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I remember being both mad and happy with the changes they made. They removed some stuff I really liked, but at the same time they added some really neat stuff. The month after the revamp I had the funniest time with my SL in the CU. A lot of old guildmates who quit the game after the CU was coming back, and our guild was having those big hunts again. As the only master SL in the guild(about 100 members) it felt good to enhance my mates in combat. I loved that short time, after the SL revamp and before the nightmare NGE.
Sure it all got more about buffing,debuffing and less about leading the squad, but I kind of liked it anyway. So what did you think of the SL revamp?
Here is the publish notes:
"Publish 24
October 19, 2005
Headlines:
Squad Leader enhancements: Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play.
Squad Leader Enhancements
Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play.
Here's just a few of the things that we've changed:
The changes and enhancements are all intended to better allow a Squad Leader to enhance and lead their group. Lots of new abilities have been added and most of the existing abilities have been changed. The most useful of the existing abilities have stayed the same though their names may have been changed to keep things a bit more cohesive. The Squad Leader skill set concentrates solely on group enhancing abilities, while they do include a full set of combat skill mods (defense, accuracy and speed) a Squad Leader is still strongly encouraged to pick up another combat profession skill set to flesh out their combat abilities.
All the passive abilities of the Squad Leader have been removed and changed to active buff abilities. This will make it easier to understand exactly what benefit is taking affect when. Also Squad Leader's no longer need to be the group leader for their abilities to take affect. This allows them more flexibility to benefit the group even when they are not the "official" leader as well as allowing multiple Squad Leaders in a group to combine their abilities.
Squad Leader New Group Buffs
The buff system has been enhanced to allow group buffs. The core of the Squad Leader abilities are based on these new group buffs. Any group buff that a Squad Leader has active will automatically take affect on all the members of the group. The Squad Leader group buffs have been designed so only one buff can be in effect at a time so care will need to be taken by the Squad Leader to make sure the most important enhancement is active when it is most needed. Multiple Squad Leaders can have different group buffs active and they will all stack.
Squad Leader New Individual Buffs
In addition to the ability to enhance overall group performance a Squad Leader can choose to place their attention towards a single group member to give them even greater benefits than the general group enhancements. Like the group buffs these enhancements are designed to only allow one to be in effect at any one time though multiple Squad Leaders can combine their abilities for increased enhancement.
New Squad Leader Abilities
Finally a few completely new abilities have been added to the Squad Leader repertoire to flesh out their combat utility plus a couple of the original Squad Leader abilities have remained while others have had their names or effects changed slightly.
Now Playing: LotRO:MoM Waiting for: Earthrise, The Warhammer 40k mmo
Collecting dust on my shelf: Ultima Online, EverQuest, Dark Age of Camelot, Shadowbane, Lineage II, SWG, EQ2, D&D Online, Vanguard:SoH, Tabula Rasa, PoTBS, AoC, WAR
Comments
You had 15 days, not a month.
NGE hit us November 15, 2005
A month, 15 days. The post still is true, it was a great time. So beside nitpicking, what did you think about the revamp?
Now Playing: LotRO:MoM Waiting for: Earthrise, The Warhammer 40k mmo
Collecting dust on my shelf: Ultima Online, EverQuest, Dark Age of Camelot, Shadowbane, Lineage II, SWG, EQ2, D&D Online, Vanguard:SoH, Tabula Rasa, PoTBS, AoC, WAR
I thought squad leader became overpowered, but that's the usual SOE style, no middle way, always overpowering things or full nerf.
It was not meant as nitpicking, I was very serious, since the last 14 days of the month you mentioned as great, was the worst days for most people that loved SWG.
The NGE is serious shit around here
Now Playing: LotRO:MoM Waiting for: Earthrise, The Warhammer 40k mmo
Collecting dust on my shelf: Ultima Online, EverQuest, Dark Age of Camelot, Shadowbane, Lineage II, SWG, EQ2, D&D Online, Vanguard:SoH, Tabula Rasa, PoTBS, AoC, WAR
A day that will live in IN*********MY
HOW BOUT THAT RANGER REVAMP AND PET STUFF IN LAVA LAND??