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Anyone who says this game is "growing" or not dying is pretty funny..
If you log into this thing it's literally like logging into some kind of big deserted
world after a Nuclear Holocaust killed off millions of people.
What exactly is the point of them keeping this thing open? It's painfully obvious there's no subs left.. probably only a few thousand at most. You can't make any $$ off a few thousand subs....
Some "exp" coming in Nov? Me thinks that's the last Exp anyone still playing this will ever see again.
Comments
Holocaust must have missed the area I play in.
I agree the population needs a serious boost though. Most people who have been playing for awhile seem to believe that the coming expansion will make or break the game population wise.
Don't expect AV to just give up and say "oh well, maybe next time" quite yet.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
You realize that the game world is probably one of the largest MMOs ever made, right? You're not going to be seeing people around every corner. The past month has seen a lot of new blood, I know personally that 10 new players have joined my clan in the last week and a half. It's so sad that you vapor trolls are still going after so long.
Darkfall Travelogues!
Ya I keep hearing the same thing from every clan. For some reason a lot of people seemed to have subbed up this month, including myself.
Maybe with the addition of wild life (not the typical AI being used) and wandering mobs, the people not used to a game like this might be more at home. It will seriously improve immersion too.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Instead for working for someone else product , they working on their own. Its always more fun if you work on something you created and invented yourself even more if its started as pure fun activity.
Then Greece share same latitude then sunny state florida, the climate is lovely plus not a single hurricane in the year, beaches are nearby and with finer-granned sand and azure blue water.
Drinks are not that expensive, also visiting clubs and the chicks are coming from everywhere in the world.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
1. most people are on the coast or on the Outer Islands.
2. Most people spend quite some time in their own clan cities or grind nearby to those
3. Because of the size of most clans and the fact that almost every city has at least 1 clan in it, you will hardly see anyone in areas far from clan cities.
4. Apart from new players the starter area is frequently visited by reds. Usually though, with 3 starter zones per race, the population is split up early on.
Honestly if you want to see population then join a clan and move to their city but in Darkfal...the full loot game, it's almost always better to be alone than be ganked constantly by reds.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
The giant world excuse is lame, sorry.How many total paid subs are there right now? What are the peak concurrency rates? Both of those would be rather telling numbers especially compared to the alleged 10k concurrent players the game was built to support. What's the point of having a giant open world that can supposedly handle such huge numbers of players at any given time if there aren't enough players to actually populate the world other than in a few isolated hot spots? The game might as well have instances....
~Ripper
The giant world excuse is lame, sorry.How many total paid subs are there right now? What are the peak concurrency rates? Both of those would be rather telling numbers especially compared to the alleged 10k concurrent players the game was built to support. What's the point of having a giant open world that can supposedly handle such huge numbers of players at any given time if there aren't enough players to actually populate the world other than in a few isolated hot spots? The game might as well have instances....
~Ripper
The main problem with the game, in terms of population, is the fact that, even when the game had a "confirmed" count of 20k subs on 1 server, the population was concentrated in and around cities because people are too chicken to leave home for long. You could walk into some cities at this time and see 100 people and then have like another 50 within the citiy limits ("safe" area outside the city).
The game isn't dying, its slowly growing, but the population is lower than it was at launch for a couple reasons
1) 2 servers
2) People quitting because they lost (hyperion clans and CotC clans quit when they lost)
3) More people quitting to try new games (happens with every game) and due to game issues.
But the good thing is, some of the quitters are coming back
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Some reasons of why people left were omitted:
4 - Bad business practices made by AV scared people off.
5 - Overhype not living up to the real game,
6 - Oversimplified core mechanics more akin to FPSs than to MMORPGs,
7 - Lack of pretty much everything besides PVP.
I frankly cannot see how this game is growing. It needs more than a patch (aka expansion, in Darkfall land), it needs a complete overhaul.
The business practices are just unconventionally if you mean that by 'bad' then ok but in that case use the word 'unconventionally' to fix your post.
The overhype was on the side of the wannabe big fanbase Aventurine themselves mostly were silent through development except a column with an article every 6 months if we were lucky and a small vid every 3 years lol
what does that mean 'oversimplified core mechanics' ? If you mean same as under point 7 then game was developed for FFA full PvP settings and delivered as promised.
Why people leaving ?
Simple people got angry cause the game in their head what is impossible to implement didn't got developed.
People thought of themselves they would own everyone else and couldn't stand to see they suck in PvP in the end or they notice that they can't adapt to FFA rule setting as easy as they thought.
Then people underestimate the effort you have to put into for a reward to feel like a reward. No you don't get handed the 50 man boat with just investing 2 hours into the game and you have to gather mats to recover the losses and re equip to make your loss count something for the risk vs reward mechanic.
The mechanics are rough and appropriate for a game under the settings of Darkfall. To me it was clear that only few can master those, those who thought otherwise whine about the game in forums lol
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I must say that what Darthraiden wrote is one of the better statements in the Darkfall forum. Its that good that it maybe will make me try this game after all
But then again I dont trust mmos that cant give me a trial of their super fun (and happy) game.
I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100
I must say that what Darthraiden wrote is one of the better statements in the Darkfall forum. Its that good that it maybe will make me try this game after all
But then again I dont trust mmos that cant give me a trial of their super fun (and happy) game.
I doubt any sort of trial can really give you enough time to train the skills and make the social contacts that you'd need to survive in Darkfall. As such, you'd end up walking away from it posting how much it sucks because you got ganked repeatedly in the new player zones and could hardly kill a goblin. (EVE sufferes from this same phenomenon)
I understand why they don't waste the resources on free trials, the bad would outweigh the good.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The business practices are just unconventionally if you mean that by 'bad' then ok but in that case use the word 'unconventionally' to fix your post.
The overhype was on the side of the wannabe big fanbase Aventurine themselves mostly were silent through development except a column with an article every 6 months if we were lucky and a small vid every 3 years lol
what does that mean 'oversimplified core mechanics' ? If you mean same as under point 7 then game was developed for FFA full PvP settings and delivered as promised.
Why people leaving ?
Simple people got angry cause the game in their head what is impossible to implement didn't got developed.
People thought of themselves they would own everyone else and couldn't stand to see they suck in PvP in the end or they notice that they can't adapt to FFA rule setting as easy as they thought.
Then people underestimate the effort you have to put into for a reward to feel like a reward. No you don't get handed the 50 man boat with just investing 2 hours into the game and you have to gather mats to recover the losses and re equip to make your loss count something for the risk vs reward mechanic.
The mechanics are rough and appropriate for a game under the settings of Darkfall. To me it was clear that only few can master those, those who thought otherwise whine about the game in forums lol
Well, this has been discussed thoroughly, but let me cover some things.
No, it was not unconventional. It was amateurish and plainly bad. Where do you have to input your CC info before even knowing the price of the product you are interested, besides scam sites? Aventurine did just that. I know people that did not buy the game because of that, and if you ask me, they had more sense than I did deciding so.
Blaming overhype on the playerbase is just plainly stupid. AV did all they could in their power to foster the hype, and never took the time to set things straight. So, it sits right in their lap.
The game was not promised as simply full-loot PVP and if you have enough brainpower to remember what you ate for breakfast, you know that. What was promised was an immersive world following the sandbox tradition. Remember their old site and forums, please. Lots of overblown stuff there.
People left for many different reasons. Most because of the game, some external and absolutely understandable, like trying new titles and burnout.
Few people want lots of rewards for little effort. Those that do usually play other types of games or even consoles, where everything is faster and you get your fix pretty quickly. The people that wanted to play DFO were of a more hardcorish nature, and grinded their behinds off in many other games. If they had good reasons to do that in DFO, they would do so. I would do so.
Again, do not kid yourself into thinking that to play DFO you need to be master of some sort of zen art of superior gaming. It's all pretty basic stuff, simple trajectory compensation and resource management. It is different from other PVP titles just because there is no tab-targetting.
It is painfully simple to me the fact that they released a very half-baked product, even after aeons of development. While this is not the exception today, the core system behind the game is dreadfully shallow, and the extreme reliance on AoE nuking just makes this obvious: AV has very little knowledge of what makes a game good. There were several examples along to road to observe and learn from, but they managed to stick to the simplest, most obtuse character development/variety possible, and they paid the price to do that.
DFO is not a BAD game. But it is uninspired, overblown by a very amateurish development team, lacks boldness and creativity, and is suffering because of that. Late 90's standards do not make the cut in today's market, specially now where money is limited and people are counting dimes.
They will eventually address some of the issues I have with the game. But it will be too little, too late.
The business practices are just unconventionally if you mean that by 'bad' then ok but in that case use the word 'unconventionally' to fix your post.
The overhype was on the side of the wannabe big fanbase Aventurine themselves mostly were silent through development except a column with an article every 6 months if we were lucky and a small vid every 3 years lol
what does that mean 'oversimplified core mechanics' ? If you mean same as under point 7 then game was developed for FFA full PvP settings and delivered as promised.
Why people leaving ?
Simple people got angry cause the game in their head what is impossible to implement didn't got developed.
People thought of themselves they would own everyone else and couldn't stand to see they suck in PvP in the end or they notice that they can't adapt to FFA rule setting as easy as they thought.
Then people underestimate the effort you have to put into for a reward to feel like a reward. No you don't get handed the 50 man boat with just investing 2 hours into the game and you have to gather mats to recover the losses and re equip to make your loss count something for the risk vs reward mechanic.
The mechanics are rough and appropriate for a game under the settings of Darkfall. To me it was clear that only few can master those, those who thought otherwise whine about the game in forums lol
Well, this has been discussed thoroughly, but let me cover some things.
No, it was not unconventional. It was amateurish and plainly bad. Where do you have to input your CC info before even knowing the price of the product you are interested, besides scam sites? Aventurine did just that. I know people that did not buy the game because of that, and if you ask me, they had more sense than I did deciding so.
Blaming overhype on the playerbase is just plainly stupid. AV did all they could in their power to foster the hype, and never took the time to set things straight. So, it sits right in their lap.
The game was not promised as simply full-loot PVP and if you have enough brainpower to remember what you ate for breakfast, you know that. What was promised was an immersive world following the sandbox tradition. Remember their old site and forums, please. Lots of overblown stuff there.
People left for many different reasons. Most because of the game, some external and absolutely understandable, like trying new titles and burnout.
Few people want lots of rewards for little effort. Those that do usually play other types of games or even consoles, where everything is faster and you get your fix pretty quickly. The people that wanted to play DFO were of a more hardcorish nature, and grinded their behinds off in many other games. If they had good reasons to do that in DFO, they would do so. I would do so.
Again, do not kid yourself into thinking that to play DFO you need to be master of some sort of zen art of superior gaming. It's all pretty basic stuff, simple trajectory compensation and resource management. It is different from other PVP titles just because there is no tab-targetting.
It is painfully simple to me the fact that they released a very half-baked product, even after aeons of development. While this is not the exception today, the core system behind the game is dreadfully shallow, and the extreme reliance on AoE nuking just makes this obvious: AV has very little knowledge of what makes a game good. There were several examples along to road to observe and learn from, but they managed to stick to the simplest, most obtuse character development/variety possible, and they paid the price to do that.
DFO is not a BAD game. But it is uninspired, overblown by a very amateurish development team, lacks boldness and creativity, and is suffering because of that. Late 90's standards do not make the cut in today's market, specially now where money is limited and people are counting dimes.
They will eventually address some of the issues I have with the game. But it will be too little, too late.
Late 90 standard on MMORPG's was 2D graphics and turn based combat with dime rolls mechanic to check outcome so you comparison fails.
These alpha vid show how Aventurine had FPP and real time combat mechanics already in 2003 ahead of most others.
There was no prob with the AoE's prior whiny wannabe so called hardcore players filled forums with how useless magic is and how hard the grind is. Something that was supposed to be hard to get and on the high-end in character development has become easy to obtain after those patches Aventurine had to implement because of the crybabies and those who obviously can't thing outside of classbased games and who nevertheless left the game cause they ARE crybabies and on the next possible occasion for an ragequit they quit because .."everyone now uses magic and AoE"
You statement of all is easy and cake with cup of tea gets counteracted by the tracks of pain in various forums about how hard the "grind" was..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I must say that what Darthraiden wrote is one of the better statements in the Darkfall forum. Its that good that it maybe will make me try this game after all
But then again I dont trust mmos that cant give me a trial of their super fun (and happy) game.
I doubt any sort of trial can really give you enough time to train the skills and make the social contacts that you'd need to survive in Darkfall. As such, you'd end up walking away from it posting how much it sucks because you got ganked repeatedly in the new player zones and could hardly kill a goblin. (EVE sufferes from this same phenomenon)
I understand why they don't waste the resources on free trials, the bad would outweigh the good.
What are you talking about, EVE has a free trial thats what got most of my friends into it.
Not sure why people keep making that kind of comparison. And it's not just with Darkfall, I see it all over this site when games are judged.
I'm not going to post comparison pics because it's been done to death.
Late 90's graphics are very aged at this point. Silly comparison.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Late 90 standard on MMORPG's was 2D graphics and turn based combat with dime rolls mechanic to check outcome so you comparison fails.
These alpha vid show how Aventurine had FPP and real time combat mechanics already in 2003 ahead of most others.
There was no prob with the AoE's prior whiny wannabe so called hardcore players filled forums with how useless magic is and how hard the grind is. Something that was supposed to be hard to get and on the high-end in character development has become easy to obtain after those patches Aventurine had to implement because of the crybabies and those who obviously can't thing outside of classbased games and who nevertheless left the game cause they ARE crybabies and on the next possible occasion for an ragequit they quit because .."everyone now uses magic and AoE"
You statement of all is easy and cake with cup of tea gets counteracted by the tracks of pain in various forums about how hard the "grind" was..
Apparently you didn't understand what I wrote, so I'll clarify things a little further.
First, I never talked about graphics. Graphics are just a nice side-dish, when what really matters in the main course. While I consider DFO's graphics uninspired, they are not terrible. If some work could be done on the terrible color palette and the stiff animations, all the better. But they are sufficient, and certainly not the most important thing in a MMO. By 90s standards I meant game direction, use of internal systems, menus, etc. Web-based menus are inexcusable. Flat skill progression with no customization whatsoever is a thing of the past. High reliance of client-side operations is to look for trouble. These are the things I meant when I said the game is outdated and amateurish in many aspects. Not graphics.
Well, you think there was no problem, but AV changed things. So, there might be a problem, right? Since you are so ever confident in AV's reasoning and decision-making, you should think that this change is a good thing. But you don't, and that puzzles me.
When I said the game is easy, i mean the combat mechanics. It's pretty obvious in my post. I'm not talking about grind, economy, and other time-sinks, that are just repetitive actions made to slow you down in lieu of a sensible and dynamic progression system. The combat is simple, and requires absolutely no special skill. DFO is not for the brave and strong only, as you seem to imply. Any Halo-kid could sit in front of the PC and dominate the combat skills needed in a very short period of time. There is not a single combat mechanic that's innovative or that demands any special skill or training. Even AoC's "Dance Dance Revolution" melee combo system is much more involved than the pew-pew-headshot FPS combat DFO uses.
Please, read and comprehend what people write before defending your point of view.
In the end of the day, one fact remains: DFO population now is tiny. And most of the blame resides on AV's shoulders. They dumbed down the game, blatantly lied and nurtured misinformation, and sold a sub-par product. This does not doom the game, but makes things much more complicated, and it'll certainly affect negatively real expansions in the future, as well as new content creation.
I must say that what Darthraiden wrote is one of the better statements in the Darkfall forum. Its that good that it maybe will make me try this game after all
But then again I dont trust mmos that cant give me a trial of their super fun (and happy) game.
I doubt any sort of trial can really give you enough time to train the skills and make the social contacts that you'd need to survive in Darkfall. As such, you'd end up walking away from it posting how much it sucks because you got ganked repeatedly in the new player zones and could hardly kill a goblin. (EVE sufferes from this same phenomenon)
I understand why they don't waste the resources on free trials, the bad would outweigh the good.
What are you talking about, EVE has a free trial thats what got most of my friends into it.
EvE also didn't do a trial for like 3 years
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
The business practices are just unconventionally if you mean that by 'bad' then ok but in that case use the word 'unconventionally' to fix your post.
The overhype was on the side of the wannabe big fanbase Aventurine themselves mostly were silent through development except a column with an article every 6 months if we were lucky and a small vid every 3 years lol
what does that mean 'oversimplified core mechanics' ? If you mean same as under point 7 then game was developed for FFA full PvP settings and delivered as promised.
Why people leaving ?
Simple people got angry cause the game in their head what is impossible to implement didn't got developed.
People thought of themselves they would own everyone else and couldn't stand to see they suck in PvP in the end or they notice that they can't adapt to FFA rule setting as easy as they thought.
Then people underestimate the effort you have to put into for a reward to feel like a reward. No you don't get handed the 50 man boat with just investing 2 hours into the game and you have to gather mats to recover the losses and re equip to make your loss count something for the risk vs reward mechanic.
The mechanics are rough and appropriate for a game under the settings of Darkfall. To me it was clear that only few can master those, those who thought otherwise whine about the game in forums lol
What you call unconventional business pracitce I call bad business practice. And one reason you seem to miss is that some people quit/left DF because it is not a sandbox it is strictly a system of pvp mechanics devoid of any actual game world or any other focus in said game world. I didn't follow the game incredibly closely but what I can say is I did not here so much prevailing talk of pvp but of a true sandbox open world game with lot's to do including many things supposedly not combat related but where as games like WOW,LOTRO,AION, and AOC are considered linear theme park games this game to me is the exact opposite if you have no interest in pvp there isn't too much reason to play this game.
Again I didn't follow the game as close as I know others did I only began to gain interest in it within it's last year before release and again it seemed they were creating a true sandbox experience not a game that was as pure pvp as lotro is pve. Now I'm not opposed to having a game that counts pvp as a strength over pve but there has to be something else to do and get involved in other than pvp, for as weak as monster play is I would be happy with just that little actual content from this game but it seems the pvp crowd has taken over the game and it's going to be difficult for this game to add anything to make it a true sandbox at the expense of ignoring or pissing off the pvp crowd.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
The business practices are just unconventionally if you mean that by 'bad' then ok but in that case use the word 'unconventionally' to fix your post.
The overhype was on the side of the wannabe big fanbase Aventurine themselves mostly were silent through development except a column with an article every 6 months if we were lucky and a small vid every 3 years lol
what does that mean 'oversimplified core mechanics' ? If you mean same as under point 7 then game was developed for FFA full PvP settings and delivered as promised.
Why people leaving ?
Simple people got angry cause the game in their head what is impossible to implement didn't got developed.
People thought of themselves they would own everyone else and couldn't stand to see they suck in PvP in the end or they notice that they can't adapt to FFA rule setting as easy as they thought.
Then people underestimate the effort you have to put into for a reward to feel like a reward. No you don't get handed the 50 man boat with just investing 2 hours into the game and you have to gather mats to recover the losses and re equip to make your loss count something for the risk vs reward mechanic.
The mechanics are rough and appropriate for a game under the settings of Darkfall. To me it was clear that only few can master those, those who thought otherwise whine about the game in forums lol
What you call unconventional business pracitce I call bad business practice. And one reason you seem to miss is that some people quit/left DF because it is not a sandbox it is strictly a system of pvp mechanics devoid of any actual game world or any other focus in said game world. I didn't follow the game incredibly closely but what I can say is I did not here so much prevailing talk of pvp but of a true sandbox open world game with lot's to do including many things supposedly not combat related but where as games like WOW,LOTRO,AION, and AOC are considered linear theme park games this game to me is the exact opposite if you have no interest in pvp there isn't too much reason to play this game.
Again I didn't follow the game as close as I know others did I only began to gain interest in it within it's last year before release and again it seemed they were creating a true sandbox experience not a game that was as pure pvp as lotro is pve. Now I'm not opposed to having a game that counts pvp as a strength over pve but there has to be something else to do and get involved in other than pvp, for as weak as monster play is I would be happy with just that little actual content from this game but it seems the pvp crowd has taken over the game and it's going to be difficult for this game to add anything to make it a true sandbox at the expense of ignoring or pissing off the pvp crowd.
Of Course you can have another focus then just run around to kill others all day. Because the PvP aspect is the shine and glory of the game you can focus on other things you just have to accept that PvP can and will happen to you because of the dominance of the FFA PvP setting.
My playtime is divided in 60% PvE, 20% gathering/crafting and just 20% PvP for example and feel myself usefull doing any of it.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I must say that what Darthraiden wrote is one of the better statements in the Darkfall forum. Its that good that it maybe will make me try this game after all
But then again I dont trust mmos that cant give me a trial of their super fun (and happy) game.
I doubt any sort of trial can really give you enough time to train the skills and make the social contacts that you'd need to survive in Darkfall. As such, you'd end up walking away from it posting how much it sucks because you got ganked repeatedly in the new player zones and could hardly kill a goblin. (EVE sufferes from this same phenomenon)
I understand why they don't waste the resources on free trials, the bad would outweigh the good.
What are you talking about, EVE has a free trial thats what got most of my friends into it.
EvE also didn't do a trial for like 3 years
Actually Eve had free trials the day the game released. Free trials were found on cd's from gaming Magazines such as PCGamer. They have changed the Trial a few times, but it has always been there.
Darkfall having a free trial could help.
Millions? That's it? We're over six billion, buddy.