I put other because I like to log in and either choose to pvp or pve, whichever I am in the mood for. Problem with most games, is the vast unbalancing and griefing associated. My pvp will be very restrictive. You CANNOT kill anyone who doesn't stand a fighting chance. Whether it be level/gear based(looking at YOU world of warcraft) or class based(warhammer, AoC) should be more about skill and even playing fields.
That's my ideal pvp. People who hide behind computer screens and live out their psychotic killer fantasies killing lowbies 70 levels lower then them need not play. EVER. Matter of fact, people like that shouldn't be allowed computers or anywhere near large moving vehicles.
As a non-pvper who also played WAR for a while, I always thought I would have played the game much more if there were no scenarios (or even a single server with no scenarios). The open world PvP looked like it would be great as did the PQ's, but everyone was in the scenarios instead. It all seemed so wasted.
While I don't recommend WAR, they did fix this at some point. Went back to try it again, and they'd changed world PVP to be the fastest way to gain XP by quite a bit. So you'd see fights nearly all the time (totally nonstop during prime hours.)
'Course it's still world PVP, which means unbalanced population frequently occurs, which means one side doesn't get to have fun (or much XP.)
In reply to topic, I prefer consentual PVP systems, mostly because PVP in MMORPGs is typically so miserable. I like true, competitive PVP where battles are won or lost mostly by skill. MMORPG PVP is too often about population or class counters or level or gear.
But I figured out a while back that MMORPG PVP probably never would have tight competitive gameplay, so I stopped seeking PVP from MMORPGs and have been a lot happier since. Typically I focus on PVE in MMORPGs and get my PVP from genres better suited to it.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I don't want to take part in PvP at all. I don't care if others do, so long as it never impacts me. If I can click a checkbox that makes me entirely immune to PvP, then the whole rest of the gameworld can be open warfare for all I care, I just don't want to be bothered with it.
PvP for the most part does not belong in MMORPGs. I think the only possible coexistance that will work is making PvP and PvE goals/rewards seperated, but dependent upon each other for success. It would essientially be 2 versions of the same game.
The PvP concept in Anarchy Online is the most reasonable, and acceptable implementation of PvP I have seen.
PvP was purely by choice, but there were some areas in the world that were FFA PvP no matter what.
Whomever controlled more of the PvP areas got a bonus to XP.
It's the best compromise for a simultaneous PvE/PvP world I have seen.
Absolutely. The first thing I did there was turn PvP off. That didn't necessarily stop the obnoxious kids from running up to me saying "Want to fight? Huh? Huh? Want to fight?" At least all their PvP invitations got automatically rejected.
Just my opinion, but personally I don't feel PvP belongs in MMORPG's at all. It promotes douchebaggery, elitism, and cruds up the community. That is what console FPS games are for or FPS games like Battlefield, etc for the PC are for.
However, it isn't going to go away anytime soon in the MMO world. So if it is here to stay, then they should just leave it as separate servers from PvE servers as it's always been. Make several types of the PvP servers with different variations of rule sets to appease on different levels to different players, and just leave the PvE servers as strictly PvE. Problem solved. And don't tell me they couldn't have say even 6 servers (If they have that many at launch, or can add later depending on success) and divide them as...again, give or take per server type depending on server populations and need.
PvE
PvE
PvE
PvP - FFA
PvP - whatever rule set
PvP - whatever varying rule set
Putting the two together just doesn't work. Just causes needless bickering and overall, no enjoyment for either side in the long run IMO.
Best PvP is when its both integrated into the overall game and yet kept separate.
First you need to set in a reason to PvP that don't reward random ganking but reward completing PvP goals like taking territory and have your entire side gain from that. That also mean you need to have real sides or factions. Guild vs. guild wont cut it and two sided warfare wont do either, you need at least 3 factions.
You physically separate PvP areas and PvE areas, people who enter into a PvP area knows the risk and know it was their own choice to do so. But the PvP goals should affect everyone in a side so you promote faction spirit, all in the boat together and all benefit or lose depending on your sides success. But DO NOT have PvE results affect PvP that will kill anything you have to do promote a faction warfare.
Then you need to make sure that you never lose anything seriously by loosing PvP, big pvp fights are too random to make player looting fair. You do implement a PvP reward system though and it should NOT be items! Special abilities is the key here.
Then you need to make sure that the melee and ranged mechanics don't favor one over the other. For example melee should always be instant with cooldowns in order to make it viable against moving targets and ranged should always be build up time to effect to make up for the advantage range gives. This is for target lock on systems like WoW, daoc, Aion. In FPS systems you no longer need this because the direct aiming makes ranged much more challenging (still need instant melee though).
Avoid invisibility type stealth like the plague, it promotes a very bad way of playing. Do like they do in FE where your "stealth" skill only make it harder to spot you on the game radar but you still have to really hide from other players.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
I chose the third option. That's the way it was in SWG, and that suited my RPing needs perfectly. It meant I could get my ass kicked by an RPer (/duel) and I didn't have to worry about an OOC PvPer (read PKer/ griefer) coming along and kiling me just for the hell of it, while I was busy RPing.
At the same time, the game catered to the actual PvPers (read non-PKers) who enjoyed PvP. All they needed to do was join one of the factions and have the flag up, and they could PvP to their hearts content. And did so.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
MMOs where have to PvE to level, get the best gear, and/or enjoy all end content of the game...bleh. They already start on the wrong foot, not that I won't try them, but...
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
Obviously I was joking.
.....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful.
An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release.
MMOs where have to PvE to level, get the best gear, and/or enjoy all end content of the game...bleh. They already start on the wrong foot, not that I won't try them, but...
Sound like APB would be the perfect game for you. All missions, all the gameplay is PvP, there is no pure PvE in the game.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
Consensual PVP on any scale does not bother me. I'll just chose not to participate when I am not in the mood.
Likewise, I would not mind intermittent zones designated as PvP, heck you can even make it non-instanced and put PvE content in it. Just don't make it the dominent type of zone. I'll just go play in a different area.
It is when the ganking gets out of control / I am forced into non-consensual PvP areas full of gankers that I start to mind.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
Obviously I was joking.
.....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful.
An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release.
Naw, that's true, there're niche games - which often are more interesting than the mainstream ones - but the large ones generally try to cater as widely as possible (or they wouldn't be large, as there wouldn't be a lot of players, see where I'm going? ^^ ) and claiming one aspect of it to be more important and then forcing it on everybody is insane. *smiles slightly*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
Obviously I was joking.
.....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful.
An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release.
Naw, that's true, there're niche games - which often are more interesting than the mainstream ones - but the large ones generally try to cater as widely as possible (or they wouldn't be large, as there wouldn't be a lot of players, see where I'm going? ^^ ) and claiming one aspect of it to be more important and then forcing it on everybody is insane. *smiles slightly*
No! You're wrong! Thats......errrm.....hmm.....well.....ok thats fair enough......I suppose. *grumbles and mutters under his breath*
Definately Other. I am no PvP-person but i'd rather have a sandbox world with FFA-PvP (restricted only by in-game laws) cause it would be the best place for me as a crafter to enjoy my time in a mmo.
Depends on the game. In games like WoW where the rock/paper/scissors mentality reins supreme and every class achieves flavour-of-the-month status through an eternal nerf/buff cycle I tend to ignore PvP or treat it as an optional (consensual) extra. Likewise, RvR games where the emphasis is almost always on "the side with more players wins" put me off; I always find myself on the side of the underdogs getting ganked hopelessly by impossible odds. My preference is for games like EVE; open PvP with "safe"(ish) zones that one can spend 100% of ones time in while still enjoying the hell out of the game.
This.
I concur, pvp vs pve has to have some balance, or there's no joy in the game for me. Hence I play EVE instead of DF.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I would choose RvR from these options, as it is best for me, but it is only partial solution.
Other thing about PvP is consequences. I extremely liked idea of Tibia PvP. Open world pvp with few safe zones, any levels can attack any levels ( level 300 player attacking level 10) but you at first earn white skull for 10-30mins so you can be attacked by anyone without consequences, but penalty for dieng very harsh (skull or not doesnt matter): 10% of you total exp meaning at level 100 you lose 2 levels and level 300 you lose 10 levels which equals of few months playing. After killing 5 or so people you are marked as killer (red skull) and lose all your items at death( and items/money is very hard to get at least at lower level (i guess higher too). Such penalties made random PK/PvP very rare.
I would say Open World PvP with harsh penalties. I just hate when you can KoS without fear of losing something...
Wow, not even an option for a real PvP model, great post. How about 1 safe zone, the bazaar, and every other zone is open PvP? Or is that not blue enough for you
I played Shadowbane as well. My problem with this idea is a game made like this will have few programmers because of a low budget. The players will be better coders than the programmers on the project. They can and will figure out undetectable tools for hacking. DFO and Showbane are both prime examples of players coding better than the developers. In the case of Shadowbane, I can't tell how many times I was sent down the "tunnel of love" while at the bazaar with open trade open with someone.
Personally, I think Blizzard got it right for PvPers for the most part. Only thing that could make it better is if Blizzard made a server or two with even harder PvP. I.e., no safe zones at all. I think a lot of people would really love that.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Comments
I put other because I like to log in and either choose to pvp or pve, whichever I am in the mood for. Problem with most games, is the vast unbalancing and griefing associated. My pvp will be very restrictive. You CANNOT kill anyone who doesn't stand a fighting chance. Whether it be level/gear based(looking at YOU world of warcraft) or class based(warhammer, AoC) should be more about skill and even playing fields.
That's my ideal pvp. People who hide behind computer screens and live out their psychotic killer fantasies killing lowbies 70 levels lower then them need not play. EVER. Matter of fact, people like that shouldn't be allowed computers or anywhere near large moving vehicles.
While I don't recommend WAR, they did fix this at some point. Went back to try it again, and they'd changed world PVP to be the fastest way to gain XP by quite a bit. So you'd see fights nearly all the time (totally nonstop during prime hours.)
'Course it's still world PVP, which means unbalanced population frequently occurs, which means one side doesn't get to have fun (or much XP.)
In reply to topic, I prefer consentual PVP systems, mostly because PVP in MMORPGs is typically so miserable. I like true, competitive PVP where battles are won or lost mostly by skill. MMORPG PVP is too often about population or class counters or level or gear.
But I figured out a while back that MMORPG PVP probably never would have tight competitive gameplay, so I stopped seeking PVP from MMORPGs and have been a lot happier since. Typically I focus on PVE in MMORPGs and get my PVP from genres better suited to it.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I don't want to take part in PvP at all. I don't care if others do, so long as it never impacts me. If I can click a checkbox that makes me entirely immune to PvP, then the whole rest of the gameworld can be open warfare for all I care, I just don't want to be bothered with it.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
PvP for the most part does not belong in MMORPGs. I think the only possible coexistance that will work is making PvP and PvE goals/rewards seperated, but dependent upon each other for success. It would essientially be 2 versions of the same game.
Absolutely. The first thing I did there was turn PvP off. That didn't necessarily stop the obnoxious kids from running up to me saying "Want to fight? Huh? Huh? Want to fight?" At least all their PvP invitations got automatically rejected.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Just my opinion, but personally I don't feel PvP belongs in MMORPG's at all. It promotes douchebaggery, elitism, and cruds up the community. That is what console FPS games are for or FPS games like Battlefield, etc for the PC are for.
However, it isn't going to go away anytime soon in the MMO world. So if it is here to stay, then they should just leave it as separate servers from PvE servers as it's always been. Make several types of the PvP servers with different variations of rule sets to appease on different levels to different players, and just leave the PvE servers as strictly PvE. Problem solved. And don't tell me they couldn't have say even 6 servers (If they have that many at launch, or can add later depending on success) and divide them as...again, give or take per server type depending on server populations and need.
PvE
PvE
PvE
PvP - FFA
PvP - whatever rule set
PvP - whatever varying rule set
Putting the two together just doesn't work. Just causes needless bickering and overall, no enjoyment for either side in the long run IMO.
Let people have guard dogs, or some similar beast.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Best PvP is when its both integrated into the overall game and yet kept separate.
First you need to set in a reason to PvP that don't reward random ganking but reward completing PvP goals like taking territory and have your entire side gain from that. That also mean you need to have real sides or factions. Guild vs. guild wont cut it and two sided warfare wont do either, you need at least 3 factions.
You physically separate PvP areas and PvE areas, people who enter into a PvP area knows the risk and know it was their own choice to do so. But the PvP goals should affect everyone in a side so you promote faction spirit, all in the boat together and all benefit or lose depending on your sides success. But DO NOT have PvE results affect PvP that will kill anything you have to do promote a faction warfare.
Then you need to make sure that you never lose anything seriously by loosing PvP, big pvp fights are too random to make player looting fair. You do implement a PvP reward system though and it should NOT be items! Special abilities is the key here.
Then you need to make sure that the melee and ranged mechanics don't favor one over the other. For example melee should always be instant with cooldowns in order to make it viable against moving targets and ranged should always be build up time to effect to make up for the advantage range gives. This is for target lock on systems like WoW, daoc, Aion. In FPS systems you no longer need this because the direct aiming makes ranged much more challenging (still need instant melee though).
Avoid invisibility type stealth like the plague, it promotes a very bad way of playing. Do like they do in FE where your "stealth" skill only make it harder to spot you on the game radar but you still have to really hide from other players.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
PvP should never be imposed on anyone.
I chose the third option. That's the way it was in SWG, and that suited my RPing needs perfectly. It meant I could get my ass kicked by an RPer (/duel) and I didn't have to worry about an OOC PvPer (read PKer/ griefer) coming along and kiling me just for the hell of it, while I was busy RPing.
At the same time, the game catered to the actual PvPers (read non-PKers) who enjoyed PvP. All they needed to do was join one of the factions and have the flag up, and they could PvP to their hearts content. And did so.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
I feel the same way about PvE
MMOs where have to PvE to level, get the best gear, and/or enjoy all end content of the game...bleh. They already start on the wrong foot, not that I won't try them, but...
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
Obviously I was joking.
.....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful.
An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release.
Sound like APB would be the perfect game for you. All missions, all the gameplay is PvP, there is no pure PvE in the game.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
Consensual PVP on any scale does not bother me. I'll just chose not to participate when I am not in the mood.
Likewise, I would not mind intermittent zones designated as PvP, heck you can even make it non-instanced and put PvE content in it. Just don't make it the dominent type of zone. I'll just go play in a different area.
It is when the ganking gets out of control / I am forced into non-consensual PvP areas full of gankers that I start to mind.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
Obviously I was joking.
.....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful.
An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release.
Naw, that's true, there're niche games - which often are more interesting than the mainstream ones - but the large ones generally try to cater as widely as possible (or they wouldn't be large, as there wouldn't be a lot of players, see where I'm going? ^^ ) and claiming one aspect of it to be more important and then forcing it on everybody is insane. *smiles slightly*
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Yes it should. Every time a new PvP game comes out, a number of mmo players should be selected at random. These lucky people should then be forced to buy the game, log in for a set number of hours each day and then get killed over and over by higher level players. They should also be forced to complain about it but carry on playing it against their will anyway. It will turn them into real men.......or women.
All MMOs - including PvP ones - are not one-facetted games (bad for business). Just because PvP or RP is a part of it, it doesn't mean it's the only part that matters. That's a short-sighted, ego-centrical view, and usually one employed (on both sides) by egocentrical people who believes the game is there for their pleasure alone, and everybody else are just scenics and NPCs to be used.
Obviously I was joking.
.....although actually you're wrong. MMO's do NOT have to be mult-faceted games that cater to everyone. Where did you get that idea from? Is it written in some mythical holy MMO making guide? Games companies can make anything. As long as its fun and enjoyable to play there is no reason why it cant be successful.
An MMO is just a game. Its not meant to provide an alternate life where you can do everything. Of course some can and do and thats fine, but there is nothing wrong with an MMO focusing exclusively on a particular play-style. Its not bad for business. Its good for the players who want a particular experience from a game because they will know that the devs have focused all of their efforts on it rather than taking the "jack of all trades, master of none" approach and trying to please every person on the planet. This notion that MMOs must provide something for everyone is part of the reason why so many of them are watered down and incomplete upon release.
Naw, that's true, there're niche games - which often are more interesting than the mainstream ones - but the large ones generally try to cater as widely as possible (or they wouldn't be large, as there wouldn't be a lot of players, see where I'm going? ^^ ) and claiming one aspect of it to be more important and then forcing it on everybody is insane. *smiles slightly*
No! You're wrong! Thats......errrm.....hmm.....well.....ok thats fair enough......I suppose. *grumbles and mutters under his breath*
What? You can't just... I mean... Yay, I won the special olympics! ^^
<.<
"So I contend that the player stories will always be more powerful than the scripted stories that we try to tell the players."
- Will Wright
Definately Other. I am no PvP-person but i'd rather have a sandbox world with FFA-PvP (restricted only by in-game laws) cause it would be the best place for me as a crafter to enjoy my time in a mmo.
No PVP at all, I hate PVP.
It's never balanced, the community are always elitist and I hate competition in RPG.
I Hate open pvp, I don't like to gank or be gank but my problem with pvp are the problems with balancing. I like arenas.
"you are like the world revenge on sarcasm, you know that?"
One of those great lines from The Secret World
This.
I concur, pvp vs pve has to have some balance, or there's no joy in the game for me. Hence I play EVE instead of DF.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I would choose RvR from these options, as it is best for me, but it is only partial solution.
Other thing about PvP is consequences. I extremely liked idea of Tibia PvP. Open world pvp with few safe zones, any levels can attack any levels ( level 300 player attacking level 10) but you at first earn white skull for 10-30mins so you can be attacked by anyone without consequences, but penalty for dieng very harsh (skull or not doesnt matter): 10% of you total exp meaning at level 100 you lose 2 levels and level 300 you lose 10 levels which equals of few months playing. After killing 5 or so people you are marked as killer (red skull) and lose all your items at death( and items/money is very hard to get at least at lower level (i guess higher too). Such penalties made random PK/PvP very rare.
I would say Open World PvP with harsh penalties. I just hate when you can KoS without fear of losing something...
I played Shadowbane as well. My problem with this idea is a game made like this will have few programmers because of a low budget. The players will be better coders than the programmers on the project. They can and will figure out undetectable tools for hacking. DFO and Showbane are both prime examples of players coding better than the developers. In the case of Shadowbane, I can't tell how many times I was sent down the "tunnel of love" while at the bazaar with open trade open with someone.
Personally, I think Blizzard got it right for PvPers for the most part. Only thing that could make it better is if Blizzard made a server or two with even harder PvP. I.e., no safe zones at all. I think a lot of people would really love that.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."