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Crafting Systems, which MMO has the most intricate?

So far from all of the games I have played, Star Wars Galaxies has the most intricate system. Resources have certain qualities and you must extract them yourself, trying to find the best qualities. The better a certain quality on an item, the better your piece of armor or weapon will be. Even the architects, who make the tools to extract need high quality resources. Do any games have more complicated systems than this?

Comments

  • VengerVenger Member UncommonPosts: 1,309

    Never played SWG but Ryzom crafting system is pretty intense.

  • vladakovvladakov Member Posts: 710

     Vanguard, i dont play the game, but i´ve done the trial. its crafting system makes sense and is very intruiging. 

     

    try it out in the trial, not a bad game at all...

     

    regards,

    vlad

    image

  • ShanniaShannia Member Posts: 2,096

    I honestly don't think we'll ever see another pre CU/NGE crafting system like SWG's again in gaming.  It was brilliant and well done.  Crafting is one of my favorite parts of any MMORPG, but since the release of WoW/EQ2 in November 2004, the best crafting system to hit the market was Vanguard, but they seriously nerfed it in open beta for release.  IMHO, crafting is just an after thought to developers today. 

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • jmccarthy14jmccarthy14 Member Posts: 42

    WURM.  Still is.

    Playing: DO Trial, EVE 1 Day Buy a PLEX promo.
    Played: UO, EQ, AC, GW, WoW, CoX, EQ2, AoC, WURM Online, Ryzom, Eve Online, FE Trial
    Genres: 4x strategy, Sim Racing, American/Euro RPG, Fighters

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

    People have mentioned SWG already so I won't. I like some aspects of Fallen Earths crafting system, mainly the way you make components first then assemble those to make to you end products. The main thing that I think is irritating is the 'dumb' production queue. for example, if you're making black fingerless gloves and you have all the the elements except the black die, but a previous job in queue is for black die it should recognize this.

  • billynomatesbillynomates Member Posts: 163

    I have played both SWG and Vanguard,actually i still play Vanguard and it's the best yet.

     

    Example.

    www.youtube.com/watch

    www.youtube.com/watch

    www.youtube.com/watch

    www.youtube.com/watch

    All this game needs is a second chance by the PVE community,it really has changed since the release nearly 3 years ago..

  • svannsvann Member RarePosts: 2,230

    Vanguard's crafting system has as much or more tactics and strategy as any combat system, which is how it should be.  Crafting should have game, not just hit combine.

  • JenuvielJenuviel Member Posts: 960

    I'll cast a vote for Vanguard, too. It was (and I assume still is) brilliant. Anyone could craft, since it had its own advancement track, there were full sets of crafting equipment and tools, crafting quests with crafting-related rewards, terrific gear that resulted from crafting at pretty much every level of the game, an interactive crafting process in which you had to react to problems, and on and on and on. My personal favorite, though, was that it was actually a crafting system, which makes it very different from most MMOs, which tend to feature more of a "harvesting and mass-production" experience.  In Vanguard, you can take a work order from a taskmaster, they'll give you the supplies you need to make the items they want, you craft them, you get the experience for crafting them, and, if you did a really good job, you got rewarded for it.

     

    Some games out there like a Tale in the Desert may focus more specifically on crafting, especially on community-involved projects, but I still remember Vanguard's crafting system fondly after more than a year of absence from the game. I wish more titles would look at what Vanguard did with their crafting system and outright steal from them. It could only help an industry that seems fixated on the whole "harvest for X hours, push Craft button, go afk" mechanism.

     

    For the record, I've played a Saga of Ryzom and pre-NGE SWG, both of which had pretty involved crafting, but I found Vanguard's entailed a lot less tedium. SWG definitely had the advantage when it came to creating really unique gear, and some people really love the whole harvesting aspects of crafting; for those people, Ryzom or SWG would probably be a better choice. For people who primarily enjoy the actual crafting of items more than the collecting of parts, though, I just don't think Vanguard has an equal.

  • MurashuMurashu Member UncommonPosts: 1,386

    Im am normally someone who just gathers materials for others to craft, but SWGs crafting system hooked me and kept me interested like no other game before or after it. Of course it wasnt good enough for SOE, they had to eventually change it, which ruined it for me but it was fun while it lasted.

     

    VG has a pretty complicated (tedious) system. I never found it fun, but I respect that they put enough thought into it that you could take a lvl 1 combat toon and level it up to max crafting if that is what you enjoyed.

  • ShanniaShannia Member Posts: 2,096
    Originally posted by Murashu


    Im am normally someone who just gathers materials for others to craft, but SWGs crafting system hooked me and kept me interested like no other game before or after it. Of course it wasnt good enough for SOE, they had to eventually change it, which ruined it for me but it was fun while it lasted.
     
    VG has a pretty complicated (tedious) system. I never found it fun, but I respect that they put enough thought into it that you could take a lvl 1 combat toon and level it up to max crafting if that is what you enjoyed.



     

    Did you see it in closed/open beta befor Sigil dumbed it down?  It was even a lot better than what it is today.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • xpowderxxpowderx Member UncommonPosts: 2,078
    Originally posted by ruiner12


    So far from all of the games I have played, Star Wars Galaxies has the most intricate system. Resources have certain qualities and you must extract them yourself, trying to find the best qualities. The better a certain quality on an item, the better your piece of armor or weapon will be. Even the architects, who make the tools to extract need high quality resources. Do any games have more complicated systems than this?

     

    I ompletely agree SWG has the best crafting system I have seen for any MMORPG. Although, believe it or not Runescapes crafting system is one helluva grind.. I have a friend who plays Runescape. Just watching him gives me a headache!

    But nothing in MMORPG even comes close to the crafting of Star Wars Galaxies.

  • blueshadowblueshadow Member CommonPosts: 146

    SWG  has the best crafting system.  And most meaningful.  Its not just a support stuff for your characters main profession, but you can be a crafter full time.

    And being able store lots of resources and to put up harvestors and extractors that finds material for you 24/7 combined with the fact that you can have factories produce crates of the goods for you, just like harvesting, when you are offline is great.

    I would really love to see a new game with a deep but still not too tedious crafting system. I remember I  felt a huge letdown first time I  crafter in  EQ2 when I  had to go an manualy find all resources and make lots of sub components for every thing I  was going to craft and most games are like that. (EQ2 maybe been improved now ?).

    But SWG  is the king of crafting. It was and still is.

     

  • ScorchienScorchien Member LegendaryPosts: 8,914

      Vanguard .

  • PhelimReaghPhelimReagh Member UncommonPosts: 682

    Ryzom and Istaria/Horizons have pretty rich/intricate crafting systems.

     

    It can be a mind-numbing grind, but Runescape also has a pretty well-designed interdependent crafting system, though it could take five years if not more to max them all out if playing at a reasonable pace.

     

    Haven't tried Vanguard as that Sony Online Entertainment label keeps me away.

  • ruiner12ruiner12 Member Posts: 40

    Yeaah, SOE can have some very good features in their games, but the fact that they screw them over after a year or two keeps me away too. I was going to try Vanguard, but the only good thing I hear about it is from the crafting.

  • YohanuYohanu Member UncommonPosts: 215

    Wurm Online hands down 

  • RavZterzRavZterz Member UncommonPosts: 618

    Horizons had/has a good crafting system.

    Make games you want to play.

    http://www.youtube.com/user/RavikAztar


  • WSIMikeWSIMike Member Posts: 5,564

     I always enjoyed the crafting in Ryzom - what materials you used, where you get the materials from and their quality level all contributed to the quality of the resulting item. 



    EQ2's system is fun to me in that it's an interactive process... not just "press the button, get a cup of coffee and come back to find 20 items successfully crafted". Vanguard's is along a similar vein, but a bit more involved, I think.

    Horizons/Istaria's system was pretty cool as well.

    I personally will stay away from saying "x game has the best crafting hands down", because it's all subjective, they all have their own "twists" to them and, frankly, I haven't experienced the crafting in *all* MMOs, so I couldn't make such an absolute statement.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

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