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Review after few days of play/ Some questions

ElendilasXElendilasX Member Posts: 243

So I got my free trial and played for few days. Here is what I think about game:

Tutorial was nice but needs some fixing in few places. It went smoothly till I reached two guys I need to heal but there was only one, so I relog and everything is fine. I reach that woman who talks to you via radio or something. I accidently press Unstuck skill and I appear at big and ugly monster, I use all my ammo and only down his hp to 50%, then my bro told me there is bazooka in previous room, so I kill mob in 3 hits. Now quest says I need to go to vehicle, I accidently destroy it and start falling down through world... So once again I relog and I am at room where I choose profession and place where I want to start. So I missed tutorial ending movie...

There was many more such experiences latter but no point talking about it.

+Graphics: I am not big fan of graphics so it seemed to me normal/good.

+Advancement System: something better then those simple level 1,2...60,61...120. But when you look deeper you can see that there is only few options to put your AP...

+Setting: after those hundreds of fantasy/past setting Post-Apocalyptic scenario is awesome.

 

+-Gathering: Material nodes spawn at exactly same locations and are same types (at least most of the time). Good thing you can find different materials from same looking spawn. Also there isnt much of point in gathering at lower level, from what I saw it is better to first reach higher level and then put some AP in Int and start gathering. Reasons you ask? Simple your max gathering skill is very low and each succesful gathering will give 1 point in that skill. So you can master it in few minutes. Another thing is that gathering is like 5x slower than monster grinding even with first weapons. Yet another reason is that you will have hard time trying to evade higher level monsters and they will block your paths to better materials...

+-Crafting: Real time crafting is nice, but it doesnt have much of use at lower level as you wont have money to spend on it. Dont know how it will be later but I found it useless (melee user, i know that rangers craft their own ammo as it is cheaper i will give that to crafting).

 

-Bugs: It doesnt mean serious bugs but still annoying. Walking through walls, mobs sliding around you and almost impossible to hit, falling from few meter and dieng, falling from mountain and almost no damage. Small things but very annoying.

-!Fast weapons attack graphics!: You hit, you see dmg, repeat, you stand, you see dmg, you stand, you see dmg, you stand, you see dmg.  Thats what happens with dual wields. Destroy fps feeling and immersion.

-Not FPS: you shoot directly at enemy from 1m and see "miss", aim directly to its heart and you see " glance". Far from fps...

-Quests: no point in doing them except ones which gives you AP. Why you ask? Rewards sucks, exp sucks. Usually quests at begginer zones gives ~500exp. Your level monster gives you 50. You can kill them in like 5-10seconds so 2minutes for 500exp. Quests- just running can take 5-10minutes...

-Mindless grind spots/exp gain: there is spots of weak mobs of many lower levels at least 1-10 for sure. They will inflict minimal damage and die with few hits and will give same amount as stronger same level mob. Ex. Level 2 Crawler has 25hp amd 2dmg and level 2 coyote has 50hp and 10dmg. Still they both will give same amount of exp.

 

I just written some aspects of game...       Questions: is there guild activities like rebuilding (building) towns? Guild pvp for zones?  Is there anything to do when you are higher level (events, sieges, raids, hey I dont want WoW but that just examples) or just same grinding?

 

Edit: Oh yeah I forgot to mention Party: I dont know if it is supposed this way but it seems partying gives you exp gain penalties: mobs which should give 50exp gives only ~20 so only 40%, wtf? in most games it is ~80% or so. And no, it doesnt matter what level mobs you kill, we tried mobs ranging from -5lvl to +5lvl our lvls...

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