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If new game come out that take all the good things about WoW, and polishes them
Would that be a bad thing for the MMORPG commuity?
I see a lot of talk about WoW clones on MMORPG sites, yet none of these clones have anything close to the value and polishness of WoW. Aion seems far from being similar to WoW, yet its called a WoW clone.
So what if games were to Copy only the good things about WoW,which most WoW clones dont, Would you dislike that?
WoW has taken many ideas from other games and have polished them. This is IMO the reason that WoW is so good. But what if other games started doing the same thing, instead of trying to replace everything WoW does, with a theme that just seem 100% Anti-WoW?
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The problem is picking the good from the bad. You might like something in WoW, I might hate it or vice versa. Out of the 11+ million people playing WoW, I dont think I have ever met two that can agree to everything they like and dislike about the game.
I thought that was coming out next year, its called Cataclysm right?
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Nope, I'd play WoW 2.0.
I play WoW; so there is no reason why I would not play an updated version of WoW with the bad stuff removed/changed and all the good stuff augmented and made even better.
Unfortunately, the nature of "good stuff" and "bad stuff" is eternally subjective.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Good and bad are so very relative. There would be no way to take the good things from WoW and leave out the bad because every single person will have a different definition of what that means.
We all shoudl just play whatever makes us happiest, end.
Its an Ironic question. When it came out, WOW was really nothing more than a really well polished version of the games that came before it.
So long, and thanks for all the fish!
Why am I reminded of a Snapple commercial?
Unfortunately I think this is correct. WoW has just the right formula to appeal to the masses. Once you start to polish it, you upset that formula so instead of making it appeal to a wider audience, it will appeal to a smaller audience.
it's not a great PvP game. But make it better at PvP and you start to piss off the players that don't like PvP.
It's not a great grouping game pre-raid. Make it a better grouping game pre-raid, and you start to piss off the solo crowd.
It's got just enough of everything so that people will complain, but keep playing.
And it does do solo PvE pre-raid, and raiding, very well.
WoW has good things? like what?
Phazing? thats bascially instancing a quest hub. Ever try to meet up with someone on a different part of a chain within one of those areas? you cant!
Dual spec? What does it matter if you only have three options to choose from anyway? might as well just give everyone all the talents and abilities.
Wintergrasp? please i've had a better time Orvring in DAoC. its nothing new.
I will go on adn on if you ask me to but honestly Good things and WoW should not go together.
WoW took features from other games and made them easier not better. They expanded on nothing.
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Rehashing WOW really isnt the best way to go... Id rather play a game that tried to do its own thing.
Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.
WoW has good things? like what?
Phazing? thats bascially instancing a quest hub. Ever try to meet up with someone on a different part of a chain within one of those areas? you cant!
Dual spec? What does it matter if you only have three options to choose from anyway? might as well just give everyone all the talents and abilities.
Wintergrasp? please i've had a better time Orvring in DAoC. its nothing new.
I will go on adn on if you ask me to but honestly Good things and WoW should not go together.
WoW took features from other games and made them easier not better. They expanded on nothing.
i know your not the fanboi type, but what you just typed is ridiculous, expanding and using material from other games doesnt make a 5year+ running MMO with 11million+ subs running....... WoW has its uniqueness
Blizzard did that with WoW (which you of course mentioned), so why should this be wrong for anyone else? The mmo market is extremely vulnerable, the only problem is the massive barriers to entry. Take away those barriers (for example with better mmo world building software and more rapid development techniques), and Blizzard would start to get real worried (well, not really, they already made more money off wow then all of us posting on this forum will make in our lifetimes, but you get the point).
i know your not the fanboi type, but what you just typed is ridiculous, expanding and using material from other games doesnt make a 5year+ running MMO with 11million+ subs running....... WoW has its uniqueness
Like...what? Not to bash ya man, but wow's about as plain as it gets. OK, I take that back. Wow does have a few unique things. More market than anyone else, and the most polished game on the market, but that's about it.
I'm happy and content to choose games that does the opposite of WoW:
1) No instances or Battlegrounds
2) Meaningful death penalties
3) Skill system instead of level based system
4) Classless (Ties into point #3)
5) Big world with meaningful travel
6) Sandbox instead of themepark
7) Climbable mountains (not stuck with invisible walls)
8) No global chat
9) Persistent world that is impacted by its players
10) FFA full loot PVP
11) Ship building
12) Advanced mob AI
13) Unique bosses that will die once that are GM controlled
14) A game that doesn't hand you everything with minimal effort.
15) Developers who wont screw your the value of your playstyle, gear or accomplishments with every patch or expansion.
16) Where grouping is encouraged
17) Local Banking
18) No maps, just player made maps (maps that still don't show player position)
19) Housing
20) Player owned Vendors
That's about it.
i know your not the fanboi type, but what you just typed is ridiculous, expanding and using material from other games doesnt make a 5year+ running MMO with 11million+ subs running....... WoW has its uniqueness
Like...what? Not to bash ya man, but wow's about as plain as it gets. OK, I take that back. Wow does have a few unique things. More market than anyone else, and the most polished game on the market, but that's about it.
While I absolutely agree that WoW isn't the epitome of innovation, it is unique in that it supports pretty much every playstyle and has an unparallelled variety of gameplay compared to other games that often have a very narrow focus.
That's why I still play; it's the only game that lets me do whatever I want to do whenever I want to do it.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
WoW has a little bit of everything... so why are companies trying to copy that instead of aiming towards the obvious niche of doing one thing really well? WoW's PvP is okay, but hardly spectacular... so why not make a spectacular PvP game? (Aion might be close to this, but I think they're trying to do too many things) WoW's raiding has basically been destroyed over the past year, so why not make a new hardcore raid game? Maybe a more exploration-based game? Instead of trying to be the next WoW, and doing everything, a game could specialize, and dominate a niche market. You won't get 11 million subscriptions, but maybe you could get enough, and you'd have a dedicated audience.
Oh, and to comment on the list in the above post (I agree with some but not all), don't forget better crafting.
Important facts:
1. Free to Play games are poorly made.
2. Casuals are not all idiots, but idiots call themselves casuals.
3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
4. Community is more important than you think.
i know your not the fanboi type, but what you just typed is ridiculous, expanding and using material from other games doesnt make a 5year+ running MMO with 11million+ subs running....... WoW has its uniqueness
Like...what? Not to bash ya man, but wow's about as plain as it gets. OK, I take that back. Wow does have a few unique things. More market than anyone else, and the most polished game on the market, but that's about it.
While I absolutely agree that WoW isn't the epitome of innovation, it is unique in that it supports pretty much every playstyle and has an unparallelled variety of gameplay compared to other games that often have a very narrow focus.
That's why I still play; it's the only game that lets me do whatever I want to do whenever I want to do it.
I will respectfully disagree. WoW pigeonholes players into very specific playstyles, ultimately ending with a completely raid-oriented end-game. Pvp is but an afterthought, and don't even get me started on crafting, housing, or social dynamics. I've always seen wow as one of the more shallow mmos on the market, and I can't see how you see it as "unparrallelled variety of gameplay" when variety is the exact factor that wow fails so miserably in. That comment just really boggles me because your posts are usually spot on.
Can you begin by telling us what you think is good in WoW, so that we have some basis for discussion. For example, an AH and quest based leveling is considered good by many, and many "WoW-clones" have that.
I agree with this post. Milion people, milion ideas.
If somebody could tell me what the good things are in WoW maybe I could answer the question. But honest to God I was sitting here trying to think what those good things would be and I'm drawing a blank.
90% of what you listed is pretty much Darkfall. Of course, the grinding against goblins to get to full Necro, after getting lesser magic to 50, greater magic to 25, and witchcraft to 75 is a downfall. If you haven't played it (sounds like you have, or at least have been following the game), give it a whirl. Definitely a fun game; I'm just old and my attention span is faltering lately...
It's the combination of those elements that makes a compelling mmo. I have a very hard time classifying a game that just focuses on one of those elements as a mmo. Don't get me wrong, your idea is a valid business strategy. However, I just see a game like that as another wanna-be mmo to file together with the other hundreds of wanna-be mmos.
Arcade-style fun, fast-paced, and most importantly, reliable combat.
Superior polish.
Lots of top notch small group dungeons.
Anyone can play wow with a 10 year old computer.
Those are some of the more positive aspects of wow. I may not play it and don't see it as a compelling mmo, but I would be slightly biased if I didn't recognize and respect wow's positive features.
If it's so easy to make a polish and better version of wow someone would have done it already.
i know your not the fanboi type, but what you just typed is ridiculous, expanding and using material from other games doesnt make a 5year+ running MMO with 11million+ subs running....... WoW has its uniqueness
Like...what? Not to bash ya man, but wow's about as plain as it gets. OK, I take that back. Wow does have a few unique things. More market than anyone else, and the most polished game on the market, but that's about it.
1. The massive number of quests and the ability to quest from 1-60.
2. Auction House (not sure if they were the first, but it was the first I seen of it)
3. Group instances with Elite mobs that only a group could kill. Other games had dungeons, but if you were high enough, you could solo the stuff in there. Or you could group with others and crawl to mobs high enough level to pose a challenge to your group. None of those dungeons offered loot that was uber as WoW's though.
4. UI functions. The dressing room, click to view details on others, right-click a name for a variety of options. You get the picture. They made UI extremely user friendly. Older games relied upon a lot of /slash commands.
5. Gated Raid content. Not sure about EQ, but DAoC's raid content was doable by anyone at max level. In WoW, you had to be geared out from previous raid dungeons to progress to the harder ones.
6. Flying Mounts, and perhaps mounts in general. Again, not sure about EQ, but DAoC didn't get mounts until after WoW came out with them.
7. Great Website. Websites are tools, tools that are very important to the game. DAoC had the herald, but WoW raised the bar with the amount of information available on it. Take Armory as an example.
I'm sure there's plenty of other features WoW had before other MMORPG's, but I can't spend all night thinking about it.
I have to disagree in turn.
For a game tied to classes and the holy trinity, WoW has a lot of hybrid elements.
4 classes that can tank. 4 that can heal, (two that can do both).
Having played a druid for several years, I'm confident in saying that it is the most varied playstyle I've ever experienced in any MMO.
I'll agree that many of the gameplay elements in WoW are pretty shallow, but the key to WoW's success is that it has all of those elements and presents them in a well-polished and (more importantly) enjoyable manner.
WoW is a game for tourists, not purists.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift