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If you liked WoW PvP, would you play a completely balanced, graphically enhanced Warsong Gulch insta

This is a different thread, to calculate votes and opinions on what players would think about a game that is just a PvP game instance, that's it. It could be implemented inside an MMORPG, or separate from it as a one-time-buy mini online game.

 

Map: Warsong Gulch. Crysis graphics.

Classes: Same. You pick class and race.

Gear: Everyone's gear is the same (based on class. Cloth for mages, Chain for tanks.) You pick your weapon (2h or 1h shield) for applicable. Non-magical, no stat boosts, etc.

Level: Everyone's characters are max level (19).

Twinks: Don't exist. Everyone is balanced via gear and level. No extras, or EVERYONE has those extras (bandages, potions, etc.)

That's the only game. There is nothing beyond this instance, nothing after it. You cannot gain or lose a level, and gear doesn't change. You simply log in, pick your class and race, give yourself a name, and click "PLAY!"

The abilities are already laid out for you, but customizable if you want.

You can customize the look of your character and save the look.

Pick type of outfit, color, weapon type, and weapon magic effect (Fiery Longsword, Blue glowing Mace, etc.)

 

Later, other mini-games are released which change the Map, Game style (CTF, Bases, etc.), Level, or Gear.

It's always better graphics for models and maps, always balanced gear, always balanced classes according to the classes AT that specific level range. Never any twinks. Always a fair game.

The entire game costs a ONE TIME price of $10.

Would you play this above playing WoW?

Why? Why not?

Do you enjoy grinding new characters to max level for the Tier, grinding money/quests to get the needed gear, and all those hours you have to put in the game just to PvP?

Would you enjoy skipping the grind and being able to get RIGHT into the action?

Thank you for your time.

Comments

  • tro44_1tro44_1 Member Posts: 1,819

    So in other words, ( I didnt read whole post)

    You are asking if we would buy a game that was only made up of polished WoW Battle Grounds (As a Set of mini games within the brought game title)

    Sure why not. Most of what I did in TBC and Old WoW was grind PvP, since we didnt Raid 100% of the time. So this wouldnt be such a bad thing.

    But the main problem here would be the lack of RPG (video game genre, not Role Playing as a term). Since in most Arena style online games, such as Shooters, they seem to lack Character development. Which a baseline standard that makes up the RPG video game genre. 

    So in other words, it would turn out to be like Guild Wars, where everybody is running around looking the same. Which throws off the immersion. But anyway it would be a different game genre anyway.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    You're talking something along the lines of Savage 2 and Guild Wars PvP? -Yes I would.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • Lizard_SFLizard_SF Member Posts: 348

    Why not just play an FPS?

    Without advancement (earn rewards, improve your character, etc), there's really no point. You'd end up with overly complex mechanics for what is basically an FPS where your hit chance is based on an arbitrary number and not your twitch reflexes. Unless you remove tab targeting and weapon skill, in which case, you really have just created an FPS... and I'm not going to spend 10 bucks for a 1-level FPS with no single-player 'story' mode. Hell, Doom back in early 1990s gave me more than that.

    To a certain extent, WAR Scenarios are pretty close to this -- equipment is much less important than in WOW, and even 'gold' items are easy to get. If you're not near the top of the level bracket, your hit points are increased to the point where you're close.

  • ThenariusThenarius Member Posts: 1,106

    Errr, there's already TF2, I'm sure someone could actually make a WSG-style map if he was bored enough.

  • IllyssiaIllyssia Member UncommonPosts: 1,507

     I think that it is something for Blizzard to consider in the future. Completely separate the PvP and PvE game in their mmorpg. I think it would be  a positive step, just let players have PvP toons that they can spec and then gear up via the PvP gear system from Battlegrounds and Arena. I think it must be coming, and it would make players happier, the PvP nuts can just PvP from scratch and the PvE players can play the rest of the game.

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Illyssia


     I think that it is something for Blizzard to consider in the future. Completely separate the PvP and PvE game in their mmorpg. I think it would be  a positive step, just let players have PvP toons that they can spec and then gear up via the PvP gear system from Battlegrounds and Arena. I think it must be coming, and it would make players happier, the PvP nuts can just PvP from scratch and the PvE players can play the rest of the game.

    Well, actually they have something like that: Arena tournament server but that's more for arena and less for any other form of PvP(although they still duel and sometimes attack enemy town). It costs to sign up tho.

  • tro44_1tro44_1 Member Posts: 1,819
    Originally posted by Illyssia


     I think that it is something for Blizzard to consider in the future. Completely separate the PvP and PvE game in their mmorpg. I think it would be  a positive step, just let players have PvP toons that they can spec and then gear up via the PvP gear system from Battlegrounds and Arena. I think it must be coming, and it would make players happier, the PvP nuts can just PvP from scratch and the PvE players can play the rest of the game.



     

    That would be a bad move, since one of Blizzard main appels is its freedom and options of gameplay. WoW allows players to play both PvP and PvE, and keep to roleplaying vaule of your toon in both.

     

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Basically you want a dumbed down version of DotA (no leveling up, buying gear, etc. just poor hotkey pressing combat).

    Answer then is NO, I wouldn't want to play a multiplayer arena game with boring MMO combat.  Why not make a competitive game with more appealing combat (with strategy like DotA or twitch play like shooters)?

  • AxehiltAxehilt Member RarePosts: 10,504

    Yes, absolutely.

    PVP-focused games like Team Fortress 2 are fun as hell.  However capture the flag mechanics are a little shaky at times, and I much prefer area-capture (Arathi Basin) and push (TF2's goldrush and similar maps) objectives.  They tend to spread players out in a more interesting fashion, while avoiding a few of the pitfalls of CTF game mechanics.

    A PVP-focused MMORPG has significant potential, as it represents a comitment to having player skill be a little more important than typical MMORPG combat.  It also represents a commitment to making player decisions a little more important (aka combat depth).

    Guild Wars is really damn similar to the instanced, PVP-focused sort of gameplay.  If it's combat system was just a little better (8 skills constrained in-battle decisionmaking just a little too much) I would probably still be playing it. 

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • DaikyuDaikyu Member Posts: 3
    Originally posted by Magnum2103


    Basically you want a dumbed down version of DotA (no leveling up, buying gear, etc. just poor hotkey pressing combat).
    Answer then is NO, I wouldn't want to play a multiplayer arena game with boring MMO combat.  Why not make a competitive game with more appealing combat (with strategy like DotA or twitch play like shooters)?

     

    What might be boring to you might not be boring to someone else.

    I find MMO combat to be something of a gray area between RTS and FPS.  While I would look forward to the opportunity to the removal of stratification of players by level and gear, there would still be the stratification of players by skill and various ratios of group unity (ie. a group with 1-2 players that play together vs a group which is entirely composed of players that always play together).

    If the current BG system could somehow assign players a personal matchmaking rating (based on some relatively objective measure like HK's or games won) and form groups  based on matchmaking ratings and differing ratios of group unity, I think the resulting "game in a game" would be something well worth the price of monthly admission, given that it offers fair, balanced and interesting play without giving excessive favourtism to large groups that just want to kick the living crap out of pugs all day.

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by Daikyu

    Originally posted by Magnum2103


    Basically you want a dumbed down version of DotA (no leveling up, buying gear, etc. just poor hotkey pressing combat).
    Answer then is NO, I wouldn't want to play a multiplayer arena game with boring MMO combat.  Why not make a competitive game with more appealing combat (with strategy like DotA or twitch play like shooters)?

     

    What might be boring to you might not be boring to someone else.

    I find MMO combat to be something of a gray area between RTS and FPS.  While I would look forward to the opportunity to the removal of stratification of players by level and gear, there would still be the stratification of players by skill and various ratios of group unity (ie. a group with 1-2 players that play together vs a group which is entirely composed of players that always play together).

    If the current BG system could somehow assign players a personal matchmaking rating (based on some relatively objective measure like HK's or games won) and form groups  based on matchmaking ratings and differing ratios of group unity, I think the resulting "game in a game" would be something well worth the price of monthly admission, given that it offers fair, balanced and interesting play without giving excessive favourtism to large groups that just want to kick the living crap out of pugs all day.

     

    That's true, but the point is that there are already games out there just like the proposed one: except the games are far more complex and thus (in my opinion) require far more skill and more replayability.  What's being proposed is no different than DotA and other games like it (Demigod, League of Legends, HoN) except that you are taking away a lot of the strategy and skill.  Taking away the need to buy gear, pick skills on the fly, making one character more powerful than the rest of your team who serves as support, etc.  takes away a huge part of strategy and skill.  Choices you make are locked and you can't try to counter things your opponent does with new decisions.  It just seems like you are taking an interesting part of what makes these games fun and turning the game into something generic.  It's a step in the wrong direction.

    Yes, you can still be more skilled than someone at these games.  Generally more skilled would mean on a more coordinated team - does your team coordinate their CCs, call out when they need their CCs dispelled, stay together, etc, but there is far less depth here than in the other arena PvP games.  In the other arena PvP games you have to consider what your opponent picks, how they are building their character (which is non-existant here, since you can't build your character), and how best to build yours to counter theirs.  Since characters advance through gold and experience you also sometimes need to do things in order to have the strongest scaling character get the majority percentage of your advancement.  You are removing a huge element of strategy in a strategy game.

    Also the current WoW BG system does assign players matchmaking ratings and form groups based off them.  It's called the Arena.

  • Predator160Predator160 Member Posts: 128

    Yes ! Of course I would! Hell that is the only thing I actually LIKED in WOW. (That and arena pvp.)

    ......I would however make one tiny suggestion, change the map to something other than WSG mainly because WSG can take forever. I've had several battles where I left because it took over and hour.  Maybe change it from 3 cap's to win to 1 cap to win? Or maybe even implement a 30 minute time limit or something. That would really help the time sink.

    ......Also I think people (mainly me) might get bored after awhile or feel like they are wasting their time because they aren't gaining anything...maybe keep the honor point system and gear that players can buy. Or at least have some sort of ranking system (like they used to have in wow) so players who are more skilled or that have played longer can show it...  EX: Seargent, Private, Private Firstclass. Of course having a title wouldn't make your character anymore stronger than anyone elses, it would just show that your skilled at playing that class.

     

    EDIT: i haven't played wow for a few months...my little brother just informed me there is a timelimit on WSG so ignore that

  • DaikyuDaikyu Member Posts: 3

    Magnum compared the proposal to DotA but not to FPS's.  By his line of reasoning, FPS's are the most generic games available, but it's likely that more people enjoy them than almost any other genre of game. 

    There's no need to paint this idea as something that will become a better RTS/FPS/hybrid genre game than those that already exist.  I don't see any reason why the three "genres" can't co-exist, given that adequate resources are available for their development.  In the case of WoW BG's, it's apparent now that development has been slow due to tremendous interest in PvE and Arena.

    BG's and Arena are distinct entities.  Both have matchmaking systems that are currently active, and both systems are flawed.  The BG matchmaking system is a poor measure of skill.  Anyone that can walk and talk can be carried by a few good players to gear with a high item level, making this a poor choice for differentiating players.  The arena matchmaking system is equally flawed.  Ratings are subject to the "flavour of the month" problem which Blizzard itself has more or less admitted is an unresolvable aspect of the game.  The fact that class combinations (and thus, the arena system itself) can't be fairly balanced is the main reason BG's are getting another (albeit slow and possibly misguided) look.

    I still believe that Blizzard has the potential to get BG's right, but it's certainly not a priority for them.  Whether this potential will ever be realized remains to be seen.

  • tro44_1tro44_1 Member Posts: 1,819
    Originally posted by Daikyu


    Magnum compared the proposal to DotA but not to FPS's.  By his line of reasoning, FPS's are the most generic games available, but it's likely that more people enjoy them than almost any other genre of game. 
    There's no need to paint this idea as something that will become a better RTS/FPS/hybrid genre game than those that already exist.  I don't see any reason why the three "genres" can't co-exist, given that adequate resources are available for their development.  In the case of WoW BG's, it's apparent now that development has been slow due to tremendous interest in PvE and Arena.
    BG's and Arena are distinct entities.  Both have matchmaking systems that are currently active, and both systems are flawed.  The BG matchmaking system is a poor measure of skill.  Anyone that can walk and talk can be carried by a few good players to gear with a high item level, making this a poor choice for differentiating players.  The arena matchmaking system is equally flawed.  Ratings are subject to the "flavour of the month" problem which Blizzard itself has more or less admitted is an unresolvable aspect of the game.  The fact that class combinations (and thus, the arena system itself) can't be fairly balanced is the main reason BG's are getting another (albeit slow and possibly misguided) look.
    I still believe that Blizzard has the potential to get BG's right, but it's certainly not a priority for them.  Whether this potential will ever be realized remains to be seen.

    in Large scale PvP, Balance doesnt make gameplay more fun. As you can see throughtout the history of WoW's BG.

     

     

    But once you take things into a Smaller Scale combat, Balance becomes very Important. AKA WoW's Arena system.

    THe OP idea could work, but the problem is, there would be no(very Little) character development. Which is one of the main selling points of the genre itself. Even FPS are starting to move into the RPG development.

  • dstar.dstar. Member Posts: 474

    Hell yes I would.  I've been waiting for a game like that since...well my first go with UO.  I'm surprised it's never been done to be honest.  Well it has but it's always done poorly or just lacking in a lot of areas.  It's pretty apparent the pvpers that play WoW are into the session based gaming such as, log in, play some BG's, arena, maybe even duel, and log out, everything in between is just a necessary evil and seen as a huge waste of time, to the people that play with pvp only in mind and there are a lot of them.

    The closest thing to this type of game would have to be Bloodline Champions.  Although it's kind of RTS controlled it's still straight up, get in and fight.  Games like DotA would be alright if the actual games didn't last a life time and weren't so limited to RTS style controls. 

    Give me a class based, session style pvp game with lots of skills/spells, WoW style controls, or even Jedi Knight Series style melee fighting.  TF2 is close but it's an FPS =(  Guilds Wars almost nailed it, Fury was just garbage.

     

     

  • spades07spades07 Member UncommonPosts: 852

    It's quite appealling to play a fantasy kind of PvP as a distinct game, Dota kind of fulfilled that but also I've played Savage 2 and that is very good in this regard too.

  • seeyouspacec0wboyseeyouspacec0wboy Member UncommonPosts: 714

    You can do this in Guild Wars. Instead of making an RP character you can just create a max level PVP character right off the bat. But the PVP character cant do any PVE.

    Originally posted by Scagweed22
    is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
    Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.

  • BloodDualityBloodDuality Member UncommonPosts: 404

    To me at least I think I would rather just play a fps or something for my pvp. In an mmo I would rather have pvp have some effect on the game world, and because it didn't do that in wow I always ended up getting sick of the bgs after a short while.

  • PalebanePalebane Member RarePosts: 4,011

    I play alot of online shooters. And if there was only one map, I would not bother, even if the game was free. Also, I am completely fed up with gear grinds and anything that serves to separate the community. I suppose community isn't as important in a FPS game like you describe, but any kind of gear grind would totally put me off. If you want balanced gameplay, you have to have fairly similar stats in my opinion.

     

    Even if you made a game that was similar to the test server where they let the classes have the best gear when they enter the instances, I'd have to say in an MMORPG, open world PvP is more exciting and has alot more potential. There is yet to be an MMORPG where the PvP actually matters very much. And only one PvPMMO that I can think of has ever had more than two factions. How about a PvPMMO with several factions that you can actually win. That has randomly generated terrain so you can scout for resources and such? That's the kind of game I'm looking for.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • Aison2Aison2 Member CommonPosts: 624

    Make it lvl 80 and i would say yes - nothing fun running around with only 4-5 abilities

    Pi*1337/100 = 42

  • JazqaJazqa Member Posts: 465

    I (almost) never enjoyed real WoW, but I loved private server like this; You spawned lv70 (TBC so it was max) but with lv 60elite gear(some of the tiers). Then you had to go to Alterac, Warsong or Arathi Basin and you got gold by killing people there and with gold you could buy better armors. Also I never like wows Alterac but thank god alterac was broken in the private server. There was kinda no idea, like 2 horde raids vs 2 alliance raid(there was portal to alterac, it wasn't instanced and could have millions of players) :D

  • tro44_1tro44_1 Member Posts: 1,819
    Originally posted by Aison2


    Make it lvl 80 and i would say yes - nothing fun running around with only 4-5 abilities




     

    Guild Wars has 8 abilities. How bout that?

  • clikclik Member Posts: 68

    Guild Wars pretty much hit it right on the button with me except for the part where it feels like a click-to-move Korean game with auto facing.  Honestly just take WoW, strip all the PVE, game world away, create a lobby to choose which BG you'd like to join or arena and you've got a bigger game than every single MMO on this website sans WoW itself.

  • Aison2Aison2 Member CommonPosts: 624
    Originally posted by tro44_1

    Originally posted by Aison2


    Make it lvl 80 and i would say yes - nothing fun running around with only 4-5 abilities




     

    Guild Wars has 8 abilities. How bout that?

    That was actually part of the reason why i never played it for too long, even so you have to admit that guild wars lets you at least choose those 8 abilities from a large skill pool with all relevant attack types while in wow you pretty much lack core class abilities at low lvl.

     

     

    Pi*1337/100 = 42

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