Trying to convince those that hat it or say it is a grind won't change their mind, basically the grind is their in all MMO's, some hide it better and some don't. So what if Aion does not hide it, you played with it before in other MMO's and now your complaining.
The bot issues well that is a serious concern for all players but i'm willing to see what happens after the 3 month to see if they can get a handle on it. When you have some 40 companies using bots plus the players too as well, then it takes a bit of time to root through all of them.
The gold spam issue is almost a quashed issue, just need to keep tweeking the filter to lessen it now and then.
Some of the quests are a bit hard to find if you don't know where to look and some quests can only be started by picking up certain items, so i can see where some of the players complain about not having quests at some levels.
Let's see, queue's are all but diminished or gone completely, server populations are healthy, and NCWest are addressing players concerns as fast as they can. Customer support does need to improve some as well as getting the GM's out for 24/7 support.
Could increase by a bit the drop rate for the fluxes, make it where certain classes can't solo elites and fix the group XP.
Beyond that all else i can live with. People will complain no matter what about a MMO, because people just like to disagree.
Yes, most of the BoP items are quest items. However, a lot of the open world loots are BoE. I was just in an ice claw group yesterday where a 32 gladiator ninjaed a blue sword that a temp wanted (the gladiator already had a better weapon and had no intention of using it); drama ensued and he was kicked from the group.
Come on people. Fire Temple? The whole place is BOP every non-world drop is BOP even the greens. It is the most restrictive loot table i have ever seen in an MMO.
The amount of misinformation about this game sometimes boggles my mind. There is tons of BOP in Aion, even on just plain stupid stuff.
Open world stuff tends to almost always be BOE. Instances are rife BOP. Fire temple is ALL BOP. Training grounds boss items are BOP. Do you know how many ppl are losing good equipment because of myths like this? The boss of trianing grounds give only BOP rewards and people are not even realizing they are screwing ppl over by rolling because someone told them stuff that is not just inaccurate but wildly and completely wrong.
I didn't post any misinformation, so I think you're referring to the initial post everybody had responded to. There are so few instances in this game it's not even funny; I mean, for fuck's sake, for the first 30 levels there is only ONE (training camp).
Compare and contrast that to WoW's: Ragefire Chasm, Wailing Caverns, Deadmines, Stockades, Gnomeregan, Black Fathom Depths, Shadowfang Keep and Razorfen Kraul.
Who cares about instance loot anyway? Most of the time NOTHING EVEN DROPS. That's right, in the 6 runs of training camp I had done until 30, I saw only 3 blue drops. Amazing, right?
BoP stuff is not something you farm in in Aion (pre-endgame, I suppose) as you might in WoW; it's something that you might happen upon and good luck actually winning it if you're a popular class (my main was sorc).
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
The new crop of MMO players are conditioned to believe that "The game starts at the end-game". So they are basically ignoring everything and they play any game in the most unfunny but effective way in order to reach the end-game. Usually the end up burned out and disgusted by the whole process, blaming the game instead of blaming themselves and the way they approached the game in the first place.
Of all the MMO's out there, Aion truly does begin at endgame.
The things that I would normally enjoy in an MMORPG don't exist in Aion.
You want to explore? Sorry, tiny little zones.
You want to do a low level dungeon with friends? Tough, there are no low level dungeons.
You want to PvP in the Abyss when you finally hit 25? No comment.
Crafting is fun, I guess.
I don't care if it takes me a year to hit 50 if it is an adventure getting there. This game has no adventure, just levels.
It is not the leveling curve that is the problem, it's the sheer boredom.
I guess you view of the game is a testiment to different points of view of the game. If people actually took the time to explore then they would see that they are missing all those quests. True the game is not sandbox but there is lots to find on every map.
True there are not early dungeons but there are group quests that you and your friends can do at around 16-22. (In Elyos its Krall). There are bosses, quests, and a lot of fun. There are decent dropps to if you (i dare say) explore the area and find the bosses. This also ease you into group play instead of throwing you into an instance.
If you have done all these things you eventually hit level 25 and there are tons of quest here too(if you explore). Now people cry about level 40s in the abyss but the true is they cannot see your level. They can see your rank however but you have to start somewhere. Warhammer tried the split the levels up in each zone..look what happened...dead pvp areas. Its a pvp game take you licks and level up. Rifts are a little iffy right now I give you that but thats an issed that can come after the spammers, bots and crashes are addressed.
I'm not much of a crafter but it seems like this crafting system rewards the hard working crafters. Its tougher on crafters but if you stick with it as many of my friends have you are rewarded. At least its not mindless as some other games and you get xp!
I'm not sure why you are bored but I invite you to Ariel server on the elyos side. We have lots of fun and are never bored!
I just canceled yesterday, and it wasn't because of the grind. While I don't mind a grind, I absolutely hate soloing and before you hit 25 there seems to be nobody really grouping. Another point is they really should have included some type of pvp before level 25, I think that was a mistake on their part. But other than that I may sign back up if I get too bored because I've heard the pvp is very fun.
"God, please help us sinful children of Ivalice.."
I just canceled yesterday, and it wasn't because of the grind. While I don't mind a grind, I absolutely hate soloing and before you hit 25 there seems to be nobody really grouping. Another point is they really should have included some type of pvp before level 25, I think that was a mistake on their part. But other than that I may sign back up if I get too bored because I've heard the pvp is very fun.
If you are in the LFG channel there are non-stop shouts for people to group. Where you playing Asmo side?
In the 40teens now and still loving the game - the only thing they need to fix is the crashing in high populated areas - but since this problem was never present in korea... its must be some kind of localisation or customisation bug which they need to fix and they already told us they are at it... Cant wait ^^
Currently playing: Archeage Waiting for: Black Desert
One thing about grind at higher levels. I see a lot of players bypass the mobs on their way to their quest objective. They either run on the side or just glide away from the mobs. Why? Since you know this game have more grind than others, why not kill all the mobs along your path? Surely they add up along the way. In the end you don't have to grind more when you hit higher levels. Another thing, i always read that players abandon quests that they have out level, why again? They still give some decent xp and titles also helps with your stats. I've not reach level 25, the so-call level where you seriously run out of quests, so please correct me if i'm wrong...
QFT!
IF you don't kill the monsters you pass by wtf are you doing in a game that kills monsters? Rarely will I pass by a monster, unless it is well out of level range of Im logging for the night.
The new crop of MMO players are conditioned to believe that "The game starts at the end-game". So they are basically ignoring everything and they play any game in the most unfunny but effective way in order to reach the end-game. Usually the end up burned out and disgusted by the whole process, blaming the game instead of blaming themselves and the way they approached the game in the first place.
This is a great point. I know having played WoW for several years that it's easy to get conditioned into thinking only about end game raiding, gear, etc. and forgetting everything in between. I'm not blaming WoW for this, but it seems like that game started to change how I approached MMO's for me personally. I stopped reading quest text, stopped paying attention to lore, and just started trying to get my character ready for raiding and loot drops. Now when a new MMO comes out, I find myself falling back into that pattern almost without thinking.
Unfortunately for me I find that Aion could be described as a mile wide and an inch deep. I'm not interested in the lore of the game at all. When I started playing I went right back to, "how many of x mob do I need to kill, how many weeds to harvest, etc." until I could hit level cap. Telling myself the whole time, the game will be fun when I can pvp! The game will be fun when I hit level cap! Unfortunately I realized that the game isn't fun for me at all. I've already done this same thing for 3+ years in another MMO.
I can't take that kind of game play anymore. It ends up costing me money for games I have no interest in playing because the content is shit, the lore is boring, and I feel like I'm in a perpetual rat wheel for gear. /shrug To each their own, and for those that enjoy Aion I'm happy for you. It's not a bad game at all, no matter what anyone says. Well polished, well presented, and "balanced". It's just not the type of MMO I want to play anymore. /tiphat
Comments
Trying to convince those that hat it or say it is a grind won't change their mind, basically the grind is their in all MMO's, some hide it better and some don't. So what if Aion does not hide it, you played with it before in other MMO's and now your complaining.
The bot issues well that is a serious concern for all players but i'm willing to see what happens after the 3 month to see if they can get a handle on it. When you have some 40 companies using bots plus the players too as well, then it takes a bit of time to root through all of them.
The gold spam issue is almost a quashed issue, just need to keep tweeking the filter to lessen it now and then.
Some of the quests are a bit hard to find if you don't know where to look and some quests can only be started by picking up certain items, so i can see where some of the players complain about not having quests at some levels.
Let's see, queue's are all but diminished or gone completely, server populations are healthy, and NCWest are addressing players concerns as fast as they can. Customer support does need to improve some as well as getting the GM's out for 24/7 support.
Could increase by a bit the drop rate for the fluxes, make it where certain classes can't solo elites and fix the group XP.
Beyond that all else i can live with. People will complain no matter what about a MMO, because people just like to disagree.
Come on people. Fire Temple? The whole place is BOP every non-world drop is BOP even the greens. It is the most restrictive loot table i have ever seen in an MMO.
The amount of misinformation about this game sometimes boggles my mind. There is tons of BOP in Aion, even on just plain stupid stuff.
Open world stuff tends to almost always be BOE. Instances are rife BOP. Fire temple is ALL BOP. Training grounds boss items are BOP. Do you know how many ppl are losing good equipment because of myths like this? The boss of trianing grounds give only BOP rewards and people are not even realizing they are screwing ppl over by rolling because someone told them stuff that is not just inaccurate but wildly and completely wrong.
I didn't post any misinformation, so I think you're referring to the initial post everybody had responded to. There are so few instances in this game it's not even funny; I mean, for fuck's sake, for the first 30 levels there is only ONE (training camp).
Compare and contrast that to WoW's: Ragefire Chasm, Wailing Caverns, Deadmines, Stockades, Gnomeregan, Black Fathom Depths, Shadowfang Keep and Razorfen Kraul.
Who cares about instance loot anyway? Most of the time NOTHING EVEN DROPS. That's right, in the 6 runs of training camp I had done until 30, I saw only 3 blue drops. Amazing, right?
BoP stuff is not something you farm in in Aion (pre-endgame, I suppose) as you might in WoW; it's something that you might happen upon and good luck actually winning it if you're a popular class (my main was sorc).
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Of all the MMO's out there, Aion truly does begin at endgame.
The things that I would normally enjoy in an MMORPG don't exist in Aion.
You want to explore? Sorry, tiny little zones.
You want to do a low level dungeon with friends? Tough, there are no low level dungeons.
You want to PvP in the Abyss when you finally hit 25? No comment.
Crafting is fun, I guess.
I don't care if it takes me a year to hit 50 if it is an adventure getting there. This game has no adventure, just levels.
It is not the leveling curve that is the problem, it's the sheer boredom.
I guess you view of the game is a testiment to different points of view of the game. If people actually took the time to explore then they would see that they are missing all those quests. True the game is not sandbox but there is lots to find on every map.
True there are not early dungeons but there are group quests that you and your friends can do at around 16-22. (In Elyos its Krall). There are bosses, quests, and a lot of fun. There are decent dropps to if you (i dare say) explore the area and find the bosses. This also ease you into group play instead of throwing you into an instance.
If you have done all these things you eventually hit level 25 and there are tons of quest here too(if you explore). Now people cry about level 40s in the abyss but the true is they cannot see your level. They can see your rank however but you have to start somewhere. Warhammer tried the split the levels up in each zone..look what happened...dead pvp areas. Its a pvp game take you licks and level up. Rifts are a little iffy right now I give you that but thats an issed that can come after the spammers, bots and crashes are addressed.
I'm not much of a crafter but it seems like this crafting system rewards the hard working crafters. Its tougher on crafters but if you stick with it as many of my friends have you are rewarded. At least its not mindless as some other games and you get xp!
I'm not sure why you are bored but I invite you to Ariel server on the elyos side. We have lots of fun and are never bored!
I just canceled yesterday, and it wasn't because of the grind. While I don't mind a grind, I absolutely hate soloing and before you hit 25 there seems to be nobody really grouping. Another point is they really should have included some type of pvp before level 25, I think that was a mistake on their part. But other than that I may sign back up if I get too bored because I've heard the pvp is very fun.
"God, please help us sinful children of Ivalice.."
If you are in the LFG channel there are non-stop shouts for people to group. Where you playing Asmo side?
In the 40teens now and still loving the game - the only thing they need to fix is the crashing in high populated areas - but since this problem was never present in korea... its must be some kind of localisation or customisation bug which they need to fix and they already told us they are at it... Cant wait ^^
Currently playing: Archeage
Waiting for: Black Desert
QFT!
IF you don't kill the monsters you pass by wtf are you doing in a game that kills monsters? Rarely will I pass by a monster, unless it is well out of level range of Im logging for the night.
This is a great point. I know having played WoW for several years that it's easy to get conditioned into thinking only about end game raiding, gear, etc. and forgetting everything in between. I'm not blaming WoW for this, but it seems like that game started to change how I approached MMO's for me personally. I stopped reading quest text, stopped paying attention to lore, and just started trying to get my character ready for raiding and loot drops. Now when a new MMO comes out, I find myself falling back into that pattern almost without thinking.
Unfortunately for me I find that Aion could be described as a mile wide and an inch deep. I'm not interested in the lore of the game at all. When I started playing I went right back to, "how many of x mob do I need to kill, how many weeds to harvest, etc." until I could hit level cap. Telling myself the whole time, the game will be fun when I can pvp! The game will be fun when I hit level cap! Unfortunately I realized that the game isn't fun for me at all. I've already done this same thing for 3+ years in another MMO.
I can't take that kind of game play anymore. It ends up costing me money for games I have no interest in playing because the content is shit, the lore is boring, and I feel like I'm in a perpetual rat wheel for gear. /shrug To each their own, and for those that enjoy Aion I'm happy for you. It's not a bad game at all, no matter what anyone says. Well polished, well presented, and "balanced". It's just not the type of MMO I want to play anymore. /tiphat
can i have your stuff?
had to be asked