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In my books only 3 MMORPGs are going what it takes to succeed
Lord of the Rings Online.
graphics are fantastic, game play caters to the PVE like no other game. When i played this game for a few months i was impressed by the storyline and the quests and simply how you actually feel you are in middle earth. Groups could use some work but all in all this game ranks up high in my mind.
World of Warcraft
all i can say its that it is a complete game. All features required are there, and if they are not it was intended that way. with the new expansion coming, they are giving it a "rebirth" . Honestly this game bores me to hell and i cant play it for more than one hour before uninstalling it. But i can't ignore its success and its business model. Cudos to Blizzard.
EvE Online
they are the ones with the BALLS! they dare to be different and use the latest technology available. In the development of Eve they go beyond normal. they hired architects and stylists to design structures and clothing for their incarna expansion. they are merging 2 platforms in original ways, honestly, even though this game caters to a certain audience, their success is increasing with every day that passes by.
What MMOs do you think are doing it "right"
Comments
There aren't any, and the new ones are going in the wrong direction (SW:TOR) or not even trying (STO).
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Fallen Earth
WoW is doing it right.
Eve is the biggest piece of boring trash I have ever played.
you might want to explain why you say this, else it looks like a "wow rules eve sucks" kiddy post.
and even if you might think its the most boring piece of trash (without any examples) none the less CCP has the balls to add new stuff never before seen on the MMO market. their stackless IO and other technological advancements that allow 1000 people in jita with minimal lagg AND to house 40 000 people on one server... not only that they will be introducing more things to do in game that are "thinking outside the box" in dominion and incarna
in their fanfest they said "we see what you do and we try to make a game mechanic for it"
WoW is simply very well made game. not a game for me but none theless a very well made game with complete features and a game that attracts the masses.
You forgot to mention UO, somethings been keeping players in it for over a decade.
I think it's the SANDBOX element.
Playing: World Of Warcraft
Resting From: Nothing
Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC
Waiting For: SWTOR, APB
Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan
^This
and Aion?
I love Free MMORPG
To give you some honest perspective.
I have been playing EVE for four years.
I played WOW for 3 months shortly after release. I remember running along to get to some new NPC when I suddenly realized I just didn't care anymore. It didn't matter.
Doesn't mean WOW is trash. I just personally found it painfully boring after awhile. But it kept my attention longer than most.
So man up and put your big boy pants on son.
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EvE is not for all gamers, you need more brain to play it and that sucks!
I'd leave out LOTRO, surviving only because of the popularity of the Tolkien licensing and recent movie releases, but otherwise your list is fine.
WOW succeeds on polish, simplicity, and playability. EVE succeeds on freedom and reasonable polish. Both succeed despite their flaws, and indicate that any new MMO with the best shot at taking the throne will probably focus on polish, simplicity, playability, and player freedom.
you might want to explain why you say this, else it looks like a "wow rules eve sucks" kiddy post.
and even if you might think its the most boring piece of trash (without any examples) none the less CCP has the balls to add new stuff never before seen on the MMO market. their stackless IO and other technological advancements that allow 1000 people in jita with minimal lagg AND to house 40 000 people on one server... not only that they will be introducing more things to do in game that are "thinking outside the box" in dominion and incarna
in their fanfest they said "we see what you do and we try to make a game mechanic for it"
WoW is simply very well made game. not a game for me but none theless a very well made game with complete features and a game that attracts the masses.
It's too hard for him to figure out and takes to long for him to be 1337 and get shiney lootz!
And honestly Squall'Zell...It doesn't take near as much to render space where there is not much to it compared to a vibrant world full of trees, grass, sky/clouds, etc, etc, etc. Still though, it is pretty cool to see THAT many people in one area regardless. Especially during fleet battles (Not necessarily Jita, but 0.0 space.)
LoTRO belongs up there. The beauty of it, the great PvE, the community, my house downside is PvP, PvM isn't worth mentioning let alone call it PvP.
EVE I agree with. The unique game mechanics, the setting, the effort they put into it.
WoW I agree with. Even though this was the most boring MMO I have played to date it still belongs. This game is the ultimate in "Newbie Friendliness". Even my grandmother could create an account and understand what to do.
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"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
Just because a game doesn't directly appeal to your tastes doesn't mean it is doing something wrong.
I do not enjoy eve, but I recognize that CCP is doing a good job with a game that others enjoy. Eve easily deserves to be mentioned on this list.
Perhaps you mistook this for a thread about which games you enjoy?
Fallen Earth
The things they are doing right for me
Combat: Im tired of the classic age old click and wait style.
Setting: Im also tired of the fantasy setting PA is a breath of fresh air.
Crafting: You can craft 95% of items in the game no more running the same damn instances for gear. You can either craft them have someone craft it for you or just buy it in the AH , trade with someone.
Leveling: You could grind mobs all day, do quest, harvest things, or just craft. You can get to max without even fighting if you really wanted to or you can do all theses things to make leveling not feel like a grind.
I think EvE stands out as the MMORPG that has really got it right though it is not my kind of game at all. I can't help but admire the cleverness of its design, the unique game experience it delivers to those who enjoy it and its continued success against all odds.
I think WoW is certainly a MMORPG that had it right and probably still does but i'm not entirely sure the WotLK expansion was good for its long-term future. As the game moves ever closer to being a MMOG rather than a MMORPG I wonder if that will affect its sustainability. My guess is that Blizzard will find a way to make it work.
One other game i'd mention is DDO which works much better as a F2P than it ever did as a subscription based MMO.
Out of the three mentioned, EVE is the only one worthy. It is the only one bringing new things to the table. The future for EVE is very bright.
If you don't evolve, you die.
Just because a game doesn't directly appeal to your tastes doesn't mean it is doing something wrong.
I do not enjoy eve, but I recognize that CCP is doing a good job with a game that others enjoy. Eve easily deserves to be mentioned on this list.
Perhaps you mistook this for a thread about which games you enjoy?
I would have to agree. My thought is that any game that draws a die hard set of fans is "doing it right".
Since we all know (though sometimes forget) that we are all different, built differently, appreciate things differently, it's hard to say a game isn't doing something right or is doing somethign right based on preference.
This is not to say that games should be buggy and have issues but if there are players who can look beyond a games shortcomings and really buy into the game then that game is doing something right.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
you might want to explain why you say this, else it looks like a "wow rules eve sucks" kiddy post.
and even if you might think its the most boring piece of trash (without any examples) none the less CCP has the balls to add new stuff never before seen on the MMO market. their stackless IO and other technological advancements that allow 1000 people in jita with minimal lagg AND to house 40 000 people on one server... not only that they will be introducing more things to do in game that are "thinking outside the box" in dominion and incarna
in their fanfest they said "we see what you do and we try to make a game mechanic for it"
WoW is simply very well made game. not a game for me but none theless a very well made game with complete features and a game that attracts the masses.
Well, i wouldn't say "Eve is the biggest piece of boring trash I have ever played" but i did play the 21 day free trial then i decide NOT to subscribe.
The key reason is that the PvE content is not compelling at low progression. The missions (quests) repeat themselves and most of them are pretty boring. The fight mechanics is also pretty boring. I can finish all the missions by targetting the mobs and let loose missiles. Special abilities are not needed (nor available since i dont have the skills anyway).
The progression curve is just not there. A well tuned PvE focus MMO would have new abilities, new zones, and new quests within the first 1-2 weeks of play.
Granted Eve is not designed as a PvE game, and also granted that there may be better game mechanics and more content at higher progression but certainly it does not grab me after 21 days of play, unlike some other MMOs.
A lot of people are comparing Fallen Earth to Eve.
There's a higher learning curve associated with it, albeit not as high as Eve's.
Eve's a great game, and WoW belongs on the list for sure, (4+ year verteran here).
Fallen Earth was made on a shoestring budget, and although it's fairly new, it is doing it right. ><
Eve is the only one that is doing 'it' right. I haven't touched the game, but solely because I am a diehard for fantasy and can't stomach sci-fi save for Star Wars products.
'It' I define as 'developper focus on game, community, and business model'. Eve's devs are undeniably involved with a business model that uses entirely proprietary hardware despite a relatively niche subscriber base. Their devs are involved directly with the playing community both outside as well as inside their game (full-time employed economists on staff <~ this one blew my mind). And the game itself plays very unique and is 'its own' game, without clones.
Blizzard openly stated they sold out. WoW was built as a game that had the makings of all the 'it' elements in play, but the devs stated their path forward was to allow more people to see more content, aka focusing on their subscribers, aka selling out. Everything else about WoW has 'it' for sure: polished mechanics/animations, financial success/monopoly, etc.
LOTRO I haven't played nor know anyone in RL circles who does, so I will withhold comment. The fantasy genre feels bloated at present, so this title would need to do a lot to achieve minimal popular recognition.
Eve has 'it' right. WoW and LOTRO are honorable mentions.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
I think your list is probably what I'd pick. They are the ones who understood that repetitiveness is inevitable in MMO's, so a game must make those repetitive things as enjoyable as possible.
They all ALSO focused on tons of other things to do and enjoy other than grinding, and making THOSE things rewarding in some way. Exploration deeds in Lotro and crafting... crafting instances, legendary items and their quests, etc.
Eve gave us industry and crafting, a legit, workable free market where everything can be made, bought and sold. For example, even skill books made by the game, you could haul off to zero sector space and sell for HUGE profit...
It's been a while since my WoW days, but I don't recall many times where I tried a certain aspect of the game and thought... "this is pointless", it was usually... "why haven't I been doing this all along???". Same with Eve and Lotro.
Compare it to AoC, for example... crafting was near impossible at first, impractical at very least. Before itemization, crafting was a pain; too many variants of ingredients with no real payoff in customization. After itemization, they eased that a bit, but after a few days of trying to find the point in crafting anything, I quit. As a result, AoC got 3 months out of me due to some pretty cool combat. But cool combat does not an MMO make...
FE could be another of those all around, "no activity is a waste of time" MMO's, but my few days there didn't seem that way. It just seemed a bit clunky and aimless. Get rid of the clunk, and more people will be willing to find their way on their own in true wasteland wanderer style.
All this thread is, is for people to come and talk about the games they like. I mean how would you even judge what "right" is? All I see so far are people's opinions on what they are playing currently.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
That's not selling out at all.
Selling out has nothing to do with doing things that others don't like or believe in.
Selling out means that a person, company, entity starts out with one mission but due to the desire to obtain acknowledment, some reward or benefit, etc from another group or entity then change their initial mission.
You can't be a sell out if you started with a mission and ended with that mission.
If I decide, because I like it and enjoy the music, that I want to be the greatest pop star the world has ever known and I achieve that goal, that is not a selling out.
If I decide that I want to be the greatest pop star the world has ever known, but I get a lot of flack from people because my music has no great depth or musical complexity and is essentially just "fun" airplay music and I change to appease those people, even though it's not what I want, then I would be a sell out.
I've known several people who went the artsy intellectual route even though they desired to be more mainstream. I consider these people sell outs.
They sold (read changed) there initial desires becaues of what others felt they should be doing.
I have more and greater respect for someone who knows what they like and enjoy and they do it regardless of what others think over people who allow others to dictate what they should be doing because it doesn't have the depth or complexity that one "thinks" they should have.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I would have to say that I agree with the fact that WoW, LotR and EvE are very well built games and probably considered some of the most well polished or long lasting, or whatever category you want to call it.. but how can anyone say they are necessarily doing it right and some of the others out there are not.
I only state this because everyone has a diffferent opinion of what is right for them. I personally did not care for Eve, nor LotR, and I used to play WoW a lot but now find it boring and no longer wish to play it ever again. I have played other games as well and they all end up boring me at some point. I am not saying they are not great games or they didn't offer something that was really good and playable at one point but eventually they did lose interest.
I guess what I am saying is that any game that has a steady fan base, provides new content, and attempts to re-polish their game over time, making it more appealing, or working out problems that the fan base has, then I would say it is a successful game. Also going in a different direction then the standard MMO and bringing something new to the table can be a big incentive as well, allthough in most cases it generally doesn't pan out.. Thumbs up to EvE for being successful at this.
You may not personally agree with me, this is just my two cents.
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