Member CommonPosts: 1,627
    It didn't say specically in the notes, but, does deleting the quest "reset" it so you could actually start it all over again?
  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Not sure, as the ones I deleted were old Freeport quests which I couldn't finish after doing the betrayal quest.

    Edit: Just logged in, and tested it. Yes, it will let you accept the quest again after deleting it.
    image

  • ShatterShatter Member Posts: 172

    Even though im not in the beta i love reading the patches.

    Keep up the good work guys! ::::20::::::28::::::20::::::28::

    _______________________
    Shatter Soulich
    Necromancer

    _______________________
    Shatter Soulich
    Necromancer

  • IowaYetiIowaYeti Member Posts: 468
    deleting quests just cleans up your list and you can pick them back up again if not completed, I have already done this. I was VERY happy to see this, considering the plethora of quests. Also, Wow major server probs with all of the additions, but it will be cool when it's all integrated. ALmost Lvl 14 already (less than a week in now). Liking the game.. btw the Guild Wars weekend is here, I finished a few quests in that as well, another nice option. I highly doubt I would play a free MMO, because of the client base, but I did like the environmental graphics. Looks like EQ II has me... Desolation, you get the biggest props, many of you have been fun to game with already, and it's ONLY Beta 2...  image  hehe

    ~Yeti
    image
    2nd sig... http://home.mchsi.com/~tattooedyeti/MxO_Yeti.gif
    Desolation Guild Member - http://www.desolation-guild.org/
    EQ II Beta Tester
    2005 Release tester
    image

    ~Yeti
    image
    image

  • jimothypetrojimothypetro Member Posts: 1,437

    Why was deleting quests such a big deal? There was always a button to "hide" a quest, so it wouldn't show up in your quest journal.

    Now that there is a limit to the amount of quests you can have it is good, though.

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by jimothypetro

    Why was deleting quests such a big deal? There was always a button to "hide" a quest, so it wouldn't show up in your quest journal.




    many of us tried to hide the quests but it kept on coming back after awhile for some reason.

    Also if you did a betrayel quest you had to keep on seeing the original city quests...also, since they limited all active quests to 50, it is imperitve to have a delete option. Because if you defected to Qeynos and lets say you had 40 active newbie quests in Freeport, then you're sorta stuck with only getting 10 quests at a time.

    Me...I get as many quests as I can then go hunting because  you can take out 4 quests with one enemy...which is nice.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • EffectEffect Member UncommonPosts: 949

    I'm loving these updates. I can't wait to finally get into the game.

    _______________
    EQ2 Qeynos Guild- http://www.imperium-arcanum.com

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