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I'm curious if anyone would like to share any absurd or chaotic battles you've seen in an MMO?
the more mass hysteria and confusion the better, like a big boss fight with many adds and many key things happenning
I read a story a while back about this group in EQ in unrest who had mobs pathing, aggroing, spawning and just a big apeshit battle for a solid 20 minutes, all the while another groups members are horridly being picked off and charmed into the house of death lol the author said "you could see the horror in their faces as they were being drawn unwillingly to their doom" damn I miss trains!
I've been soloing a lot lately, pretty much one mob at a time and it's sooo boring =/
"Good? Bad? I'm the guy with the gun."
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Of all the games I've tried EQ is the only one I've ever experienced really chaotic and sometimes borderline insane battles in. I've gotten adds or over-pulls in other games but never got into the kind of wild, long drawn out, desperate battles I sometimes had in EQ. And remember, the mobs were tougher for their level than in most games. I'm not sure but I wouldn't be suprised if they were stronger than in any other game before or since.
If you don't mind f2p games Aika SHOULD be a RvR mmorpg it will try to force grouping even at low levels but it's going to have too many features so a bit worried if they will even work well in the beginning.
Probably a swear word on this site :P But Darkfall is the absolute king of these.
Dozens of players in the battle, no floaty name tags, AoEs flashing, friendly fire - gamers heaven These battles can last for a whole evening on and off with ebb and flow, regrouping, pushes and mop up operations.
All experienced gamers who are looking for the truly epic, on the edge of your seat stuff you're mentioning should give it a go
Yea, I've been thinking about going back. DF sure had the recipe, I just didn't like the hacks.
"Good? Bad? I'm the guy with the gun."
In the early days of SWG, there used to be epic battles between Imperial Bestine and Rebel Anchorhead. The sands were littered with the skeletons of the dead like a carpet.
Normally, it started with something innocuous, like an Imperial sniper on the hill overlooking the Anchorhead shuttle port, or a Rebel raid to take the Bestine Hospital (back when taking the Hospital was important). Reprisal strikes went out and before you knew it a few hundred people were involved in a long, corpse-run inducing maelstrom of PvP.
There were also GM crafted events that started with a system message that would drag everyone on the server to a specific location for a free-for-all with an objective and an accolade as a reward, but these tended to lack the heart that good old fashioned world PvP brought to the plate.
I respect your right to voice your opinion and reserve the right to blow it right out of the water
The GM event reminds me of my old lunatic wanderer quest idea, some lunatic who randomly appears romaing the world, trying to align things in the world for some cataclysmic event. he could literally be anywhere, and only shows up for a short time. If a player hails him he asks for some totally random items and if someone finds him, has them items and give them to him, he basically causes a temporal rift which pulls every single player in the game to a big arena, where everyone fights to gain control over an object. time is stopped back in the real world. The slain return to the world in stasis, frozen at the time when they left. Whoever wins the event gets some sort of reward from the wanderer, but the object must be used within a short time frame or everyone is sent back. When it's all over time resumes as if nothing had happened at all.
"Good? Bad? I'm the guy with the gun."
I have to give another vote for darkfall chaos...especially with friendly fire.
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
I say Darkfall also. There hasent been much mentioning of hacks/exploits since the recent AI updates and 250 people perma banned for haxing
Funny you asked that after CoX's free weekend, cuz with all the AoE and over the top sound effects, it's difficult to have ANY clue as to what's going on in City of Heroes.
I've never played DF, so I can't judge it. With friendly fire, I can see how many would go with it. But in terms difficulty in trying to keep track of what's going on ingame, CoX is at the top for me.
Well since you said MMO and not MMORPG, Planetside has them all beat by far. No game even gets close to the massively epic (and often quite chaotic) feel of the battles that game had. And I dont' say that lightly.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I have to say Darkfall did have some very chaotic large battles going on, but they often felt chaotic in a messy way. Aion has some crazy and chaotic battles in the Abyss as well with groups all over the place and especially with flying combat; attackers and defenders, allies and enemies moving around and coming in from differnt altitudes and such can be pretty crazy as well.