I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.
What?
Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?
It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.
PvE focused game play combined with the insane grind at higher levels made me drop Aion - I was not having fun playing against stationary targets aka pve sucks goats. PvP was a joke also with auto-face, auto-follow and no-collision...
Went back to WAR without even looking back - it's just more fun than Aion at least for me.
P.S. I have 40/59 WH, 40/50 BW, 31 Slayer and had a 40/48 Sorc
I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.
What?
Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?
It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.
Cheers
That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.
They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.
This hardly reflects a company that supports rmt.
*cheers*
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
......after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun......
Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)
Good lord I sure hope not. There are tons of games out there with instanced PvP. This one caters to the people that want to experience outdoor PvP instead. Lets hope it remains that way, because it's the only game currently out there that caters to that particular audience.
......after five weeks in Aion, I have had very little fun PvPing whereas in the same timeframe in WAR I had a whole lot of fun......
Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)
Some of the raids have pvp components. I know the Dreadgion one does as you are competing against the Balaur and the enemy. I don't know this first hand however, this is what I saw in an interview.
I thought the scenario pvp in warhammer was a heck of a lot of fun. In fact it was the most fun that I had had in a game in quite some time. but it's different. It's more like "here is the clock, see what you can do".
Tonight apparently there was a huge fight in the abyss where the Elyos got a fortress on the upper level. Apparenlty most of the asmos didn't know it was being taken and the Legion who did know didn't think the Elyos could do it. When they realized they had a chance they headed on in.
That is the difference between the two games.
One is more of a game in that you have your objective, everyone is set up and "ready, set go!" where the other is more like being in a world and dealing with the good and the bad of the situation.
A similiar experience I had a year or so ago was when I came from playing LOTRO but then had to sign into Lineage 2 because there was a huge siege that night. One of the largest in the server's history. Everyone was running around making preparations. I looked around and really felt the impact of what was about to happen.
Battleground pvp, though I find it very enjoyable doesn't give me the same epic feeling.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I think if you had played well into T4 in WAR you might have different take. Stun-locks and CC in general was one of the top 3 or 5 reasons we bailed on WAR. True, you did get to play some awesome PvP in that game for 32 levels or so. The best pvp in the biz, imo. Then you got rewarded by having your game turned off at level 33. Thanks for the heads up on Aion pvp being the same. I kinda want to give Aion a chance, but already canceled due to NCSoft supporting RMT. Things like this help seal the deal.
What?
Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?
It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.
Cheers
That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.
They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.
This hardly reflects a company that supports rmt.
*cheers*
ROFL! The spam filter did nothing. It took the spammers less than a full hour to work around it and spam even harder.
At least on the EU servers it is worse as it ever has been.
They keep claiming that they banned bots. Just like they claimed it back then in Lineage 2.
Yet I still see more and more bots all over the place. Some of them I already see botting for weeks!
So give me a break. NCSoft isn't doing anything! Hence, they still don't even have 24/7 GM support. Even worse, here in EU we don't even have GM support at all!
Maybe you should have a look at Aionsource.com . Spam and botting is still the main subject of discussion there.
And people are getting more and more fed up each day.
After coming weekend for most of us the first 30 days is up. And I think it's going to be very quiet from next week on.
This is not my experience. The spam filter is working, thus now the spammers resorted in using gibberish to bypass the filter. Which is a clear indication that the filter is indeed working for normal text advertisements.
As for the bots (if they exist, I didn't notice any tbh, but that's probably because I outleveled the possible farming grounds), give them some time. They've been extremely fast in implementing an official company spam filter, I'm sure they'll respond equally fast against the botters. (In comparison, how many months did it take Blizzard to create their inhouse spam filter, when the game was relying on 3rd party addons for spam protection. How long did it take them to remove the glide bots and the like? I think some of us need some perspective in what we perceive as adequate time needed to solve certain issues).
I'm not much of a PvPer also (never played war so I'm not going to talk about it). At first I tried to avoid it in aion but I would always get crushed. Got tired of dieing so I started to focus on PvP first and PvE second, Changing my mind set in the game has helped alot. (almost got enough AP's from killing players to get my first blue abyss accessory item).
I know what my class can and cannot do and play to my strenght. My class is very weak when it comes to magic attacks and CC's, To counter this I chose crafts that will help me counter my weakness.
As far as the game / pvp goes....well to each his own I guess.
BTW: OP you never said what class or lvl you got to in aion, I think you just posted all your classes in WAR ??
^^ lvl33 Gladiator ^^
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
This is not my experience. The spam filter is working, thus now the spammers resorted in using gibberish to bypass the filter. Which is a clear indication that the filter is indeed working for normal text advertisements. As for the bots (if they exist, I didn't notice any tbh, but that's probably because I outleveled the possible farming grounds), give them some time. They've been extremely fast in implementing an official company spam filter, I'm sure they'll respond equally fast against the botters. (In comparison, how many months did it take Blizzard to create their inhouse spam filter, when the game was relying on 3rd party addons for spam protection. How long did it take them to remove the glide bots and the like? I think some of us need some perspective in what we perceive as adequate time needed to solve certain issues).
The difference is. That in WoW the spam was managable. Annoying yes. But only within Cities. In Aion it's everywhere you go.
The amount of bots I encountered over the course of 2 years playing WoW (till TBC) I could count on two hands.
In AION, every quest hub / spot is littered with bots. The amount of bots I run into in one single spot I cannot count on my 2 hands already.
So yes. I can place things into perspective and it doesn't take a Rocket Scientist degree to see that in AION the cheating and botting is totally out of control!
NCSoft has lost complete control over the botting and cheating problem. Just like they did and still do in their Lineage games.
Problem is, a lot of us aren't seeing these problems. I'm able to find plenty of mobs to kill everywhere I go. The filter has done a number on the problem but I really don't need the LFG chat anyway. It's usually spammed with 12 year olds.
The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).
You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).
I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.
The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).
You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).
I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.
And let's not forget auto-face, follow and no-collision - very zerg friendly game.
The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).
You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).
I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.
This wasn't the case when I was playing Spiritmaster (in ChiOB and WestOB) and certainly isn't the case on my Assassin (lvl33).
But I did witness a lot of this kind of character behavior in WAR when I played it from OB for about a year (SMR40RR49, AMR40RR46, BWR40RR43).
And to those saying Aion is too much work and too little fun to play, to me it works great. WAR was like having sex with a prostitute, fun and no commitent. None of those characters I played felt like "me". Now I'm developing feelings towards my character in Aion and don't even plan to make an alt. To each their own, Aion does it for me.
ROFL! The spam filter did nothing. It took the spammers less than a full hour to work around it and spam even harder. At least on the EU servers it is worse as it ever has been. They keep claiming that they banned bots. Just like they claimed it back then in Lineage 2. Yet I still see more and more bots all over the place. Some of them I already see botting for weeks! So give me a break. NCSoft isn't doing anything! Hence, they still don't even have 24/7 GM support. Even worse, here in EU we don't even have GM support at all! Maybe you should have a look at Aionsource.com . Spam and botting is still the main subject of discussion there. And people are getting more and more fed up each day. After coming weekend for most of us the first 30 days is up. And I think it's going to be very quiet from next week on. Cheers
Well, what can I say, before I'd log i and my chat would whiz by with gold seller spam and now I may get 1.
Do I need to actually fraps me logging in to prove that chat is not whizzing by?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I didn't feel the need to grind levels to PvP once I reached 25. I even participated in sieges, which were a lot of fun both attacking and defending. As for rifting, I don't know why people complained about PvP mixing with PvE. You can avoid people enemies rifting very easily. Perhaps the main reason is because they are more into spy objectives than actually grieving the enemy territory. WAR PvP was great, but the server I was playing died under my feet. Aion population on the other hand doesn't show any sign of dropping in the same manner. Perhaps it's just too early, or perhaps the population retention rate is just better.
Erm, you can't even hit the fortress mobs/higher level players on level 25. So basically you were just sitting there leeching other peoples kills :P
The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).
You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).
I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.
All of these points can be refuted by watching a single Aion PvP video on Youtube. And yes it is lag because the patch that allows magic attacks to go off even if you are far away isn't even live yet. It's in testing on the Korean Test Server. There is a patch that may help you because of the settings aion uses Windows by default basically increases your ping by 200 . Turning this setting off reduced my ping from about 250ms to 40ms. I've noticed a huge difference since.
Not compareable. Aion smashes WAR like a bug when it comes to RvR (see what I did there?)
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Currently level 34 in Aion and from my experience I had a lot more fun pvping in Warhammer than I have in Aion. You can go into specifics and mechanics all you want but in my opinion Warhammers pvp was a lot more enjoyable.
Currently level 34 in Aion and from my experience I had a lot more fun pvping in Warhammer than I have in Aion. You can go into specifics and mechanics all you want but in my opinion Warhammers pvp was a lot more enjoyable.
Certainly from Level 1-25. I lasted a year playing Warhammer. Almost exclusively by leveling alts to mid-T2 and then rerolling.
I wouldn't have lasted 3 months with Aion. Play half the game to qualify to be ganked? Pass.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Currently level 34 in Aion and from my experience I had a lot more fun pvping in Warhammer than I have in Aion. You can go into specifics and mechanics all you want but in my opinion Warhammers pvp was a lot more enjoyable.
You think so? Man, I really disagree. If anything, the way this game plays out to me is as fun as Warhammer was in the early tiers of the game. Not any better but not any worse.
In fact, much as I liked the scenarios in Warhammer I'm glad this game doesn't have those so people are continually fighting all over the Abyss in areas the way it was meant to be in Warhammer until people realized it was much easier and productive time wise to simply do scenario after scenario.
However, they do seem to have issues with fortress battles just like Warhammer. I was hoping someone would finally have this together if they had it available in game. Apparently not, so unless there is other ways for them to fix the problems they are probably going to have to go the same route Warhammer did far as limiting the amount of people taht can participate in them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Comments
What?
Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?
It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.
Cheers
PvE focused game play combined with the insane grind at higher levels made me drop Aion - I was not having fun playing against stationary targets aka pve sucks goats. PvP was a joke also with auto-face, auto-follow and no-collision...
Went back to WAR without even looking back - it's just more fun than Aion at least for me.
P.S. I have 40/59 WH, 40/50 BW, 31 Slayer and had a 40/48 Sorc
WAR... Aion is lame, seriously try other MMOs its lame.
What?
Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?
It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.
Cheers
That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.
They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.
This hardly reflects a company that supports rmt.
*cheers*
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)
Good lord I sure hope not. There are tons of games out there with instanced PvP. This one caters to the people that want to experience outdoor PvP instead. Lets hope it remains that way, because it's the only game currently out there that caters to that particular audience.
Yeah, that is true. Aion has no BGs, and no level bracketed PvP zones. TBH I havent really bothered chasing up a Fortress seige or anything like that either (only lvl 29). I'm wishing there were some BGs (incoming "instanced PvP = p00p" replies!)
Some of the raids have pvp components. I know the Dreadgion one does as you are competing against the Balaur and the enemy. I don't know this first hand however, this is what I saw in an interview.
I thought the scenario pvp in warhammer was a heck of a lot of fun. In fact it was the most fun that I had had in a game in quite some time. but it's different. It's more like "here is the clock, see what you can do".
Tonight apparently there was a huge fight in the abyss where the Elyos got a fortress on the upper level. Apparenlty most of the asmos didn't know it was being taken and the Legion who did know didn't think the Elyos could do it. When they realized they had a chance they headed on in.
That is the difference between the two games.
One is more of a game in that you have your objective, everyone is set up and "ready, set go!" where the other is more like being in a world and dealing with the good and the bad of the situation.
A similiar experience I had a year or so ago was when I came from playing LOTRO but then had to sign into Lineage 2 because there was a huge siege that night. One of the largest in the server's history. Everyone was running around making preparations. I looked around and really felt the impact of what was about to happen.
Battleground pvp, though I find it very enjoyable doesn't give me the same epic feeling.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What?
Maybe because on some servers there are already more bots then actual players, that he came to that valid conclusion?
It was alread the case in the Lineage games. So I guess NCSoft continues the same trend in this game.
Cheers
That's a bit "tin foil hat" in my opinon. They just released a patch that greatly curtailed their spam and advertising.
They did a huge banning which got rid of many cheaters and unfortunately some innocents as well.
This hardly reflects a company that supports rmt.
*cheers*
ROFL! The spam filter did nothing. It took the spammers less than a full hour to work around it and spam even harder.
At least on the EU servers it is worse as it ever has been.
They keep claiming that they banned bots. Just like they claimed it back then in Lineage 2.
Yet I still see more and more bots all over the place. Some of them I already see botting for weeks!
So give me a break. NCSoft isn't doing anything! Hence, they still don't even have 24/7 GM support. Even worse, here in EU we don't even have GM support at all!
Maybe you should have a look at Aionsource.com . Spam and botting is still the main subject of discussion there.
And people are getting more and more fed up each day.
After coming weekend for most of us the first 30 days is up. And I think it's going to be very quiet from next week on.
Cheers
This is not my experience. The spam filter is working, thus now the spammers resorted in using gibberish to bypass the filter. Which is a clear indication that the filter is indeed working for normal text advertisements.
As for the bots (if they exist, I didn't notice any tbh, but that's probably because I outleveled the possible farming grounds), give them some time. They've been extremely fast in implementing an official company spam filter, I'm sure they'll respond equally fast against the botters. (In comparison, how many months did it take Blizzard to create their inhouse spam filter, when the game was relying on 3rd party addons for spam protection. How long did it take them to remove the glide bots and the like? I think some of us need some perspective in what we perceive as adequate time needed to solve certain issues).
I'm not much of a PvPer also (never played war so I'm not going to talk about it). At first I tried to avoid it in aion but I would always get crushed. Got tired of dieing so I started to focus on PvP first and PvE second, Changing my mind set in the game has helped alot. (almost got enough AP's from killing players to get my first blue abyss accessory item).
I know what my class can and cannot do and play to my strenght. My class is very weak when it comes to magic attacks and CC's, To counter this I chose crafts that will help me counter my weakness.
As far as the game / pvp goes....well to each his own I guess.
BTW: OP you never said what class or lvl you got to in aion, I think you just posted all your classes in WAR ??
^^ lvl33 Gladiator ^^
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
The difference is. That in WoW the spam was managable. Annoying yes. But only within Cities. In Aion it's everywhere you go.
The amount of bots I encountered over the course of 2 years playing WoW (till TBC) I could count on two hands.
In AION, every quest hub / spot is littered with bots. The amount of bots I run into in one single spot I cannot count on my 2 hands already.
So yes. I can place things into perspective and it doesn't take a Rocket Scientist degree to see that in AION the cheating and botting is totally out of control!
NCSoft has lost complete control over the botting and cheating problem. Just like they did and still do in their Lineage games.
Cheers
Problem is, a lot of us aren't seeing these problems. I'm able to find plenty of mobs to kill everywhere I go. The filter has done a number on the problem but I really don't need the LFG chat anyway. It's usually spammed with 12 year olds.
The combat mechanics are too static and clunky: far too many abilities root the player in place, there aren't many instant attacks/spells, and animations run long and prevent subsequent abilities from firing (example: a player casts a spell and it takes affect, then 0.5-1.0 seconds later the player is finally free to start the next ability or maneuver due to the long animations - in many cases even the next step in a skill chain is delayed because of this).
You know it's bad when abilities and effects are so slow that you often find yourself being struck by an attack that your opponent started one or two seconds previous, with you being a good ten-or-twelve body lengths away by the time it goes off. And no, this is not lag, it's by design (one of the most recent patch notes points this out).
I honestly can't believe this game is nearly two years old after witnessing this. It's 2009. This shit wouldn't have cut it in 2003.
And let's not forget auto-face, follow and no-collision - very zerg friendly game.
This wasn't the case when I was playing Spiritmaster (in ChiOB and WestOB) and certainly isn't the case on my Assassin (lvl33).
But I did witness a lot of this kind of character behavior in WAR when I played it from OB for about a year (SMR40RR49, AMR40RR46, BWR40RR43).
And to those saying Aion is too much work and too little fun to play, to me it works great. WAR was like having sex with a prostitute, fun and no commitent. None of those characters I played felt like "me". Now I'm developing feelings towards my character in Aion and don't even plan to make an alt. To each their own, Aion does it for me.
Well, what can I say, before I'd log i and my chat would whiz by with gold seller spam and now I may get 1.
Do I need to actually fraps me logging in to prove that chat is not whizzing by?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Even the glyph like spam posts seem to have vanished. From my personal experience I concur that the spam filter works perfectly.
Erm, you can't even hit the fortress mobs/higher level players on level 25. So basically you were just sitting there leeching other peoples kills :P
My main is a cleric. So the others were having the benefit of getting healed by me
I've recently rolled a templar as well, but he's nowhere near 25 yet. I'll let you know how he plays at 25 when I reach the Abyss.
Hehe, clerics are always useful unless the enemy kills them
All of these points can be refuted by watching a single Aion PvP video on Youtube. And yes it is lag because the patch that allows magic attacks to go off even if you are far away isn't even live yet. It's in testing on the Korean Test Server. There is a patch that may help you because of the settings aion uses Windows by default basically increases your ping by 200 . Turning this setting off reduced my ping from about 250ms to 40ms. I've noticed a huge difference since.
Not compareable. Aion smashes WAR like a bug when it comes to RvR (see what I did there?)
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Currently level 34 in Aion and from my experience I had a lot more fun pvping in Warhammer than I have in Aion. You can go into specifics and mechanics all you want but in my opinion Warhammers pvp was a lot more enjoyable.
Certainly from Level 1-25. I lasted a year playing Warhammer. Almost exclusively by leveling alts to mid-T2 and then rerolling.
I wouldn't have lasted 3 months with Aion. Play half the game to qualify to be ganked? Pass.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
You think so? Man, I really disagree. If anything, the way this game plays out to me is as fun as Warhammer was in the early tiers of the game. Not any better but not any worse.
In fact, much as I liked the scenarios in Warhammer I'm glad this game doesn't have those so people are continually fighting all over the Abyss in areas the way it was meant to be in Warhammer until people realized it was much easier and productive time wise to simply do scenario after scenario.
However, they do seem to have issues with fortress battles just like Warhammer. I was hoping someone would finally have this together if they had it available in game. Apparently not, so unless there is other ways for them to fix the problems they are probably going to have to go the same route Warhammer did far as limiting the amount of people taht can participate in them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.